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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2026-07-07 08:06:22 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-07 08:06:22 -0400 |
| commit | 3d465f6c966f0a2fcfd5d3c9effb6ce20c2754c8 (patch) | |
| tree | 6e54cc193b39ab8ded12f4fa343ada52f75b0c61 /indra/newview/llviewerwindow.cpp | |
| parent | f2c356fc7130ce5e38b994dcfa1e210609b458b9 (diff) | |
| parent | b8762cb7999197f7da36b4820761298e85bdfa6f (diff) | |
Merge pull request #5982 from secondlife/geenz/texture-streaming-tweaks
Geenz/texture streaming tweaks
Diffstat (limited to 'indra/newview/llviewerwindow.cpp')
| -rw-r--r-- | indra/newview/llviewerwindow.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index dea96e2012..e2601e6465 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -5597,7 +5597,13 @@ bool LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea // actually render the scene gCubeSnapshot = true; - display_cube_face(); + { + // Probe binds aren't visibility - otherwise every probe slice re-stamps + // behind-camera textures and cycles them evict->refetch. RAII so the + // nested shadow pass in display_cube_face doesn't re-enable stamping. + LLImageGLStampBypass stamp_bypass; + display_cube_face(); + } gCubeSnapshot = false; } |
