diff options
author | andreykproductengine <andreykproductengine@lindenlab.com> | 2019-09-27 15:25:47 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-06-23 14:48:03 +0300 |
commit | b12cf6696348520556cf70f96e0562776479fe70 (patch) | |
tree | 165673737083ce3c5beebbd2cc64d78598851851 /indra/newview/llviewerinput.cpp | |
parent | 2532a2ee9ee9003e2c6b72f8da19979a9e3dd2f6 (diff) |
SL-6109 Small reorganisation
Diffstat (limited to 'indra/newview/llviewerinput.cpp')
-rw-r--r-- | indra/newview/llviewerinput.cpp | 1463 |
1 files changed, 1463 insertions, 0 deletions
diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp new file mode 100644 index 0000000000..fb405fd225 --- /dev/null +++ b/indra/newview/llviewerinput.cpp @@ -0,0 +1,1463 @@ +/** + * @file llviewerinput.cpp + * @brief LLViewerInput class implementation + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llviewerinput.h" + +#include "llappviewer.h" +#include "llfloaterreg.h" +#include "llmath.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llfloaterimnearbychat.h" +#include "llfocusmgr.h" +#include "llkeybind.h" // LLKeyData +#include "llmorphview.h" +#include "llmoveview.h" +#include "lltoolfocus.h" +#include "lltoolpie.h" +#include "llviewercontrol.h" +#include "llviewerwindow.h" +#include "llvoavatarself.h" +#include "llfloatercamera.h" +#include "llinitparam.h" + +// +// Constants +// + +const F32 FLY_TIME = 0.5f; +const F32 FLY_FRAMES = 4; + +const F32 NUDGE_TIME = 0.25f; // in seconds +const S32 NUDGE_FRAMES = 2; +const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed + +const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true); + +struct LLKeyboardActionRegistry +: public LLRegistrySingleton<std::string, boost::function<bool (EKeystate keystate)>, LLKeyboardActionRegistry> +{ + LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry); +}; + +LLViewerInput gViewerInput; + +bool agent_jump( EKeystate s ) +{ + static BOOL first_fly_attempt(TRUE); + if (KEYSTATE_UP == s) + { + first_fly_attempt = TRUE; + return true; + } + F32 time = gKeyboard->getCurKeyElapsedTime(); + S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); + + if( time < FLY_TIME + || frame_count <= FLY_FRAMES + || gAgent.upGrabbed() + || !gSavedSettings.getBOOL("AutomaticFly")) + { + gAgent.moveUp(1); + } + else + { + gAgent.setFlying(TRUE, first_fly_attempt); + first_fly_attempt = FALSE; + gAgent.moveUp(1); + } + return true; +} + +bool agent_push_down( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgent.moveUp(-1); + return true; +} + +static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode) +{ + if (gAgent.mDoubleTapRunMode == mode && + gAgent.getRunning() && + !gAgent.getAlwaysRun()) + { + // Turn off temporary running. + gAgent.clearRunning(); + gAgent.sendWalkRun(gAgent.getRunning()); + } +} + +static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode) +{ + if (KEYSTATE_UP == s) + { + // Note: in case shift is already released, slide left/right run + // will be released in agent_turn_left()/agent_turn_right() + agent_check_temporary_run(mode); + } + else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") && + KEYSTATE_DOWN == s && + !gAgent.getRunning()) + { + if (gAgent.mDoubleTapRunMode == mode && + gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME) + { + // Same walk-key was pushed again quickly; this is a + // double-tap so engage temporary running. + gAgent.setRunning(); + gAgent.sendWalkRun(gAgent.getRunning()); + } + + // Pressing any walk-key resets the double-tap timer + gAgent.mDoubleTapRunTimer.reset(); + gAgent.mDoubleTapRunMode = mode; + } +} + +static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) +{ + agent_handle_doubletap_run(s, mode); + if (KEYSTATE_UP == s) return; + + F32 time = gKeyboard->getCurKeyElapsedTime(); + S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); + + if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) + { + gAgent.moveAtNudge(direction); + } + else + { + gAgent.moveAt(direction); + } +} + +bool camera_move_forward( EKeystate s ); + +bool agent_push_forward( EKeystate s ) +{ + if(gAgent.isMovementLocked()) return true; + + //in free camera control mode we need to intercept keyboard events for avatar movements + if (LLFloaterCamera::inFreeCameraMode()) + { + camera_move_forward(s); + } + else + { + agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD); + } + return true; +} + +bool camera_move_backward( EKeystate s ); + +bool agent_push_backward( EKeystate s ) +{ + if(gAgent.isMovementLocked()) return true; + + //in free camera control mode we need to intercept keyboard events for avatar movements + if (LLFloaterCamera::inFreeCameraMode()) + { + camera_move_backward(s); + } + else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook")) + { + gAgentCamera.changeCameraToThirdPerson(); + } + else + { + agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD); + } + return true; +} + +static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode ) +{ + agent_handle_doubletap_run(s, mode); + if( KEYSTATE_UP == s ) return; + F32 time = gKeyboard->getCurKeyElapsedTime(); + S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount()); + + if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES) + { + gAgent.moveLeftNudge(direction); + } + else + { + gAgent.moveLeft(direction); + } +} + + +bool agent_slide_left( EKeystate s ) +{ + if(gAgent.isMovementLocked()) return true; + agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT); + return true; +} + + +bool agent_slide_right( EKeystate s ) +{ + if(gAgent.isMovementLocked()) return true; + agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT); + return true; +} + +bool camera_spin_around_cw( EKeystate s ); + +bool agent_turn_left(EKeystate s) +{ + //in free camera control mode we need to intercept keyboard events for avatar movements + if (LLFloaterCamera::inFreeCameraMode()) + { + camera_spin_around_cw(s); + return true; + } + + if(gAgent.isMovementLocked()) return false; + + if (LLToolCamera::getInstance()->mouseSteerMode()) + { + agent_slide_left(s); + } + else + { + if (KEYSTATE_UP == s) + { + // Check temporary running. In case user released 'left' key with shift already released. + agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT); + return true; + } + F32 time = gKeyboard->getCurKeyElapsedTime(); + gAgent.moveYaw( LLFloaterMove::getYawRate( time ) ); + } + return true; +} + +bool camera_spin_around_ccw( EKeystate s ); + +bool agent_turn_right( EKeystate s ) +{ + //in free camera control mode we need to intercept keyboard events for avatar movements + if (LLFloaterCamera::inFreeCameraMode()) + { + camera_spin_around_ccw(s); + return true; + } + + if(gAgent.isMovementLocked()) return false; + + if (LLToolCamera::getInstance()->mouseSteerMode()) + { + agent_slide_right(s); + } + else + { + if (KEYSTATE_UP == s) + { + // Check temporary running. In case user released 'right' key with shift already released. + agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT); + return true; + } + F32 time = gKeyboard->getCurKeyElapsedTime(); + gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) ); + } + return true; +} + +bool agent_look_up( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgent.movePitch(-1); + //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); + return true; +} + + +bool agent_look_down( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgent.movePitch(1); + //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() ); + return true; +} + +bool agent_toggle_fly( EKeystate s ) +{ + // Only catch the edge + if (KEYSTATE_DOWN == s ) + { + LLAgent::toggleFlying(); + } + return true; +} + +F32 get_orbit_rate() +{ + F32 time = gKeyboard->getCurKeyElapsedTime(); + if( time < NUDGE_TIME ) + { + F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME; + //LL_INFOS() << rate << LL_ENDL; + return rate; + } + else + { + return 1; + } +} + +bool camera_spin_around_ccw( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); + return true; +} + + +bool camera_spin_around_cw( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitRightKey( get_orbit_rate() ); + return true; +} + +bool camera_spin_around_ccw_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true; + if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) + { + //send keystrokes, but do not change camera + agent_turn_right(s); + } + else + { + //change camera but do not send keystrokes + gAgentCamera.unlockView(); + gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); + } + return true; +} + + +bool camera_spin_around_cw_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true; + if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning()) + { + //send keystrokes, but do not change camera + agent_turn_left(s); + } + else + { + //change camera but do not send keystrokes + gAgentCamera.unlockView(); + gAgentCamera.setOrbitRightKey( get_orbit_rate() ); + } + return true; +} + + +bool camera_spin_over( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitUpKey( get_orbit_rate() ); + return true; +} + + +bool camera_spin_under( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitDownKey( get_orbit_rate() ); + return true; +} + +bool camera_spin_over_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled()) + { + //send keystrokes, but do not change camera + agent_jump(s); + } + else + { + //change camera but do not send keystrokes + gAgentCamera.setOrbitUpKey( get_orbit_rate() ); + } + return true; +} + + +bool camera_spin_under_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled()) + { + //send keystrokes, but do not change camera + agent_push_down(s); + } + else + { + //change camera but do not send keystrokes + gAgentCamera.setOrbitDownKey( get_orbit_rate() ); + } + return true; +} + +bool camera_move_forward( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitInKey( get_orbit_rate() ); + return true; +} + + +bool camera_move_backward( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitOutKey( get_orbit_rate() ); + return true; +} + +bool camera_move_forward_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true; + if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) + { + agent_push_forward(s); + } + else + { + gAgentCamera.setOrbitInKey( get_orbit_rate() ); + } + return true; +} + +bool camera_move_backward_sitting( EKeystate s ) +{ + if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true; + + if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun())) + { + agent_push_backward(s); + } + else + { + gAgentCamera.setOrbitOutKey( get_orbit_rate() ); + } + return true; +} + +bool camera_pan_up( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanUpKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_down( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanDownKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_left( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanLeftKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_right( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanRightKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_in( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanInKey( get_orbit_rate() ); + return true; +} + +bool camera_pan_out( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setPanOutKey( get_orbit_rate() ); + return true; +} + +bool camera_move_forward_fast( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitInKey(2.5f); + return true; +} + +bool camera_move_backward_fast( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gAgentCamera.unlockView(); + gAgentCamera.setOrbitOutKey(2.5f); + return true; +} + + +bool edit_avatar_spin_ccw( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( TRUE ); + gAgentCamera.setOrbitLeftKey( get_orbit_rate() ); + //gMorphView->orbitLeft( get_orbit_rate() ); + return true; +} + + +bool edit_avatar_spin_cw( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( TRUE ); + gAgentCamera.setOrbitRightKey( get_orbit_rate() ); + //gMorphView->orbitRight( get_orbit_rate() ); + return true; +} + +bool edit_avatar_spin_over( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( TRUE ); + gAgentCamera.setOrbitUpKey( get_orbit_rate() ); + //gMorphView->orbitUp( get_orbit_rate() ); + return true; +} + + +bool edit_avatar_spin_under( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( TRUE ); + gAgentCamera.setOrbitDownKey( get_orbit_rate() ); + //gMorphView->orbitDown( get_orbit_rate() ); + return true; +} + +bool edit_avatar_move_forward( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( TRUE ); + gAgentCamera.setOrbitInKey( get_orbit_rate() ); + //gMorphView->orbitIn(); + return true; +} + + +bool edit_avatar_move_backward( EKeystate s ) +{ + if( KEYSTATE_UP == s ) return true; + gMorphView->setCameraDrivenByKeys( TRUE ); + gAgentCamera.setOrbitOutKey( get_orbit_rate() ); + //gMorphView->orbitOut(); + return true; +} + +bool stop_moving( EKeystate s ) +{ + if( KEYSTATE_DOWN != s ) return true; + // stop agent + gAgent.setControlFlags(AGENT_CONTROL_STOP); + + // cancel autopilot + gAgent.stopAutoPilot(); + return true; +} + +bool start_chat( EKeystate s ) +{ + if (LLAppViewer::instance()->quitRequested()) + { + return true; // can't talk, gotta go, kthxbye! + } + if (KEYSTATE_DOWN != s) return true; + + // start chat + LLFloaterIMNearbyChat::startChat(NULL); + return true; +} + +bool start_gesture( EKeystate s ) +{ + LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus()); + if (KEYSTATE_UP == s && + ! (focus_ctrlp && focus_ctrlp->acceptsTextInput())) + { + if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty()) + { + // No existing chat in chat editor, insert '/' + LLFloaterIMNearbyChat::startChat("/"); + } + else + { + // Don't overwrite existing text in chat editor + LLFloaterIMNearbyChat::startChat(NULL); + } + } + return true; +} + +bool toggle_run(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + bool run = gAgent.getAlwaysRun(); + if (run) + { + gAgent.clearAlwaysRun(); + gAgent.clearRunning(); + } + else + { + gAgent.setAlwaysRun(); + gAgent.setRunning(); + } + gAgent.sendWalkRun(!run); + return true; +} + +bool toggle_sit(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + if (gAgent.isSitting()) + { + gAgent.standUp(); + } + else + { + gAgent.sitDown(); + } + return true; +} + +bool toggle_pause_media(EKeystate s) // analogue of play/pause button in top bar +{ + if (KEYSTATE_DOWN != s) return true; + bool pause = LLViewerMedia::isAnyMediaPlaying(); + LLViewerMedia::setAllMediaPaused(pause); + return true; +} + +bool toggle_enable_media(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + bool pause = LLViewerMedia::isAnyMediaPlaying() || LLViewerMedia::isAnyMediaShowing(); + LLViewerMedia::setAllMediaEnabled(!pause); + return true; +} + +bool walk_to(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + return LLToolPie::getInstance()->walkToClickedLocation(); +} + +bool teleport_to(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + return LLToolPie::getInstance()->teleportToClickedLocation(); +} + +bool toggle_voice(EKeystate s) +{ + if (KEYSTATE_DOWN != s) return true; + if (!LLAgent::isActionAllowed("speak")) return false; + LLVoiceClient::getInstance()->toggleUserPTTState(); + return true; +} + +bool voice_follow_key(EKeystate s) +{ + if (KEYSTATE_DOWN == s) + { + if (!LLAgent::isActionAllowed("speak")) return false; + LLVoiceClient::getInstance()->setUserPTTState(true); + return true; + } + else if (KEYSTATE_UP == s && LLVoiceClient::getInstance()->getUserPTTState()) + { + LLVoiceClient::getInstance()->setUserPTTState(false); + return true; + } + return false; +} + +bool agen_control_lbutton_handle(EKeystate s) +{ + switch (s) + { + case KEYSTATE_DOWN: + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN); + break; + case KEYSTATE_UP: + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP); + break; + default: + break; + } + return true; +} + +#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION); +REGISTER_KEYBOARD_ACTION("jump", agent_jump); +REGISTER_KEYBOARD_ACTION("push_down", agent_push_down); +REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward); +REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward); +REGISTER_KEYBOARD_ACTION("look_up", agent_look_up); +REGISTER_KEYBOARD_ACTION("look_down", agent_look_down); +REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly); +REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left); +REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right); +REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left); +REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right); +REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw); +REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw); +REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting); +REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting); +REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over); +REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under); +REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting); +REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting); +REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward); +REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward); +REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting); +REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting); +REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up); +REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down); +REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left); +REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right); +REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in); +REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out); +REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast); +REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over); +REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under); +REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward); +REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward); +REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving); +REGISTER_KEYBOARD_ACTION("start_chat", start_chat); +REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture); +REGISTER_KEYBOARD_ACTION("toggle_run", toggle_run); +REGISTER_KEYBOARD_ACTION("toggle_sit", toggle_sit); +REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media); +REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media); +REGISTER_KEYBOARD_ACTION("teleport_to", teleport_to); +REGISTER_KEYBOARD_ACTION("walk_to", walk_to); +REGISTER_KEYBOARD_ACTION("toggle_voice", toggle_voice); +REGISTER_KEYBOARD_ACTION("voice_follow_key", voice_follow_key); +#undef REGISTER_KEYBOARD_ACTION + +LLViewerInput::LLViewerInput() +{ + resetBindings(); + + for (S32 i = 0; i < KEY_COUNT; i++) + { + mKeyHandledByUI[i] = FALSE; + } + for (S32 i = 0; i < CLICK_COUNT; i++) + { + mMouseLevel[i] = MOUSE_STATE_SILENT; + } + // we want the UI to never see these keys so that they can always control the avatar/camera + for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++) + { + mKeysSkippedByUI.insert(k); + } +} + +BOOL LLViewerInput::modeFromString(const std::string& string, S32 *mode) const +{ + if (string == "FIRST_PERSON") + { + *mode = MODE_FIRST_PERSON; + return TRUE; + } + else if (string == "THIRD_PERSON") + { + *mode = MODE_THIRD_PERSON; + return TRUE; + } + else if (string == "EDIT") + { + *mode = MODE_EDIT; + return TRUE; + } + else if (string == "EDIT_AVATAR") + { + *mode = MODE_EDIT_AVATAR; + return TRUE; + } + else if (string == "SITTING") + { + *mode = MODE_SITTING; + return TRUE; + } + else + { + *mode = MODE_THIRD_PERSON; + return FALSE; + } +} + +BOOL LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode) const +{ + if (string == "LMB") + { + *mode = CLICK_LEFT; + return TRUE; + } + else if (string == "Double LMB") + { + *mode = CLICK_DOUBLELEFT; + return TRUE; + } + else if (string == "MMB") + { + *mode = CLICK_MIDDLE; + return TRUE; + } + else if (string == "MB4") + { + *mode = CLICK_BUTTON4; + return TRUE; + } + else if (string == "MB5") + { + *mode = CLICK_BUTTON5; + return TRUE; + } + else + { + *mode = CLICK_NONE; + return FALSE; + } +} + +BOOL LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, BOOL repeated) +{ + // check for re-map + EKeyboardMode mode = gViewerInput.getMode(); + U32 keyidx = (translated_mask<<16) | translated_key; + key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx); + if (iter != mRemapKeys[mode].end()) + { + translated_key = (iter->second) & 0xff; + translated_mask = (iter->second)>>16; + } + + // No repeats of F-keys + BOOL repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12); + if (!repeatable_key && repeated) + { + return FALSE; + } + + LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL; + // skip skipped keys + if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end()) + { + mKeyHandledByUI[translated_key] = FALSE; + LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL; + } + else + { + // it is sufficient to set this value once per call to handlekey + // without clearing it, as it is only used in the subsequent call to scanKey + mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask); + // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress) + // NOT whether some UI shortcut wishes to handle the keypress + + } + return mKeyHandledByUI[translated_key]; +} + +BOOL LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask) +{ + return gViewerWindow->handleKeyUp(translated_key, translated_mask); +} + +BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const bool ignore, const std::string& function_name) +{ + S32 index; + typedef boost::function<bool(EKeystate)> function_t; + function_t function = NULL; + std::string name; + + // Allow remapping of F2-F12 + if (function_name[0] == 'F') + { + int c1 = function_name[1] - '0'; + int c2 = function_name[2] ? function_name[2] - '0' : -1; + if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9) + { + int idx = c1; + if (c2 >= 0) + idx = idx*10 + c2; + if (idx >=2 && idx <= 12) + { + U32 keyidx = ((mask<<16)|key); + (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1))); + return TRUE; + } + } + } + + // Not remapped, look for a function + + function_t* result = LLKeyboardActionRegistry::getValue(function_name); + if (result) + { + function = *result; + } + + if (!function) + { + LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; + return FALSE; + } + + // check for duplicate first and overwrite + if (ignore) + { + for (index = 0; index < mKeyIgnoreMaskCount[mode]; index++) + { + if (key == mKeyIgnoreMask[mode][index].mKey) + break; + } + } + else + { + for (index = 0; index < mKeyBindingCount[mode]; index++) + { + if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask) + break; + } + } + + if (index >= MAX_KEY_BINDINGS) + { + LL_ERRS() << "LLKeyboard::bindKey() - too many keys for mode " << mode << LL_ENDL; + return FALSE; + } + + if (mode >= MODE_COUNT) + { + LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; + return FALSE; + } + + if (ignore) + { + mKeyIgnoreMask[mode][index].mKey = key; + mKeyIgnoreMask[mode][index].mFunction = function; + + if (index == mKeyIgnoreMaskCount[mode]) + mKeyIgnoreMaskCount[mode]++; + } + else + { + mKeyBindings[mode][index].mKey = key; + mKeyBindings[mode][index].mMask = mask; + mKeyBindings[mode][index].mFunction = function; + + if (index == mKeyBindingCount[mode]) + mKeyBindingCount[mode]++; + } + + return TRUE; +} + +BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const bool ignore, const std::string& function_name) +{ + S32 index; + typedef boost::function<bool(EKeystate)> function_t; + function_t function = NULL; + + function_t* result = LLKeyboardActionRegistry::getValue(function_name); + if (result) + { + function = *result; + } + + if (!function) + { + LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL; + return FALSE; + } + + // check for duplicate first and overwrite + if (ignore) + { + for (index = 0; index < mMouseIgnoreMaskCount[mode]; index++) + { + if (mouse == mMouseIgnoreMask[mode][index].mMouse) + break; + } + } + else + { + for (index = 0; index < mMouseBindingCount[mode]; index++) + { + if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask) + break; + } + } + + if (index >= MAX_KEY_BINDINGS) + { + LL_ERRS() << "LLKeyboard::bindKey() - too many keys for mode " << mode << LL_ENDL; + return FALSE; + } + + if (mode >= MODE_COUNT) + { + LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL; + return FALSE; + } + + if (ignore) + { + mMouseIgnoreMask[mode][index].mMouse = mouse; + mMouseIgnoreMask[mode][index].mFunction = function; + + if (index == mMouseIgnoreMaskCount[mode]) + mMouseIgnoreMaskCount[mode]++; + } + else + { + mMouseBindings[mode][index].mMouse = mouse; + mMouseBindings[mode][index].mMask = mask; + mMouseBindings[mode][index].mFunction = function; + + if (index == mMouseBindingCount[mode]) + mMouseBindingCount[mode]++; + } + + return TRUE; +} + +LLViewerInput::KeyBinding::KeyBinding() +: key("key"), + mouse("mouse"), + mask("mask"), + command("command"), + ignore("ignore", false) +{} + +LLViewerInput::KeyMode::KeyMode() +: bindings("binding") +{} + +LLViewerInput::Keys::Keys() +: first_person("first_person"), + third_person("third_person"), + edit("edit"), + sitting("sitting"), + edit_avatar("edit_avatar") +{} + +void LLViewerInput::resetBindings() +{ + for (S32 i = 0; i < MODE_COUNT; i++) + { + mKeyBindingCount[i] = 0; + mKeyIgnoreMaskCount[i] = 0; + mMouseBindingCount[i] = 0; + mMouseIgnoreMaskCount[i] = 0; + } +} + +S32 LLViewerInput::loadBindingsXML(const std::string& filename) +{ + resetBindings(); + + S32 binding_count = 0; + Keys keys; + LLSimpleXUIParser parser; + + if (parser.readXUI(filename, keys) + && keys.validateBlock()) + { + binding_count += loadBindingMode(keys.first_person, MODE_FIRST_PERSON); + binding_count += loadBindingMode(keys.third_person, MODE_THIRD_PERSON); + binding_count += loadBindingMode(keys.edit, MODE_EDIT); + binding_count += loadBindingMode(keys.sitting, MODE_SITTING); + binding_count += loadBindingMode(keys.edit_avatar, MODE_EDIT_AVATAR); + } + return binding_count; +} + +S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode) +{ + S32 binding_count = 0; + for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(), + end_it = keymode.bindings.end(); + it != end_it; + ++it) + { + bool processed = false; + if (!it->key.getValue().empty()) + { + KEY key; + LLKeyboard::keyFromString(it->key, &key); + if (key != KEY_NONE) + { + MASK mask; + bool ignore = it->ignore.isProvided() ? it->ignore.getValue() : false; + LLKeyboard::maskFromString(it->mask, &mask); + bindKey(mode, key, mask, ignore, it->command); + processed = true; + } + else + { + LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL; + } + } + if (!processed && it->mouse.isProvided() && !it->mouse.getValue().empty()) + { + EMouseClickType mouse; + mouseFromString(it->mouse.getValue(), &mouse); + if (mouse != CLICK_NONE) + { + MASK mask; + bool ignore = it->ignore.isProvided() ? it->ignore.getValue() : false; + LLKeyboard::maskFromString(it->mask, &mask); + bindMouse(mode, mouse, mask, ignore, it->command); + processed = true; + } + else + { + LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL; + } + } + if (processed) + { + // total + binding_count++; + } + } + + return binding_count; +} + +EKeyboardMode LLViewerInput::getMode() const +{ + if ( gAgentCamera.cameraMouselook() ) + { + return MODE_FIRST_PERSON; + } + else if ( gMorphView && gMorphView->getVisible()) + { + return MODE_EDIT_AVATAR; + } + else if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) + { + return MODE_SITTING; + } + else + { + return MODE_THIRD_PERSON; + } +} + +bool LLViewerInput::scanKey(const LLKeyboardBinding* binding, + S32 binding_count, + KEY key, + MASK mask, + BOOL key_down, + BOOL key_up, + BOOL key_level, + bool repeat) const +{ + for (S32 i = 0; i < binding_count; i++) + { + if (binding[i].mKey == key) + { + if (binding[i].mMask == mask) + { + bool res = false; + if (key_down && !repeat) + { + // ...key went down this frame, call function + res = binding[i].mFunction( KEYSTATE_DOWN ); + return true; + } + else if (key_up) + { + // ...key went down this frame, call function + res = binding[i].mFunction( KEYSTATE_UP ); + } + else if (key_level) + { + // ...key held down from previous frame + // Not windows, just call the function. + res = binding[i].mFunction( KEYSTATE_LEVEL ); + }//if + // Key+Mask combinations are supposed to be unique, so we won't find anything else + return res; + }//if + }//if + }//for + return false; +} + +// Called from scanKeyboard. +bool LLViewerInput::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) const +{ + if (LLApp::isExiting()) + { + return; + } + + S32 mode = getMode(); + // Consider keyboard scanning as NOT mouse event. JC + MASK mask = gKeyboard->currentMask(FALSE); + + if (mKeyHandledByUI[key]) + { + return false; + } + + // don't process key down on repeated keys + BOOL repeat = gKeyboard->getKeyRepeated(key); + + bool res = scanKey(mKeyBindings[mode], mKeyBindingCount[mode], key, mask, key_down, key_up, key_level, repeat); + if (!res) + { + // Nothing found, try ignore list + res = scanKey(mKeyIgnoreMask[mode], mKeyIgnoreMaskCount[mode], key, MASK_NONE, key_down, key_up, key_level, repeat); + } + + if (!res && agent_control_lbutton.canHandle(CLICK_NONE, key, mask)) + { + if (key_down && !repeat) + { + res = agen_control_lbutton_handle(KEYSTATE_DOWN); + } + if (key_up) + { + res = agen_control_lbutton_handle(KEYSTATE_UP); + } + } + return res; +} + +BOOL LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down) +{ + BOOL handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down); + + if (clicktype != CLICK_NONE) + { + // Special case + // If UI doesn't handle double click, LMB click is issued, so supres LMB 'down' when doubleclick is set + // handle !down as if we are handling doubleclick + + bool double_click_sp = (clicktype == CLICK_LEFT + && (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT) + && mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT); + if (double_click_sp && !down) + { + // Process doubleclick instead + clicktype = CLICK_DOUBLELEFT; + } + + + if (double_click_sp && down) + { + // Consume click. + // Due to handling, double click that is not handled will be immediately followed by LMB click + } + // If UI handled 'down', it should handle 'up' as well + // If we handle 'down' not by UI, then we should handle 'up'/'level' regardless of UI + else if (handled) + { + // UI handled new 'down' so iterupt whatever state we were in. + if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT) + { + if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) + { + mMouseLevel[clicktype] = MOUSE_STATE_CLICK; + } + else + { + mMouseLevel[clicktype] = MOUSE_STATE_UP; + } + } + } + else if (down) + { + if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) + { + // this is repeated hit (mouse does not repeat event until release) + // for now treat rapid clicking like mouse being held + mMouseLevel[clicktype] = MOUSE_STATE_LEVEL; + } + else + { + mMouseLevel[clicktype] = MOUSE_STATE_DOWN; + } + } + else if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT) + { + // Released mouse key + if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN) + { + mMouseLevel[clicktype] = MOUSE_STATE_CLICK; + } + else + { + mMouseLevel[clicktype] = MOUSE_STATE_UP; + } + } + } + + return handled; +} + +bool LLViewerInput::scanMouse(const LLMouseBinding *binding, S32 binding_count, EMouseClickType mouse, MASK mask, EMouseState state) const +{ + for (S32 i = 0; i < binding_count; i++) + { + if (binding[i].mMouse == mouse && binding[i].mMask == mask) + { + bool res = false; + switch (state) + { + case MOUSE_STATE_DOWN: + res = binding[i].mFunction(KEYSTATE_DOWN); + break; + case MOUSE_STATE_CLICK: + // Button went down and up in scope of single frame + // might not work best with some functions, + // but some function need specific states specifically + res = binding[i].mFunction(KEYSTATE_DOWN); + res |= binding[i].mFunction(KEYSTATE_UP); + break; + case MOUSE_STATE_LEVEL: + res = binding[i].mFunction(KEYSTATE_LEVEL); + break; + case MOUSE_STATE_UP: + res = binding[i].mFunction(KEYSTATE_UP); + break; + default: + break; + } + // Key+Mask combinations are supposed to be unique, no need to continue + return res; + } + } + return false; +} + +// todo: this recods key, scanMouse() triggers functions with EKeystate +bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const +{ + bool res = false; + S32 mode = getMode(); + MASK mask = gKeyboard->currentMask(TRUE); + res = scanMouse(mMouseBindings[mode], mMouseBindingCount[mode], click, mask, state); + if (!res) + { + res = scanMouse(mMouseIgnoreMask[mode], mMouseIgnoreMaskCount[mode], click, MASK_NONE, state); + } + // no user defined actions found or those actions can't handle the key/button, handle control if nessesary + if (!res && agent_control_lbutton.canHandle(click, KEY_NONE, mask)) + { + switch (state) + { + case MOUSE_STATE_DOWN: + agen_control_lbutton_handle(KEYSTATE_DOWN); + res = true; + break; + case MOUSE_STATE_CLICK: + // might not work best with some functions, + // but some function need specific states too specifically + agen_control_lbutton_handle(KEYSTATE_DOWN); + agen_control_lbutton_handle(KEYSTATE_UP); + res = true; + break; + case MOUSE_STATE_UP: + agen_control_lbutton_handle(KEYSTATE_UP); + res = true; + break; + default: + break; + } + } + return res; +} + +void LLViewerInput::scanMouse() +{ + for (S32 i = 0; i < CLICK_COUNT; i++) + { + if (mMouseLevel[i] != MOUSE_STATE_SILENT) + { + scanMouse((EMouseClickType)i, mMouseLevel[i]); + if (mMouseLevel[i] == MOUSE_STATE_DOWN) + { + // mouse doesn't support 'continued' state, so after handling, switch to LEVEL + mMouseLevel[i] = MOUSE_STATE_LEVEL; + } + else if (mMouseLevel[i] == MOUSE_STATE_UP || mMouseLevel[i] == MOUSE_STATE_CLICK) + { + mMouseLevel[i] = MOUSE_STATE_SILENT; + } + } + } +} |