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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2026-08-17 20:30:20 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-08-17 20:30:20 -0400 |
| commit | 18648fc51e2a0c750182d8aa3814ed5b6bf8445e (patch) | |
| tree | 0517959512fc0d6876780641da88b74dd72aec5b /indra/newview/llviewertexturelist.cpp | |
| parent | 6d4c4c029ce43aa413266135829cd2bc00001890 (diff) | |
| parent | 932e8ac318eb2e29ea519249348315b50c7d1d58 (diff) | |
Merge pull request #5638 from secondlife/release/26.3
Release/26.3
Diffstat (limited to 'indra/newview/llviewertexturelist.cpp')
| -rw-r--r-- | indra/newview/llviewertexturelist.cpp | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 96962bbeae..e4fd947892 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1096,7 +1096,17 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) while (!mCreateTextureList.empty()) { - LLViewerFetchedTexture* imagep = mCreateTextureList.front(); + // Hold a smart pointer to keep the texture alive throughout processing, + // even if side effects (e.g. pipeline rebuilds, GL operations) indirectly + // cause other references to be released. (see: #5426) + LLPointer<LLViewerFetchedTexture> imagep = mCreateTextureList.front(); + mCreateTextureList.pop(); + + if (!imagep) + { + continue; + } + llassert(imagep->mCreatePending); // desired discard may change while an image is being decoded. If the texture in VRAM is sufficient @@ -1122,8 +1132,6 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) imagep->scaleDown(); } - mCreateTextureList.pop(); - if (create_timer.getElapsedTimeF32() > max_time) { break; @@ -1192,8 +1200,18 @@ F32 LLViewerTextureList::updateImagesLoadingFastCache(F32 max_time) LLTimer timer; image_list_t::iterator enditer = mFastCacheList.begin(); { - // prelock fast cache mutex to avoid waiting multiple times. - LLMutexLock cache_lock(LLAppViewer::getTextureCache()->getFastCacheMutex()); + // Prelock fast cache mutex to avoid waiting multiple times. + LLMutexTrylock fast_cache_lock(LLAppViewer::getTextureCache()->getFastCacheMutex()); + if (!fast_cache_lock.isLocked()) + { + // Cache is busy, skip this update cycle to avoid blocking the main thread. + // + // Generally fast cache operations are brief and rare in comparison to writing + // main texture body, but if disk is busy, it can get stuck for multiple + // seconds, waiting for that long is not practical. + // But some variant of a timed try lock for 0.1ms or less might be optimal. + return 0.0f; + } for (image_list_t::iterator iter = mFastCacheList.begin(); iter != mFastCacheList.end();) { |
