diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2009-07-10 22:02:26 +0000 |
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committer | Xiaohong Bao <bao@lindenlab.com> | 2009-07-10 22:02:26 +0000 |
commit | 77f56a3f3db72b2938eadb0868fc7be975dabafa (patch) | |
tree | eb220e9890d0208969746a3e86fecf84b19e436b /indra/newview/llviewertexture.h | |
parent | e4dc104e3296319476bb0d6c327d6a326c967976 (diff) |
merge QAR-1579: texture-cleanup-1.
Diffstat (limited to 'indra/newview/llviewertexture.h')
-rw-r--r-- | indra/newview/llviewertexture.h | 672 |
1 files changed, 672 insertions, 0 deletions
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h new file mode 100644 index 0000000000..142c212435 --- /dev/null +++ b/indra/newview/llviewertexture.h @@ -0,0 +1,672 @@ +/** + * @file llviewertexture.h + * @brief Object for managing images and their textures + * + * $LicenseInfo:firstyear=2000&license=viewergpl$ + * + * Copyright (c) 2000-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#ifndef LL_LLVIEWERTEXTURE_H +#define LL_LLVIEWERTEXTURE_H + +#include "lltexture.h" +#include "lltimer.h" +#include "llframetimer.h" +#include "llhost.h" +#include "llgltypes.h" +#include "llrender.h" +#include "llmetricperformancetester.h" + +#include <map> +#include <list> + +#define MIN_VIDEO_RAM_IN_MEGA_BYTES 32 +#define MAX_VIDEO_RAM_IN_MEGA_BYTES 512 // 512MB max for performance reasons. + +class LLFace; +class LLImageGL ; +class LLViewerTexture; +class LLViewerFetchedTexture ; +class LLViewerMediaTexture ; +class LLTexturePipelineTester ; + +typedef void (*loaded_callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); + +class LLVFile; +class LLMessageSystem; + +class LLLoadedCallbackEntry +{ +public: + LLLoadedCallbackEntry(loaded_callback_func cb, + S32 discard_level, + BOOL need_imageraw, // Needs image raw for the callback + void* userdata ) + : mCallback(cb), + mLastUsedDiscard(MAX_DISCARD_LEVEL+1), + mDesiredDiscard(discard_level), + mNeedsImageRaw(need_imageraw), + mUserData(userdata) + { + } + + loaded_callback_func mCallback; + S32 mLastUsedDiscard; + S32 mDesiredDiscard; + BOOL mNeedsImageRaw; + void* mUserData; +}; + +class LLTextureBar; + +class LLViewerTexture : public LLTexture +{ +public: + enum + { + MAX_IMAGE_SIZE_DEFAULT = 1024, + INVALID_DISCARD_LEVEL = 0x7fff + }; + enum + { + LOCAL_TEXTURE, + MEDIA_TEXTURE, + DYNAMIC_TEXTURE, + FETCHED_TEXTURE, + LOD_TEXTURE, + INVALID_TEXTURE_TYPE + }; + + enum EBoostLevel + { + BOOST_NONE = 0, + BOOST_AVATAR_BAKED = 1, + BOOST_AVATAR = 2, + BOOST_CLOUDS = 3, + BOOST_SCULPTED = 4, + + BOOST_HIGH = 10, + BOOST_TERRAIN = 11, // has to be high priority for minimap / low detail + BOOST_SELECTED = 12, + BOOST_HUD = 13, + BOOST_AVATAR_BAKED_SELF = 14, + BOOST_UI = 15, + BOOST_PREVIEW = 16, + BOOST_MAP = 17, + BOOST_MAP_LAYER = 18, + BOOST_AVATAR_SELF = 19, // needed for baking avatar + BOOST_MAX_LEVEL + }; + +protected: + virtual ~LLViewerTexture(); + LOG_CLASS(LLViewerTexture); + +public: + static void initClass(); + static void cleanupClass(); + static void updateClass(const F32 velocity, const F32 angular_velocity) ; + + LLViewerTexture(BOOL usemipmaps = TRUE); + LLViewerTexture(const LLUUID& id, BOOL usemipmaps) ; + LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps) ; + LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; + + virtual S8 getType() const; + virtual BOOL isMissingAsset()const ; + virtual void dump(); // debug info to llinfos + + /*virtual*/ bool bindDefaultImage(const S32 stage = 0) const ; + /*virtual*/ void forceImmediateUpdate() ; + + const LLUUID& getID() const { return mID; } + + void setBoostLevel(S32 level); + S32 getBoostLevel() { return mBoostLevel; } + + //maxVirtualSize of the texture + void addTextureStats(F32 virtual_size) const ; + void resetTextureStats(BOOL zero = FALSE); + F32 getMaxVirtualSize()const {return mMaxVirtualSize ;} + + LLFrameTimer* getLastReferencedTimer() {return &mLastReferencedTimer ;} + + S32 getFullWidth() const { return mFullWidth; } + S32 getFullHeight() const { return mFullHeight; } + + void addFace(LLFace* facep) ; + void removeFace(LLFace* facep) ; + + void generateGLTexture() ; + void destroyGLTexture() ; + + //--------------------------------------------------------------------------------------------- + //functions to access LLImageGL + //--------------------------------------------------------------------------------------------- + /*virtual*/S32 getWidth(S32 discard_level = -1) const; + /*virtual*/S32 getHeight(S32 discard_level = -1) const; + + BOOL hasGLTexture() const ; + BOOL hasValidGLTexture() const ; + LLGLuint getTexName() const ; + BOOL createGLTexture() ; + BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0); + + void setFilteringOption(LLTexUnit::eTextureFilterOptions option); + void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); + void setAddressMode(LLTexUnit::eTextureAddressMode mode); + BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height); + BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height); + void setGLTextureCreated (bool initialized); + + LLTexUnit::eTextureAddressMode getAddressMode(void) const ; + S32 getMaxDiscardLevel() const; + S32 getDiscardLevel() const; + S8 getComponents() const ; + BOOL getBoundRecently() const; + S32 getTextureMemory() const ; + LLGLenum getPrimaryFormat() const; + BOOL getIsAlphaMask() const ; + LLTexUnit::eTextureType getTarget(void) const ; + BOOL getMask(const LLVector2 &tc); + F32 getTimePassedSinceLastBound(); + BOOL getMissed() const ; + BOOL isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) ; + BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; + //--------------------------------------------------------------------------------------------- + //end of functions to access LLImageGL + //--------------------------------------------------------------------------------------------- + + void switchToTexture(LLViewerTexture* new_texture) ; //make all faces pointing to this texture to point to new_texture. + + //----------------- + /*virtual*/ void setActive() ; + void forceActive() ; + void setNoDelete() ; + void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; } + BOOL getDontDiscard() const { return mDontDiscard; } + //----------------- + + /*virtual*/ void updateBindStatsForTester() ; +protected: + void cleanup() ; + void init(bool firstinit) ; + +private: + //note: do not make this function public. + /*virtual*/ LLImageGL* getGLTexture() const ; + +protected: + LLUUID mID; + S32 mBoostLevel; // enum describing priority level + S32 mFullWidth; + S32 mFullHeight; + BOOL mUseMipMaps ; + S8 mComponents; + mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need? + + LLFrameTimer mLastReferencedTimer; + + typedef std::list<LLFace*> ll_face_list_t ; + ll_face_list_t mFaceList ; //reverse pointer pointing to the faces using this image as texture + + //GL texture + LLPointer<LLImageGL> mGLTexturep ; + S8 mDontDiscard; // Keep full res version of this image (for UI, etc) + +protected: + typedef enum + { + DELETED = 0, //removed from memory + DELETION_CANDIDATE, //ready to be removed from memory + INACTIVE, //not be used for the last certain period (i.e., 30 seconds). + ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds). + NO_DELETE = 99 //stay in memory, can not be removed. + } LLGLTexureState; + LLGLTexureState mTextureState ; + +public: + static const U32 sCurrentFileVersion; + static S32 sImageCount; + static S32 sRawCount; + static S32 sAuxCount; + static LLTimer sEvaluationTimer; + static F32 sDesiredDiscardBias; + static F32 sDesiredDiscardScale; + static S32 sBoundTextureMemoryInBytes; + static S32 sTotalTextureMemoryInBytes; + static S32 sMaxBoundTextureMemInMegaBytes; + static S32 sMaxTotalTextureMemInMegaBytes; + static S32 sMaxDesiredTextureMemInBytes ; + static BOOL sDontLoadVolumeTextures; + + static LLPointer<LLViewerTexture> sNullImagep; // Null texture for non-textured objects. +}; + + +// +//textures are managed in gTextureList. +//raw image data is fetched from remote or local cache +//but the raw image this texture pointing to is fixed. +// +class LLViewerFetchedTexture : public LLViewerTexture +{ + friend class LLTextureBar; // debug info only + friend class LLTextureView; // debug info only + +protected: + /*virtual*/ ~LLViewerFetchedTexture(); +public: + LLViewerFetchedTexture(const LLUUID& id, BOOL usemipmaps = TRUE); + LLViewerFetchedTexture(const LLImageRaw* raw, BOOL usemipmaps); + LLViewerFetchedTexture(const std::string& full_path, const LLUUID& id, BOOL usemipmaps = TRUE); + +public: + static F32 maxDecodePriority(); + + struct Compare + { + // lhs < rhs + bool operator()(const LLPointer<LLViewerFetchedTexture> &lhs, const LLPointer<LLViewerFetchedTexture> &rhs) const + { + const LLViewerFetchedTexture* lhsp = (const LLViewerFetchedTexture*)lhs; + const LLViewerFetchedTexture* rhsp = (const LLViewerFetchedTexture*)rhs; + // greater priority is "less" + const F32 lpriority = lhsp->getDecodePriority(); + const F32 rpriority = rhsp->getDecodePriority(); + if (lpriority > rpriority) // higher priority + return true; + if (lpriority < rpriority) + return false; + return lhsp < rhsp; + } + }; + +public: + /*virtual*/ S8 getType() const ; + /*virtual*/ void forceImmediateUpdate() ; + /*virtual*/ void dump() ; + + // Set callbacks to get called when the image gets updated with higher + // resolution versions. + void setLoadedCallback(loaded_callback_func cb, + S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, + void* userdata); + bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; } + bool doLoadedCallbacks(); + + // ONLY call from LLViewerTextureList + BOOL createTexture(S32 usename = 0); + void destroyTexture() ; + + virtual void processTextureStats() ; + F32 calcDecodePriority() ; + + BOOL needsAux() const { return mNeedsAux; } + + // Host we think might have this image, used for baked av textures. + void setTargetHost(LLHost host) { mTargetHost = host; } + LLHost getTargetHost() const { return mTargetHost; } + + // Set the decode priority for this image... + // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up + // the priority list, and cause horrible things to happen. + void setDecodePriority(F32 priority = -1.0f); + F32 getDecodePriority() const { return mDecodePriority; }; + + // setDesiredDiscardLevel is only used by LLViewerTextureList + void setDesiredDiscardLevel(S32 discard) { mDesiredDiscardLevel = discard; } + S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } + void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } + + bool updateFetch(); + + // Override the computation of discard levels if we know the exact output + // size of the image. Used for UI textures to not decode, even if we have + // more data. + void setKnownDrawSize(S32 width, S32 height); + + void setIsMissingAsset(); + /*virtual*/ BOOL isMissingAsset() const { return mIsMissingAsset; } + + // returns dimensions of original image for local files (before power of two scaling) + // and returns 0 for all asset system images + S32 getOriginalWidth() { return mOrigWidth; } + S32 getOriginalHeight() { return mOrigHeight; } + + BOOL isInImageList() const {return mInImageList ;} + void setInImageList(BOOL flag) {mInImageList = flag ;} + + const std::string& getLocalFileName() const {return mLocalFileName ;} + LLFrameTimer* getLastPacketTimer() {return &mLastPacketTimer;} + + U32 getFetchPriority() const { return mFetchPriority ;} + F32 getDownloadProgress() const {return mDownloadProgress ;} + + LLImageRaw* readBackRawImage(S8 discard_level) ; + void destroyRawImage(); + + //--------------- + BOOL isDeleted() ; + BOOL isInactive() ; + BOOL isDeletionCandidate(); + void setDeletionCandidate() ; + void setInactive() ; + BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; } + //--------------- + + void setForSculpt(); + BOOL isForSculpt() const {return mForSculpt;} + +private: + void init(bool firstinit) ; + void cleanup() ; + + F32 calcDecodePriorityForUnknownTexture(F32 pixel_priority) ; + +private: + BOOL mFullyLoaded; + +protected: + S32 mOrigWidth; + S32 mOrigHeight; + + // Override the computation of discard levels if we know the exact output size of the image. + // Used for UI textures to not decode, even if we have more data. + S32 mKnownDrawWidth; + S32 mKnownDrawHeight; + + std::string mLocalFileName; + + S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space + S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have + S32 mMinDiscardLevel; + + S32 mRequestedDiscardLevel; + F32 mRequestedDownloadPriority; + S32 mFetchState; + U32 mFetchPriority; + F32 mDownloadProgress; + F32 mFetchDeltaTime; + F32 mRequestDeltaTime; + S32 mDecodeFrame; + S32 mVisibleFrame; // decode frame where image was last visible + + S8 mNeedsAux; // We need to decode the auxiliary channels + S8 mDecodingAux; // Are we decoding high components + S8 mIsRawImageValid; + S8 mHasFetcher; // We've made a fecth request + S8 mIsFetching; // Fetch request is active + + mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. + + F32 mDecodePriority; // The priority for decoding this image. + typedef std::list<LLLoadedCallbackEntry*> callback_list_t; + callback_list_t mLoadedCallbackList; + + LLPointer<LLImageRaw> mRawImage; + S32 mRawDiscardLevel; + + // Used ONLY for cloth meshes right now. Make SURE you know what you're + // doing if you use it for anything else! - djs + LLPointer<LLImageRaw> mAuxRawImage; + + LLHost mTargetHost; // if LLHost::invalid, just request from agent's simulator + + // Timers + LLFrameTimer mLastPacketTimer; // Time since last packet. + + BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!) + BOOL mNeedsCreateTexture; + + BOOL mForSculpt ; //a flag if the texture is used as sculpt data. + BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally. + +public: + static LLPointer<LLViewerFetchedTexture> sMissingAssetImagep; // Texture to show for an image asset that is not in the database + static LLPointer<LLViewerFetchedTexture> sWhiteImagep; // Texture to show NOTHING (whiteness) + static LLPointer<LLViewerFetchedTexture> sDefaultImagep; // "Default" texture for error cases, the only case of fetched texture which is generated in local. + static LLPointer<LLViewerFetchedTexture> sSmokeImagep; // Old "Default" translucent texture +}; + +// +//the image data is fetched from remote or from local cache +//the resolution of the texture is adjustable: depends on the view-dependent parameters. +// +class LLViewerLODTexture : public LLViewerFetchedTexture +{ +protected: + /*virtual*/ ~LLViewerLODTexture(){} + +public: + LLViewerLODTexture(const LLUUID& id, BOOL usemipmaps = TRUE); + LLViewerLODTexture(const std::string& full_path, const LLUUID& id, BOOL usemipmaps = TRUE); + + /*virtual*/ S8 getType() const; + // Process image stats to determine priority/quality requirements. + /*virtual*/ void processTextureStats(); + +private: + void init(bool firstinit) ; + +private: + + F32 mTexelsPerImage; // Texels per image. + F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard + F32 mCalculatedDiscardLevel; // Last calculated discard level +}; + +// +//the image data is fetched from the media pipeline periodically +//the resolution of the texture is also adjusted by the media pipeline +// +class LLViewerMediaTexture : public LLViewerTexture +{ +protected: + /*virtual*/ ~LLViewerMediaTexture() {} + +public: + LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; + + /*virtual*/ S8 getType() const; + + void reinit(BOOL usemipmaps = TRUE); + + BOOL getUseMipMaps() {return mUseMipMaps ; } + void setUseMipMaps(BOOL mipmap) ; + + void setOldTexture(LLViewerTexture* tex) ; + LLViewerTexture* getOldTexture() const ; + + void setPlaying(BOOL playing) {mIsPlaying = playing ;} + BOOL isPlaying() const {return mIsPlaying;} + +private: + LLPointer<LLViewerTexture> mOldTexturep ; //the texture this media texture replaces. + BOOL mIsPlaying ; + +public: + static void updateClass() ; + +public: + typedef std::map< LLUUID, LLPointer<LLViewerMediaTexture> > media_map_t ; + static media_map_t sMediaMap ; +}; + +//just an interface class, do not create instance from this class. +class LLViewerTextureManager +{ +private: + //make the constructor private to preclude creating instances from this class. + LLViewerTextureManager(){} + +public: + //texture pipeline tester + static LLTexturePipelineTester* sTesterp ; + + //returns NULL if tex is not a LLViewerFetchedTexture nor derived from LLViewerFetchedTexture. + static LLViewerFetchedTexture* staticCastToFetchedTexture(LLViewerTexture* tex, BOOL report_error = FALSE) ; + + // + //"find-texture" just check if the texture exists, if yes, return it, otherwise return null. + // + static LLViewerTexture* findTexture(const LLUUID& id) ; + static LLViewerMediaTexture* findMediaTexture(const LLUUID& id) ; + + static LLViewerMediaTexture* createMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; + + // + //"get-texture" will create a new texture if the texture does not exist. + // + static LLViewerMediaTexture* getMediaTexture(const LLUUID& id, BOOL usemipmaps = TRUE, LLImageGL* gl_image = NULL) ; + + static LLPointer<LLViewerTexture> getLocalTexture(BOOL usemipmaps = TRUE, BOOL generate_gl_tex = TRUE); + static LLPointer<LLViewerTexture> getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; + static LLPointer<LLViewerTexture> getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps) ; + static LLPointer<LLViewerTexture> getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex = TRUE) ; + + static LLViewerFetchedTexture* getFetchedTexture(const LLUUID &image_id, + BOOL usemipmap = TRUE, + BOOL level_immediate = FALSE, // Get the requested level immediately upon creation. + S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, + LLGLint internal_format = 0, + LLGLenum primary_format = 0, + LLHost request_from_host = LLHost() + ); + + static LLViewerFetchedTexture* getFetchedTextureFromFile(const std::string& filename, + BOOL usemipmap = TRUE, + BOOL level_immediate = FALSE, // Get the requested level immediately upon creation. + S8 texture_type = LLViewerTexture::FETCHED_TEXTURE, + LLGLint internal_format = 0, + LLGLenum primary_format = 0, + const LLUUID& force_id = LLUUID::null + ); + + static LLViewerFetchedTexture* getFetchedTextureFromHost(const LLUUID& image_id, LLHost host) ; + + static void init() ; + static void cleanup() ; +}; +// +//this class is used for test/debug only +//it tracks the activities of the texture pipeline +//records them, and outputs them to log files +// +class LLTexturePipelineTester : public LLMetricPerformanceTester +{ + enum + { + MIN_LARGE_IMAGE_AREA = 262144 //512 * 512 + }; +public: + LLTexturePipelineTester() ; + ~LLTexturePipelineTester() ; + + void update(); + void updateTextureBindingStats(const LLViewerTexture* imagep) ; + void updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache) ; + void updateGrayTextureBinding() ; + void setStablizingTime() ; + + /*virtual*/ void analyzePerformance(std::ofstream* os, LLSD* base, LLSD* current) ; + +private: + void reset() ; + void updateStablizingTime() ; + + /*virtual*/ void outputTestRecord(LLSD* sd) ; + +private: + BOOL mPause ; +private: + BOOL mUsingDefaultTexture; //if set, some textures are still gray. + + U32 mTotalBytesUsed ; //total bytes of textures bound/used for the current frame. + U32 mTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the current frame for images larger than 256 * 256. + U32 mLastTotalBytesUsed ; //total bytes of textures bound/used for the previous frame. + U32 mLastTotalBytesUsedForLargeImage ; //total bytes of textures bound/used for the previous frame for images larger than 256 * 256. + + // + //data size + // + U32 mTotalBytesLoaded ; //total bytes fetched by texture pipeline + U32 mTotalBytesLoadedFromCache ; //total bytes fetched by texture pipeline from local cache + U32 mTotalBytesLoadedForLargeImage ; //total bytes fetched by texture pipeline for images larger than 256 * 256. + U32 mTotalBytesLoadedForSculpties ; //total bytes fetched by texture pipeline for sculpties + + // + //time + //NOTE: the error tolerances of the following timers is one frame time. + // + F32 mStartFetchingTime ; + F32 mTotalGrayTime ; //total loading time when no gray textures. + F32 mTotalStablizingTime ; //total stablizing time when texture memory overflows + F32 mStartTimeLoadingSculpties ; //the start moment of loading sculpty images. + F32 mEndTimeLoadingSculpties ; //the end moment of loading sculpty images. + F32 mStartStablizingTime ; + F32 mEndStablizingTime ; + +private: + // + //The following members are used for performance analyzing + // + class LLTextureTestSession : public LLTestSession + { + public: + LLTextureTestSession() ; + /*virtual*/ ~LLTextureTestSession() ; + + void reset() ; + + F32 mTotalFetchingTime ; + F32 mTotalGrayTime ; + F32 mTotalStablizingTime ; + F32 mStartTimeLoadingSculpties ; + F32 mTotalTimeLoadingSculpties ; + + S32 mTotalBytesLoaded ; + S32 mTotalBytesLoadedFromCache ; + S32 mTotalBytesLoadedForLargeImage ; + S32 mTotalBytesLoadedForSculpties ; + + typedef struct _texture_instant_preformance_t + { + S32 mAverageBytesUsedPerSecond ; + S32 mAverageBytesUsedForLargeImagePerSecond ; + F32 mAveragePercentageBytesUsedPerSecond ; + F32 mTime ; + }texture_instant_preformance_t ; + std::vector<texture_instant_preformance_t> mInstantPerformanceList ; + S32 mInstantPerformanceListCounter ; + }; + + /*virtual*/ LLMetricPerformanceTester::LLTestSession* loadTestSession(LLSD* log) ; + /*virtual*/ void compareTestSessions(std::ofstream* os) ; +}; + +#endif |