diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-08-05 15:19:42 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-08-05 15:19:42 +0300 |
commit | 693c217da5aa6d405dd62c9bbed006074747983c (patch) | |
tree | 44b2406c9b5e26b558caf415e69977baa8f6a112 /indra/newview/llviewerparceloverlay.cpp | |
parent | 4a702182daf872e77797a1ff7e6e3040c3c5806d (diff) | |
parent | f63a371f92c90e73fd6e0bc42d33b75500a7e1c0 (diff) |
Merge pull request #2190 from RyeMutt/color-debug-floater
Introduce LLUIColorTable debug-settings-alike floater and fix various color system bugs
Diffstat (limited to 'indra/newview/llviewerparceloverlay.cpp')
-rwxr-xr-x | indra/newview/llviewerparceloverlay.cpp | 43 |
1 files changed, 31 insertions, 12 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index 58b8a5b677..2e9b5de72b 100755 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -53,6 +53,14 @@ static const U8 OVERLAY_IMG_COMPONENTS = 4; static const F32 LINE_WIDTH = 0.0625f; +bool LLViewerParcelOverlay::sColorSetInitialized = false; +LLUIColor LLViewerParcelOverlay::sAvailColor; +LLUIColor LLViewerParcelOverlay::sOwnedColor; +LLUIColor LLViewerParcelOverlay::sGroupColor; +LLUIColor LLViewerParcelOverlay::sSelfColor; +LLUIColor LLViewerParcelOverlay::sForSaleColor; +LLUIColor LLViewerParcelOverlay::sAuctionColor; + LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters) : mRegion( region ), mParcelGridsPerEdge( S32( region_width_meters / PARCEL_GRID_STEP_METERS ) ), @@ -60,6 +68,17 @@ LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_ mTimeSinceLastUpdate(), mOverlayTextureIdx(-1) { + if (!sColorSetInitialized) + { + sColorSetInitialized = true; + sAvailColor = LLUIColorTable::instance().getColor("PropertyColorAvail").get(); + sOwnedColor = LLUIColorTable::instance().getColor("PropertyColorOther").get(); + sGroupColor = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); + sSelfColor = LLUIColorTable::instance().getColor("PropertyColorSelf").get(); + sForSaleColor = LLUIColorTable::instance().getColor("PropertyColorForSale").get(); + sAuctionColor = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); + } + // Create a texture to hold color information. // 4 components // Use mipmaps = false, clamped, NEAREST filter, for sharp edges @@ -321,12 +340,12 @@ void LLViewerParcelOverlay::updateOverlayTexture() mOverlayTextureIdx = 0; } - const LLColor4U avail = LLUIColorTable::instance().getColor("PropertyColorAvail").get(); - const LLColor4U owned = LLUIColorTable::instance().getColor("PropertyColorOther").get(); - const LLColor4U group = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); - const LLColor4U self = LLUIColorTable::instance().getColor("PropertyColorSelf").get(); - const LLColor4U for_sale = LLUIColorTable::instance().getColor("PropertyColorForSale").get(); - const LLColor4U auction = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); + const LLColor4U avail = sAvailColor.get(); + const LLColor4U owned = sOwnedColor.get(); + const LLColor4U group = sGroupColor.get(); + const LLColor4U self = sSelfColor.get(); + const LLColor4U for_sale = sForSaleColor.get(); + const LLColor4U auction = sAuctionColor.get(); // Create the base texture. U8 *raw = mImageRaw->getData(); @@ -339,7 +358,7 @@ void LLViewerParcelOverlay::updateOverlayTexture() { U8 ownership = mOwnership[i]; - F32 r,g,b,a; + U8 r,g,b,a; // Color stored in low three bits switch( ownership & 0x7 ) @@ -433,11 +452,11 @@ void LLViewerParcelOverlay::updatePropertyLines() return; LLColor4U colors[PARCEL_COLOR_MASK + 1]; - colors[PARCEL_SELF] = LLUIColorTable::instance().getColor("PropertyColorSelf").get(); - colors[PARCEL_OWNED] = LLUIColorTable::instance().getColor("PropertyColorOther").get(); - colors[PARCEL_GROUP] = LLUIColorTable::instance().getColor("PropertyColorGroup").get(); - colors[PARCEL_FOR_SALE] = LLUIColorTable::instance().getColor("PropertyColorForSale").get(); - colors[PARCEL_AUCTION] = LLUIColorTable::instance().getColor("PropertyColorAuction").get(); + colors[PARCEL_SELF] = sSelfColor.get(); + colors[PARCEL_OWNED] = sOwnedColor.get(); + colors[PARCEL_GROUP] = sGroupColor.get(); + colors[PARCEL_FOR_SALE] = sForSaleColor.get(); + colors[PARCEL_AUCTION] = sAuctionColor.get(); mEdges.clear(); |