diff options
author | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-04-22 14:12:34 -0700 |
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committer | Graham Madarasz (Graham) <graham@lindenlab.com> | 2013-04-22 14:12:34 -0700 |
commit | b5868bda0d441823fa9783a1c712c258f4cecfa5 (patch) | |
tree | 809b68646b278f2ffea392da1b05e5dc0b0ade36 /indra/newview/llviewershadermgr.cpp | |
parent | 38b222e76bc5fc4dd3f05787a45f38087b4af5cc (diff) |
Fix avatar alpha shader define setup
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 7a9264fa84..92004cbc27 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1428,8 +1428,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mShaderFiles.clear(); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredSkinnedAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); - gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); + gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1"); + gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAlphaProgram.createShader(NULL, NULL); @@ -1608,6 +1608,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1"); + gDeferredAvatarAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); |