diff options
author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-04-15 10:14:27 -0400 |
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committer | GitHub <noreply@github.com> | 2025-04-15 10:14:27 -0400 |
commit | d19d44cc727b4c360ff8618c4c9375f4f10cec71 (patch) | |
tree | 46ce4ffb1a10c1203a0189918ddc536cf5a9a958 /indra/newview/llviewermessage.cpp | |
parent | 42dc4501b5c66ddeb9d1fa16ee424e2de988028b (diff) | |
parent | cf2b4dbfb280986cf859b12fd55158d7b9e0ac3d (diff) |
Merge pull request #3911 from secondlife/main
Merge 2025.03 release into develop.
Diffstat (limited to 'indra/newview/llviewermessage.cpp')
-rw-r--r-- | indra/newview/llviewermessage.cpp | 35 |
1 files changed, 33 insertions, 2 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index d47a7ffa83..3b16708091 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3163,7 +3163,9 @@ void send_agent_update(bool force_send, bool send_reliable) LL_PROFILE_ZONE_SCOPED; llassert(!gCubeSnapshot); - if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE) + LLAgent::ETeleportState tp_state = gAgent.getTeleportState(); + if (tp_state != LLAgent::TELEPORT_NONE + && tp_state != LLAgent::TELEPORT_ARRIVING) { // We don't care if they want to send an agent update, they're not allowed // until the target simulator is ready to receive them @@ -3338,7 +3340,36 @@ void send_agent_update(bool force_send, bool send_reliable) msg->addVector3Fast(_PREHASH_CameraAtAxis, camera_at); msg->addVector3Fast(_PREHASH_CameraLeftAxis, LLViewerCamera::getInstance()->getLeftAxis()); msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); - msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); + + static F32 last_draw_disatance_step = 1024; + if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC) + { + // Inform interest list, prioritize closer area. + // Reason: currently server doesn't distance sort attachments, by restricting range + // we reduce the number of attachments sent to the viewer, thus prioritizing + // closer ones. + // Todo: revise and remove once server gets distance sorting. + last_draw_disatance_step = llmax((F32)(gAgentCamera.mDrawDistance / 2.f), 50.f); + msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); + } + else if (last_draw_disatance_step < gAgentCamera.mDrawDistance) + { + static LLFrameTimer last_step_time; + if (last_step_time.getElapsedTimeF32() > 1.f) + { + // gradually increase draw distance + // Idealy this should be not per second, but based on how loaded + // mesh thread is, but hopefully this is temporary. + last_step_time.reset(); + F32 step = gAgentCamera.mDrawDistance * 0.1f; + last_draw_disatance_step = llmin(last_draw_disatance_step + step, gAgentCamera.mDrawDistance); + } + msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); + } + else + { + msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); + } msg->addU32Fast(_PREHASH_ControlFlags, control_flags); |