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| author | Rider Linden <rider@lindenlab.com> | 2019-05-03 20:52:10 +0000 |
|---|---|---|
| committer | Rider Linden <rider@lindenlab.com> | 2019-05-03 20:52:10 +0000 |
| commit | 217c6a86ec61963578ce3eb0c76ff3a96e63a995 (patch) | |
| tree | dab3c478a6a0e85abb19b36e4c89ea21da8c2a8a /indra/newview/llviewershadermgr.cpp | |
| parent | f67fe8fce7d84bc8687d409311518565d97a5fc5 (diff) | |
| parent | 89c24095c6c1b778b93a4eb7ad398627f4d5479f (diff) | |
Merged in graham_linden/viewer-eep-rc-fixes (pull request #378)
SL-11087, SL-11086, SL-11092, SL-11075, SL-11070, SL-11090, SL-11085
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 0bd4a5eae0..ff7ba6b284 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1340,6 +1340,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; gDeferredDiffuseProgram.mFeatures.encodesNormal = true; + gDeferredDiffuseProgram.mFeatures.hasSrgb = true; gDeferredDiffuseProgram.mShaderFiles.clear(); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1389,6 +1390,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseProgram.mName = "Non Indexed Deferred Diffuse Shader"; gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear(); gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true; + gDeferredNonIndexedDiffuseProgram.mFeatures.hasSrgb = true; gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredNonIndexedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; @@ -1401,6 +1403,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedDiffuseProgram.mName = "Deferred Skinned Diffuse Shader"; gDeferredSkinnedDiffuseProgram.mFeatures.hasObjectSkinning = true; gDeferredSkinnedDiffuseProgram.mFeatures.encodesNormal = true; + gDeferredSkinnedDiffuseProgram.mFeatures.hasSrgb = true; gDeferredSkinnedDiffuseProgram.mShaderFiles.clear(); gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredSkinnedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1829,10 +1832,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredAlphaImpostorProgram.mName = "Deferred Alpha Impostor Shader"; +// Begin Hack gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = false; gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false; + + gDeferredAlphaImpostorProgram.mFeatures.hasSrgb = true; gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true; - gDeferredAlphaImpostorProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of gDeferredAlphaImpostorProgram.mFeatures.hasSrgb = true; gDeferredAlphaImpostorProgram.mFeatures.encodesNormal = true; gDeferredAlphaImpostorProgram.mFeatures.hasShadows = use_sun_shadow; @@ -1864,7 +1869,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL); llassert(success); - // Hack +// End Hack gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true; gDeferredAlphaImpostorProgram.mFeatures.hasLighting = true; } @@ -2514,6 +2519,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSunProgram.mFeatures.hasAtmospherics = true; gDeferredWLSunProgram.mFeatures.isFullbright = true; gDeferredWLSunProgram.mFeatures.disableTextureIndex = true; + gDeferredWLSunProgram.mFeatures.hasSrgb = true; gDeferredWLSunProgram.mShaderFiles.clear(); gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB)); |
