diff options
author | simon <none@none> | 2013-04-11 16:04:21 -0700 |
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committer | simon <none@none> | 2013-04-11 16:04:21 -0700 |
commit | c7bab8ab8b25249d1f8f87746b50fce4820f542a (patch) | |
tree | f10f811e0a03002b4c545eb5c51f99d7c5b83a5b /indra/newview/llviewertexlayer.cpp | |
parent | a976f5c217ce97c70a7e151b9a490e6a6ebf1396 (diff) | |
parent | 460c81070e5fa1c51ce7e186a9ecb8c5f1c995e1 (diff) |
Merge
Diffstat (limited to 'indra/newview/llviewertexlayer.cpp')
-rwxr-xr-x | indra/newview/llviewertexlayer.cpp | 748 |
1 files changed, 748 insertions, 0 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp new file mode 100755 index 0000000000..777e1f9c76 --- /dev/null +++ b/indra/newview/llviewertexlayer.cpp @@ -0,0 +1,748 @@ +/** + * @file llviewertexlayer.cpp + * @brief Viewer texture layer. Used for avatars. + * + * $LicenseInfo:firstyear=2012&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewertexlayer.h" + +#include "llagent.h" +#include "llimagej2c.h" +#include "llnotificationsutil.h" +#include "llvfile.h" +#include "llvfs.h" +#include "llviewerregion.h" +#include "llglslshader.h" +#include "llvoavatarself.h" +#include "pipeline.h" +#include "llassetuploadresponders.h" +#include "llviewercontrol.h" + +static const S32 BAKE_UPLOAD_ATTEMPTS = 7; +static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power of 2 each attempt + +// runway consolidate +extern std::string self_av_string(); + + +//----------------------------------------------------------------------------- +// LLBakedUploadData() +//----------------------------------------------------------------------------- +LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar, + LLViewerTexLayerSet* layerset, + const LLUUID& id, + bool highest_res) : + mAvatar(avatar), + mTexLayerSet(layerset), + mID(id), + mStartTime(LLFrameTimer::getTotalTime()), // Record starting time + mIsHighestRes(highest_res) +{ +} + +//----------------------------------------------------------------------------- +// LLViewerTexLayerSetBuffer +// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one. +//----------------------------------------------------------------------------- + +// static +S32 LLViewerTexLayerSetBuffer::sGLByteCount = 0; + +LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner, + S32 width, S32 height) : + // ORDER_LAST => must render these after the hints are created. + LLTexLayerSetBuffer(owner), + LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ), + mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates + mNeedsUpload(FALSE), + mNumLowresUploads(0), + mUploadFailCount(0), + mNeedsUpdate(TRUE), + mNumLowresUpdates(0) +{ + LLViewerTexLayerSetBuffer::sGLByteCount += getSize(); + mNeedsUploadTimer.start(); + mNeedsUpdateTimer.start(); +} + +LLViewerTexLayerSetBuffer::~LLViewerTexLayerSetBuffer() +{ + LLViewerTexLayerSetBuffer::sGLByteCount -= getSize(); + destroyGLTexture(); + for( S32 order = 0; order < ORDER_COUNT; order++ ) + { + LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case. + } +} + +//virtual +S8 LLViewerTexLayerSetBuffer::getType() const +{ + return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ; +} + +//virtual +void LLViewerTexLayerSetBuffer::restoreGLTexture() +{ + LLViewerDynamicTexture::restoreGLTexture() ; +} + +//virtual +void LLViewerTexLayerSetBuffer::destroyGLTexture() +{ + LLViewerDynamicTexture::destroyGLTexture() ; +} + +// static +void LLViewerTexLayerSetBuffer::dumpTotalByteCount() +{ + llinfos << "Composite System GL Buffers: " << (LLViewerTexLayerSetBuffer::sGLByteCount/1024) << "KB" << llendl; +} + +void LLViewerTexLayerSetBuffer::requestUpdate() +{ + restartUpdateTimer(); + mNeedsUpdate = TRUE; + mNumLowresUpdates = 0; + // If we're in the middle of uploading a baked texture, we don't care about it any more. + // When it's downloaded, ignore it. + mUploadID.setNull(); +} + +void LLViewerTexLayerSetBuffer::requestUpload() +{ + conditionalRestartUploadTimer(); + mNeedsUpload = TRUE; + mNumLowresUploads = 0; + mUploadPending = TRUE; +} + +void LLViewerTexLayerSetBuffer::conditionalRestartUploadTimer() +{ + // If we requested a new upload but haven't even uploaded + // a low res version of our last upload request, then + // keep the timer ticking instead of resetting it. + if (mNeedsUpload && (mNumLowresUploads == 0)) + { + mNeedsUploadTimer.unpause(); + } + else + { + mNeedsUploadTimer.reset(); + mNeedsUploadTimer.start(); + } +} + +void LLViewerTexLayerSetBuffer::restartUpdateTimer() +{ + mNeedsUpdateTimer.reset(); + mNeedsUpdateTimer.start(); +} + +void LLViewerTexLayerSetBuffer::cancelUpload() +{ + mNeedsUpload = FALSE; + mUploadPending = FALSE; + mNeedsUploadTimer.pause(); + mUploadRetryTimer.reset(); +} + +// virtual +BOOL LLViewerTexLayerSetBuffer::needsRender() +{ + llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp); + if (!isAgentAvatarValid()) return FALSE; + + const BOOL upload_now = mNeedsUpload && isReadyToUpload(); + const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); + + // Don't render if we don't want to (or aren't ready to) upload or update. + if (!(update_now || upload_now)) + { + return FALSE; + } + + // Don't render if we're animating our appearance. + if (gAgentAvatarp->getIsAppearanceAnimating()) + { + return FALSE; + } + + // Don't render if we are trying to create a shirt texture but aren't wearing a skirt. + if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED && + !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT)) + { + cancelUpload(); + return FALSE; + } + + // Render if we have at least minimal level of detail for each local texture. + return getViewerTexLayerSet()->isLocalTextureDataAvailable(); +} + +// virtual +void LLViewerTexLayerSetBuffer::preRenderTexLayerSet() +{ + LLTexLayerSetBuffer::preRenderTexLayerSet(); + + // keep depth buffer, we don't need to clear it + LLViewerDynamicTexture::preRender(FALSE); +} + +// virtual +void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(BOOL success) +{ + + LLTexLayerSetBuffer::postRenderTexLayerSet(success); + LLViewerDynamicTexture::postRender(success); +} + +// virtual +void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(BOOL success) +{ + // do we need to upload, and do we have sufficient data to create an uploadable composite? + // TODO: When do we upload the texture if gAgent.mNumPendingQueries is non-zero? + const BOOL upload_now = mNeedsUpload && isReadyToUpload(); + const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); + + if(upload_now) + { + if (!success) + { + llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl; + mUploadPending = FALSE; + } + else + { + LLViewerTexLayerSet* layer_set = getViewerTexLayerSet(); + if (layer_set->isVisible()) + { + layer_set->getAvatar()->debugBakedTextureUpload(layer_set->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish. + doUpload(); + } + else + { + mUploadPending = FALSE; + mNeedsUpload = FALSE; + mNeedsUploadTimer.pause(); + layer_set->getAvatar()->setNewBakedTexture(layer_set->getBakedTexIndex(),IMG_INVISIBLE); + } + } + } + + if (update_now) + { + doUpdate(); + } + + // *TODO: Old logic does not check success before setGLTextureCreated + // we have valid texture data now + mGLTexturep->setGLTextureCreated(true); +} + +BOOL LLViewerTexLayerSetBuffer::isInitialized(void) const +{ + return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated(); +} + +BOOL LLViewerTexLayerSetBuffer::uploadPending() const +{ + return mUploadPending; +} + +BOOL LLViewerTexLayerSetBuffer::uploadNeeded() const +{ + return mNeedsUpload; +} + +BOOL LLViewerTexLayerSetBuffer::uploadInProgress() const +{ + return !mUploadID.isNull(); +} + +BOOL LLViewerTexLayerSetBuffer::isReadyToUpload() const +{ + if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries. + if (isAgentAvatarValid() && gAgentAvatarp->isEditingAppearance()) return FALSE; // Don't upload if avatar is being edited. + + BOOL ready = FALSE; + if (getViewerTexLayerSet()->isLocalTextureDataFinal()) + { + // If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry) + if (mUploadFailCount == 0) + { + ready = TRUE; + } + else + { + ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1)); + } + } + else + { + // Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure + // we aren't doing uploads too frequently. + const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout"); + if (texture_timeout != 0) + { + // The timeout period increases exponentially between every lowres upload in order to prevent + // spamming the server with frequent uploads. + const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads); + + // If we hit our timeout and have textures available at even lower resolution, then upload. + const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold; + const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable(); + ready = has_lower_lod && is_upload_textures_timeout; + } + } + + return ready; +} + +BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const +{ + // If we requested an update and have the final LOD ready, then update. + if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return TRUE; + + // If we haven't done an update yet, then just do one now regardless of state of textures. + if (mNumLowresUpdates == 0) return TRUE; + + // Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small + // since render unnecessarily doesn't cost much. + const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout"); + if (texture_timeout != 0) + { + // If we hit our timeout and have textures available at even lower resolution, then update. + const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout; + const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable(); + if (has_lower_lod && is_update_textures_timeout) return TRUE; + } + + return FALSE; +} + +BOOL LLViewerTexLayerSetBuffer::requestUpdateImmediate() +{ + mNeedsUpdate = TRUE; + BOOL result = FALSE; + + if (needsRender()) + { + preRender(FALSE); + result = render(); + postRender(result); + } + + return result; +} + +// Create the baked texture, send it out to the server, then wait for it to come +// back so we can switch to using it. +void LLViewerTexLayerSetBuffer::doUpload() +{ + LLViewerTexLayerSet* layer_set = getViewerTexLayerSet(); + LL_DEBUGS("Avatar") << "Uploading baked " << layer_set->getBodyRegionName() << llendl; + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES); + + // Don't need caches since we're baked now. (note: we won't *really* be baked + // until this image is sent to the server and the Avatar Appearance message is received.) + layer_set->deleteCaches(); + + // Get the COLOR information from our texture + U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ]; + glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data ); + stop_glerror(); + + // Get the MASK information from our texture + LLGLSUIDefault gls_ui; + LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 ); + U8* baked_mask_data = baked_mask_image->getData(); + layer_set->gatherMorphMaskAlpha(baked_mask_data, + mOrigin.mX, mOrigin.mY, + mFullWidth, mFullHeight); + + + // Create the baked image from our color and mask information + const S32 baked_image_components = 5; // red green blue [bump] clothing + LLPointer<LLImageRaw> baked_image = new LLImageRaw( mFullWidth, mFullHeight, baked_image_components ); + U8* baked_image_data = baked_image->getData(); + S32 i = 0; + for (S32 u=0; u < mFullWidth; u++) + { + for (S32 v=0; v < mFullHeight; v++) + { + baked_image_data[5*i + 0] = baked_color_data[4*i + 0]; + baked_image_data[5*i + 1] = baked_color_data[4*i + 1]; + baked_image_data[5*i + 2] = baked_color_data[4*i + 2]; + baked_image_data[5*i + 3] = baked_color_data[4*i + 3]; // alpha should be correct for eyelashes. + baked_image_data[5*i + 4] = baked_mask_data[i]; + i++; + } + } + + LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C; + const char* comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // writes into baked_color_data. 5 channels (rgb, heightfield/alpha, mask) + if (compressedImage->encode(baked_image, comment_text)) + { + LLTransactionID tid; + tid.generate(); + const LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); + if (LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(), + gVFS, asset_id, LLAssetType::AT_TEXTURE)) + { + // Read back the file and validate. + BOOL valid = FALSE; + LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C; + S32 file_size = 0; + LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE); + file_size = file.getSize(); + U8* data = integrity_test->allocateData(file_size); + file.read(data, file_size); + if (data) + { + valid = integrity_test->validate(data, file_size); // integrity_test will delete 'data' + } + else + { + integrity_test->setLastError("Unable to read entire file"); + } + + if (valid) + { + const bool highest_lod = layer_set->isLocalTextureDataFinal(); + // Baked_upload_data is owned by the responder and deleted after the request completes. + LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp, + layer_set, + asset_id, + highest_lod); + // upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit. + mUploadID = asset_id; + + // Upload the image + const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture"); + if(!url.empty() + && !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method + && (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing. + { + LLSD body = LLSD::emptyMap(); + // The responder will call LLViewerTexLayerSetBuffer::onTextureUploadComplete() + LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data)); + llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl; + } + else + { + gAssetStorage->storeAssetData(tid, + LLAssetType::AT_TEXTURE, + LLViewerTexLayerSetBuffer::onTextureUploadComplete, + baked_upload_data, + TRUE, // temp_file + TRUE, // is_priority + TRUE); // store_local + llinfos << "Baked texture upload via Asset Store." << llendl; + } + + if (highest_lod) + { + // Sending the final LOD for the baked texture. All done, pause + // the upload timer so we know how long it took. + mNeedsUpload = FALSE; + mNeedsUploadTimer.pause(); + } + else + { + // Sending a lower level LOD for the baked texture. Restart the upload timer. + mNumLowresUploads++; + mNeedsUploadTimer.unpause(); + mNeedsUploadTimer.reset(); + } + + // Print out notification that we uploaded this texture. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + const std::string lod_str = highest_lod ? "HighRes" : "LowRes"; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32()); + args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32()); + args["BODYREGION"] = layer_set->getBodyRegionName(); + args["RESOLUTION"] = lod_str; + LLNotificationsUtil::add("AvatarRezSelfBakedTextureUploadNotification",args); + LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL; + } + } + else + { + // The read back and validate operation failed. Remove the uploaded file. + mUploadPending = FALSE; + LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE, LLVFile::WRITE); + file.remove(); + llinfos << "Unable to create baked upload file (reason: corrupted)." << llendl; + } + } + } + else + { + // The VFS write file operation failed. + mUploadPending = FALSE; + llinfos << "Unable to create baked upload file (reason: failed to write file)" << llendl; + } + + delete [] baked_color_data; +} + +// Mostly bookkeeping; don't need to actually "do" anything since +// render() will actually do the update. +void LLViewerTexLayerSetBuffer::doUpdate() +{ + LLViewerTexLayerSet* layer_set = getViewerTexLayerSet(); + const BOOL highest_lod = layer_set->isLocalTextureDataFinal(); + if (highest_lod) + { + mNeedsUpdate = FALSE; + } + else + { + mNumLowresUpdates++; + } + + restartUpdateTimer(); + + // need to switch to using this layerset if this is the first update + // after getting the lowest LOD + layer_set->getAvatar()->updateMeshTextures(); + + // Print out notification that we updated this texture. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + const BOOL highest_lod = layer_set->isLocalTextureDataFinal(); + const std::string lod_str = highest_lod ? "HighRes" : "LowRes"; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32()); + args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32()); + args["BODYREGION"] = layer_set->getBodyRegionName(); + args["RESOLUTION"] = lod_str; + LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args); + LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL; + } +} + +// static +void LLViewerTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, + void* userdata, + S32 result, + LLExtStat ext_status) // StoreAssetData callback (not fixed) +{ + LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata; + + if (isAgentAvatarValid() && + !gAgentAvatarp->isDead() && + (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures. + (baked_upload_data->mTexLayerSet->hasComposite())) + { + LLViewerTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getViewerComposite(); + S32 failures = layerset_buffer->mUploadFailCount; + layerset_buffer->mUploadFailCount = 0; + + if (layerset_buffer->mUploadID.isNull()) + { + // The upload got canceled, we should be in the + // process of baking a new texture so request an + // upload with the new data + + // BAP: does this really belong in this callback, as + // opposed to where the cancellation takes place? + // suspect this does nothing. + layerset_buffer->requestUpload(); + } + else if (baked_upload_data->mID == layerset_buffer->mUploadID) + { + // This is the upload we're currently waiting for. + layerset_buffer->mUploadID.setNull(); + const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName()); + const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res "; + if (result >= 0) + { + layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later + LLAvatarAppearanceDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->getViewerTexLayerSet()); + // Update baked texture info with the new UUID + U64 now = LLFrameTimer::getTotalTime(); // Record starting time + llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl; + gAgentAvatarp->setNewBakedTexture(baked_te, uuid); + } + else + { + ++failures; + S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes + llwarns << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << llendl; + if (failures < max_attempts) + { + layerset_buffer->mUploadFailCount = failures; + layerset_buffer->mUploadRetryTimer.start(); + layerset_buffer->requestUpload(); + } + } + } + else + { + llinfos << "Received baked texture out of date, ignored." << llendl; + } + + gAgentAvatarp->dirtyMesh(); + } + else + { + // Baked texture failed to upload (in which case since we + // didn't set the new baked texture, it means that they'll try + // and rebake it at some point in the future (after login?)), + // or this response to upload is out of date, in which case a + // current response should be on the way or already processed. + llwarns << "Baked upload failed" << llendl; + } + + delete baked_upload_data; +} + +//----------------------------------------------------------------------------- +// LLViewerTexLayerSet +// An ordered set of texture layers that get composited into a single texture. +//----------------------------------------------------------------------------- + +LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) : + LLTexLayerSet(appearance), + mUpdatesEnabled( FALSE ) +{ +} + +// virtual +LLViewerTexLayerSet::~LLViewerTexLayerSet() +{ +} + +// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on. +BOOL LLViewerTexLayerSet::isLocalTextureDataAvailable() const +{ + if (!mAvatarAppearance->isSelf()) return FALSE; + return getAvatar()->isLocalTextureDataAvailable(this); +} + + +// Returns TRUE if all of the data for the textures that this layerset depends on have arrived. +BOOL LLViewerTexLayerSet::isLocalTextureDataFinal() const +{ + if (!mAvatarAppearance->isSelf()) return FALSE; + return getAvatar()->isLocalTextureDataFinal(this); +} + +// virtual +void LLViewerTexLayerSet::requestUpdate() +{ + if( mUpdatesEnabled ) + { + createComposite(); + getViewerComposite()->requestUpdate(); + } +} + +void LLViewerTexLayerSet::requestUpload() +{ + createComposite(); + getViewerComposite()->requestUpload(); +} + +void LLViewerTexLayerSet::cancelUpload() +{ + if(mComposite) + { + getViewerComposite()->cancelUpload(); + } +} + +void LLViewerTexLayerSet::updateComposite() +{ + createComposite(); + getViewerComposite()->requestUpdateImmediate(); +} + +// virtual +void LLViewerTexLayerSet::createComposite() +{ + if(!mComposite) + { + S32 width = mInfo->getWidth(); + S32 height = mInfo->getHeight(); + // Composite other avatars at reduced resolution + if( !mAvatarAppearance->isSelf() ) + { + llerrs << "composites should not be created for non-self avatars!" << llendl; + } + mComposite = new LLViewerTexLayerSetBuffer( this, width, height ); + } +} + +void LLViewerTexLayerSet::setUpdatesEnabled( BOOL b ) +{ + mUpdatesEnabled = b; +} + +LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() +{ + return dynamic_cast<LLVOAvatarSelf*> (mAvatarAppearance); +} + +const LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const +{ + return dynamic_cast<const LLVOAvatarSelf*> (mAvatarAppearance); +} + +LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() +{ + return dynamic_cast<LLViewerTexLayerSetBuffer*> (getComposite()); +} + +const LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() const +{ + return dynamic_cast<const LLViewerTexLayerSetBuffer*> (getComposite()); +} + + +const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const +{ + if (!isAgentAvatarValid()) return ""; + + const BOOL is_high_res = !mNeedsUpload; + const U32 num_low_res = mNumLowresUploads; + const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32(); + const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet()); + + std::string status = "CREATING "; + if (!uploadNeeded()) status = "DONE "; + if (uploadInProgress()) status = "UPLOADING"; + + std::string text = llformat("[%s] [HiRes:%d LoRes:%d] [Elapsed:%d] %s", + status.c_str(), + is_high_res, num_low_res, + upload_time, + local_texture_info.c_str()); + return text; +} |