From ab87978cbc71cd4c83648627998055a010700f05 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 27 Jun 2024 13:12:43 -0500 Subject: 1836 dont store texture in system memory unless absolutely necessary (#1843) * #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps --- indra/newview/llviewerregion.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'indra/newview/llviewerregion.cpp') diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index 19a1990665..39244c8246 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -1269,8 +1269,12 @@ U32 LLViewerRegion::getNumOfVisibleGroups() const return mImpl ? static_cast(mImpl->mVisibleGroups.size()) : 0; } -void LLViewerRegion::updateReflectionProbes() +void LLViewerRegion::updateReflectionProbes(bool full_update) { + if (!full_update && mReflectionMaps.empty()) + { + return; + } LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; const F32 probe_spacing = 32.f; const F32 probe_radius = sqrtf((probe_spacing * 0.5f) * (probe_spacing * 0.5f) * 3.f); -- cgit v1.2.3