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authorRunitaiLinden <davep@lindenlab.com>2024-03-08 12:01:20 -0600
committerGitHub <noreply@github.com>2024-03-08 12:01:20 -0600
commitc1bde75768e1374d4f094936d52ed29f6f5d3cba (patch)
treeeddbe1b79490e27e63e05fa36b4175bea1e02fc9 /indra/newview/llviewermenu.cpp
parentcca461647f4569fb57e35679dd86a863f5d52702 (diff)
HDRI Local Preview (#953)
* #926 WIP - HDRI import prototype v0 * #926 WIP -- add OpenEXR to autobuild.xml * #926 WIP -- Add OpenEXR cmake * #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load * #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!) * implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926 * Fix Xcode/clang compile error regarding new[]/delete[] mismatch * #926 HDRI Preview finishing touches. - Full ACES when HDRI is enabled - Fix for probes getting stuck paused - Add exposure and rotation controls --------- Co-authored-by: Brad Linden <brad@lindenlab.com>
Diffstat (limited to 'indra/newview/llviewermenu.cpp')
-rw-r--r--indra/newview/llviewermenu.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index d5e4de03a9..c50ae2e153 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -7890,6 +7890,19 @@ class LLAdvancedClickRenderBenchmark: public view_listener_t
}
};
+void hdri_preview();
+
+class LLAdvancedClickHDRIPreview: public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ // open personal lighting floater when previewing an HDRI (keeps HDRI from implicitly unloading when opening build tools)
+ LLFloaterReg::showInstance("env_adjust_snapshot");
+ hdri_preview();
+ return true;
+ }
+};
+
// these are used in the gl menus to set control values that require shader recompilation
class LLToggleShaderControl : public view_listener_t
{
@@ -9529,6 +9542,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedClickRenderShadowOption(), "Advanced.ClickRenderShadowOption");
view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark");
+ view_listener_t::addMenu(new LLAdvancedClickHDRIPreview(), "Advanced.ClickHDRIPreview");
view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache");
view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain");