diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-12-13 00:10:52 +0200 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-12-13 00:10:52 +0200 |
commit | 80054757ed0eee816c253a7707576252b7e89d9e (patch) | |
tree | 3a4810a6dcb80d4b64dd6ca19270b93fe0f3cd41 /indra/newview/llviewerobject.cpp | |
parent | aa90985d677dfea573216b1a3a58acaa3b866656 (diff) |
SL-1481 Time limit should be per object
Diffstat (limited to 'indra/newview/llviewerobject.cpp')
-rw-r--r-- | indra/newview/llviewerobject.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 079a9f0372..007adf2a72 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -261,6 +261,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mLastInterpUpdateSecs(0.f), mLastMessageUpdateSecs(0.f), mLatestRecvPacketID(0), + mRegionCrossExpire(0), mData(NULL), mAudioSourcep(NULL), mAudioGain(1.f), @@ -2636,8 +2637,7 @@ void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& frame_tim new_pos.mV[VZ] = llmax(min_height, new_pos.mV[VZ]); // Check to see if it's going off the region - LLVector3 temp(new_pos); - static F64SecondsImplicit region_cross_expire = 0; // frame time we detected region crossing in + wait time + LLVector3 temp(new_pos.mV[VX], new_pos.mV[VY], 0.f); if (temp.clamp(0.f, mRegionp->getWidth())) { // Going off this region, so see if we might end up on another region LLVector3d old_pos_global = mRegionp->getPosGlobalFromRegion(getPositionRegion()); @@ -2664,28 +2664,28 @@ void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& frame_tim // Note: theoretically we can find time from velocity, acceleration and // distance from border to new position, but it is not going to work // if 'phase_out' activates - if (region_cross_expire == 0) + if (mRegionCrossExpire == 0) { // Workaround: we can't accurately figure out time when we cross border // so just write down time 'after the fact', it is far from optimal in // case of lags, but for lags sMaxUpdateInterpolationTime will kick in first LL_DEBUGS("Interpolate") << "Predicted region crossing, new position " << new_pos << LL_ENDL; - region_cross_expire = frame_time + sMaxRegionCrossingInterpolationTime; + mRegionCrossExpire = frame_time + sMaxRegionCrossingInterpolationTime; } - else if (frame_time > region_cross_expire) + else if (frame_time > mRegionCrossExpire) { // Predicting crossing over 1s, stop motion // Stop motion LL_DEBUGS("Interpolate") << "Predicting region crossing for too long, stopping at " << new_pos << LL_ENDL; new_v.clear(); setAcceleration(LLVector3::zero); - region_cross_expire = 0; + mRegionCrossExpire = 0; } } } else { - region_cross_expire = 0; + mRegionCrossExpire = 0; } // Set new position and velocity |