diff options
author | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
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committer | James Cook <james@lindenlab.com> | 2007-01-02 08:33:20 +0000 |
commit | 420b91db29485df39fd6e724e782c449158811cb (patch) | |
tree | b471a94563af914d3ed3edd3e856d21cb1b69945 /indra/newview/llviewerjoint.cpp |
Print done when done.
Diffstat (limited to 'indra/newview/llviewerjoint.cpp')
-rw-r--r-- | indra/newview/llviewerjoint.cpp | 607 |
1 files changed, 607 insertions, 0 deletions
diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp new file mode 100644 index 0000000000..cfd23e7120 --- /dev/null +++ b/indra/newview/llviewerjoint.cpp @@ -0,0 +1,607 @@ +/** + * @file llviewerjoint.cpp + * @brief Implementation of LLViewerJoint class + * + * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + +//----------------------------------------------------------------------------- +// Header Files +//----------------------------------------------------------------------------- +#include "llviewerprecompiledheaders.h" + +#include "llviewerjoint.h" + +#include "llgl.h" +#include "llmath.h" +#include "llglheaders.h" +#include "llsphere.h" +#include "llvoavatar.h" +#include "pipeline.h" + +#define DEFAULT_LOD 0.0f + +const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64; + +//----------------------------------------------------------------------------- +// Static Data +//----------------------------------------------------------------------------- +BOOL LLViewerJoint::sDisableLOD = FALSE; + +//----------------------------------------------------------------------------- +// LLViewerJoint() +// Class Constructor +//----------------------------------------------------------------------------- +LLViewerJoint::LLViewerJoint() +{ + mUpdateXform = TRUE; + mValid = FALSE; + mComponents = SC_JOINT | SC_BONE | SC_AXES; + mMinPixelArea = DEFAULT_LOD; + mPickName = PN_DEFAULT; + mVisible = TRUE; +} + + +//----------------------------------------------------------------------------- +// LLViewerJoint() +// Class Constructor +//----------------------------------------------------------------------------- +LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent) : + LLJoint(name, parent) +{ + mValid = FALSE; + mComponents = SC_JOINT | SC_BONE | SC_AXES; + mMinPixelArea = DEFAULT_LOD; + mPickName = PN_DEFAULT; +} + + +//----------------------------------------------------------------------------- +// ~LLViewerJoint() +// Class Destructor +//----------------------------------------------------------------------------- +LLViewerJoint::~LLViewerJoint() +{ +} + + +//-------------------------------------------------------------------- +// setValid() +//-------------------------------------------------------------------- +void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) +{ + //---------------------------------------------------------------- + // set visibility for this joint + //---------------------------------------------------------------- + mValid = valid; + + //---------------------------------------------------------------- + // set visibility for children + //---------------------------------------------------------------- + if (recursive) + { + for ( LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + joint->setValid(valid, TRUE); + } + } + +} + +//-------------------------------------------------------------------- +// renderSkeleton() +//-------------------------------------------------------------------- +void LLViewerJoint::renderSkeleton(BOOL recursive) +{ + F32 nc = 0.57735f; + + //---------------------------------------------------------------- + // push matrix stack + //---------------------------------------------------------------- + glPushMatrix(); + + //---------------------------------------------------------------- + // render the bone to my parent + //---------------------------------------------------------------- + if (mComponents & SC_BONE) + { + drawBone(); + } + + //---------------------------------------------------------------- + // offset to joint position and + // rotate to our orientation + //---------------------------------------------------------------- + glLoadIdentity(); + glMultMatrixf( &getWorldMatrix().mMatrix[0][0] ); + + //---------------------------------------------------------------- + // render joint axes + //---------------------------------------------------------------- + if (mComponents & SC_AXES) + { + glBegin(GL_LINES); + glColor3f( 1.0f, 0.0f, 0.0f ); + glVertex3f( 0.0f, 0.0f, 0.0f ); + glVertex3f( 0.1f, 0.0f, 0.0f ); + + glColor3f( 0.0f, 1.0f, 0.0f ); + glVertex3f( 0.0f, 0.0f, 0.0f ); + glVertex3f( 0.0f, 0.1f, 0.0f ); + + glColor3f( 0.0f, 0.0f, 1.0f ); + glVertex3f( 0.0f, 0.0f, 0.0f ); + glVertex3f( 0.0f, 0.0f, 0.1f ); + glEnd(); + } + + //---------------------------------------------------------------- + // render the joint graphic + //---------------------------------------------------------------- + if (mComponents & SC_JOINT) + { + glColor3f( 1.0f, 1.0f, 0.0f ); + + glBegin(GL_TRIANGLES); + + // joint top half + glNormal3f(nc, nc, nc); + glVertex3f(0.0f, 0.0f, 0.05f); + glVertex3f(0.05f, 0.0f, 0.0f); + glVertex3f(0.0f, 0.05f, 0.0f); + + glNormal3f(-nc, nc, nc); + glVertex3f(0.0f, 0.0f, 0.05f); + glVertex3f(0.0f, 0.05f, 0.0f); + glVertex3f(-0.05f, 0.0f, 0.0f); + + glNormal3f(-nc, -nc, nc); + glVertex3f(0.0f, 0.0f, 0.05f); + glVertex3f(-0.05f, 0.0f, 0.0f); + glVertex3f(0.0f, -0.05f, 0.0f); + + glNormal3f(nc, -nc, nc); + glVertex3f(0.0f, 0.0f, 0.05f); + glVertex3f(0.0f, -0.05f, 0.0f); + glVertex3f(0.05f, 0.0f, 0.0f); + + // joint bottom half + glNormal3f(nc, nc, -nc); + glVertex3f(0.0f, 0.0f, -0.05f); + glVertex3f(0.0f, 0.05f, 0.0f); + glVertex3f(0.05f, 0.0f, 0.0f); + + glNormal3f(-nc, nc, -nc); + glVertex3f(0.0f, 0.0f, -0.05f); + glVertex3f(-0.05f, 0.0f, 0.0f); + glVertex3f(0.0f, 0.05f, 0.0f); + + glNormal3f(-nc, -nc, -nc); + glVertex3f(0.0f, 0.0f, -0.05f); + glVertex3f(0.0f, -0.05f, 0.0f); + glVertex3f(-0.05f, 0.0f, 0.0f); + + glNormal3f(nc, -nc, -nc); + glVertex3f(0.0f, 0.0f, -0.05f); + glVertex3f(0.05f, 0.0f, 0.0f); + glVertex3f(0.0f, -0.05f, 0.0f); + + glEnd(); + } + + //---------------------------------------------------------------- + // render children + //---------------------------------------------------------------- + if (recursive) + { + for ( LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + joint->renderSkeleton(); + } + } + + //---------------------------------------------------------------- + // pop matrix stack + //---------------------------------------------------------------- + glPopMatrix(); +} + + +//-------------------------------------------------------------------- +// render() +//-------------------------------------------------------------------- +U32 LLViewerJoint::render( F32 pixelArea ) +{ + U32 triangle_count = 0; + + //---------------------------------------------------------------- + // ignore invisible objects + //---------------------------------------------------------------- + if ( mValid ) + { + + //---------------------------------------------------------------- + // if object is transparent, defer it, otherwise + // give the joint subclass a chance to draw itself + //---------------------------------------------------------------- + if ( gRenderForSelect ) + { + triangle_count += drawShape( pixelArea ); + } + else if ( isTransparent() ) + { + LLGLEnable blend(GL_BLEND); + // Hair and Skirt + if ((pixelArea > MIN_PIXEL_AREA_3PASS_HAIR)) + { + // render all three passes + LLGLEnable alpha_test(GL_ALPHA_TEST); + LLGLDisable cull(GL_CULL_FACE); + // first pass renders without writing to the z buffer + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + triangle_count += drawShape( pixelArea ); + } + // second pass writes to z buffer only + glColorMask(FALSE, FALSE, FALSE, FALSE); + { + triangle_count += drawShape( pixelArea ); + } + // third past respects z buffer and writes color + glColorMask(TRUE, TRUE, TRUE, TRUE); + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + triangle_count += drawShape( pixelArea ); + } + } + else + { + LLGLEnable alpha_test(GL_ALPHA_TEST); + // Render Inside (no Z buffer write) + glCullFace(GL_FRONT); + { + LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); + triangle_count += drawShape( pixelArea ); + } + // Render Outside (write to the Z buffer) + glCullFace(GL_BACK); + { + triangle_count += drawShape( pixelArea ); + } + } + } + else + { + // set up render state + LLGLDisable blend(GL_BLEND); + LLGLSPipelineAvatar gls_pipeline_avatar; + triangle_count += drawShape( pixelArea ); + } + } + + //---------------------------------------------------------------- + // render children + //---------------------------------------------------------------- + LLViewerJoint *joint; + for ( joint = (LLViewerJoint *)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint *)mChildren.getNextData() ) + { + F32 jointLOD = joint->getLOD(); + if (pixelArea >= jointLOD || sDisableLOD) + { + triangle_count += joint->render( pixelArea ); + + if (jointLOD != DEFAULT_LOD) + { + break; + } + } + } + + glColorMask(TRUE, TRUE, TRUE, TRUE); + return triangle_count; +} + + +//-------------------------------------------------------------------- +// drawBone() +//-------------------------------------------------------------------- +void LLViewerJoint::drawBone() +{ + if ( mParent == NULL ) + return; + + F32 boneSize = 0.02f; + + // rotate to point to child (bone direction) + glPushMatrix(); + + LLVector3 boneX = getPosition(); + F32 length = boneX.normVec(); + + LLVector3 boneZ(1.0f, 0.0f, 1.0f); + + LLVector3 boneY = boneZ % boneX; + boneY.normVec(); + + boneZ = boneX % boneY; + + LLMatrix4 rotateMat; + rotateMat.setFwdRow( boneX ); + rotateMat.setLeftRow( boneY ); + rotateMat.setUpRow( boneZ ); + glMultMatrixf( &rotateMat.mMatrix[0][0] ); + + // render the bone + glColor3f( 0.5f, 0.5f, 0.0f ); + + glBegin(GL_TRIANGLES); + + glVertex3f( length, 0.0f, 0.0f); + glVertex3f( 0.0f, boneSize, 0.0f); + glVertex3f( 0.0f, 0.0f, boneSize); + + glVertex3f( length, 0.0f, 0.0f); + glVertex3f( 0.0f, 0.0f, -boneSize); + glVertex3f( 0.0f, boneSize, 0.0f); + + glVertex3f( length, 0.0f, 0.0f); + glVertex3f( 0.0f, -boneSize, 0.0f); + glVertex3f( 0.0f, 0.0f, -boneSize); + + glVertex3f( length, 0.0f, 0.0f); + glVertex3f( 0.0f, 0.0f, boneSize); + glVertex3f( 0.0f, -boneSize, 0.0f); + + glEnd(); + + // restore matrix + glPopMatrix(); +} + +//-------------------------------------------------------------------- +// isTransparent() +//-------------------------------------------------------------------- +BOOL LLViewerJoint::isTransparent() +{ + return FALSE; +} + +//-------------------------------------------------------------------- +// drawShape() +//-------------------------------------------------------------------- +U32 LLViewerJoint::drawShape( F32 pixelArea ) +{ + return 0; +} + +//-------------------------------------------------------------------- +// setSkeletonComponents() +//-------------------------------------------------------------------- +void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive ) +{ + mComponents = comp; + if (recursive) + { + for ( LLViewerJoint *joint = (LLViewerJoint *)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint *)mChildren.getNextData() ) + { + joint->setSkeletonComponents(comp, recursive); + } + } +} + +void LLViewerJoint::updateFaceSizes(U32 &num_vertices, F32 pixel_area) +{ + for ( LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + F32 jointLOD = joint->getLOD(); + if (pixel_area >= jointLOD || sDisableLOD) + { + joint->updateFaceSizes(num_vertices, pixel_area); + + if (jointLOD != DEFAULT_LOD) + { + break; + } + } + } +} + +void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind) +{ + for ( LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + F32 jointLOD = joint->getLOD(); + if (pixel_area >= jointLOD || sDisableLOD) + { + joint->updateFaceData(face, pixel_area, damp_wind); + + if (jointLOD != DEFAULT_LOD) + { + break; + } + } + } +} + + +BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate) +{ + BOOL lod_changed = FALSE; + BOOL found_lod = FALSE; + + for ( LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + F32 jointLOD = joint->getLOD(); + + if (found_lod || jointLOD == DEFAULT_LOD) + { + // we've already found a joint to enable, so enable the rest as alternatives + lod_changed |= joint->updateLOD(pixel_area, TRUE); + } + else + { + if (pixel_area >= jointLOD || sDisableLOD) + { + lod_changed |= joint->updateLOD(pixel_area, TRUE); + found_lod = TRUE; + } + else + { + lod_changed |= joint->updateLOD(pixel_area, FALSE); + } + } + } + return lod_changed; +} + +void LLViewerJoint::dump() +{ + for ( LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + joint->dump(); + } +} + +void LLViewerJoint::setVisible(BOOL visible, BOOL recursive) +{ + mVisible = visible; + + if (recursive) + { + for ( LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + joint->setVisible(visible, recursive); + } + } +} + +void LLViewerJoint::writeCAL3D(apr_file_t* fp) +{ + LLVector3 bone_pos = mXform.getPosition(); + if (mParent) + { + bone_pos.scaleVec(mParent->getScale()); + bone_pos *= 100.f; + } + else + { + bone_pos.clearVec(); + } + + LLQuaternion bone_rot; + + S32 num_children = 0; + for (LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + if (joint->mJointNum != -1) + { + num_children++; + } + } + + LLJoint* cur_joint = this; + LLVector3 rootSkinOffset; + if (mParent) + { + while (cur_joint) + { + rootSkinOffset -= cur_joint->getSkinOffset(); + cur_joint = (LLViewerJoint*)cur_joint->getParent(); + } + + rootSkinOffset *= 100.f; + } + + apr_file_printf(fp, " <BONE ID=\"%d\" NAME=\"%s\" NUMCHILDS=\"%d\">\n", mJointNum + 1, mName.c_str(), num_children); + apr_file_printf(fp, " <TRANSLATION>%.6f %.6f %.6f</TRANSLATION>\n", bone_pos.mV[VX], bone_pos.mV[VY], bone_pos.mV[VZ]); + apr_file_printf(fp, " <ROTATION>%.6f %.6f %.6f %.6f</ROTATION>\n", bone_rot.mQ[VX], bone_rot.mQ[VY], bone_rot.mQ[VZ], bone_rot.mQ[VW]); + apr_file_printf(fp, " <LOCALTRANSLATION>%.6f %.6f %.6f</LOCALTRANSLATION>\n", rootSkinOffset.mV[VX], rootSkinOffset.mV[VY], rootSkinOffset.mV[VZ]); + apr_file_printf(fp, " <LOCALROTATION>0 0 0 1</LOCALROTATION>\n"); + apr_file_printf(fp, " <PARENTID>%d</PARENTID>\n", mParent ? mParent->mJointNum + 1 : -1); + + for (LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + if (joint->mJointNum != -1) + { + apr_file_printf(fp, " <CHILDID>%d</CHILDID>\n", joint->mJointNum + 1); + } + } + apr_file_printf(fp, " </BONE>\n"); + + // recurse + for (LLViewerJoint *joint = (LLViewerJoint*)mChildren.getFirstData(); + joint != NULL; + joint = (LLViewerJoint*)mChildren.getNextData() ) + { + if (joint->mJointNum != -1) + { + joint->writeCAL3D(fp); + } + } + +} + +//----------------------------------------------------------------------------- +// LLViewerJointCollisionVolume() +//----------------------------------------------------------------------------- + +LLViewerJointCollisionVolume::LLViewerJointCollisionVolume() +{ + mUpdateXform = FALSE; +} + +LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent) : LLViewerJoint(name, parent) +{ + +} + +void LLViewerJointCollisionVolume::render() +{ + updateWorldMatrix(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glMultMatrixf( &mXform.getWorldMatrix().mMatrix[0][0] ); + + glColor3f( 0.f, 0.f, 1.f ); + gSphere.render(); + + glPopMatrix(); +} + +LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset) +{ + mUpdateXform = TRUE; + + LLVector3 result = offset; + result.scaleVec(getScale()); + result.rotVec(getWorldRotation()); + result += getWorldPosition(); + + return result; +} + +// End |