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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2024-11-10 12:21:34 +0200
committerAndrey Kleshchev <117672381+akleshchev@users.noreply.github.com>2025-02-05 18:50:31 +0200
commitb84f3ff6b129cd71955bcb1fc885491b7002f87f (patch)
treece822c117256cf342e7905f6b9fc7bc0dddaf01d /indra/newview/llviewermessage.cpp
parent9bfdb7cf6ce05f4c2f97f82888a9aaae62298c42 (diff)
viewer#2780 Speed up terrain loading on teleport
Terrain was arriving and processing too late resulting in issues like "Lower terrain material incorrectly shown momentarily"
Diffstat (limited to 'indra/newview/llviewermessage.cpp')
-rw-r--r--indra/newview/llviewermessage.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 1d4828fd33..0c702b24c1 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3147,7 +3147,8 @@ void send_agent_update(bool force_send, bool send_reliable)
LL_PROFILE_ZONE_SCOPED;
llassert(!gCubeSnapshot);
- if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
+ if (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE
+ && gAgent.getTeleportState() != LLAgent::TELEPORT_ARRIVING)
{
// We don't care if they want to send an agent update, they're not allowed
// until the target simulator is ready to receive them