diff options
| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-10-17 16:56:48 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-10-17 16:56:48 -0400 |
| commit | aec7bf19ebffd9d6b60c68e31de723eabd6aa98a (patch) | |
| tree | 9ee0b36fa08a99444260baaf5ea9b019758bb125 /indra/newview/llviewermessage.cpp | |
| parent | e81b1de01e2b28f83cd2c85691428211bb9105e9 (diff) | |
| parent | 57a9e51360aebf142bbbdc2663f68ebacfb7d8f5 (diff) | |
Merge pull request #4714 from secondlife/release/2025.07
Release/2025.07
Diffstat (limited to 'indra/newview/llviewermessage.cpp')
| -rw-r--r-- | indra/newview/llviewermessage.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 7d39cc6059..16b7ac33b8 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -3364,6 +3364,14 @@ void send_agent_update(bool force_send, bool send_reliable) msg->addVector3Fast(_PREHASH_CameraUpAxis, LLViewerCamera::getInstance()->getUpAxis()); static F32 last_draw_disatance_step = 1024; + F32 memory_limited_draw_distance = gAgentCamera.mDrawDistance; + + if (LLViewerTexture::isSystemMemoryCritical()) + { + // If we are low on memory, reduce requested draw distance + memory_limited_draw_distance = llmax(gAgentCamera.mDrawDistance / LLViewerTexture::getSystemMemoryBudgetFactor(), gAgentCamera.mDrawDistance / 2.f); + } + if (tp_state == LLAgent::TELEPORT_ARRIVING || LLStartUp::getStartupState() < STATE_MISC) { // Inform interest list, prioritize closer area. @@ -3372,25 +3380,25 @@ void send_agent_update(bool force_send, bool send_reliable) // closer ones. // Todo: revise and remove once server gets distance sorting. last_draw_disatance_step = llmax((F32)(gAgentCamera.mDrawDistance / 2.f), 50.f); + last_draw_disatance_step = llmin(last_draw_disatance_step, memory_limited_draw_distance); msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); } - else if (last_draw_disatance_step < gAgentCamera.mDrawDistance) + else if (last_draw_disatance_step < memory_limited_draw_distance) { static LLFrameTimer last_step_time; if (last_step_time.getElapsedTimeF32() > 1.f) { // gradually increase draw distance - // Idealy this should be not per second, but based on how loaded - // mesh thread is, but hopefully this is temporary. last_step_time.reset(); - F32 step = gAgentCamera.mDrawDistance * 0.1f; - last_draw_disatance_step = llmin(last_draw_disatance_step + step, gAgentCamera.mDrawDistance); + F32 step = memory_limited_draw_distance * 0.1f; + last_draw_disatance_step = llmin(last_draw_disatance_step + step, memory_limited_draw_distance); } msg->addF32Fast(_PREHASH_Far, last_draw_disatance_step); } else { - msg->addF32Fast(_PREHASH_Far, gAgentCamera.mDrawDistance); + last_draw_disatance_step = memory_limited_draw_distance; + msg->addF32Fast(_PREHASH_Far, memory_limited_draw_distance); } msg->addU32Fast(_PREHASH_ControlFlags, control_flags); |
