diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-01-08 23:49:38 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-01-08 23:49:38 +0200 |
commit | 7d4de08fa9c43f6e21267cb861cbac8a9280e5ec (patch) | |
tree | 6187d0f264efa1122a76245db6a1def6f1ca13c4 /indra/newview/llviewershadermgr.cpp | |
parent | a1c36a3218a7fe6eb7b646e64c6bf9bc29b24886 (diff) | |
parent | 77395eddc911e0801e50fd693f7bbaee8046aa95 (diff) |
Merge branch 'main' into DRTVWR-489
# Conflicts:
# indra/newview/llmaterialeditor.cpp
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 447 |
1 files changed, 49 insertions, 398 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index cdf5e2875f..3225299493 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -99,7 +99,6 @@ LLGLSLShader gSkinnedObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectBumpProgram; LLGLSLShader gSkinnedObjectBumpProgram; LLGLSLShader gObjectAlphaMaskNoColorProgram; -LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; //environment shaders LLGLSLShader gWaterProgram; @@ -138,7 +137,6 @@ LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; -LLGLSLShader gDeferredTerrainWaterProgram; LLGLSLShader gDeferredTreeProgram; LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredSkinnedTreeShadowProgram; @@ -149,9 +147,10 @@ LLGLSLShader gDeferredMultiLightProgram[16]; LLGLSLShader gDeferredSpotLightProgram; LLGLSLShader gDeferredMultiSpotLightProgram; LLGLSLShader gDeferredSunProgram; +LLGLSLShader gHazeProgram; +LLGLSLShader gHazeWaterProgram; LLGLSLShader gDeferredBlurLightProgram; LLGLSLShader gDeferredSoftenProgram; -LLGLSLShader gDeferredSoftenWaterProgram; LLGLSLShader gDeferredShadowProgram; LLGLSLShader gDeferredSkinnedShadowProgram; LLGLSLShader gDeferredShadowCubeProgram; @@ -171,8 +170,6 @@ LLGLSLShader gHUDAlphaProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredAlphaImpostorProgram; LLGLSLShader gDeferredSkinnedAlphaImpostorProgram; -LLGLSLShader gDeferredAlphaWaterProgram; -LLGLSLShader gDeferredSkinnedAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gHUDFullbrightProgram; @@ -180,12 +177,6 @@ LLGLSLShader gDeferredFullbrightAlphaMaskProgram; LLGLSLShader gHUDFullbrightAlphaMaskProgram; LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; LLGLSLShader gHUDFullbrightAlphaMaskAlphaProgram; -LLGLSLShader gDeferredFullbrightWaterProgram; -LLGLSLShader gDeferredSkinnedFullbrightWaterProgram; -LLGLSLShader gDeferredFullbrightWaterAlphaProgram; -LLGLSLShader gDeferredSkinnedFullbrightWaterAlphaProgram; -LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; -LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; LLGLSLShader gDeferredSkinnedEmissiveProgram; LLGLSLShader gDeferredPostProgram; @@ -215,7 +206,6 @@ LLGLSLShader gDeferredBufferVisualProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; -LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; LLGLSLShader gHUDPBROpaqueProgram; LLGLSLShader gPBRGlowProgram; LLGLSLShader gPBRGlowSkinnedProgram; @@ -224,8 +214,6 @@ LLGLSLShader gDeferredSkinnedPBROpaqueProgram; LLGLSLShader gHUDPBRAlphaProgram; LLGLSLShader gDeferredPBRAlphaProgram; LLGLSLShader gDeferredSkinnedPBRAlphaProgram; -LLGLSLShader gDeferredPBRAlphaWaterProgram; -LLGLSLShader gDeferredSkinnedPBRAlphaWaterProgram; //helper for making a rigged variant of a given shader bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) @@ -258,30 +246,22 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gSkinnedObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); - mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); + mShaderList.push_back(&gHazeProgram); + mShaderList.push_back(&gHazeWaterProgram); mShaderList.push_back(&gDeferredSoftenProgram); - mShaderList.push_back(&gDeferredSoftenWaterProgram); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gHUDAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredAlphaImpostorProgram); mShaderList.push_back(&gDeferredSkinnedAlphaImpostorProgram); - mShaderList.push_back(&gDeferredAlphaWaterProgram); - mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gHUDFullbrightProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); mShaderList.push_back(&gHUDFullbrightAlphaMaskProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskAlphaProgram); mShaderList.push_back(&gHUDFullbrightAlphaMaskAlphaProgram); - mShaderList.push_back(&gDeferredFullbrightWaterProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram); - mShaderList.push_back(&gDeferredFullbrightWaterAlphaProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightWaterAlphaProgram); - mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); - mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); mShaderList.push_back(&gHUDFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); @@ -291,17 +271,14 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); - mShaderList.push_back(&gDeferredTerrainWaterProgram); - mShaderList.push_back(&gDeferredAvatarAlphaProgram); + mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); mShaderList.push_back(&gDeferredWLMoonProgram); mShaderList.push_back(&gDeferredWLSunProgram); mShaderList.push_back(&gDeferredPBRAlphaProgram); - mShaderList.push_back(&gDeferredPBRAlphaWaterProgram); mShaderList.push_back(&gHUDPBRAlphaProgram); mShaderList.push_back(&gDeferredSkinnedPBRAlphaProgram); - mShaderList.push_back(&gDeferredSkinnedPBRAlphaWaterProgram); mShaderList.push_back(&gDeferredPostGammaCorrectProgram); // for gamma mShaderList.push_back(&gNoPostGammaCorrectProgram); mShaderList.push_back(&gLegacyPostGammaCorrectProgram); @@ -594,7 +571,6 @@ std::string LLViewerShaderMgr::loadBasicShaders() vector< pair<string, S32> > shaders; shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); - shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -674,7 +650,6 @@ std::string LLViewerShaderMgr::loadBasicShaders() std::vector<S32> index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsHelpersF.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mShaderLevel[SHADER_WINDLIGHT]) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsFuncs.glsl", mShaderLevel[SHADER_WINDLIGHT] ) ); @@ -689,12 +664,8 @@ std::string LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/screenSpaceReflUtil.glsl", ssr ? 3 : 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); - index_channels.push_back(ch); shaders.push_back( make_pair( "lighting/lightWaterAlphaMaskF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); for (U32 i = 0; i < shaders.size(); i++) { @@ -732,7 +703,6 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterProgram.mName = "Water Shader"; gWaterProgram.mFeatures.calculatesAtmospherics = true; gWaterProgram.mFeatures.hasAtmospherics = true; - gWaterProgram.mFeatures.hasWaterFog = true; gWaterProgram.mFeatures.hasGamma = true; gWaterProgram.mFeatures.hasSrgb = true; gWaterProgram.mFeatures.hasReflectionProbes = true; @@ -763,7 +733,6 @@ BOOL LLViewerShaderMgr::loadShadersWater() gWaterEdgeProgram.mName = "Water Edge Shader"; gWaterEdgeProgram.mFeatures.calculatesAtmospherics = true; gWaterEdgeProgram.mFeatures.hasAtmospherics = true; - gWaterEdgeProgram.mFeatures.hasWaterFog = true; gWaterEdgeProgram.mFeatures.hasGamma = true; gWaterEdgeProgram.mFeatures.hasSrgb = true; gWaterEdgeProgram.mFeatures.hasReflectionProbes = true; @@ -793,7 +762,7 @@ BOOL LLViewerShaderMgr::loadShadersWater() //load under water vertex shader gUnderWaterProgram.mName = "Underwater Shader"; gUnderWaterProgram.mFeatures.calculatesAtmospherics = true; - gUnderWaterProgram.mFeatures.hasWaterFog = true; + gUnderWaterProgram.mFeatures.hasAtmospherics = true; gUnderWaterProgram.mShaderFiles.clear(); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER)); gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER)); @@ -908,7 +877,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedBumpProgram.unload(); gDeferredImpostorProgram.unload(); gDeferredTerrainProgram.unload(); - gDeferredTerrainWaterProgram.unload(); gDeferredLightProgram.unload(); for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i) { @@ -919,7 +887,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSunProgram.unload(); gDeferredBlurLightProgram.unload(); gDeferredSoftenProgram.unload(); - gDeferredSoftenWaterProgram.unload(); gDeferredShadowProgram.unload(); gDeferredSkinnedShadowProgram.unload(); gDeferredShadowCubeProgram.unload(); @@ -937,20 +904,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.unload(); gHUDAlphaProgram.unload(); gDeferredSkinnedAlphaProgram.unload(); - gDeferredAlphaWaterProgram.unload(); - gDeferredSkinnedAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); gHUDFullbrightProgram.unload(); gDeferredFullbrightAlphaMaskProgram.unload(); gHUDFullbrightAlphaMaskProgram.unload(); gDeferredFullbrightAlphaMaskAlphaProgram.unload(); gHUDFullbrightAlphaMaskAlphaProgram.unload(); - gDeferredFullbrightWaterProgram.unload(); - gDeferredSkinnedFullbrightWaterProgram.unload(); - gDeferredFullbrightWaterAlphaProgram.unload(); - gDeferredSkinnedFullbrightWaterAlphaProgram.unload(); - gDeferredFullbrightAlphaMaskWaterProgram.unload(); - gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); gDeferredSkinnedEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); @@ -984,7 +943,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { gDeferredMaterialProgram[i].unload(); - gDeferredMaterialWaterProgram[i].unload(); } gHUDPBROpaqueProgram.unload(); @@ -993,8 +951,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedPBROpaqueProgram.unload(); gDeferredPBRAlphaProgram.unload(); gDeferredSkinnedPBRAlphaProgram.unload(); - gDeferredPBRAlphaWaterProgram.unload(); - gDeferredSkinnedPBRAlphaWaterProgram.unload(); return TRUE; } @@ -1084,15 +1040,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false; - for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i) { if (success) @@ -1158,77 +1105,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredMaterialProgram[i].createShader(NULL, NULL); llassert(success); } - - if (success) - { - mShaderList.push_back(&gDeferredMaterialWaterProgram[i]); - - gDeferredMaterialWaterProgram[i].mName = llformat("Deferred Underwater Material Shader %d", i); - - U32 alpha_mode = i & 0x3; - - gDeferredMaterialWaterProgram[i].mShaderFiles.clear(); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER)); - gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER)); - gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER; - - gDeferredMaterialWaterProgram[i].clearPermutations(); - - bool has_normal_map = (i & 0x8) > 0; - bool has_specular_map = (i & 0x4) > 0; - - if (has_normal_map) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_NORMAL_MAP", "1"); - } - - if (has_specular_map) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SPECULAR_MAP", "1"); - } - - gDeferredMaterialWaterProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); - if (alpha_mode != 0) - { - gDeferredMaterialWaterProgram[i].mFeatures.hasAlphaMask = true; - gDeferredMaterialWaterProgram[i].addPermutation("HAS_ALPHA_MASK", "1"); - } - - if (use_sun_shadow) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SUN_SHADOW", "1"); - } - - bool has_skin = i & 0x10; - if (has_skin) - { - gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN", "1"); - } - else - { - gDeferredMaterialWaterProgram[i].mRiggedVariant = &(gDeferredMaterialWaterProgram[i + 0x10]); - } - gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1"); - - gDeferredMaterialWaterProgram[i].mFeatures.hasReflectionProbes = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasWaterFog = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasSrgb = true; - gDeferredMaterialWaterProgram[i].mFeatures.encodesNormal = true; - gDeferredMaterialWaterProgram[i].mFeatures.calculatesAtmospherics = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasAtmospherics = true; - gDeferredMaterialWaterProgram[i].mFeatures.hasGamma = true; - - gDeferredMaterialWaterProgram[i].mFeatures.hasShadows = use_sun_shadow; - - if (has_skin) - { - gDeferredMaterialWaterProgram[i].mFeatures.hasObjectSkinning = true; - } - - success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms); - llassert(success); - } } gDeferredMaterialProgram[1].mFeatures.hasLighting = true; @@ -1240,15 +1116,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true; - if (success) { gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader"; @@ -1358,62 +1225,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - LLGLSLShader* shader = &gDeferredPBRAlphaWaterProgram; - shader->mName = "Deferred PBR Alpha Underwater Shader"; - - shader->mFeatures.calculatesLighting = false; - shader->mFeatures.hasLighting = false; - shader->mFeatures.isAlphaLighting = true; - shader->mFeatures.hasWaterFog = true; - shader->mFeatures.hasSrgb = true; - shader->mFeatures.encodesNormal = true; - shader->mFeatures.calculatesAtmospherics = true; - shader->mFeatures.hasAtmospherics = true; - shader->mFeatures.hasGamma = true; - shader->mFeatures.hasShadows = use_sun_shadow; - shader->mFeatures.isDeferred = true; // include deferredUtils - shader->mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED]; - - shader->mShaderGroup = LLGLSLShader::SG_WATER; - - shader->mShaderFiles.clear(); - shader->mShaderFiles.push_back(make_pair("deferred/pbralphaV.glsl", GL_VERTEX_SHADER)); - shader->mShaderFiles.push_back(make_pair("deferred/pbralphaF.glsl", GL_FRAGMENT_SHADER)); - - shader->clearPermutations(); - - U32 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; - shader->addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode)); - shader->addPermutation("HAS_NORMAL_MAP", "1"); - shader->addPermutation("HAS_SPECULAR_MAP", "1"); // PBR: Packed: Occlusion, Metal, Roughness - shader->addPermutation("HAS_EMISSIVE_MAP", "1"); - shader->addPermutation("USE_VERTEX_COLOR", "1"); - shader->addPermutation("WATER_FOG", "1"); - - if (use_sun_shadow) - { - shader->addPermutation("HAS_SUN_SHADOW", "1"); - } - - shader->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - success = make_rigged_variant(*shader, gDeferredSkinnedPBRAlphaWaterProgram); - if (success) - { - success = shader->createShader(NULL, NULL); - } - llassert(success); - - // Alpha Shader Hack - // See: LLRender::syncMatrices() - shader->mFeatures.calculatesLighting = true; - shader->mFeatures.hasLighting = true; - - shader->mRiggedVariant->mFeatures.calculatesLighting = true; - shader->mRiggedVariant->mFeatures.hasLighting = true; - } - - if (success) - { LLGLSLShader* shader = &gHUDPBRAlphaProgram; shader->mName = "HUD PBR Alpha Shader"; @@ -1640,7 +1451,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() shader->mFeatures.hasGamma = true; shader->mFeatures.hasShadows = use_sun_shadow; shader->mFeatures.hasReflectionProbes = true; - shader->mFeatures.hasWaterFog = true; shader->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; shader->mShaderFiles.clear(); @@ -1737,68 +1547,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } } - if (success) - { - LLGLSLShader* shader[] = { - &gDeferredAlphaWaterProgram, - &gDeferredSkinnedAlphaWaterProgram - }; - - gDeferredAlphaWaterProgram.mRiggedVariant = &gDeferredSkinnedAlphaWaterProgram; - - gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader"; - gDeferredSkinnedAlphaWaterProgram.mName = "Deferred Skinned Alpha Underwater Shader"; - - for (int i = 0; i < 2 && success; ++i) - { - shader[i]->mFeatures.calculatesLighting = false; - shader[i]->mFeatures.hasLighting = false; - shader[i]->mFeatures.isAlphaLighting = true; - shader[i]->mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - shader[i]->mFeatures.hasWaterFog = true; - shader[i]->mFeatures.hasSrgb = true; - shader[i]->mFeatures.encodesNormal = true; - shader[i]->mFeatures.calculatesAtmospherics = true; - shader[i]->mFeatures.hasAtmospherics = true; - shader[i]->mFeatures.hasGamma = true; - shader[i]->mFeatures.hasShadows = use_sun_shadow; - shader[i]->mFeatures.hasReflectionProbes = true; - shader[i]->mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - shader[i]->mShaderGroup = LLGLSLShader::SG_WATER; - shader[i]->mShaderFiles.clear(); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER)); - shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER)); - - shader[i]->clearPermutations(); - shader[i]->addPermutation("USE_INDEXED_TEX", "1"); - shader[i]->addPermutation("WATER_FOG", "1"); - shader[i]->addPermutation("USE_VERTEX_COLOR", "1"); - shader[i]->addPermutation("HAS_ALPHA_MASK", "1"); - if (use_sun_shadow) - { - shader[i]->addPermutation("HAS_SUN_SHADOW", "1"); - } - - if (i == 1) - { // rigged variant - shader[i]->mFeatures.hasObjectSkinning = true; - shader[i]->addPermutation("HAS_SKIN", "1"); - } - else - { - shader[i]->mRiggedVariant = shader[1]; - } - shader[i]->mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - - success = shader[i]->createShader(NULL, NULL); - llassert(success); - - // Hack - shader[i]->mFeatures.calculatesLighting = true; - shader[i]->mFeatures.hasLighting = true; - } - } - if (success) { gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader"; @@ -1935,71 +1683,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader"; - gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true; - gDeferredFullbrightWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredFullbrightWaterProgram.mFeatures.hasWaterFog = true; - gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredFullbrightWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); - gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); - gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1"); - success = make_rigged_variant(gDeferredFullbrightWaterProgram, gDeferredSkinnedFullbrightWaterProgram); - success = success && gDeferredFullbrightWaterProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader"; - gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasAtmospherics = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true; - gDeferredFullbrightWaterAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredFullbrightWaterAlphaProgram.mShaderFiles.clear(); - gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); - gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); - gDeferredFullbrightWaterAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredFullbrightWaterAlphaProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredFullbrightWaterAlphaProgram.clearPermutations(); - gDeferredFullbrightWaterAlphaProgram.addPermutation("WATER_FOG", "1"); - gDeferredFullbrightWaterAlphaProgram.addPermutation("IS_ALPHA", "1"); - success = make_rigged_variant(gDeferredFullbrightWaterAlphaProgram, gDeferredSkinnedFullbrightWaterAlphaProgram); - success = success && gDeferredFullbrightWaterAlphaProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { - gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasWaterFog = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true; - gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear(); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); - gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredFullbrightAlphaMaskWaterProgram.clearPermutations(); - gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1"); - gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1"); - success = make_rigged_variant(gDeferredFullbrightAlphaMaskWaterProgram, gDeferredSkinnedFullbrightAlphaMaskWaterProgram); - success = success && gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader"; gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightShinyProgram.mFeatures.hasAtmospherics = true; @@ -2084,40 +1767,52 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } - if (success) - { - gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader"; - gDeferredSoftenWaterProgram.mShaderFiles.clear(); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); - gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER)); - - gDeferredSoftenWaterProgram.clearPermutations(); - gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredSoftenWaterProgram.addPermutation("WATER_FOG", "1"); - gDeferredSoftenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredSoftenWaterProgram.mFeatures.hasWaterFog = true; - gDeferredSoftenWaterProgram.mFeatures.hasSrgb = true; - gDeferredSoftenWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredSoftenWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; - gDeferredSoftenWaterProgram.mFeatures.isDeferred = true; - gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow; - gDeferredSoftenWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + if (success) + { + gHazeProgram.mName = "Haze Shader"; + gHazeProgram.mShaderFiles.clear(); + gHazeProgram.mFeatures.hasSrgb = true; + gHazeProgram.mFeatures.calculatesAtmospherics = true; + gHazeProgram.mFeatures.hasAtmospherics = true; + gHazeProgram.mFeatures.hasGamma = true; + gHazeProgram.mFeatures.isDeferred = true; + gHazeProgram.mFeatures.hasShadows = use_sun_shadow; + gHazeProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + + gHazeProgram.clearPermutations(); + gHazeProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER)); + gHazeProgram.mShaderFiles.push_back(make_pair("deferred/hazeF.glsl", GL_FRAGMENT_SHADER)); + + gHazeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = gHazeProgram.createShader(NULL, NULL); + llassert(success); + } - if (use_sun_shadow) - { - gDeferredSoftenWaterProgram.addPermutation("HAS_SUN_SHADOW", "1"); - } - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) - { //if using SSAO, take screen space light map into account as if shadows are enabled - gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2); - gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1"); - } + if (success) + { + gHazeWaterProgram.mName = "Water Haze Shader"; + gHazeWaterProgram.mShaderFiles.clear(); + gHazeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gHazeWaterProgram.mFeatures.hasSrgb = true; + gHazeWaterProgram.mFeatures.calculatesAtmospherics = true; + gHazeWaterProgram.mFeatures.hasAtmospherics = true; + gHazeWaterProgram.mFeatures.hasGamma = true; + gHazeWaterProgram.mFeatures.isDeferred = true; + gHazeWaterProgram.mFeatures.hasShadows = use_sun_shadow; + gHazeWaterProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2; + + gHazeWaterProgram.clearPermutations(); + gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeV.glsl", GL_VERTEX_SHADER)); + gHazeWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterHazeF.glsl", GL_FRAGMENT_SHADER)); + + gHazeWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + + success = gHazeWaterProgram.createShader(NULL, NULL); + llassert(success); + } - success = gDeferredSoftenWaterProgram.createShader(NULL, NULL); - llassert(success); - } if (success) { @@ -2264,7 +1959,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredTerrainProgram.mFeatures.hasLighting = false; gDeferredTerrainProgram.mFeatures.isAlphaLighting = true; gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredTerrainProgram.mFeatures.hasWaterFog = true; gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasAtmospherics = true; gDeferredTerrainProgram.mFeatures.hasGamma = true; @@ -2279,31 +1973,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - gDeferredTerrainWaterProgram.mName = "Deferred Terrain Underwater Shader"; - gDeferredTerrainWaterProgram.mFeatures.encodesNormal = true; - gDeferredTerrainWaterProgram.mFeatures.hasSrgb = true; - gDeferredTerrainWaterProgram.mFeatures.calculatesLighting = false; - gDeferredTerrainWaterProgram.mFeatures.hasLighting = false; - gDeferredTerrainWaterProgram.mFeatures.isAlphaLighting = true; - gDeferredTerrainWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels - gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true; - gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; - gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true; - gDeferredTerrainWaterProgram.mFeatures.hasGamma = true; - - gDeferredTerrainWaterProgram.mShaderFiles.clear(); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER)); - gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER)); - gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; - gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - gDeferredTerrainWaterProgram.clearPermutations(); - gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1"); - success = gDeferredTerrainWaterProgram.createShader(NULL, NULL); - llassert(success); - } - - if (success) - { gDeferredAvatarProgram.mName = "Deferred Avatar Shader"; gDeferredAvatarProgram.mFeatures.hasSkinning = true; gDeferredAvatarProgram.mFeatures.encodesNormal = true; @@ -2662,24 +2331,6 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { - gObjectAlphaMaskNoColorWaterProgram.mName = "No color alpha mask Water Shader"; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesLighting = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasWaterFog = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAtmospherics = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasLighting = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true; - gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true; - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER)); - gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER)); - gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; - gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL); - } - - if (success) - { gImpostorProgram.mName = "Impostor Shader"; gImpostorProgram.mFeatures.disableTextureIndex = true; gImpostorProgram.mFeatures.hasSrgb = true; |