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authorVadim Savchuk <vsavchuk@productengine.com>2009-11-09 15:21:20 +0200
committerVadim Savchuk <vsavchuk@productengine.com>2009-11-09 15:21:20 +0200
commit29105b117db2da4607200629ae6767b129a51d8c (patch)
tree95a259dd91afa834d80bb30a14e696c3cbba07b5 /indra/newview/llviewermediafocus.cpp
parentb9bf48774899377ceee90d7e0538dc7dcbe86461 (diff)
parent90d985946ce167a313e2765728caf2652931dfdd (diff)
Merge from default branch.
--HG-- branch : product-engine
Diffstat (limited to 'indra/newview/llviewermediafocus.cpp')
-rw-r--r--indra/newview/llviewermediafocus.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp
index b2a0fa4b1c..70a7d835a3 100644
--- a/indra/newview/llviewermediafocus.cpp
+++ b/indra/newview/llviewermediafocus.cpp
@@ -499,8 +499,14 @@ void LLViewerMediaFocus::focusZoomOnMedia(LLUUID media_id)
S32 face = obj->getFaceIndexWithMediaImpl(impl, -1);
// We don't have a proper pick normal here, and finding a face's real normal is... complicated.
- // For now, use +z to look at the top of the object.
- LLVector3 normal(0.0f, 0.0f, 1.0f);
+ LLVector3 normal = obj->getApproximateFaceNormal(face);
+ if(normal.isNull())
+ {
+ // If that didn't work, use the inverse of the camera "look at" axis, which should keep the camera pointed in the same direction.
+// llinfos << "approximate face normal invalid, using camera direction." << llendl;
+ normal = LLViewerCamera::getInstance()->getAtAxis();
+ normal *= (F32)-1.0f;
+ }
// Attempt to focus/zoom on that face.
setFocusFace(obj, face, impl, normal);