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authorAndrey Lihatskiy <alihatskiy@productengine.com>2023-11-30 13:02:19 +0200
committerAndrey Lihatskiy <alihatskiy@productengine.com>2023-11-30 13:30:27 +0200
commit27dae1d96753634c40619af8bc5b982f5238289b (patch)
treec0a0e28d016ee08f82033385450c71b5a268e0ad /indra/newview/llviewertexlayer.cpp
parent683bf84bb38adc88d4a4b7fedaed89b41fcac45e (diff)
parent110eb2c989b6655796c15a657d0898375027f3f2 (diff)
Merge branch 'DRTVWR-591-maint-X' into marchcat/591-x-pbr-merge
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llvertexbuffer.cpp # indra/llui/llflatlistview.cpp # indra/newview/app_settings/settings.xml # indra/newview/lldrawpoolground.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorygallery.cpp # indra/newview/llspatialpartition.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewertexture.cpp # indra/newview/llvosky.cpp # indra/newview/skins/default/xui/en/menu_inventory.xml
Diffstat (limited to 'indra/newview/llviewertexlayer.cpp')
-rw-r--r--indra/newview/llviewertexlayer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp
index 4c2fbcf837..ae8163beec 100644
--- a/indra/newview/llviewertexlayer.cpp
+++ b/indra/newview/llviewertexlayer.cpp
@@ -186,11 +186,11 @@ BOOL LLViewerTexLayerSetBuffer::isReadyToUpdate() const
// Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
// since render unnecessarily doesn't cost much.
- const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout");
- if (texture_timeout != 0)
+ const U32 TEXTURE_TIMEOUT = 10;
+ if (TEXTURE_TIMEOUT != 0)
{
// If we hit our timeout and have textures available at even lower resolution, then update.
- const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout;
+ const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= TEXTURE_TIMEOUT;
const BOOL has_lower_lod = getViewerTexLayerSet()->isLocalTextureDataAvailable();
if (has_lower_lod && is_update_textures_timeout) return TRUE;
}