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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2025-10-17 16:56:48 -0400
committerGitHub <noreply@github.com>2025-10-17 16:56:48 -0400
commitaec7bf19ebffd9d6b60c68e31de723eabd6aa98a (patch)
tree9ee0b36fa08a99444260baaf5ea9b019758bb125 /indra/newview/llviewermessage.cpp
parente81b1de01e2b28f83cd2c85691428211bb9105e9 (diff)
parent57a9e51360aebf142bbbdc2663f68ebacfb7d8f5 (diff)
Merge pull request #4714 from secondlife/release/2025.07
Release/2025.07
Diffstat (limited to 'indra/newview/llviewermessage.cpp')
-rw-r--r--indra/newview/llviewermessage.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 7d39cc6059..16b7ac33b8 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -3364,6 +3364,14 @@ void send_agent_update(bool force_send, bool send_reliable)
msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis());
static F32 last_draw_disatance_step = 1024;
+ F32 memory_limited_draw_distance = gAgentCamera.mDrawDistance;
+
+ if (LLViewerTexture::isSystemMemoryCritical())
+ {
+ // If we are low on memory, reduce requested draw distance
+ memory_limited_draw_distance = llmax(gAgentCamera.mDrawDistance / LLViewerTexture::getSystemMemoryBudgetFactor(), gAgentCamera.mDrawDistance / 2.f);
+ }
+
if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC)
{
// Inform interest list, prioritize closer area.
@@ -3372,25 +3380,25 @@ void send_agent_update(bool force_send, bool send_reliable)
// closer ones.
// Todo: revise and remove once server gets distance sorting.
last_draw_disatance_step = llmax((F32)(gAgentCamera.mDrawDistance / 2.f), 50.f);
+ last_draw_disatance_step = llmin(last_draw_disatance_step, memory_limited_draw_distance);
msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step);
}
- else if (last_draw_disatance_step < gAgentCamera.mDrawDistance)
+ else if (last_draw_disatance_step < memory_limited_draw_distance)
{
static LLFrameTimer last_step_time;
if (last_step_time.getElapsedTimeF32() > 1.f)
{
// gradually increase draw distance
- // Idealy this should be not per second, but based on how loaded
- // mesh thread is, but hopefully this is temporary.
last_step_time.reset();
- F32 step = gAgentCamera.mDrawDistance * 0.1f;
- last_draw_disatance_step = llmin(last_draw_disatance_step + step, gAgentCamera.mDrawDistance);
+ F32 step = memory_limited_draw_distance * 0.1f;
+ last_draw_disatance_step = llmin(last_draw_disatance_step + step, memory_limited_draw_distance);
}
msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step);
}
else
{
- msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance);
+ last_draw_disatance_step = memory_limited_draw_distance;
+ msg->addF32Fast(_PREHASH_Far, memory_limited_draw_distance);
}
msg->addU32Fast(_PREHASH_ControlFlags, control_flags);