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authorprep <prep@lindenlab.com>2013-03-11 15:17:13 -0400
committerprep <prep@lindenlab.com>2013-03-11 15:17:13 -0400
commit8e3b190e919fde84a2189d974208f9d199d4bea6 (patch)
tree7ab1db96d291260cbad356533607e1bce36ed0a7 /indra/newview/llviewertexlayer.cpp
parent2ea750ebcad8335aeb0ec77a483831b62d05f643 (diff)
parente0c9174609e2457fab7fe6d7291c6ebbd030397c (diff)
merge
Diffstat (limited to 'indra/newview/llviewertexlayer.cpp')
-rw-r--r--indra/newview/llviewertexlayer.cpp748
1 files changed, 748 insertions, 0 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp
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+++ b/indra/newview/llviewertexlayer.cpp
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+/**
+ * @file llviewertexlayer.cpp
+ * @brief Viewer texture layer. Used for avatars.
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewertexlayer.h"
+
+#include "llagent.h"
+#include "llimagej2c.h"
+#include "llnotificationsutil.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "llviewerregion.h"
+#include "llglslshader.h"
+#include "llvoavatarself.h"
+#include "pipeline.h"
+#include "llassetuploadresponders.h"
+#include "llviewercontrol.h"
+
+static const S32 BAKE_UPLOAD_ATTEMPTS = 7;
+static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power of 2 each attempt
+
+// runway consolidate
+extern std::string self_av_string();
+
+
+//-----------------------------------------------------------------------------
+// LLBakedUploadData()
+//-----------------------------------------------------------------------------
+LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar,
+ LLViewerTexLayerSet* layerset,
+ const LLUUID& id,
+ bool highest_res) :
+ mAvatar(avatar),
+ mTexLayerSet(layerset),
+ mID(id),
+ mStartTime(LLFrameTimer::getTotalTime()), // Record starting time
+ mIsHighestRes(highest_res)
+{
+}
+
+//-----------------------------------------------------------------------------
+// LLViewerTexLayerSetBuffer
+// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one.
+//-----------------------------------------------------------------------------
+
+// static
+S32 LLViewerTexLayerSetBuffer::sGLByteCount = 0;
+
+LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,
+ S32 width, S32 height) :
+ // ORDER_LAST => must render these after the hints are created.
+ LLTexLayerSetBuffer(owner),
+ LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
+ mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates
+ mNeedsUpload(FALSE),
+ mNumLowresUploads(0),
+ mUploadFailCount(0),
+ mNeedsUpdate(TRUE),
+ mNumLowresUpdates(0)
+{
+ LLViewerTexLayerSetBuffer::sGLByteCount += getSize();
+ mNeedsUploadTimer.start();
+ mNeedsUpdateTimer.start();
+}
+
+LLViewerTexLayerSetBuffer::~LLViewerTexLayerSetBuffer()
+{
+ LLViewerTexLayerSetBuffer::sGLByteCount -= getSize();
+ destroyGLTexture();
+ for( S32 order = 0; order < ORDER_COUNT; order++ )
+ {
+ LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
+ }
+}
+
+//virtual
+S8 LLViewerTexLayerSetBuffer::getType() const
+{
+ return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ;
+}
+
+//virtual
+void LLViewerTexLayerSetBuffer::restoreGLTexture()
+{
+ LLViewerDynamicTexture::restoreGLTexture() ;
+}
+
+//virtual
+void LLViewerTexLayerSetBuffer::destroyGLTexture()
+{
+ LLViewerDynamicTexture::destroyGLTexture() ;
+}
+
+// static
+void LLViewerTexLayerSetBuffer::dumpTotalByteCount()
+{
+ llinfos << "Composite System GL Buffers: " << (LLViewerTexLayerSetBuffer::sGLByteCount/1024) << "KB" << llendl;
+}
+
+void LLViewerTexLayerSetBuffer::requestUpdate()
+{
+ restartUpdateTimer();
+ mNeedsUpdate = TRUE;
+ mNumLowresUpdates = 0;
+ // If we're in the middle of uploading a baked texture, we don't care about it any more.
+ // When it's downloaded, ignore it.
+ mUploadID.setNull();
+}
+
+void LLViewerTexLayerSetBuffer::requestUpload()
+{
+ conditionalRestartUploadTimer();
+ mNeedsUpload = TRUE;
+ mNumLowresUploads = 0;
+ mUploadPending = TRUE;
+}
+
+void LLViewerTexLayerSetBuffer::conditionalRestartUploadTimer()
+{
+ // If we requested a new upload but haven't even uploaded
+ // a low res version of our last upload request, then
+ // keep the timer ticking instead of resetting it.
+ if (mNeedsUpload && (mNumLowresUploads == 0))
+ {
+ mNeedsUploadTimer.unpause();
+ }
+ else
+ {
+ mNeedsUploadTimer.reset();
+ mNeedsUploadTimer.start();
+ }
+}
+
+void LLViewerTexLayerSetBuffer::restartUpdateTimer()
+{
+ mNeedsUpdateTimer.reset();
+ mNeedsUpdateTimer.start();
+}
+
+void LLViewerTexLayerSetBuffer::cancelUpload()
+{
+ mNeedsUpload = FALSE;
+ mUploadPending = FALSE;
+ mNeedsUploadTimer.pause();
+ mUploadRetryTimer.reset();
+}
+
+// virtual
+BOOL LLViewerTexLayerSetBuffer::needsRender()
+{
+ llassert(mTexLayerSet->getAvatarAppearance() == gAgentAvatarp);
+ if (!isAgentAvatarValid()) return FALSE;
+
+ const BOOL upload_now = mNeedsUpload && isReadyToUpload();
+ const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
+
+ // Don't render if we don't want to (or aren't ready to) upload or update.
+ if (!(update_now || upload_now))
+ {
+ return FALSE;
+ }
+
+ // Don't render if we're animating our appearance.
+ if (gAgentAvatarp->getIsAppearanceAnimating())
+ {
+ return FALSE;
+ }
+
+ // Don't render if we are trying to create a shirt texture but aren't wearing a skirt.
+ if (gAgentAvatarp->getBakedTE(getViewerTexLayerSet()) == LLAvatarAppearanceDefines::TEX_SKIRT_BAKED &&
+ !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
+ {
+ cancelUpload();
+ return FALSE;
+ }
+
+ // Render if we have at least minimal level of detail for each local texture.
+ return getViewerTexLayerSet()->isLocalTextureDataAvailable();
+}
+
+// virtual
+void LLViewerTexLayerSetBuffer::preRenderTexLayerSet()
+{
+ LLTexLayerSetBuffer::preRenderTexLayerSet();
+
+ // keep depth buffer, we don't need to clear it
+ LLViewerDynamicTexture::preRender(FALSE);
+}
+
+// virtual
+void LLViewerTexLayerSetBuffer::postRenderTexLayerSet(BOOL success)
+{
+
+ LLTexLayerSetBuffer::postRenderTexLayerSet(success);
+ LLViewerDynamicTexture::postRender(success);
+}
+
+// virtual
+void LLViewerTexLayerSetBuffer::midRenderTexLayerSet(BOOL success)
+{
+ // do we need to upload, and do we have sufficient data to create an uploadable composite?
+ // TODO: When do we upload the texture if gAgent.mNumPendingQueries is non-zero?
+ const BOOL upload_now = mNeedsUpload && isReadyToUpload();
+ const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
+
+ if(upload_now)
+ {
+ if (!success)
+ {
+ llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl;
+ mUploadPending = FALSE;
+ }
+ else
+ {
+ LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
+ if (layer_set->isVisible())
+ {
+ layer_set->getAvatar()->debugBakedTextureUpload(layer_set->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish.
+ doUpload();
+ }
+ else
+ {
+ mUploadPending = FALSE;
+ mNeedsUpload = FALSE;
+ mNeedsUploadTimer.pause();
+ layer_set->getAvatar()->setNewBakedTexture(layer_set->getBakedTexIndex(),IMG_INVISIBLE);
+ }
+ }
+ }
+
+ if (update_now)
+ {
+ doUpdate();
+ }
+
+ // *TODO: Old logic does not check success before setGLTextureCreated
+ // we have valid texture data now
+ mGLTexturep->setGLTextureCreated(true);
+}
+
+BOOL LLViewerTexLayerSetBuffer::isInitialized(void) const
+{
+ return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
+}
+
+BOOL LLViewerTexLayerSetBuffer::uploadPending() const
+{
+ return mUploadPending;
+}
+
+BOOL LLViewerTexLayerSetBuffer::uploadNeeded() const
+{
+ return mNeedsUpload;
+}
+
+BOOL LLViewerTexLayerSetBuffer::uploadInProgress() const
+{
+ return !mUploadID.isNull();
+}
+
+BOOL LLViewerTexLayerSetBuffer::isReadyToUpload() const
+{
+ if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries.
+ if (isAgentAvatarValid() && gAgentAvatarp->isEditingAppearance()) return FALSE; // Don't upload if avatar is being edited.
+
+ BOOL ready = FALSE;
+ if (getViewerTexLayerSet()->isLocalTextureDataFinal())
+ {
+ // If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry)
+ if (mUploadFailCount == 0)
+ {
+ ready = TRUE;
+ }
+ else
+ {
+ ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1));
+ }
+ }
+ else
+ {
+ // Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure
+ // we aren't doing uploads too frequently.
+ const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout");
+ if (texture_timeout != 0)
+ {
+ // The timeout period increases exponentially between every lowres upload in order to prevent
+ // spamming the server with frequent uploads.
+ const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads);
+
+ // If we hit our timeout and have textures available at even lower resolution, then upload.
+ const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold;
+ const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
+ ready = has_lower_lod && is_upload_textures_timeout;
+ }
+ }
+
+ return ready;
+}
+
+BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const
+{
+ // If we requested an update and have the final LOD ready, then update.
+ if (getViewerTexLayerSet()->isLocalTextureDataFinal()) return TRUE;
+
+ // If we haven't done an update yet, then just do one now regardless of state of textures.
+ if (mNumLowresUpdates == 0) return TRUE;
+
+ // Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
+ // since render unnecessarily doesn't cost much.
+ const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout");
+ if (texture_timeout != 0)
+ {
+ // If we hit our timeout and have textures available at even lower resolution, then update.
+ const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout;
+ const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
+ if (has_lower_lod && is_update_textures_timeout) return TRUE;
+ }
+
+ return FALSE;
+}
+
+BOOL LLViewerTexLayerSetBuffer::requestUpdateImmediate()
+{
+ mNeedsUpdate = TRUE;
+ BOOL result = FALSE;
+
+ if (needsRender())
+ {
+ preRender(FALSE);
+ result = render();
+ postRender(result);
+ }
+
+ return result;
+}
+
+// Create the baked texture, send it out to the server, then wait for it to come
+// back so we can switch to using it.
+void LLViewerTexLayerSetBuffer::doUpload()
+{
+ LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
+ llinfos << "Uploading baked " << layer_set->getBodyRegionName() << llendl;
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES);
+
+ // Don't need caches since we're baked now. (note: we won't *really* be baked
+ // until this image is sent to the server and the Avatar Appearance message is received.)
+ layer_set->deleteCaches();
+
+ // Get the COLOR information from our texture
+ U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ];
+ glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data );
+ stop_glerror();
+
+ // Get the MASK information from our texture
+ LLGLSUIDefault gls_ui;
+ LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 );
+ U8* baked_mask_data = baked_mask_image->getData();
+ layer_set->gatherMorphMaskAlpha(baked_mask_data,
+ mOrigin.mX, mOrigin.mY,
+ mFullWidth, mFullHeight);
+
+
+ // Create the baked image from our color and mask information
+ const S32 baked_image_components = 5; // red green blue [bump] clothing
+ LLPointer<LLImageRaw> baked_image = new LLImageRaw( mFullWidth, mFullHeight, baked_image_components );
+ U8* baked_image_data = baked_image->getData();
+ S32 i = 0;
+ for (S32 u=0; u < mFullWidth; u++)
+ {
+ for (S32 v=0; v < mFullHeight; v++)
+ {
+ baked_image_data[5*i + 0] = baked_color_data[4*i + 0];
+ baked_image_data[5*i + 1] = baked_color_data[4*i + 1];
+ baked_image_data[5*i + 2] = baked_color_data[4*i + 2];
+ baked_image_data[5*i + 3] = baked_color_data[4*i + 3]; // alpha should be correct for eyelashes.
+ baked_image_data[5*i + 4] = baked_mask_data[i];
+ i++;
+ }
+ }
+
+ LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C;
+ const char* comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // writes into baked_color_data. 5 channels (rgb, heightfield/alpha, mask)
+ if (compressedImage->encode(baked_image, comment_text))
+ {
+ LLTransactionID tid;
+ tid.generate();
+ const LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
+ if (LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(),
+ gVFS, asset_id, LLAssetType::AT_TEXTURE))
+ {
+ // Read back the file and validate.
+ BOOL valid = FALSE;
+ LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
+ S32 file_size = 0;
+ LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE);
+ file_size = file.getSize();
+ U8* data = integrity_test->allocateData(file_size);
+ file.read(data, file_size);
+ if (data)
+ {
+ valid = integrity_test->validate(data, file_size); // integrity_test will delete 'data'
+ }
+ else
+ {
+ integrity_test->setLastError("Unable to read entire file");
+ }
+
+ if (valid)
+ {
+ const bool highest_lod = layer_set->isLocalTextureDataFinal();
+ // Baked_upload_data is owned by the responder and deleted after the request completes.
+ LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp,
+ layer_set,
+ asset_id,
+ highest_lod);
+ // upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit.
+ mUploadID = asset_id;
+
+ // Upload the image
+ const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture");
+ if(!url.empty()
+ && !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method
+ && (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing.
+ {
+ LLSD body = LLSD::emptyMap();
+ // The responder will call LLViewerTexLayerSetBuffer::onTextureUploadComplete()
+ LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data));
+ llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl;
+ }
+ else
+ {
+ gAssetStorage->storeAssetData(tid,
+ LLAssetType::AT_TEXTURE,
+ LLViewerTexLayerSetBuffer::onTextureUploadComplete,
+ baked_upload_data,
+ TRUE, // temp_file
+ TRUE, // is_priority
+ TRUE); // store_local
+ llinfos << "Baked texture upload via Asset Store." << llendl;
+ }
+
+ if (highest_lod)
+ {
+ // Sending the final LOD for the baked texture. All done, pause
+ // the upload timer so we know how long it took.
+ mNeedsUpload = FALSE;
+ mNeedsUploadTimer.pause();
+ }
+ else
+ {
+ // Sending a lower level LOD for the baked texture. Restart the upload timer.
+ mNumLowresUploads++;
+ mNeedsUploadTimer.unpause();
+ mNeedsUploadTimer.reset();
+ }
+
+ // Print out notification that we uploaded this texture.
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32());
+ args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32());
+ args["BODYREGION"] = layer_set->getBodyRegionName();
+ args["RESOLUTION"] = lod_str;
+ LLNotificationsUtil::add("AvatarRezSelfBakedTextureUploadNotification",args);
+ LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
+ }
+ }
+ else
+ {
+ // The read back and validate operation failed. Remove the uploaded file.
+ mUploadPending = FALSE;
+ LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE, LLVFile::WRITE);
+ file.remove();
+ llinfos << "Unable to create baked upload file (reason: corrupted)." << llendl;
+ }
+ }
+ }
+ else
+ {
+ // The VFS write file operation failed.
+ mUploadPending = FALSE;
+ llinfos << "Unable to create baked upload file (reason: failed to write file)" << llendl;
+ }
+
+ delete [] baked_color_data;
+}
+
+// Mostly bookkeeping; don't need to actually "do" anything since
+// render() will actually do the update.
+void LLViewerTexLayerSetBuffer::doUpdate()
+{
+ LLViewerTexLayerSet* layer_set = getViewerTexLayerSet();
+ const BOOL highest_lod = layer_set->isLocalTextureDataFinal();
+ if (highest_lod)
+ {
+ mNeedsUpdate = FALSE;
+ }
+ else
+ {
+ mNumLowresUpdates++;
+ }
+
+ restartUpdateTimer();
+
+ // need to switch to using this layerset if this is the first update
+ // after getting the lowest LOD
+ layer_set->getAvatar()->updateMeshTextures();
+
+ // Print out notification that we updated this texture.
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ const BOOL highest_lod = layer_set->isLocalTextureDataFinal();
+ const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)layer_set->getAvatar()->debugGetExistenceTimeElapsedF32());
+ args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32());
+ args["BODYREGION"] = layer_set->getBodyRegionName();
+ args["RESOLUTION"] = lod_str;
+ LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args);
+ LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << layer_set->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
+ }
+}
+
+// static
+void LLViewerTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
+ void* userdata,
+ S32 result,
+ LLExtStat ext_status) // StoreAssetData callback (not fixed)
+{
+ LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata;
+
+ if (isAgentAvatarValid() &&
+ !gAgentAvatarp->isDead() &&
+ (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures.
+ (baked_upload_data->mTexLayerSet->hasComposite()))
+ {
+ LLViewerTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getViewerComposite();
+ S32 failures = layerset_buffer->mUploadFailCount;
+ layerset_buffer->mUploadFailCount = 0;
+
+ if (layerset_buffer->mUploadID.isNull())
+ {
+ // The upload got canceled, we should be in the
+ // process of baking a new texture so request an
+ // upload with the new data
+
+ // BAP: does this really belong in this callback, as
+ // opposed to where the cancellation takes place?
+ // suspect this does nothing.
+ layerset_buffer->requestUpload();
+ }
+ else if (baked_upload_data->mID == layerset_buffer->mUploadID)
+ {
+ // This is the upload we're currently waiting for.
+ layerset_buffer->mUploadID.setNull();
+ const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName());
+ const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res ";
+ if (result >= 0)
+ {
+ layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later
+ LLAvatarAppearanceDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->getViewerTexLayerSet());
+ // Update baked texture info with the new UUID
+ U64 now = LLFrameTimer::getTotalTime(); // Record starting time
+ llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl;
+ gAgentAvatarp->setNewBakedTexture(baked_te, uuid);
+ }
+ else
+ {
+ ++failures;
+ S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes
+ llwarns << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << llendl;
+ if (failures < max_attempts)
+ {
+ layerset_buffer->mUploadFailCount = failures;
+ layerset_buffer->mUploadRetryTimer.start();
+ layerset_buffer->requestUpload();
+ }
+ }
+ }
+ else
+ {
+ llinfos << "Received baked texture out of date, ignored." << llendl;
+ }
+
+ gAgentAvatarp->dirtyMesh();
+ }
+ else
+ {
+ // Baked texture failed to upload (in which case since we
+ // didn't set the new baked texture, it means that they'll try
+ // and rebake it at some point in the future (after login?)),
+ // or this response to upload is out of date, in which case a
+ // current response should be on the way or already processed.
+ llwarns << "Baked upload failed" << llendl;
+ }
+
+ delete baked_upload_data;
+}
+
+//-----------------------------------------------------------------------------
+// LLViewerTexLayerSet
+// An ordered set of texture layers that get composited into a single texture.
+//-----------------------------------------------------------------------------
+
+LLViewerTexLayerSet::LLViewerTexLayerSet(LLAvatarAppearance* const appearance) :
+ LLTexLayerSet(appearance),
+ mUpdatesEnabled( FALSE )
+{
+}
+
+// virtual
+LLViewerTexLayerSet::~LLViewerTexLayerSet()
+{
+}
+
+// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on.
+BOOL LLViewerTexLayerSet::isLocalTextureDataAvailable() const
+{
+ if (!mAvatarAppearance->isSelf()) return FALSE;
+ return getAvatar()->isLocalTextureDataAvailable(this);
+}
+
+
+// Returns TRUE if all of the data for the textures that this layerset depends on have arrived.
+BOOL LLViewerTexLayerSet::isLocalTextureDataFinal() const
+{
+ if (!mAvatarAppearance->isSelf()) return FALSE;
+ return getAvatar()->isLocalTextureDataFinal(this);
+}
+
+// virtual
+void LLViewerTexLayerSet::requestUpdate()
+{
+ if( mUpdatesEnabled )
+ {
+ createComposite();
+ getViewerComposite()->requestUpdate();
+ }
+}
+
+void LLViewerTexLayerSet::requestUpload()
+{
+ createComposite();
+ getViewerComposite()->requestUpload();
+}
+
+void LLViewerTexLayerSet::cancelUpload()
+{
+ if(mComposite)
+ {
+ getViewerComposite()->cancelUpload();
+ }
+}
+
+void LLViewerTexLayerSet::updateComposite()
+{
+ createComposite();
+ getViewerComposite()->requestUpdateImmediate();
+}
+
+// virtual
+void LLViewerTexLayerSet::createComposite()
+{
+ if(!mComposite)
+ {
+ S32 width = mInfo->getWidth();
+ S32 height = mInfo->getHeight();
+ // Composite other avatars at reduced resolution
+ if( !mAvatarAppearance->isSelf() )
+ {
+ llerrs << "composites should not be created for non-self avatars!" << llendl;
+ }
+ mComposite = new LLViewerTexLayerSetBuffer( this, width, height );
+ }
+}
+
+void LLViewerTexLayerSet::setUpdatesEnabled( BOOL b )
+{
+ mUpdatesEnabled = b;
+}
+
+LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar()
+{
+ return dynamic_cast<LLVOAvatarSelf*> (mAvatarAppearance);
+}
+
+const LLVOAvatarSelf* LLViewerTexLayerSet::getAvatar() const
+{
+ return dynamic_cast<const LLVOAvatarSelf*> (mAvatarAppearance);
+}
+
+LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite()
+{
+ return dynamic_cast<LLViewerTexLayerSetBuffer*> (getComposite());
+}
+
+const LLViewerTexLayerSetBuffer* LLViewerTexLayerSet::getViewerComposite() const
+{
+ return dynamic_cast<const LLViewerTexLayerSetBuffer*> (getComposite());
+}
+
+
+const std::string LLViewerTexLayerSetBuffer::dumpTextureInfo() const
+{
+ if (!isAgentAvatarValid()) return "";
+
+ const BOOL is_high_res = !mNeedsUpload;
+ const U32 num_low_res = mNumLowresUploads;
+ const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32();
+ const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(getViewerTexLayerSet());
+
+ std::string status = "CREATING ";
+ if (!uploadNeeded()) status = "DONE ";
+ if (uploadInProgress()) status = "UPLOADING";
+
+ std::string text = llformat("[%s] [HiRes:%d LoRes:%d] [Elapsed:%d] %s",
+ status.c_str(),
+ is_high_res, num_low_res,
+ upload_time,
+ local_texture_info.c_str());
+ return text;
+}