diff options
author | Graham Linden <graham@lindenlab.com> | 2019-02-22 15:42:07 -0800 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-02-22 15:42:07 -0800 |
commit | f8f250f80bd7a401fb0518a09c0067529e7c59cb (patch) | |
tree | 253e069fed3f5e5d223a0f4c23813627e169d9ce /indra/newview/llviewershadermgr.cpp | |
parent | 7989df1c3623f9402248aa74bdec20dff6d78fd1 (diff) | |
parent | 8bebb385fe1f7df22c7fd040eceaaf1b3bcbef75 (diff) |
Merge
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index a81b20747d..c07a4b3a7d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2196,6 +2196,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTerrainProgram.mName = "Deferred Terrain Shader"; gDeferredTerrainProgram.mFeatures.encodesNormal = true; + gDeferredTerrainProgram.mFeatures.hasSrgb = true; + gDeferredTerrainProgram.mFeatures.calculatesLighting = false; + gDeferredTerrainProgram.mFeatures.hasLighting = false; + gDeferredTerrainProgram.mFeatures.isAlphaLighting = true; + gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + gDeferredTerrainProgram.mFeatures.hasWaterFog = true; + gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true; + gDeferredTerrainProgram.mFeatures.hasAtmospherics = true; + gDeferredTerrainProgram.mFeatures.hasGamma = true; + gDeferredTerrainProgram.mFeatures.hasTransport = true; + gDeferredTerrainProgram.mShaderFiles.clear(); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2208,8 +2219,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTerrainWaterProgram.mName = "Deferred Terrain Underwater Shader"; gDeferredTerrainWaterProgram.mFeatures.encodesNormal = true; - gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true; gDeferredTerrainWaterProgram.mFeatures.hasSrgb = true; + gDeferredTerrainWaterProgram.mFeatures.calculatesLighting = false; + gDeferredTerrainWaterProgram.mFeatures.hasLighting = false; + gDeferredTerrainWaterProgram.mFeatures.isAlphaLighting = true; + gDeferredTerrainWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true; + gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true; + gDeferredTerrainWaterProgram.mFeatures.hasGamma = true; + gDeferredTerrainWaterProgram.mFeatures.hasTransport = true; + gDeferredTerrainWaterProgram.mShaderFiles.clear(); gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -3400,9 +3420,9 @@ BOOL LLViewerShaderMgr::loadShadersObject() BOOL LLViewerShaderMgr::loadShadersAvatar() { - BOOL success = TRUE; + BOOL success = TRUE; - if (mShaderLevel[SHADER_AVATAR] == 0) + if (mShaderLevel[SHADER_AVATAR] == 0) { gAvatarProgram.unload(); gAvatarWaterProgram.unload(); @@ -3411,7 +3431,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() return TRUE; } - if (success) + if (success) { gAvatarProgram.mName = "Avatar Shader"; gAvatarProgram.mFeatures.hasSkinning = true; @@ -3455,7 +3475,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() } } - if (success) + if (success) { gAvatarPickProgram.mName = "Avatar Pick Shader"; gAvatarPickProgram.mFeatures.hasSkinning = true; |