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authorDave Parks <davep@lindenlab.com>2021-12-06 15:29:34 +0000
committerDave Parks <davep@lindenlab.com>2021-12-06 15:29:34 +0000
commit5e5be92d79b6ad49f971e7b2f2ddd359d762c163 (patch)
tree3ad8f7522a9087f7529b15d4cd0c9ab427ca49ae /indra/newview/llviewertexturelist.cpp
parente7830b39f01d9f9c82e9e2029634dffb8386b24e (diff)
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass).
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r--indra/newview/llviewertexturelist.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index fe26cd67a4..dc506d325b 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -1361,7 +1361,7 @@ S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, fl
// - it's going to be swapping constantly regardless
S32Megabytes max_vram(gGLManager.mVRAM);
- if(gGLManager.mIsATI)
+ if(gGLManager.mIsAMD)
{
//shrink the availabe vram for ATI cards because some of them do not handel texture swapping well.
max_vram = max_vram * 0.75f;