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| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-03-11 22:44:49 -0400 |
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-03-11 22:44:49 -0400 |
| commit | e0d14e02e152b4e75ff8bdd974677f9669163d68 (patch) | |
| tree | 3379d14c9c5d8c188d2fb716e61edd09fc1219a9 /indra/newview/llviewertexture.cpp | |
| parent | 179b29252d8bb28e11686a1852c8e8ffcd98ecc0 (diff) | |
| parent | b50ad90febda24d2296541f46ea1a129232aad70 (diff) | |
Merge branch 'release/2025.03' into rye/forevermac
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
| -rw-r--r-- | indra/newview/llviewertexture.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 609ad38e96..a0723db479 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -489,7 +489,12 @@ void LLViewerTexture::updateClass() } LLViewerMediaTexture::updateClass(); - + // This is a divisor used to determine how much VRAM from our overall VRAM budget to use. + // This is **cumulative** on whatever the detected or manually set VRAM budget is. + // If we detect 2048MB of VRAM, this will, by default, only use 1024. + // If you set 1024MB of VRAM, this will, by default, use 512. + // -Geenz 2025-03-03 + static LLCachedControl<U32> tex_vram_divisor(gSavedSettings, "RenderTextureVRAMDivisor", 2); static LLCachedControl<U32> max_vram_budget(gSavedSettings, "RenderMaxVRAMBudget", 0); F64 texture_bytes_alloc = LLImageGL::getTextureBytesAllocated() / 1024.0 / 512.0; @@ -500,6 +505,7 @@ void LLViewerTexture::updateClass() F32 used = (F32)ll_round(texture_bytes_alloc + vertex_bytes_alloc); F32 budget = max_vram_budget == 0 ? (F32)gGLManager.mVRAM : (F32)max_vram_budget; + budget /= tex_vram_divisor; // Try to leave at least half a GB for everyone else and for bias, // but keep at least 768MB for ourselves |
