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authorDave Parks <davep@lindenlab.com>2024-06-27 13:12:43 -0500
committerGitHub <noreply@github.com>2024-06-27 13:12:43 -0500
commitab87978cbc71cd4c83648627998055a010700f05 (patch)
tree1bf605af76de6f129b10c271517c33acae29fbaa /indra/newview/llviewerregion.cpp
parente95df8a28436f6893dfe2f9e46e11fb18a0e1598 (diff)
1836 dont store texture in system memory unless absolutely necessary (#1843)
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps
Diffstat (limited to 'indra/newview/llviewerregion.cpp')
-rwxr-xr-xindra/newview/llviewerregion.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 19a1990665..39244c8246 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -1269,8 +1269,12 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const
return mImpl ? static_cast<U32>(mImpl->mVisibleGroups.size()) : 0;
}
-void LLViewerRegion::updateReflectionProbes()
+void LLViewerRegion::updateReflectionProbes(bool full_update)
{
+ if (!full_update && mReflectionMaps.empty())
+ {
+ return;
+ }
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
const F32 probe_spacing = 32.f;
const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f);