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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2026-03-12 00:18:29 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-12 00:18:29 -0400 |
| commit | 18db816ef7552785ffa26d6d0397efbb341a999f (patch) | |
| tree | 9c289d5f63d0f52783520c0100c74fd4fb756549 /indra/newview/llviewershadermgr.cpp | |
| parent | bf347d15804c27348c84a55ab763f89b718e8aac (diff) | |
| parent | e572093ef7e0ed4c9d94be4ecaae850bcdb73e54 (diff) | |
Merge pull request #5097 from secondlife/release/2026.01
2026.01
Diffstat (limited to 'indra/newview/llviewershadermgr.cpp')
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 0c912e8dbc..27865f7598 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -37,7 +37,6 @@ #include "llrender.h" #include "llenvironment.h" #include "llerrorcontrol.h" -#include "llatmosphere.h" #include "llworld.h" #include "llsky.h" @@ -582,6 +581,7 @@ void LLViewerShaderMgr::setShaders() unloadShaders(); LLPipeline::sRenderGlow = gSavedSettings.getBOOL("RenderGlow"); + LLPipeline::RenderAvatarCloth = gSavedSettings.getBOOL("RenderAvatarCloth"); if (gViewerWindow) { @@ -2357,7 +2357,9 @@ bool LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER)); gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredAvatarProgram.clearPermutations(); add_common_permutations(&gDeferredAvatarProgram); + gDeferredAvatarProgram.addPermutation("AVATAR_CLOTH", LLPipeline::RenderAvatarCloth ? "1" : "0"); success = gDeferredAvatarProgram.createShader(); llassert(success); @@ -3562,7 +3564,7 @@ bool LLViewerShaderMgr::loadShadersInterface() std::string LLViewerShaderMgr::getShaderDirPrefix(void) { - return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders/class"); + return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "shaders", "class"); } void LLViewerShaderMgr::updateShaderUniforms(LLGLSLShader * shader) |
