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authorNat Goodspeed <nat@lindenlab.com>2013-01-24 14:28:09 -0500
committerNat Goodspeed <nat@lindenlab.com>2013-01-24 14:28:09 -0500
commit3b369770f7a81ca76b81087d2716c5f29211f7c2 (patch)
tree70ad9096da75c663590a546fa9f12dcfe7b11373 /indra/newview/llviewershadermgr.cpp
parent22db60ed0dfd606ab8f8d49141446442a4a72a48 (diff)
parentcebde0a32b4a8163010d9cbf5e6b3036865ed943 (diff)
Automated merge with ssh://bitbucket.org/lindenlab/viewer-development
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
-rw-r--r--indra/newview/llviewershadermgr.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 4b0e0598f6..ba9818946c 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2025,18 +2025,19 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
gObjectPreviewProgram.mName = "Simple Shader";
- gObjectPreviewProgram.mFeatures.calculatesLighting = true;
- gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true;
- gObjectPreviewProgram.mFeatures.hasGamma = true;
- gObjectPreviewProgram.mFeatures.hasAtmospherics = true;
- gObjectPreviewProgram.mFeatures.hasLighting = true;
+ gObjectPreviewProgram.mFeatures.calculatesLighting = false;
+ gObjectPreviewProgram.mFeatures.calculatesAtmospherics = false;
+ gObjectPreviewProgram.mFeatures.hasGamma = false;
+ gObjectPreviewProgram.mFeatures.hasAtmospherics = false;
+ gObjectPreviewProgram.mFeatures.hasLighting = false;
gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gObjectPreviewProgram.createShader(NULL, NULL);
+ gObjectPreviewProgram.mFeatures.hasLighting = true;
}
if (success)