diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-12-04 17:52:46 +0200 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-12-04 17:52:46 +0200 |
commit | 4c92c7b2d025b7cd85bf176287b86a3990959841 (patch) | |
tree | 3e746df8a7cf0e62542884c49c9d06e55ff00587 /indra/newview/llviewerobject.cpp | |
parent | 3eff7298286c15ac3d2bac40682ba02d6557d663 (diff) |
SL-1481 Don't predict region crossings over a second
Diffstat (limited to 'indra/newview/llviewerobject.cpp')
-rw-r--r-- | indra/newview/llviewerobject.cpp | 58 |
1 files changed, 43 insertions, 15 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 1e46a1cf9e..079a9f0372 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -127,6 +127,7 @@ BOOL LLViewerObject::sUseSharedDrawables(FALSE); // TRUE // sMaxUpdateInterpolationTime must be greater than sPhaseOutUpdateInterpolationTime F64Seconds LLViewerObject::sMaxUpdateInterpolationTime(3.0); // For motion interpolation: after X seconds with no updates, don't predict object motion F64Seconds LLViewerObject::sPhaseOutUpdateInterpolationTime(2.0); // For motion interpolation: after Y seconds with no updates, taper off motion prediction +F64Seconds LLViewerObject::sMaxRegionCrossingInterpolationTime(1.0);// For motion interpolation: don't interpolate over this time on region crossing std::map<std::string, U32> LLViewerObject::sObjectDataMap; @@ -2487,7 +2488,7 @@ void LLViewerObject::loadFlags(U32 flags) return; } -void LLViewerObject::idleUpdate(LLAgent &agent, const F64 &time) +void LLViewerObject::idleUpdate(LLAgent &agent, const F64 &frame_time) { //static LLTrace::BlockTimerStatHandle ftm("Viewer Object"); //LL_RECORD_BLOCK_TIME(ftm); @@ -2498,19 +2499,19 @@ void LLViewerObject::idleUpdate(LLAgent &agent, const F64 &time) { // calculate dt from last update F32 time_dilation = mRegionp ? mRegionp->getTimeDilation() : 1.0f; - F32 dt_raw = ((F64Seconds)time - mLastInterpUpdateSecs).value(); + F32 dt_raw = ((F64Seconds)frame_time - mLastInterpUpdateSecs).value(); F32 dt = time_dilation * dt_raw; applyAngularVelocity(dt); if (isAttachment()) { - mLastInterpUpdateSecs = (F64Seconds)time; + mLastInterpUpdateSecs = (F64Seconds)frame_time; return; } else { // Move object based on it's velocity and rotation - interpolateLinearMotion(time, dt); + interpolateLinearMotion(frame_time, dt); } } @@ -2520,7 +2521,7 @@ void LLViewerObject::idleUpdate(LLAgent &agent, const F64 &time) // Move an object due to idle-time viewer side updates by interpolating motion -void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& time, const F32SecondsImplicit& dt_seconds) +void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& frame_time, const F32SecondsImplicit& dt_seconds) { // linear motion // PHYSICS_TIMESTEP is used below to correct for the fact that the velocity in object @@ -2532,7 +2533,7 @@ void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& time, con // zeroing it out F32 dt = dt_seconds; - F64Seconds time_since_last_update = time - mLastMessageUpdateSecs; + F64Seconds time_since_last_update = frame_time - mLastMessageUpdateSecs; if (time_since_last_update <= (F64Seconds)0.0 || dt <= 0.f) { return; @@ -2580,7 +2581,7 @@ void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& time, con (time_since_last_packet > sPhaseOutUpdateInterpolationTime)) { // Start to reduce motion interpolation since we haven't seen a server update in a while - F64Seconds time_since_last_interpolation = time - mLastInterpUpdateSecs; + F64Seconds time_since_last_interpolation = frame_time - mLastInterpUpdateSecs; F64 phase_out = 1.0; if (time_since_last_update > sMaxUpdateInterpolationTime) { // Past the time limit, so stop the object @@ -2636,6 +2637,7 @@ void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& time, con // Check to see if it's going off the region LLVector3 temp(new_pos); + static F64SecondsImplicit region_cross_expire = 0; // frame time we detected region crossing in + wait time if (temp.clamp(0.f, mRegionp->getWidth())) { // Going off this region, so see if we might end up on another region LLVector3d old_pos_global = mRegionp->getPosGlobalFromRegion(getPositionRegion()); @@ -2644,21 +2646,47 @@ void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& time, con // Clip the positions to known regions LLVector3d clip_pos_global = LLWorld::getInstance()->clipToVisibleRegions(old_pos_global, new_pos_global); if (clip_pos_global != new_pos_global) - { // Was clipped, so this means we hit a edge where there is no region to enter - - //LL_INFOS() << "Hit empty region edge, clipped predicted position to " << mRegionp->getPosRegionFromGlobal(clip_pos_global) - // << " from " << new_pos << LL_ENDL; - new_pos = mRegionp->getPosRegionFromGlobal(clip_pos_global); + { + // Was clipped, so this means we hit a edge where there is no region to enter + LLVector3 clip_pos = mRegionp->getPosRegionFromGlobal(clip_pos_global); + LL_DEBUGS("Interpolate") << "Hit empty region edge, clipped predicted position to " + << clip_pos + << " from " << new_pos << LL_ENDL; + new_pos = clip_pos; // Stop motion and get server update for bouncing on the edge new_v.clear(); setAcceleration(LLVector3::zero); } else - { // Let predicted movement cross into another region - //LL_INFOS() << "Predicting region crossing to " << new_pos << LL_ENDL; + { + // Check for how long we are crossing. + // Note: theoretically we can find time from velocity, acceleration and + // distance from border to new position, but it is not going to work + // if 'phase_out' activates + if (region_cross_expire == 0) + { + // Workaround: we can't accurately figure out time when we cross border + // so just write down time 'after the fact', it is far from optimal in + // case of lags, but for lags sMaxUpdateInterpolationTime will kick in first + LL_DEBUGS("Interpolate") << "Predicted region crossing, new position " << new_pos << LL_ENDL; + region_cross_expire = frame_time + sMaxRegionCrossingInterpolationTime; + } + else if (frame_time > region_cross_expire) + { + // Predicting crossing over 1s, stop motion + // Stop motion + LL_DEBUGS("Interpolate") << "Predicting region crossing for too long, stopping at " << new_pos << LL_ENDL; + new_v.clear(); + setAcceleration(LLVector3::zero); + region_cross_expire = 0; + } } } + else + { + region_cross_expire = 0; + } // Set new position and velocity setPositionRegion(new_pos); @@ -2669,7 +2697,7 @@ void LLViewerObject::interpolateLinearMotion(const F64SecondsImplicit& time, con } // Update the last time we did anything - mLastInterpUpdateSecs = time; + mLastInterpUpdateSecs = frame_time; } |