diff options
author | mobserveur <mobserveur@gmail.com> | 2025-08-30 01:59:43 +0200 |
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committer | mobserveur <mobserveur@gmail.com> | 2025-08-30 01:59:43 +0200 |
commit | 7f0c81918575d3f05e4eadc160b600eaa8b383d1 (patch) | |
tree | 4c6bb40e93e38bb8a32964380f97ac2a06490b11 /indra/newview/llviewershadermgr.cpp | |
parent | 03140ed619c5d49eb3851284ae53bbea73a8b831 (diff) |
Performance Optimisations, Bloom effect, Visuals Panel
This commit contains performance optimisations in the the pipeline,
framebuffer, vertexbuffer, reflection probes, shadows. It also fixes
many opengl errors, modifies the opengl debugging, and adds
a visuals effects panel.
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 67 |
1 files changed, 59 insertions, 8 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 7ef13c3a35..4d62adf3e2 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -137,6 +137,10 @@ LLGLSLShader gGlowProgram; LLGLSLShader gGlowExtractProgram; LLGLSLShader gPostScreenSpaceReflectionProgram; +LLGLSLShader gBloomExtractProgram; +LLGLSLShader gBloomBlurProgram; +LLGLSLShader gBloomCombineProgram; + // Deferred rendering shaders LLGLSLShader gDeferredImpostorProgram; LLGLSLShader gDeferredDiffuseProgram; @@ -802,7 +806,7 @@ std::string LLViewerShaderMgr::loadBasicShaders() if (shadow_detail >= 1) { - attribs["SUN_SHADOW"] = "1"; + attribs["SUN_SHADOW"] = "1"; if (shadow_detail >= 2) { @@ -902,8 +906,9 @@ bool LLViewerShaderMgr::loadShadersWater() bool success = true; bool terrainWaterSuccess = true; + S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); bool use_sun_shadow = mShaderLevel[SHADER_DEFERRED] > 1 && - gSavedSettings.getS32("RenderShadowDetail") > 0; + shadow_detail > 0; if (mShaderLevel[SHADER_WATER] == 0) { @@ -1003,6 +1008,52 @@ bool LLViewerShaderMgr::loadShadersEffects() if (success) { + gBloomExtractProgram.mName = "Bloom Extract Shader"; + gBloomExtractProgram.mShaderFiles.clear(); + gBloomExtractProgram.mShaderFiles.push_back(make_pair("effects/bloomExtractV.glsl", GL_VERTEX_SHADER)); + gBloomExtractProgram.mShaderFiles.push_back(make_pair("effects/bloomExtractF.glsl", GL_FRAGMENT_SHADER)); + gBloomExtractProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; + + success = gBloomExtractProgram.createShader(); + if (!success) + { + LL_WARNS() << "gBloomExtractProgram creation ERROR" << LL_ENDL; + //LLPipeline::sRenderGlow = false; + } + } + + if (success) + { + gBloomBlurProgram.mName = "Bloom Blur Shader"; + gBloomBlurProgram.mShaderFiles.clear(); + gBloomBlurProgram.mShaderFiles.push_back(make_pair("effects/bloomBlurV.glsl", GL_VERTEX_SHADER)); + gBloomBlurProgram.mShaderFiles.push_back(make_pair("effects/bloomBlurF.glsl", GL_FRAGMENT_SHADER)); + gBloomBlurProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; + + success = gBloomBlurProgram.createShader(); + if(!success) + { + LL_WARNS() << "gBloomBlurProgram creation ERROR" << LL_ENDL; + } + } + + if (success) + { + gBloomCombineProgram.mName = "Bloom Combine Shader"; + gBloomCombineProgram.mShaderFiles.clear(); + gBloomCombineProgram.mShaderFiles.push_back(make_pair("effects/bloomCombineV.glsl", GL_VERTEX_SHADER)); + gBloomCombineProgram.mShaderFiles.push_back(make_pair("effects/bloomCombineF.glsl", GL_FRAGMENT_SHADER)); + gBloomCombineProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT]; + + success = gBloomCombineProgram.createShader(); + if(!success) + { + LL_WARNS() << "gBloomCombineProgram creation ERROR" << LL_ENDL; + } + } + + if (success) + { gGlowProgram.mName = "Glow Shader (Post)"; gGlowProgram.mShaderFiles.clear(); gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER)); @@ -2482,9 +2533,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (success && gGLManager.mGLVersion > 3.9f) { std::vector<std::pair<std::string, std::string>> quality_levels = { {"12", "Low"}, - {"23", "Medium"}, - {"28", "High"}, - {"39", "Ultra"} }; + {"23", "Medium"}, + {"28", "High"}, + {"39", "Ultra"} }; int i = 0; bool failed = false; for (const auto& quality_pair : quality_levels) @@ -2535,9 +2586,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() if (gGLManager.mGLVersion > 3.15f && success) { std::vector<std::pair<std::string, std::string>> quality_levels = { {"SMAA_PRESET_LOW", "Low"}, - {"SMAA_PRESET_MEDIUM", "Medium"}, - {"SMAA_PRESET_HIGH", "High"}, - {"SMAA_PRESET_ULTRA", "Ultra"} }; + {"SMAA_PRESET_MEDIUM", "Medium"}, + {"SMAA_PRESET_HIGH", "High"}, + {"SMAA_PRESET_ULTRA", "Ultra"} }; int i = 0; bool failed = false; for (const auto& smaa_pair : quality_levels) |