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authorLoren Shih <seraph@lindenlab.com>2011-04-21 19:49:03 -0400
committerLoren Shih <seraph@lindenlab.com>2011-04-21 19:49:03 -0400
commit7a330c0e3fd4a3e190e6327deb769b595bc91342 (patch)
tree3ae343797484f953f4234994d93780e3e857af54 /indra/newview/llviewernetwork.cpp
parentdcb79b5b6e8a79ef171e09de8972433bc7489978 (diff)
SH-1381 Avatar Physics behavior is tightly tied to viewer framerate
Changed physics algorithm to perform integration over several steps if framerate is slow. Fixed a fundamental issue in the algorithm where timestep wasn't being used to calculate velocity changes. Had to change around some parameter ranges since the physics are calculated slightly differently now.
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