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author | Beq Janus <beqjanus@gmail.com> | 2024-08-12 19:01:34 +0100 |
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committer | GitHub <noreply@github.com> | 2024-08-12 21:01:34 +0300 |
commit | 50e05c70d38c0e9da654cbc0f1758809e7159744 (patch) | |
tree | 79466e50793a23e76d62f45a013a810f4019f64b /indra/newview/llviewertexture.cpp | |
parent | c1bc32ad42413342dfff396c7b37372619a03f72 (diff) |
Interim fix for particles no longer rezzing properly. (#2227)
In a previous PR, I noted:
Note this change moves the calcPixelArea() call to the top BEFORE we user getPixelArea(). Either that call is entirely redundant (i.e. if calc was called earlier in the frame) or we were using the stale pixelArea (one frame behind). If the former is true then it might be faster to just do an AABB frustum check.
It turns out that by moving the calcPixelArea to the "correct place", we break the rezzing of particles which are then being downsampled as a result. Moving this back to the "incorrect" location undoes the immediate effect but this whole scenario may need to be re-examined.
Diffstat (limited to 'indra/newview/llviewertexture.cpp')
0 files changed, 0 insertions, 0 deletions