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author | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 09:58:50 -0700 |
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committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 09:58:50 -0700 |
commit | de9184479cfc179ba6e9d6ff388aff7da7f0b4ab (patch) | |
tree | c369bcdf69d2affddc39c3fa0720ff0e559bfe8d /indra/newview/llvlcomposition.h | |
parent | 3b3ba3623ac816633b1bd67f5d3b4dea65a83b17 (diff) |
DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing
Diffstat (limited to 'indra/newview/llvlcomposition.h')
-rw-r--r-- | indra/newview/llvlcomposition.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index 9dc0b7221e..882c3d89b2 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -49,11 +49,18 @@ public: // So we need to compress heights into this range. static const S32 ASSET_COUNT = 4; + enum class Type + { + TEXTURE, + PBR, + COUNT + }; + BOOL generateMaterials(); LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); - BOOL useTextures(); + Type getMaterialType(); BOOL texturesReady(BOOL boost = FALSE); BOOL materialsReady(BOOL boost = FALSE); |