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authorXiaohong Bao <bao@lindenlab.com>2009-07-10 22:02:26 +0000
committerXiaohong Bao <bao@lindenlab.com>2009-07-10 22:02:26 +0000
commit77f56a3f3db72b2938eadb0868fc7be975dabafa (patch)
treeeb220e9890d0208969746a3e86fecf84b19e436b /indra/newview/llviewerobject.h
parente4dc104e3296319476bb0d6c327d6a326c967976 (diff)
merge QAR-1579: texture-cleanup-1.
Diffstat (limited to 'indra/newview/llviewerobject.h')
-rw-r--r--indra/newview/llviewerobject.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 2b2c2d5a95..cda2c5114f 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -68,7 +68,7 @@ class LLPartSysData;
class LLPrimitive;
class LLPipeline;
class LLTextureEntry;
-class LLViewerImage;
+class LLViewerTexture;
class LLViewerInventoryItem;
class LLViewerObject;
class LLViewerPartSourceScript;
@@ -312,8 +312,9 @@ public:
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ BOOL setMaterial(const U8 material);
- virtual void setTEImage(const U8 te, LLViewerImage *imagep); // Not derived from LLPrimitive
- LLViewerImage *getTEImage(const U8 te) const;
+ virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
+ void changeTEImage(const LLViewerTexture* old_image, LLViewerTexture* new_image) ;
+ LLViewerTexture *getTEImage(const U8 te) const;
void fitFaceTexture(const U8 face);
void sendTEUpdate() const; // Sends packed representation of all texture entry information
@@ -354,7 +355,7 @@ public:
void setCanSelect(BOOL canSelect);
void setDebugText(const std::string &utf8text);
- void setIcon(LLViewerImage* icon_image);
+ void setIcon(LLViewerTexture* icon_image);
void clearIcon();
void markForUpdate(BOOL priority);
@@ -527,7 +528,7 @@ public:
// Last total CRC received from sim, used for caching
U32 mTotalCRC;
- LLPointer<LLViewerImage> *mTEImages;
+ LLPointer<LLViewerTexture> *mTEImages;
// Selection, picking and rendering variables
U32 mGLName; // GL "name" used by selection code