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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2026-07-22 00:40:35 -0400
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2026-07-22 00:40:35 -0400
commit55e94847b4270d7f71016fe651800ef9e43b4bc5 (patch)
treef06e62aed146c666cfa933b40ea7fe4fc8357f05 /indra/newview/llviewertexturelist.cpp
parent6b9f0f0bf43250f984631032a3f3b41d245907a9 (diff)
Revert "Merge pull request #5829 from secondlife/geenz/texture-quality"
This reverts commit 6b4e3f3288ec1e9917cecd862a7a52945e5b4db2, reversing changes made to 99ab6316b4ae9058f22d9f57d21e795ca45797fd.
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
-rw-r--r--indra/newview/llviewertexturelist.cpp236
1 files changed, 56 insertions, 180 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 4d09eff74e..7dd32074cf 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -47,7 +47,6 @@
#include "message.h"
#include "lldrawpoolbump.h" // to init bumpmap images
-#include "llagentcamera.h"
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "llviewercontrol.h"
@@ -62,8 +61,6 @@
#include "lltracerecording.h"
#include "llviewerdisplay.h"
#include "llviewerwindow.h"
-#include "llsurface.h"
-#include "llvoavatarself.h"
#include "llprogressview.h"
////////////////////////////////////////////////////////////////////////////
@@ -71,7 +68,6 @@
void (*LLViewerTextureList::sUUIDCallback)(void **, const LLUUID&) = NULL;
S32 LLViewerTextureList::sNumImages = 0;
-F32 LLViewerTextureList::sCurrentBubbleMeters = 0.f;
LLViewerTextureList gTextureList;
@@ -97,20 +93,6 @@ LLTextureKey::LLTextureKey(LLUUID id, ETexListType tex_type)
///////////////////////////////////////////////////////////////////////////////
-// eTexIndex -> TextureChannel* index (0=Normal, 1=BaseColor, 2=Specular,
-// 3=Emissive). Single source of truth - route all channel-priority lookups
-// through this table.
-const S32 LLViewerTextureList::sChannelToPriority[LLRender::NUM_TEXTURE_CHANNELS] =
-{
- 1, // DIFFUSE_MAP (0) -> Y (diffuse)
- 0, // NORMAL_MAP / ALT_DIFFUSE (1) -> X (normals)
- 2, // SPECULAR_MAP (2) -> Z (specular/metallic)
- 1, // BASECOLOR_MAP (3) -> Y (diffuse)
- 2, // METALLIC_ROUGHNESS_MAP (4) -> Z (specular/metallic)
- 0, // GLTF_NORMAL_MAP (5) -> X (normals)
- 3, // EMISSIVE_MAP (6) -> W (emissive)
-};
-
LLViewerTextureList::LLViewerTextureList()
: mForceResetTextureStats(false),
mInitialized(false)
@@ -917,7 +899,8 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{
llassert(!gCubeSnapshot);
- constexpr F32 BIAS_TRS_ON_SCREEN = 1.f; // perf gate for face-loop early exit
+ constexpr F32 BIAS_TRS_OUT_OF_SCREEN = 1.5f;
+ constexpr F32 BIAS_TRS_ON_SCREEN = 1.f;
if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures
{
@@ -927,67 +910,9 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
F32 max_vsize = 0.f;
bool on_screen = false;
- // Accumulators for the per-texture signals published below.
- // Defaults map to "deepest discard wanted" until evidence updates them.
- F32 min_distance_factor = 1.f;
- F32 max_on_screen_size = 0.f;
- bool on_agent_avatar = false;
- F32 draw_distance = llmax(gAgentCamera.mDrawDistance, 0.001f);
-
- // Close-camera bubble: faces inside `bubble` meters resolve to
- // dist_factor = 0, so the distance ramp spans (bubble, draw_distance].
- static LLCachedControl<F32> close_bubble(gSavedSettings, "TextureCloseBubbleMeters", 5.f);
- static LLCachedControl<F32> close_bubble_min(gSavedSettings, "TextureCloseBubbleMinMeters", 0.1f);
- static LLCachedControl<F32> bubble_shrink_threshold(gSavedSettings, "TextureCloseBubbleShrinkThreshold", 0.8f);
- static LLCachedControl<F32> bubble_track_rate(gSavedSettings, "TextureCloseBubbleTrackRate", 0.5f);
- F32 bubble_full = llmax((F32)close_bubble, 0.f);
- F32 bubble_min = llclamp((F32)close_bubble_min, 0.f, bubble_full);
- // Advance the slow-track once per frame, not per texture: this
- // function runs once per texture so a naive per-call lerp converges
- // in a single frame.
- static F32 s_tracked_bubble = -1.f;
- static U32 s_tracked_bubble_frame = 0;
- if (s_tracked_bubble < 0.f) s_tracked_bubble = bubble_full;
- if (s_tracked_bubble_frame != LLFrameTimer::getFrameCount())
- {
- s_tracked_bubble_frame = LLFrameTimer::getFrameCount();
- F32 progress = LLViewerTexture::getMemoryPressureProgress();
- F32 shrink_thresh = llclampf((F32)bubble_shrink_threshold);
- F32 shrink_frac = (progress > shrink_thresh)
- ? (progress - shrink_thresh) / llmax(1.f - shrink_thresh, 0.0001f)
- : 0.f;
- F32 target_bubble = bubble_full - (bubble_full - bubble_min) * shrink_frac;
- F32 dt = (F32)gFrameIntervalSeconds;
- F32 alpha = 1.f - expf(-llmax(dt, 0.f) * llmax((F32)bubble_track_rate, 0.f));
- s_tracked_bubble += (target_bubble - s_tracked_bubble) * alpha;
- s_tracked_bubble = llclamp(s_tracked_bubble, bubble_min, bubble_full);
- sCurrentBubbleMeters = s_tracked_bubble;
- }
- F32 bubble = llclamp(s_tracked_bubble, 0.f, draw_distance - 0.001f);
- F32 ramp_range = llmax(draw_distance - bubble, 0.001f);
-
U32 face_count = 0;
U32 max_faces_to_check = 1024;
- // Pick the least-aggressive channel across all uses, so a texture
- // used as both diffuse and normal isn't penalized by its harshest
- // role. -1 sentinel keeps emissive-only textures (W=3) from being
- // clobbered by a smaller init value.
- S32 priority_channel = -1;
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- if (imagep->getNumFaces(i) > 0)
- {
- S32 mapped = sChannelToPriority[i];
- priority_channel = (priority_channel < 0) ? mapped : llmin(priority_channel, mapped);
- }
- }
- if (priority_channel < 0)
- {
- priority_channel = 1; // no faces - default to diffuse
- }
- imagep->mPriorityChannel = (S8)priority_channel;
-
// get adjusted bias based on image resolution
LLImageGL* img = imagep->getGLTexture();
F32 max_discard = F32(img ? img->getMaxDiscardLevel() : MAX_DISCARD_LEVEL);
@@ -1023,15 +948,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
on_screen |= face->mInFrustum;
- F32 dist_above_bubble = llmax(face->mDistanceToCamera - bubble, 0.f);
- F32 dist_factor = llclampf(dist_above_bubble / ramp_range);
- min_distance_factor = llmin(min_distance_factor, dist_factor);
-
- if (face->mAvatar && face->mAvatar == gAgentAvatarp)
- {
- on_agent_avatar = true;
- }
-
// Scale desired texture resolution higher or lower depending on texture scale
//
// Minimum usage examples: a 1024x1024 texture with aplhabet (texture atlas),
@@ -1047,10 +963,6 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
vsize /= min_scale;
- // Raw screen-space coverage - taken before the bias /
- // camera-boost mutations below so the size signal is clean.
- max_on_screen_size = llmax(max_on_screen_size, vsize);
-
// apply bias to offscreen faces all the time, but only to onscreen faces when bias is large
// use mImportanceToCamera to make bias switch a bit more gradual
if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 1.9f + face->mImportanceToCamera / 2.f)
@@ -1058,6 +970,13 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
vsize /= bias;
}
+ // boost resolution of textures that are important to the camera
+ if (face->mInFrustum)
+ {
+ static LLCachedControl<F32> texture_camera_boost(gSavedSettings, "TextureCameraBoost", 8.f);
+ vsize *= llmax(face->mImportanceToCamera*texture_camera_boost, 1.f);
+ }
+
max_vsize = llmax(max_vsize, vsize);
// addTextureStats limits size to sMaxVirtualSize
@@ -1076,95 +995,57 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
}
}
- bool used_face_fast_path = (face_count > max_faces_to_check);
- if (used_face_fast_path)
+ if (face_count > max_faces_to_check)
{ // this texture is used in so many places we should just boost it and not bother checking its vsize
// this is especially important because the above is not time sliced and can hit multiple ms for a single texture
max_vsize = MAX_IMAGE_AREA;
}
- imagep->addTextureStats(max_vsize);
+ if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
+ { // conditionally reset max virtual size for unboosted LOD_TEXTURES
+ // this is an alternative to decaying mMaxVirtualSize over time
+ // that keeps textures from continously downrezzing and uprezzing in the background
- // Publish per-texture signals for processTextureStats. Closest face
- // wins for distance (min); biggest face wins for size (max). Default
- // distance=1, size=0 maps to "deepest discard wanted" - never-
- // measured textures stay coarse until distance/size evidence arrives.
- if (used_face_fast_path)
- {
- // Fast path saw only a prefix of faces - force best-quality
- // sentinels to match the MAX_IMAGE_AREA vsize boost above.
- imagep->mMinDistanceFactor = 0.f;
- imagep->mMaxOnScreenSize = (F32)MAX_IMAGE_AREA;
- }
- else if (face_count == 0 && imagep->getBoostLevel() == LLGLTexture::BOOST_TERRAIN)
- {
- // Terrain detail textures don't register faces with the texture
- // (LLVOSurfacePatch addFace(NULL)). Drive distance from the LOD
- // system; floor at a small nonzero value so pressure has
- // something to bite into (pow(0, p) = 0).
- static LLCachedControl<F32> terrain_distance_floor(gSavedSettings, "TextureTerrainDistanceFloor", 0.01f);
- static LLCachedControl<F32> terrain_coverage(gSavedSettings, "TextureTerrainCoverageFraction", 0.99f);
- F32 nearest = LLSurface::sNearestVisiblePatchDistance;
- F32 nearest_above_bubble = (nearest < FLT_MAX) ? llmax(nearest - bubble, 0.f) : ramp_range;
- F32 dist = llclampf(nearest_above_bubble / ramp_range);
- imagep->mMinDistanceFactor = llmax(dist, llclampf((F32)terrain_distance_floor));
- imagep->mMaxOnScreenSize = LLViewerTexture::sWindowPixelArea * llclampf((F32)terrain_coverage);
- }
- else
- {
- imagep->mMinDistanceFactor = min_distance_factor;
- imagep->mMaxOnScreenSize = max_on_screen_size;
+ if (LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_OUT_OF_SCREEN ||
+ (!on_screen && LLViewerTexture::sDesiredDiscardBias > BIAS_TRS_ON_SCREEN))
+ {
+ imagep->mMaxVirtualSize = 0.f;
+ }
}
- imagep->mOnAgentAvatar = on_agent_avatar;
- // Bind-staleness. Avatar bakes exempt (cloud-bug protection).
- // Per-interval increment is 1/max_discard so saturation time is
- // interval * max_discard seconds regardless of texture size.
- // Never-bound textures defer to distance/size or initial fetch
- // could never start.
- if (LLViewerFetchedTexture::isAgentAvatarBoost(imagep->getBoostLevel()))
- {
- imagep->mStalenessFactor = 0.f;
- }
- else if (LLImageGL* gli = imagep->getGLTexture())
- {
- static LLCachedControl<F32> bind_decay_seconds(gSavedSettings, "TextureBindDecaySeconds", 5.f);
- static LLCachedControl<F32> staleness_interval(gSavedSettings, "TextureStalenessIntervalSeconds", 5.f);
- F32 grace = llmax((F32)bind_decay_seconds, 0.f);
- F32 interval = llmax((F32)staleness_interval, 0.0001f);
+ imagep->addTextureStats(max_vsize);
- // Clock starts at whichever is later: the last real bind or
- // the GL-create time. The latter is the fallback for textures
- // decoded into GL but never actually rendered - without it,
- // mLastBindTime stays 0 forever and staleness can't evict.
- F32 clock_time = llmax(gli->mLastBindTime, gli->mGLCreateTime);
- bool has_clock = (clock_time > 0.f);
- F32 time_since = has_clock ? (LLImageGL::sLastFrameTime - clock_time) : 0.f;
+ // Derive stream priority channel from face lists.
+ // Map render texture channels to priority channels:
+ // 0 = normal, 1 = diffuse, 2 = specular, 3 = emissive
+ {
+ static const S32 render_to_priority[] = {
+ 1, // DIFFUSE_MAP (0)
+ 0, // NORMAL_MAP / ALTERNATE_DIFFUSE_MAP (1)
+ 2, // SPECULAR_MAP (2)
+ 1, // BASECOLOR_MAP (3)
+ 2, // METALLIC_ROUGHNESS_MAP (4)
+ 0, // GLTF_NORMAL_MAP (5)
+ 3, // EMISSIVE_MAP (6)
+ };
- if (!has_clock || time_since <= grace)
- {
- imagep->mStalenessFactor = 0.f;
- }
- else
+ S32 priority_channel = 1; // default to diffuse
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
{
- S32 full_w = imagep->getFullWidth();
- S32 full_h = imagep->getFullHeight();
- S32 max_discard = (full_w > 0 && full_h > 0)
- ? LLImageGL::dimDerivedMaxDiscard(full_w, full_h)
- : (S32)gli->getMaxDiscardLevel();
- if (max_discard > 0)
+ if (imagep->getNumFaces(i) > 0)
{
- F32 steps = (time_since - grace) / interval;
- F32 step_size = 1.f / (F32)max_discard;
- imagep->mStalenessFactor = llclampf(steps * step_size);
- }
- else
- {
- imagep->mStalenessFactor = 0.f;
+ priority_channel = llmin(priority_channel, render_to_priority[i]);
}
}
- }
+ static LLCachedControl<LLVector4> channel_priority(gSavedSettings, "TextureChannelPriority",
+ LLVector4(10.0f, 20.0f, 40.0f, 20.0f));
+ F32 factor = llmax(channel_priority().mV[priority_channel], 0.1f);
+ if (factor != 1.0f)
+ {
+ imagep->mMaxVirtualSize /= factor;
+ }
+ }
}
#if 0
@@ -1273,7 +1154,8 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
imagep->postCreateTexture();
imagep->mCreatePending = false;
- if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel())
+ if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel() &&
+ (imagep->getDesiredDiscardLevel() <= MAX_DISCARD_LEVEL))
{
// NOTE: this may happen if the desired discard reduces while a decode is in progress and does not
// necessarily indicate a problem, but if log occurrences excede that of dsiplay_stats: FPS,
@@ -1298,16 +1180,13 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time)
gCopyProgram.bind();
gPipeline.mScreenTriangleVB->setBuffer();
- // give time to downscaling first - if mDownScaleQueue is not empty, we're running out of memory and need
+ // give time to downscaling first -- if mDownScaleQueue is not empty, we're running out of memory and need
// to free up memory by discarding off screen textures quickly
- // Drain rate scales with both pending creates and the downscale
- // queue itself. Without the queue term, a backlog of evictions
- // could only drain 5/frame regardless of size, and the system
- // can't actually free VRAM fast enough under pressure.
- S32 min_count = (S32)mCreateTextureList.size() / 20
- + (S32)mDownScaleQueue.size() / 5
- + 5;
+ // do at least 5 and make sure we don't get too far behind even if it violates
+ // the time limit. If we don't downscale quickly the viewer will hit swap and may
+ // freeze.
+ S32 min_count = (S32)mCreateTextureList.size() / 20 + 5;
create_timer.reset();
while (!mDownScaleQueue.empty())
@@ -1409,15 +1288,12 @@ F32 LLViewerTextureList::updateImagesFetchTextures(F32 max_time)
//update MIN_UPDATE_COUNT or 5% of other textures, whichever is greater
update_count = llmax((U32) MIN_UPDATE_COUNT, (U32) mUUIDMap.size()/20);
- // Scale up the per-frame update window under VRAM pressure so eviction
- // candidates get re-evaluated quickly. Both the legacy bias and the
- // new pressure multiplier widen the window.
- F32 pressure_scale = llmax(LLViewerTexture::sDesiredDiscardBias,
- LLViewerTexture::sMemoryPressureMultiplier);
- if (pressure_scale > 1.f
+ if (LLViewerTexture::sDesiredDiscardBias > 1.f
&& LLViewerTexture::sBiasTexturesUpdated < (U32)mUUIDMap.size())
{
- update_count = (S32)(update_count * pressure_scale);
+ // We are over memory target. Bias affects discard rates, so update
+ // existing textures agresively to free memory faster.
+ update_count = (S32)(update_count * LLViewerTexture::sDesiredDiscardBias);
// This isn't particularly precise and can overshoot, but it doesn't need
// to be, just making sure it did a full circle and doesn't get stuck updating