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authorRichard Linden <none@none>2012-11-19 19:06:36 -0800
committerRichard Linden <none@none>2012-11-19 19:06:36 -0800
commitc0224cc47a2994956f20e8f65177b60cc709e434 (patch)
tree01d305fff69ca9cec713631d04aa76a4a33c79ca /indra/newview/llviewerstats.cpp
parent2d1a903d39a971775436ba4e1dfb7f630226c15c (diff)
parent6db6cb39f41e921e75970d1570a74cf35d353a35 (diff)
merge with viewer-development
Diffstat (limited to 'indra/newview/llviewerstats.cpp')
-rwxr-xr-xindra/newview/llviewerstats.cpp705
1 files changed, 210 insertions, 495 deletions
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 603634e5f3..077c9f43a4 100755
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -61,589 +61,312 @@
#include "llviewernetwork.h"
#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived
-
-class StatAttributes
+namespace LLStatViewer
{
-public:
- StatAttributes(const char* name,
- const BOOL enabled,
- const BOOL is_timer)
- : mName(name),
- mEnabled(enabled),
- mIsTimer(is_timer)
- {
- }
+
+LLTrace::Count<> FPS("fpsstat"),
+ PACKETS_IN("packetsinstat"),
+ PACKETS_LOST("packetsloststat"),
+ PACKETS_OUT("packetsoutstat"),
+ TEXTURE_PACKETS("texturepacketsstat"),
+ TRIANGLES_DRAWN("trianglesdrawnstat"),
+ CHAT_COUNT("chatcount", "Chat messages sent"),
+ IM_COUNT("imcount", "IMs sent"),
+ OBJECT_CREATE("objectcreate"),
+ OBJECT_REZ("objectrez", "Object rez count"),
+ LOADING_WEARABLES_LONG_DELAY("loadingwearableslongdelay", "Wearables took too long to load"),
+ LOGIN_TIMEOUTS("logintimeouts", "Number of login attempts that timed out"),
+ LSL_SAVES("lslsaves", "Number of times user has saved a script"),
+ ANIMATION_UPLOADS("animationuploads", "Animations uploaded"),
+ FLY("fly", "Fly count"),
+ TELEPORT("teleport", "Teleport count"),
+ DELETE_OBJECT("deleteobject", "Objects deleted"),
+ SNAPSHOT("snapshot", "Snapshots taken"),
+ UPLOAD_SOUND("uploadsound", "Sounds uploaded"),
+ UPLOAD_TEXTURE("uploadtexture", "Textures uploaded"),
+ EDIT_TEXTURE("edittexture", "Changes to textures on objects"),
+ KILLED("killed", "Number of times killed"),
+ FRAMETIME_DOUBLED("frametimedoubled", "Ratio of frames 2x longer than previous"),
+ TEX_BAKES("texbakes"),
+ TEX_REBAKES("texrebakes");
+LLTrace::Count<LLTrace::Kilobits> KBIT("kbitstat"),
+ LAYERS_KBIT("layerskbitstat"),
+ OBJECT_KBIT("objectkbitstat"),
+ ASSET_KBIT("assetkbitstat"),
+ TEXTURE_KBIT("texturekbitstat"),
+ ACTUAL_IN_KBIT("actualinkbitstat"),
+ ACTUAL_OUT_KBIT("actualoutkbitstat");
+
+LLTrace::Count<LLTrace::Seconds> AVATAR_EDIT_TIME("avataredittime", "Seconds in Edit Appearence"),
+ TOOLBOX_TIME("toolboxtime", "Seconds using Toolbox"),
+ MOUSELOOK_TIME("mouselooktime", "Seconds in Mouselook"),
+ FPS_10_TIME("fps10time", "Seconds below 10 FPS"),
+ FPS_8_TIME("fps8time", "Seconds below 8 FPS"),
+ FPS_2_TIME("fps2time", "Seconds below 2 FPS"),
+ SIM_20_FPS_TIME("sim20fpstime", "Seconds with sim FPS below 20"),
+ SIM_PHYSICS_20_FPS_TIME("simphysics20fpstime", "Seconds with physics FPS below 20"),
+ LOSS_5_PERCENT_TIME("loss5percenttime", "Seconds with packet loss > 5%");
+
+SimMeasurement<> SIM_TIME_DILATION("simtimedilation", "", LL_SIM_STAT_TIME_DILATION),
+ SIM_FPS("simfps", "", LL_SIM_STAT_FPS),
+ SIM_PHYSICS_FPS("simphysicsfps", "", LL_SIM_STAT_PHYSFPS),
+ SIM_AGENT_UPS("simagentups", "", LL_SIM_STAT_AGENTUPS),
+ SIM_SCRIPT_EPS("simscripteps", "", LL_SIM_STAT_SCRIPT_EPS),
+ SIM_SKIPPED_SILHOUETTE("simsimskippedsilhouettesteps", "", LL_SIM_STAT_SKIPPEDAISILSTEPS_PS),
+ SIM_SKIPPED_CHARACTERS_PERCENTAGE("simsimpctsteppedcharacters", "", LL_SIM_STAT_PCTSTEPPEDCHARACTERS),
+ SIM_MAIN_AGENTS("simmainagents", "", LL_SIM_STAT_NUMAGENTMAIN),
+ SIM_CHILD_AGENTS("simchildagents", "", LL_SIM_STAT_NUMAGENTCHILD),
+ SIM_OBJECTS("simobjects", "", LL_SIM_STAT_NUMTASKS),
+ SIM_ACTIVE_OBJECTS("simactiveobjects", "", LL_SIM_STAT_NUMTASKSACTIVE),
+ SIM_ACTIVE_SCRIPTS("simactivescripts", "", LL_SIM_STAT_NUMSCRIPTSACTIVE),
+ SIM_PERCENTAGE_SCRIPTS_RUN("simpctscriptsrun", "", LL_SIM_STAT_PCTSCRIPTSRUN),
+ SIM_IN_PACKETS_PER_SEC("siminpps", "", LL_SIM_STAT_INPPS),
+ SIM_OUT_PACKETS_PER_SEC("simoutpps", "", LL_SIM_STAT_OUTPPS),
+ SIM_PENDING_DOWNLOADS("simpendingdownloads", "", LL_SIM_STAT_PENDING_DOWNLOADS),
+ SIM_PENDING_UPLOADS("simpendinguploads", "", LL_SIM_STAT_PENDING_UPLOADS),
+ SIM_PENDING_LOCAL_UPLOADS("simpendinglocaluploads", "", LL_SIM_STAT_PENDING_LOCAL_UPLOADS),
+ SIM_PHYSICS_PINNED_TASKS("physicspinnedtasks", "", LL_SIM_STAT_PHYSICS_PINNED_TASKS),
+ SIM_PHYSICS_LOD_TASKS("physicslodtasks", "", LL_SIM_STAT_PHYSICS_LOD_TASKS);
+
+LLTrace::Measurement<> FPS_SAMPLE("fpssample"),
+ NUM_IMAGES("numimagesstat"),
+ NUM_RAW_IMAGES("numrawimagesstat"),
+ NUM_OBJECTS("numobjectsstat"),
+ NUM_ACTIVE_OBJECTS("numactiveobjectsstat"),
+ NUM_NEW_OBJECTS("numnewobjectsstat"),
+ NUM_SIZE_CULLED("numsizeculledstat"),
+ NUM_VIS_CULLED("numvisculledstat"),
+ ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"),
+ LIGHTING_DETAIL("lightingdetail", "Lighting Detail"),
+ VISIBLE_AVATARS("visibleavatars", "Visible Avatars"),
+ SHADER_OBJECTS("shaderobjects", "Object Shaders"),
+ DRAW_DISTANCE("drawdistance", "Draw Distance"),
+ CHAT_BUBBLES("chatbubbles", "Chat Bubbles Enabled"),
+ PENDING_VFS_OPERATIONS("vfspendingoperations"),
+ PACKETS_LOST_PERCENT("packetslostpercentstat"),
+ WINDOW_WIDTH("windowwidth", "Window width"),
+ WINDOW_HEIGHT("windowheight", "Window height");
- std::string mName;
- BOOL mEnabled;
- BOOL mIsTimer;
-};
+LLTrace::Measurement<LLTrace::Meters> AGENT_POSITION_SNAP("agentpositionsnap", "agent position corrections");
-const StatAttributes STAT_INFO[LLViewerStats::ST_COUNT] =
-{
- // ST_VERSION
- StatAttributes("Version", TRUE, FALSE),
- // ST_AVATAR_EDIT_SECONDS
- StatAttributes("Seconds in Edit Appearence", FALSE, TRUE),
- // ST_TOOLBOX_SECONDS
- StatAttributes("Seconds using Toolbox", FALSE, TRUE),
- // ST_CHAT_COUNT
- StatAttributes("Chat messages sent", FALSE, FALSE),
- // ST_IM_COUNT
- StatAttributes("IMs sent", FALSE, FALSE),
- // ST_FULLSCREEN_BOOL
- StatAttributes("Fullscreen mode", FALSE, FALSE),
- // ST_RELEASE_COUNT
- StatAttributes("Object release count", FALSE, FALSE),
- // ST_CREATE_COUNT
- StatAttributes("Object create count", FALSE, FALSE),
- // ST_REZ_COUNT
- StatAttributes("Object rez count", FALSE, FALSE),
- // ST_FPS_10_SECONDS
- StatAttributes("Seconds below 10 FPS", FALSE, TRUE),
- // ST_FPS_2_SECONDS
- StatAttributes("Seconds below 2 FPS", FALSE, TRUE),
- // ST_MOUSELOOK_SECONDS
- StatAttributes("Seconds in Mouselook", FALSE, TRUE),
- // ST_FLY_COUNT
- StatAttributes("Fly count", FALSE, FALSE),
- // ST_TELEPORT_COUNT
- StatAttributes("Teleport count", FALSE, FALSE),
- // ST_OBJECT_DELETE_COUNT
- StatAttributes("Objects deleted", FALSE, FALSE),
- // ST_SNAPSHOT_COUNT
- StatAttributes("Snapshots taken", FALSE, FALSE),
- // ST_UPLOAD_SOUND_COUNT
- StatAttributes("Sounds uploaded", FALSE, FALSE),
- // ST_UPLOAD_TEXTURE_COUNT
- StatAttributes("Textures uploaded", FALSE, FALSE),
- // ST_EDIT_TEXTURE_COUNT
- StatAttributes("Changes to textures on objects", FALSE, FALSE),
- // ST_KILLED_COUNT
- StatAttributes("Number of times killed", FALSE, FALSE),
- // ST_FRAMETIME_JITTER
- StatAttributes("Average delta between sucessive frame times", FALSE, FALSE),
- // ST_FRAMETIME_SLEW
- StatAttributes("Average delta between frame time and mean", FALSE, FALSE),
- // ST_INVENTORY_TOO_LONG
- StatAttributes("Inventory took too long to load", FALSE, FALSE),
- // ST_WEARABLES_TOO_LONG
- StatAttributes("Wearables took too long to load", FALSE, FALSE),
- // ST_LOGIN_SECONDS
- StatAttributes("Time between LoginRequest and LoginReply", FALSE, FALSE),
- // ST_LOGIN_TIMEOUT_COUNT
- StatAttributes("Number of login attempts that timed out", FALSE, FALSE),
- // ST_HAS_BAD_TIMER
- StatAttributes("Known bad timer if != 0.0", FALSE, FALSE),
- // ST_DOWNLOAD_FAILED
- StatAttributes("Number of times LLAssetStorage::getAssetData() has failed", FALSE, FALSE),
- // ST_LSL_SAVE_COUNT
- StatAttributes("Number of times user has saved a script", FALSE, FALSE),
- // ST_UPLOAD_ANIM_COUNT
- StatAttributes("Animations uploaded", FALSE, FALSE),
- // ST_FPS_8_SECONDS
- StatAttributes("Seconds below 8 FPS", FALSE, TRUE),
- // ST_SIM_FPS_20_SECONDS
- StatAttributes("Seconds with sim FPS below 20", FALSE, TRUE),
- // ST_PHYS_FPS_20_SECONDS
- StatAttributes("Seconds with physics FPS below 20", FALSE, TRUE),
- // ST_LOSS_05_SECONDS
- StatAttributes("Seconds with packet loss > 5%", FALSE, TRUE),
- // ST_FPS_DROP_50_RATIO
- StatAttributes("Ratio of frames 2x longer than previous", FALSE, FALSE),
- // ST_ENABLE_VBO
- StatAttributes("Vertex Buffers Enabled", TRUE, FALSE),
- // ST_DELTA_BANDWIDTH
- StatAttributes("Increase/Decrease in bandwidth based on packet loss", FALSE, FALSE),
- // ST_MAX_BANDWIDTH
- StatAttributes("Max bandwidth setting", FALSE, FALSE),
- // ST_LIGHTING_DETAIL
- StatAttributes("Lighting Detail", FALSE, FALSE),
- // ST_VISIBLE_AVATARS
- StatAttributes("Visible Avatars", FALSE, FALSE),
- // ST_SHADER_OJECTS
- StatAttributes("Object Shaders", FALSE, FALSE),
- // ST_SHADER_ENVIRONMENT
- StatAttributes("Environment Shaders", FALSE, FALSE),
- // ST_VISIBLE_DRAW_DIST
- StatAttributes("Draw Distance", FALSE, FALSE),
- // ST_VISIBLE_CHAT_BUBBLES
- StatAttributes("Chat Bubbles Enabled", FALSE, FALSE),
- // ST_SHADER_AVATAR
- StatAttributes("Avatar Shaders", FALSE, FALSE),
- // ST_FRAME_SECS
- StatAttributes("FRAME_SECS", FALSE, FALSE),
- // ST_UPDATE_SECS
- StatAttributes("UPDATE_SECS", FALSE, FALSE),
- // ST_NETWORK_SECS
- StatAttributes("NETWORK_SECS", FALSE, FALSE),
- // ST_IMAGE_SECS
- StatAttributes("IMAGE_SECS", FALSE, FALSE),
- // ST_REBUILD_SECS
- StatAttributes("REBUILD_SECS", FALSE, FALSE),
- // ST_RENDER_SECS
- StatAttributes("RENDER_SECS", FALSE, FALSE),
- // ST_CROSSING_AVG
- StatAttributes("CROSSING_AVG", FALSE, FALSE),
- // ST_CROSSING_MAX
- StatAttributes("CROSSING_MAX", FALSE, FALSE),
- // ST_LIBXUL_WIDGET_USED
- StatAttributes("LibXUL Widget used", FALSE, FALSE), // Unused
- // ST_WINDOW_WIDTH
- StatAttributes("Window width", FALSE, FALSE),
- // ST_WINDOW_HEIGHT
- StatAttributes("Window height", FALSE, FALSE),
- // ST_TEX_BAKES
- StatAttributes("Texture Bakes", FALSE, FALSE),
- // ST_TEX_REBAKES
- StatAttributes("Texture Rebakes", FALSE, FALSE)
-};
+LLTrace::Measurement<LLTrace::Bytes> GL_TEX_MEM("gltexmemstat"),
+ GL_BOUND_MEM("glboundmemstat"),
+ RAW_MEM("rawmemstat"),
+ FORMATTED_MEM("formattedmemstat"),
+ DELTA_BANDWIDTH("deltabandwidth", "Increase/Decrease in bandwidth based on packet loss"),
+ MAX_BANDWIDTH("maxbandwidth", "Max bandwidth setting");
-LLViewerStats::LLViewerStats() :
- mKBitStat("kbitstat"),
- mLayersKBitStat("layerskbitstat"),
- mObjectKBitStat("objectkbitstat"),
- mAssetKBitStat("assetkbitstat"),
- mTextureKBitStat("texturekbitstat"),
- mVFSPendingOperations("vfspendingoperations"),
- mObjectsDrawnStat("objectsdrawnstat"),
- mObjectsCulledStat("objectsculledstat"),
- mObjectsTestedStat("objectstestedstat"),
- mObjectsComparedStat("objectscomparedstat"),
- mObjectsOccludedStat("objectsoccludedstat"),
- mFPSStat("fpsstat"),
- mPacketsInStat("packetsinstat"),
- mPacketsLostStat("packetsloststat"),
- mPacketsOutStat("packetsoutstat"),
- mPacketsLostPercentStat("packetslostpercentstat", 64),
- mTexturePacketsStat("texturepacketsstat"),
- mActualInKBitStat("actualinkbitstat"),
- mActualOutKBitStat("actualoutkbitstat"),
- mTrianglesDrawnStat("trianglesdrawnstat"),
- mSimTimeDilation("simtimedilation"),
- mSimFPS("simfps"),
- mSimPhysicsFPS("simphysicsfps"),
- mSimAgentUPS("simagentups"),
- mSimScriptEPS("simscripteps"),
- mSimFrameMsec("simframemsec"),
- mSimNetMsec("simnetmsec"),
- mSimSimOtherMsec("simsimothermsec"),
- mSimSimPhysicsMsec("simsimphysicsmsec"),
- mSimSimPhysicsStepMsec("simsimphysicsstepmsec"),
- mSimSimPhysicsShapeUpdateMsec("simsimphysicsshapeupdatemsec"),
- mSimSimPhysicsOtherMsec("simsimphysicsothermsec"),
- mSimSimAIStepMsec("simsimaistepmsec"),
- mSimSimSkippedSilhouetteSteps("simsimskippedsilhouettesteps"),
- mSimSimPctSteppedCharacters("simsimpctsteppedcharacters"),
- mSimAgentMsec("simagentmsec"),
- mSimImagesMsec("simimagesmsec"),
- mSimScriptMsec("simscriptmsec"),
- mSimSpareMsec("simsparemsec"),
- mSimSleepMsec("simsleepmsec"),
- mSimPumpIOMsec("simpumpiomsec"),
- mSimMainAgents("simmainagents"),
- mSimChildAgents("simchildagents"),
- mSimObjects("simobjects"),
- mSimActiveObjects("simactiveobjects"),
- mSimActiveScripts("simactivescripts"),
- mSimPctScriptsRun("simpctscriptsrun"),
- mSimInPPS("siminpps"),
- mSimOutPPS("simoutpps"),
- mSimPendingDownloads("simpendingdownloads"),
- mSimPendingUploads("simpendinguploads"),
- mSimPendingLocalUploads("simpendinglocaluploads"),
- mSimTotalUnackedBytes("simtotalunackedbytes"),
- mPhysicsPinnedTasks("physicspinnedtasks"),
- mPhysicsLODTasks("physicslodtasks"),
- mPhysicsMemoryAllocated("physicsmemoryallocated"),
- mSimPingStat("simpingstat"),
- mNumImagesStat("numimagesstat", 32, TRUE),
- mNumRawImagesStat("numrawimagesstat", 32, TRUE),
- mGLTexMemStat("gltexmemstat", 32, TRUE),
- mGLBoundMemStat("glboundmemstat", 32, TRUE),
- mRawMemStat("rawmemstat", 32, TRUE),
- mFormattedMemStat("formattedmemstat", 32, TRUE),
- mNumObjectsStat("numobjectsstat"),
- mNumActiveObjectsStat("numactiveobjectsstat"),
- mNumNewObjectsStat("numnewobjectsstat"),
- mNumSizeCulledStat("numsizeculledstat"),
- mNumVisCulledStat("numvisculledstat"),
- mLastTimeDiff(0.0)
-{
- for (S32 i = 0; i < ST_COUNT; i++)
- {
- mStats[i] = 0.0;
- }
- if (LLTimer::knownBadTimer())
- {
- mStats[ST_HAS_BAD_TIMER] = 1.0;
- }
+SimMeasurement<LLTrace::Milliseconds> SIM_FRAME_TIME("simframemsec", "", LL_SIM_STAT_FRAMEMS),
+ SIM_NET_TIME("simnetmsec", "", LL_SIM_STAT_NETMS),
+ SIM_OTHER_TIME("simsimothermsec", "", LL_SIM_STAT_SIMOTHERMS),
+ SIM_PHYSICS_TIME("simsimphysicsmsec", "", LL_SIM_STAT_SIMPHYSICSMS),
+ SIM_PHYSICS_STEP_TIME("simsimphysicsstepmsec", "", LL_SIM_STAT_SIMPHYSICSSTEPMS),
+ SIM_PHYSICS_SHAPE_UPDATE_TIME("simsimphysicsshapeupdatemsec", "", LL_SIM_STAT_SIMPHYSICSSHAPEMS),
+ SIM_PHYSICS_OTHER_TIME("simsimphysicsothermsec", "", LL_SIM_STAT_SIMPHYSICSOTHERMS),
+ SIM_AI_TIME("simsimaistepmsec", "", LL_SIM_STAT_SIMAISTEPTIMEMS),
+ SIM_AGENTS_TIME("simagentmsec", "", LL_SIM_STAT_AGENTMS),
+ SIM_IMAGES_TIME("simimagesmsec", "", LL_SIM_STAT_IMAGESMS),
+ SIM_SCRIPTS_TIME("simscriptmsec", "", LL_SIM_STAT_SCRIPTMS),
+ SIM_SPARE_TIME("simsparemsec", "", LL_SIM_STAT_SIMSPARETIME),
+ SIM_SLEEP_TIME("simsleepmsec", "", LL_SIM_STAT_SIMSLEEPTIME),
+ SIM_PUMP_IO_TIME("simpumpiomsec", "", LL_SIM_STAT_IOPUMPTIME);
- mAgentPositionSnaps.reset();
-}
-
-LLViewerStats::~LLViewerStats()
-{
-}
-
-void LLViewerStats::resetStats()
-{
- LLViewerStats::getInstance()->mKBitStat.reset();
- LLViewerStats::getInstance()->mLayersKBitStat.reset();
- LLViewerStats::getInstance()->mObjectKBitStat.reset();
- LLViewerStats::getInstance()->mTextureKBitStat.reset();
- LLViewerStats::getInstance()->mVFSPendingOperations.reset();
- LLViewerStats::getInstance()->mAssetKBitStat.reset();
- LLViewerStats::getInstance()->mPacketsInStat.reset();
- LLViewerStats::getInstance()->mPacketsLostStat.reset();
- LLViewerStats::getInstance()->mPacketsOutStat.reset();
- LLViewerStats::getInstance()->mFPSStat.reset();
- LLViewerStats::getInstance()->mTexturePacketsStat.reset();
+SimMeasurement<LLTrace::Bytes> SIM_UNACKED_BYTES("simtotalunackedbytes", "", LL_SIM_STAT_TOTAL_UNACKED_BYTES),
+ SIM_PHYSICS_MEM("physicsmemoryallocated", "", LL_SIM_STAT_SIMPHYSICSMEMORY);
+
+
+LLTrace::Measurement<LLTrace::Milliseconds> FRAMETIME_JITTER("frametimejitter", "Average delta between successive frame times"),
+ FRAMETIME_SLEW("frametimeslew", "Average delta between frame time and mean"),
+ LOGIN_SECONDS("loginseconds", "Time between LoginRequest and LoginReply"),
+ REGION_CROSSING_TIME("regioncrossingtime", "CROSSING_AVG"),
+ FRAME_STACKTIME("framestacktime", "FRAME_SECS"),
+ UPDATE_STACKTIME("updatestacktime", "UPDATE_SECS"),
+ NETWORK_STACKTIME("networkstacktime", "NETWORK_SECS"),
+ IMAGE_STACKTIME("imagestacktime", "IMAGE_SECS"),
+ REBUILD_STACKTIME("rebuildstacktime", "REBUILD_SECS"),
+ RENDER_STACKTIME("renderstacktime", "RENDER_SECS"),
+ SIM_PING("simpingstat");
- LLViewerStats::getInstance()->mAgentPositionSnaps.reset();
}
-
-F64 LLViewerStats::getStat(EStatType type) const
+LLViewerStats::LLViewerStats()
+: mLastTimeDiff(0.0)
{
- return mStats[type];
+ mRecording.start();
+ LLTrace::get_frame_recording().start();
}
-F64 LLViewerStats::setStat(EStatType type, F64 value)
+LLViewerStats::~LLViewerStats()
{
- mStats[type] = value;
- return mStats[type];
}
-F64 LLViewerStats::incStat(EStatType type, F64 value)
+void LLViewerStats::resetStats()
{
- mStats[type] += value;
- return mStats[type];
+ LLViewerStats::instance().mRecording.reset();
}
void LLViewerStats::updateFrameStats(const F64 time_diff)
{
- if (mPacketsLostPercentStat.getCurrent() > 5.0)
+ LLTrace::Seconds time_diff_seconds(time_diff);
+ if (getRecording().getLastValue(LLStatViewer::PACKETS_LOST_PERCENT) > 5.0)
{
- incStat(LLViewerStats::ST_LOSS_05_SECONDS, time_diff);
+ LLStatViewer::LOSS_5_PERCENT_TIME.add(time_diff_seconds);
}
- if (mSimFPS.getCurrent() < 20.f && mSimFPS.getCurrent() > 0.f)
+ F32 sim_fps = getRecording().getLastValue(LLStatViewer::SIM_FPS);
+ if (0.f < sim_fps && sim_fps < 20.f)
{
- incStat(LLViewerStats::ST_SIM_FPS_20_SECONDS, time_diff);
+ LLStatViewer::SIM_20_FPS_TIME.add(time_diff_seconds);
}
- if (mSimPhysicsFPS.getCurrent() < 20.f && mSimPhysicsFPS.getCurrent() > 0.f)
+ F32 sim_physics_fps = getRecording().getLastValue(LLStatViewer::SIM_PHYSICS_FPS);
+
+ if (0.f < sim_physics_fps && sim_physics_fps < 20.f)
{
- incStat(LLViewerStats::ST_PHYS_FPS_20_SECONDS, time_diff);
+ LLStatViewer::SIM_PHYSICS_20_FPS_TIME.add(time_diff_seconds);
}
if (time_diff >= 0.5)
{
- incStat(LLViewerStats::ST_FPS_2_SECONDS, time_diff);
+ LLStatViewer::FPS_2_TIME.add(time_diff_seconds);
}
if (time_diff >= 0.125)
{
- incStat(LLViewerStats::ST_FPS_8_SECONDS, time_diff);
+ LLStatViewer::FPS_8_TIME.add(time_diff_seconds);
}
if (time_diff >= 0.1)
{
- incStat(LLViewerStats::ST_FPS_10_SECONDS, time_diff);
+ LLStatViewer::FPS_10_TIME.add(time_diff_seconds);
}
if (gFrameCount && mLastTimeDiff > 0.0)
{
// new "stutter" meter
- setStat(LLViewerStats::ST_FPS_DROP_50_RATIO,
- (getStat(LLViewerStats::ST_FPS_DROP_50_RATIO) * (F64)(gFrameCount - 1) +
- (time_diff >= 2.0 * mLastTimeDiff ? 1.0 : 0.0)) / gFrameCount);
-
+ LLStatViewer::FRAMETIME_DOUBLED.add(time_diff >= 2.0 * mLastTimeDiff ? 1 : 0);
// old stats that were never really used
- setStat(LLViewerStats::ST_FRAMETIME_JITTER,
- (getStat(LLViewerStats::ST_FRAMETIME_JITTER) * (gFrameCount - 1) +
- fabs(mLastTimeDiff - time_diff) / mLastTimeDiff) / gFrameCount);
+ LLStatViewer::FRAMETIME_JITTER.sample<LLTrace::Milliseconds>(mLastTimeDiff - time_diff);
F32 average_frametime = gRenderStartTime.getElapsedTimeF32() / (F32)gFrameCount;
- setStat(LLViewerStats::ST_FRAMETIME_SLEW,
- (getStat(LLViewerStats::ST_FRAMETIME_SLEW) * (gFrameCount - 1) +
- fabs(average_frametime - time_diff) / average_frametime) / gFrameCount);
+ LLStatViewer::FRAMETIME_SLEW.sample<LLTrace::Milliseconds>(average_frametime - time_diff);
F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
F32 delta_bandwidth = gViewerThrottle.getCurrentBandwidth() - max_bandwidth;
- setStat(LLViewerStats::ST_DELTA_BANDWIDTH, delta_bandwidth / 1024.f);
-
- setStat(LLViewerStats::ST_MAX_BANDWIDTH, max_bandwidth / 1024.f);
-
+ LLStatViewer::DELTA_BANDWIDTH.sample<LLTrace::Bits>(delta_bandwidth);
+ LLStatViewer::MAX_BANDWIDTH.sample<LLTrace::Bits>(max_bandwidth);
}
mLastTimeDiff = time_diff;
-
}
void LLViewerStats::addToMessage(LLSD &body) const
{
LLSD &misc = body["misc"];
- for (S32 i = 0; i < ST_COUNT; i++)
- {
- if (STAT_INFO[i].mEnabled)
- {
- // TODO: send timer value so dataserver can normalize
- misc[STAT_INFO[i].mName] = mStats[i];
- llinfos << "STAT: " << STAT_INFO[i].mName << ": " << mStats[i]
- << llendl;
- }
- }
+ misc["Version"] = TRUE;
+ //TODO RN: get last value, not mean
+ misc["Vertex Buffers Enabled"] = getRecording().getMean(LLStatViewer::ENABLE_VBO);
- body["AgentPositionSnaps"] = mAgentPositionSnaps.getData();
- llinfos << "STAT: AgentPositionSnaps: Mean = " << mAgentPositionSnaps.getMean() << "; StdDev = " << mAgentPositionSnaps.getStdDev()
- << "; Count = " << mAgentPositionSnaps.getCount() << llendl;
+ body["AgentPositionSnaps"] = getRecording().getSum(LLStatViewer::AGENT_POSITION_SNAP).value(); //mAgentPositionSnaps.asLLSD();
+ llinfos << "STAT: AgentPositionSnaps: Mean = " << getRecording().getMean(LLStatViewer::AGENT_POSITION_SNAP).value() << "; StdDev = " << getRecording().getStandardDeviation(LLStatViewer::AGENT_POSITION_SNAP).value()
+ << "; Count = " << getRecording().getSampleCount(LLStatViewer::AGENT_POSITION_SNAP) << llendl;
}
-// static
-// const std::string LLViewerStats::statTypeToText(EStatType type)
-// {
-// if (type >= 0 && type < ST_COUNT)
-// {
-// return STAT_INFO[type].mName;
-// }
-// else
-// {
-// return "Unknown statistic";
-// }
-// }
-
// *NOTE:Mani The following methods used to exist in viewer.cpp
// Moving them here, but not merging them into LLViewerStats yet.
-void reset_statistics()
-{
- if (LLSurface::sTextureUpdateTime)
- {
- LLSurface::sTexelsUpdated = 0;
- LLSurface::sTextureUpdateTime = 0.f;
- }
-}
-
-
-void output_statistics(void*)
-{
- llinfos << "Number of orphans: " << gObjectList.getOrphanCount() << llendl;
- llinfos << "Number of dead objects: " << gObjectList.mNumDeadObjects << llendl;
- llinfos << "Num images: " << gTextureList.getNumImages() << llendl;
- llinfos << "Texture usage: " << LLImageGL::sGlobalTextureMemoryInBytes << llendl;
- llinfos << "Texture working set: " << LLImageGL::sBoundTextureMemoryInBytes << llendl;
- llinfos << "Raw usage: " << LLImageRaw::sGlobalRawMemory << llendl;
- llinfos << "Formatted usage: " << LLImageFormatted::sGlobalFormattedMemory << llendl;
- llinfos << "Zombie Viewer Objects: " << LLViewerObject::getNumZombieObjects() << llendl;
- llinfos << "Number of lights: " << gPipeline.getLightCount() << llendl;
-
- llinfos << "Memory Usage:" << llendl;
- llinfos << "--------------------------------" << llendl;
- llinfos << "Pipeline:" << llendl;
- llinfos << llendl;
-
-#if LL_SMARTHEAP
- llinfos << "--------------------------------" << llendl;
- {
- llinfos << "sizeof(LLVOVolume) = " << sizeof(LLVOVolume) << llendl;
-
- U32 total_pool_size = 0;
- U32 total_used_size = 0;
- MEM_POOL_INFO pool_info;
- MEM_POOL_STATUS pool_status;
- U32 pool_num = 0;
- for(pool_status = MemPoolFirst( &pool_info, 1 );
- pool_status != MEM_POOL_END;
- pool_status = MemPoolNext( &pool_info, 1 ) )
- {
- llinfos << "Pool #" << pool_num << llendl;
- if( MEM_POOL_OK != pool_status )
- {
- llwarns << "Pool not ok" << llendl;
- continue;
- }
-
- llinfos << "Pool blockSizeFS " << pool_info.blockSizeFS
- << " pageSize " << pool_info.pageSize
- << llendl;
-
- U32 pool_count = MemPoolCount(pool_info.pool);
- llinfos << "Blocks " << pool_count << llendl;
-
- U32 pool_size = MemPoolSize( pool_info.pool );
- if( pool_size == MEM_ERROR_RET )
- {
- llinfos << "MemPoolSize() failed (" << pool_num << ")" << llendl;
- }
- else
- {
- llinfos << "MemPool Size " << pool_size / 1024 << "K" << llendl;
- }
-
- total_pool_size += pool_size;
-
- if( !MemPoolLock( pool_info.pool ) )
- {
- llinfos << "MemPoolLock failed (" << pool_num << ") " << llendl;
- continue;
- }
-
- U32 used_size = 0;
- MEM_POOL_ENTRY entry;
- entry.entry = NULL;
- while( MemPoolWalk( pool_info.pool, &entry ) == MEM_POOL_OK )
- {
- if( entry.isInUse )
- {
- used_size += entry.size;
- }
- }
-
- MemPoolUnlock( pool_info.pool );
-
- llinfos << "MemPool Used " << used_size/1024 << "K" << llendl;
- total_used_size += used_size;
- pool_num++;
- }
-
- llinfos << "Total Pool Size " << total_pool_size/1024 << "K" << llendl;
- llinfos << "Total Used Size " << total_used_size/1024 << "K" << llendl;
-
- }
-#endif
-
- llinfos << "--------------------------------" << llendl;
- llinfos << "Avatar Memory (partly overlaps with above stats):" << llendl;
- LLTexLayerStaticImageList::getInstance()->dumpByteCount();
- LLVOAvatarSelf::dumpScratchTextureByteCount();
- LLTexLayerSetBuffer::dumpTotalByteCount();
- LLVOAvatarSelf::dumpTotalLocalTextureByteCount();
- LLTexLayerParamAlpha::dumpCacheByteCount();
- LLVOAvatar::dumpBakedStatus();
-
- llinfos << llendl;
-
- llinfos << "Object counts:" << llendl;
- S32 i;
- S32 obj_counts[256];
-// S32 app_angles[256];
- for (i = 0; i < 256; i++)
- {
- obj_counts[i] = 0;
- }
- for (i = 0; i < gObjectList.getNumObjects(); i++)
- {
- LLViewerObject *objectp = gObjectList.getObject(i);
- if (objectp)
- {
- obj_counts[objectp->getPCode()]++;
- }
- }
- for (i = 0; i < 256; i++)
- {
- if (obj_counts[i])
- {
- llinfos << LLPrimitive::pCodeToString(i) << ":" << obj_counts[i] << llendl;
- }
- }
-}
-
-
-U32 gTotalLandIn = 0, gTotalLandOut = 0;
-U32 gTotalWaterIn = 0, gTotalWaterOut = 0;
-
-F32 gAveLandCompression = 0.f, gAveWaterCompression = 0.f;
-F32 gBestLandCompression = 1.f, gBestWaterCompression = 1.f;
-F32 gWorstLandCompression = 0.f, gWorstWaterCompression = 0.f;
-
-
-
-U32 gTotalWorldBytes = 0, gTotalObjectBytes = 0, gTotalTextureBytes = 0, gSimPingCount = 0;
-U32 gObjectBits = 0;
+U32 gTotalLandIn = 0,
+ gTotalLandOut = 0,
+ gTotalWaterIn = 0,
+ gTotalWaterOut = 0;
+
+F32 gAveLandCompression = 0.f,
+ gAveWaterCompression = 0.f,
+ gBestLandCompression = 1.f,
+ gBestWaterCompression = 1.f,
+ gWorstLandCompression = 0.f,
+ gWorstWaterCompression = 0.f;
+
+LLUnit<LLUnits::Bytes, U32> gTotalWorldData = 0,
+ gTotalObjectData = 0,
+ gTotalTextureData = 0;
+U32 gSimPingCount = 0;
+LLUnit<LLUnits::Bits, U32> gObjectData = 0;
F32 gAvgSimPing = 0.f;
-U32 gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY] = {0};
+LLUnit<LLUnits::Bytes, U32> gTotalTextureBytesPerBoostLevel[LLViewerTexture::MAX_GL_IMAGE_CATEGORY] = {0};
extern U32 gVisCompared;
extern U32 gVisTested;
-std::map<S32,LLFrameTimer> gDebugTimers;
-std::map<S32,std::string> gDebugTimerLabel;
-
-void init_statistics()
-{
- // Label debug timers
- gDebugTimerLabel[0] = "Texture";
-}
+LLFrameTimer gTextureTimer;
-void update_statistics(U32 frame_count)
+void update_statistics()
{
- gTotalWorldBytes += gVLManager.getTotalBytes();
- gTotalObjectBytes += gObjectBits / 8;
+ gTotalWorldData += gVLManager.getTotalBytes();
+ gTotalObjectData += gObjectData;
// make sure we have a valid time delta for this frame
if (gFrameIntervalSeconds > 0.f)
{
if (gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_MOUSELOOK_SECONDS, gFrameIntervalSeconds);
+ LLStatViewer::MOUSELOOK_TIME.add(gFrameIntervalSeconds);
}
else if (gAgentCamera.getCameraMode() == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_AVATAR_EDIT_SECONDS, gFrameIntervalSeconds);
+ LLStatViewer::AVATAR_EDIT_TIME.add(gFrameIntervalSeconds);
}
else if (LLFloaterReg::instanceVisible("build"))
{
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TOOLBOX_SECONDS, gFrameIntervalSeconds);
+ LLStatViewer::TOOLBOX_TIME.add(gFrameIntervalSeconds);
}
}
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail());
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_DRAW_DIST, (F64)gSavedSettings.getF32("RenderFarClip"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CHAT_BUBBLES, (F64)gSavedSettings.getBOOL("UseChatBubbles"));
-#if 0 // 1.9.2
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_OBJECTS, (F64)gSavedSettings.getS32("VertexShaderLevelObject"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_AVATAR, (F64)gSavedSettings.getBOOL("VertexShaderLevelAvatar"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_SHADER_ENVIRONMENT, (F64)gSavedSettings.getBOOL("VertexShaderLevelEnvironment"));
-#endif
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_FRAME_SECS, gDebugView->mFastTimerView->getTime("Frame"));
+ LLStatViewer::ENABLE_VBO.sample((F64)gSavedSettings.getBOOL("RenderVBOEnable"));
+ LLStatViewer::LIGHTING_DETAIL.sample((F64)gPipeline.getLightingDetail());
+ LLStatViewer::DRAW_DISTANCE.sample((F64)gSavedSettings.getF32("RenderFarClip"));
+ LLStatViewer::CHAT_BUBBLES.sample((F64)gSavedSettings.getBOOL("UseChatBubbles"));
+
+ LLStatViewer::FRAME_STACKTIME.sample<LLTrace::Seconds>(gDebugView->mFastTimerView->getTime("Frame"));
F64 idle_secs = gDebugView->mFastTimerView->getTime("Idle");
F64 network_secs = gDebugView->mFastTimerView->getTime("Network");
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_UPDATE_SECS, idle_secs - network_secs);
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_NETWORK_SECS, network_secs);
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_IMAGE_SECS, gDebugView->mFastTimerView->getTime("Update Images"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_REBUILD_SECS, gDebugView->mFastTimerView->getTime("Sort Draw State"));
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_RENDER_SECS, gDebugView->mFastTimerView->getTime("Geometry"));
+ LLStatViewer::UPDATE_STACKTIME.sample<LLTrace::Seconds>(idle_secs - network_secs);
+ LLStatViewer::NETWORK_STACKTIME.sample<LLTrace::Seconds>(network_secs);
+ LLStatViewer::IMAGE_STACKTIME.sample<LLTrace::Seconds>(gDebugView->mFastTimerView->getTime("Update Images"));
+ LLStatViewer::REBUILD_STACKTIME.sample<LLTrace::Seconds>(gDebugView->mFastTimerView->getTime("Sort Draw State"));
+ LLStatViewer::RENDER_STACKTIME.sample<LLTrace::Seconds>(gDebugView->mFastTimerView->getTime("Geometry"));
LLCircuitData *cdp = gMessageSystem->mCircuitInfo.findCircuit(gAgent.getRegion()->getHost());
if (cdp)
{
- LLViewerStats::getInstance()->mSimPingStat.addValue(cdp->getPingDelay());
+ LLStatViewer::SIM_PING.sample<LLTrace::Milliseconds>(cdp->getPingDelay());
gAvgSimPing = ((gAvgSimPing * (F32)gSimPingCount) + (F32)(cdp->getPingDelay())) / ((F32)gSimPingCount + 1);
gSimPingCount++;
}
else
{
- LLViewerStats::getInstance()->mSimPingStat.addValue(10000);
+ LLStatViewer::SIM_PING.sample<LLTrace::Seconds>(10);
}
- LLViewerStats::getInstance()->mFPSStat.addValue(1);
+ LLStatViewer::FPS.add(1);
+ if (LLTrace::get_frame_recording().getTotalRecording().getSampleCount(LLStatViewer::FPS))
+ {
+ LLStatViewer::FPS_SAMPLE.sample(LLTrace::get_frame_recording().getTotalRecording().getPerSec(LLStatViewer::FPS));
+ }
F32 layer_bits = (F32)(gVLManager.getLandBits() + gVLManager.getWindBits() + gVLManager.getCloudBits());
- LLViewerStats::getInstance()->mLayersKBitStat.addValue(layer_bits/1024.f);
- LLViewerStats::getInstance()->mObjectKBitStat.addValue(gObjectBits/1024.f);
- LLViewerStats::getInstance()->mVFSPendingOperations.addValue(LLVFile::getVFSThread()->getPending());
- LLViewerStats::getInstance()->mAssetKBitStat.addValue(gTransferManager.getTransferBitsIn(LLTCT_ASSET)/1024.f);
+ LLStatViewer::LAYERS_KBIT.add<LLTrace::Bits>(layer_bits);
+ LLStatViewer::OBJECT_KBIT.add(gObjectData);
+ LLStatViewer::PENDING_VFS_OPERATIONS.sample(LLVFile::getVFSThread()->getPending());
+ LLStatViewer::ASSET_KBIT.add<LLTrace::Bits>(gTransferManager.getTransferBitsIn(LLTCT_ASSET));
gTransferManager.resetTransferBitsIn(LLTCT_ASSET);
if (LLAppViewer::getTextureFetch()->getNumRequests() == 0)
{
- gDebugTimers[0].pause();
+ gTextureTimer.pause();
}
else
{
- gDebugTimers[0].unpause();
+ gTextureTimer.unpause();
}
{
@@ -655,14 +378,14 @@ void update_statistics(U32 frame_count)
visible_avatar_frames = 1.f;
avg_visible_avatars = (avg_visible_avatars * (F32)(visible_avatar_frames - 1.f) + visible_avatars) / visible_avatar_frames;
}
- LLViewerStats::getInstance()->setStat(LLViewerStats::ST_VISIBLE_AVATARS, (F64)avg_visible_avatars);
+ LLStatViewer::VISIBLE_AVATARS.sample((F64)avg_visible_avatars);
}
LLWorld::getInstance()->updateNetStats();
LLWorld::getInstance()->requestCacheMisses();
// Reset all of these values.
gVLManager.resetBitCounts();
- gObjectBits = 0;
+ gObjectData = 0;
// gDecodedBits = 0;
// Only update texture stats periodically so that they are less noisy
@@ -671,15 +394,10 @@ void update_statistics(U32 frame_count)
static LLFrameTimer texture_stats_timer;
if (texture_stats_timer.getElapsedTimeF32() >= texture_stats_freq)
{
- LLViewerStats::getInstance()->mTextureKBitStat.addValue(LLViewerTextureList::sTextureBits/1024.f);
- LLViewerStats::getInstance()->mTexturePacketsStat.addValue(LLViewerTextureList::sTexturePackets);
- gTotalTextureBytes += LLViewerTextureList::sTextureBits / 8;
- LLViewerTextureList::sTextureBits = 0;
- LLViewerTextureList::sTexturePackets = 0;
+ gTotalTextureData = LLTrace::Bytes(LLViewerStats::instance().getRecording().getSum(LLStatViewer::TEXTURE_KBIT)).value();
texture_stats_timer.reset();
}
}
-
}
class ViewerStatsResponder : public LLHTTPClient::Responder
@@ -808,8 +526,8 @@ void send_stats()
}
else
{
- shader_level = 3;
- }
+ shader_level = 3;
+ }
}
else if (gPipeline.canUseWindLightShadersOnObjects())
{
@@ -825,9 +543,9 @@ void send_stats()
LLSD &download = body["downloads"];
- download["world_kbytes"] = gTotalWorldBytes / 1024.0;
- download["object_kbytes"] = gTotalObjectBytes / 1024.0;
- download["texture_kbytes"] = gTotalTextureBytes / 1024.0;
+ download["world_kbytes"] = LLTrace::Kilobytes(gTotalWorldData).value();
+ download["object_kbytes"] = LLTrace::Kilobytes(gTotalObjectData).value();
+ download["texture_kbytes"] = LLTrace::Kilobytes(gTotalTextureData).value();
download["mesh_kbytes"] = LLMeshRepository::sBytesReceived/1024.0;
LLSD &in = body["stats"]["net"]["in"];
@@ -868,10 +586,7 @@ void send_stats()
S32 window_height = gViewerWindow->getWindowHeightRaw();
S32 window_size = (window_width * window_height) / 1024;
misc["string_1"] = llformat("%d", window_size);
- if (gDebugTimers.find(0) != gDebugTimers.end() && gFrameTimeSeconds > 0)
- {
- misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gDebugTimers[0].getElapsedTimeF32(), gFrameTimeSeconds);
- }
+ misc["string_2"] = llformat("Texture Time: %.2f, Total Time: %.2f", gTextureTimer.getElapsedTimeF32(), gFrameTimeSeconds);
// misc["int_1"] = LLSD::Integer(gSavedSettings.getU32("RenderQualityPerformance")); // Steve: 1.21
// misc["int_2"] = LLSD::Integer(gFrameStalls); // Steve: 1.21
@@ -954,7 +669,7 @@ void LLViewerStats::PhaseMap::clearPhases()
mPhaseMap.clear();
}
-LLSD LLViewerStats::PhaseMap::dumpPhases()
+LLSD LLViewerStats::PhaseMap::asLLSD()
{
LLSD result;
for (phase_map_t::iterator iter = mPhaseMap.begin(); iter != mPhaseMap.end(); ++iter)