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authorandreykproductengine <andreykproductengine@lindenlab.com>2019-09-27 15:25:47 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-06-23 14:48:03 +0300
commitb12cf6696348520556cf70f96e0562776479fe70 (patch)
tree165673737083ce3c5beebbd2cc64d78598851851 /indra/newview/llviewerinput.cpp
parent2532a2ee9ee9003e2c6b72f8da19979a9e3dd2f6 (diff)
SL-6109 Small reorganisation
Diffstat (limited to 'indra/newview/llviewerinput.cpp')
-rw-r--r--indra/newview/llviewerinput.cpp1463
1 files changed, 1463 insertions, 0 deletions
diff --git a/indra/newview/llviewerinput.cpp b/indra/newview/llviewerinput.cpp
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+++ b/indra/newview/llviewerinput.cpp
@@ -0,0 +1,1463 @@
+/**
+ * @file llviewerinput.cpp
+ * @brief LLViewerInput class implementation
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llviewerinput.h"
+
+#include "llappviewer.h"
+#include "llfloaterreg.h"
+#include "llmath.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llfloaterimnearbychat.h"
+#include "llfocusmgr.h"
+#include "llkeybind.h" // LLKeyData
+#include "llmorphview.h"
+#include "llmoveview.h"
+#include "lltoolfocus.h"
+#include "lltoolpie.h"
+#include "llviewercontrol.h"
+#include "llviewerwindow.h"
+#include "llvoavatarself.h"
+#include "llfloatercamera.h"
+#include "llinitparam.h"
+
+//
+// Constants
+//
+
+const F32 FLY_TIME = 0.5f;
+const F32 FLY_FRAMES = 4;
+
+const F32 NUDGE_TIME = 0.25f; // in seconds
+const S32 NUDGE_FRAMES = 2;
+const F32 ORBIT_NUDGE_RATE = 0.05f; // fraction of normal speed
+
+const LLKeyData agent_control_lbutton(CLICK_LEFT, KEY_NONE, MASK_NONE, true);
+
+struct LLKeyboardActionRegistry
+: public LLRegistrySingleton<std::string, boost::function<bool (EKeystate keystate)>, LLKeyboardActionRegistry>
+{
+ LLSINGLETON_EMPTY_CTOR(LLKeyboardActionRegistry);
+};
+
+LLViewerInput gViewerInput;
+
+bool agent_jump( EKeystate s )
+{
+ static BOOL first_fly_attempt(TRUE);
+ if (KEYSTATE_UP == s)
+ {
+ first_fly_attempt = TRUE;
+ return true;
+ }
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+
+ if( time < FLY_TIME
+ || frame_count <= FLY_FRAMES
+ || gAgent.upGrabbed()
+ || !gSavedSettings.getBOOL("AutomaticFly"))
+ {
+ gAgent.moveUp(1);
+ }
+ else
+ {
+ gAgent.setFlying(TRUE, first_fly_attempt);
+ first_fly_attempt = FALSE;
+ gAgent.moveUp(1);
+ }
+ return true;
+}
+
+bool agent_push_down( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgent.moveUp(-1);
+ return true;
+}
+
+static void agent_check_temporary_run(LLAgent::EDoubleTapRunMode mode)
+{
+ if (gAgent.mDoubleTapRunMode == mode &&
+ gAgent.getRunning() &&
+ !gAgent.getAlwaysRun())
+ {
+ // Turn off temporary running.
+ gAgent.clearRunning();
+ gAgent.sendWalkRun(gAgent.getRunning());
+ }
+}
+
+static void agent_handle_doubletap_run(EKeystate s, LLAgent::EDoubleTapRunMode mode)
+{
+ if (KEYSTATE_UP == s)
+ {
+ // Note: in case shift is already released, slide left/right run
+ // will be released in agent_turn_left()/agent_turn_right()
+ agent_check_temporary_run(mode);
+ }
+ else if (gSavedSettings.getBOOL("AllowTapTapHoldRun") &&
+ KEYSTATE_DOWN == s &&
+ !gAgent.getRunning())
+ {
+ if (gAgent.mDoubleTapRunMode == mode &&
+ gAgent.mDoubleTapRunTimer.getElapsedTimeF32() < NUDGE_TIME)
+ {
+ // Same walk-key was pushed again quickly; this is a
+ // double-tap so engage temporary running.
+ gAgent.setRunning();
+ gAgent.sendWalkRun(gAgent.getRunning());
+ }
+
+ // Pressing any walk-key resets the double-tap timer
+ gAgent.mDoubleTapRunTimer.reset();
+ gAgent.mDoubleTapRunMode = mode;
+ }
+}
+
+static void agent_push_forwardbackward( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
+{
+ agent_handle_doubletap_run(s, mode);
+ if (KEYSTATE_UP == s) return;
+
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+
+ if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
+ {
+ gAgent.moveAtNudge(direction);
+ }
+ else
+ {
+ gAgent.moveAt(direction);
+ }
+}
+
+bool camera_move_forward( EKeystate s );
+
+bool agent_push_forward( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return true;
+
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_move_forward(s);
+ }
+ else
+ {
+ agent_push_forwardbackward(s, 1, LLAgent::DOUBLETAP_FORWARD);
+ }
+ return true;
+}
+
+bool camera_move_backward( EKeystate s );
+
+bool agent_push_backward( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return true;
+
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_move_backward(s);
+ }
+ else if (!gAgent.backwardGrabbed() && gAgentAvatarp->isSitting() && gSavedSettings.getBOOL("LeaveMouselook"))
+ {
+ gAgentCamera.changeCameraToThirdPerson();
+ }
+ else
+ {
+ agent_push_forwardbackward(s, -1, LLAgent::DOUBLETAP_BACKWARD);
+ }
+ return true;
+}
+
+static void agent_slide_leftright( EKeystate s, S32 direction, LLAgent::EDoubleTapRunMode mode )
+{
+ agent_handle_doubletap_run(s, mode);
+ if( KEYSTATE_UP == s ) return;
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ S32 frame_count = ll_round(gKeyboard->getCurKeyElapsedFrameCount());
+
+ if( time < NUDGE_TIME || frame_count <= NUDGE_FRAMES)
+ {
+ gAgent.moveLeftNudge(direction);
+ }
+ else
+ {
+ gAgent.moveLeft(direction);
+ }
+}
+
+
+bool agent_slide_left( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return true;
+ agent_slide_leftright(s, 1, LLAgent::DOUBLETAP_SLIDELEFT);
+ return true;
+}
+
+
+bool agent_slide_right( EKeystate s )
+{
+ if(gAgent.isMovementLocked()) return true;
+ agent_slide_leftright(s, -1, LLAgent::DOUBLETAP_SLIDERIGHT);
+ return true;
+}
+
+bool camera_spin_around_cw( EKeystate s );
+
+bool agent_turn_left(EKeystate s)
+{
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_spin_around_cw(s);
+ return true;
+ }
+
+ if(gAgent.isMovementLocked()) return false;
+
+ if (LLToolCamera::getInstance()->mouseSteerMode())
+ {
+ agent_slide_left(s);
+ }
+ else
+ {
+ if (KEYSTATE_UP == s)
+ {
+ // Check temporary running. In case user released 'left' key with shift already released.
+ agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDELEFT);
+ return true;
+ }
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ gAgent.moveYaw( LLFloaterMove::getYawRate( time ) );
+ }
+ return true;
+}
+
+bool camera_spin_around_ccw( EKeystate s );
+
+bool agent_turn_right( EKeystate s )
+{
+ //in free camera control mode we need to intercept keyboard events for avatar movements
+ if (LLFloaterCamera::inFreeCameraMode())
+ {
+ camera_spin_around_ccw(s);
+ return true;
+ }
+
+ if(gAgent.isMovementLocked()) return false;
+
+ if (LLToolCamera::getInstance()->mouseSteerMode())
+ {
+ agent_slide_right(s);
+ }
+ else
+ {
+ if (KEYSTATE_UP == s)
+ {
+ // Check temporary running. In case user released 'right' key with shift already released.
+ agent_check_temporary_run(LLAgent::DOUBLETAP_SLIDERIGHT);
+ return true;
+ }
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ gAgent.moveYaw( -LLFloaterMove::getYawRate( time ) );
+ }
+ return true;
+}
+
+bool agent_look_up( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgent.movePitch(-1);
+ //gAgent.rotate(-2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
+ return true;
+}
+
+
+bool agent_look_down( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgent.movePitch(1);
+ //gAgent.rotate(2.f * DEG_TO_RAD, gAgent.getFrame().getLeftAxis() );
+ return true;
+}
+
+bool agent_toggle_fly( EKeystate s )
+{
+ // Only catch the edge
+ if (KEYSTATE_DOWN == s )
+ {
+ LLAgent::toggleFlying();
+ }
+ return true;
+}
+
+F32 get_orbit_rate()
+{
+ F32 time = gKeyboard->getCurKeyElapsedTime();
+ if( time < NUDGE_TIME )
+ {
+ F32 rate = ORBIT_NUDGE_RATE + time * (1 - ORBIT_NUDGE_RATE)/ NUDGE_TIME;
+ //LL_INFOS() << rate << LL_ENDL;
+ return rate;
+ }
+ else
+ {
+ return 1;
+ }
+}
+
+bool camera_spin_around_ccw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ return true;
+}
+
+
+bool camera_spin_around_cw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_spin_around_ccw_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDERIGHT ) return true;
+ if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
+ {
+ //send keystrokes, but do not change camera
+ agent_turn_right(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+
+bool camera_spin_around_cw_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_SLIDELEFT ) return true;
+ if (gAgent.rotateGrabbed() || gAgentCamera.sitCameraEnabled() || gAgent.getRunning())
+ {
+ //send keystrokes, but do not change camera
+ agent_turn_left(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+
+bool camera_spin_over( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ return true;
+}
+
+
+bool camera_spin_under( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_spin_over_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ if (gAgent.upGrabbed() || gAgentCamera.sitCameraEnabled())
+ {
+ //send keystrokes, but do not change camera
+ agent_jump(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+
+bool camera_spin_under_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ if (gAgent.downGrabbed() || gAgentCamera.sitCameraEnabled())
+ {
+ //send keystrokes, but do not change camera
+ agent_push_down(s);
+ }
+ else
+ {
+ //change camera but do not send keystrokes
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+bool camera_move_forward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ return true;
+}
+
+
+bool camera_move_backward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_move_forward_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_FORWARD ) return true;
+ if (gAgent.forwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
+ {
+ agent_push_forward(s);
+ }
+ else
+ {
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+bool camera_move_backward_sitting( EKeystate s )
+{
+ if( KEYSTATE_UP == s && gAgent.mDoubleTapRunMode != LLAgent::DOUBLETAP_BACKWARD ) return true;
+
+ if (gAgent.backwardGrabbed() || gAgentCamera.sitCameraEnabled() || (gAgent.getRunning() && !gAgent.getAlwaysRun()))
+ {
+ agent_push_backward(s);
+ }
+ else
+ {
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ }
+ return true;
+}
+
+bool camera_pan_up( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanUpKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_down( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanDownKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_left( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanLeftKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_right( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanRightKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_in( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanInKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_pan_out( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setPanOutKey( get_orbit_rate() );
+ return true;
+}
+
+bool camera_move_forward_fast( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitInKey(2.5f);
+ return true;
+}
+
+bool camera_move_backward_fast( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gAgentCamera.unlockView();
+ gAgentCamera.setOrbitOutKey(2.5f);
+ return true;
+}
+
+
+bool edit_avatar_spin_ccw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitLeftKey( get_orbit_rate() );
+ //gMorphView->orbitLeft( get_orbit_rate() );
+ return true;
+}
+
+
+bool edit_avatar_spin_cw( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitRightKey( get_orbit_rate() );
+ //gMorphView->orbitRight( get_orbit_rate() );
+ return true;
+}
+
+bool edit_avatar_spin_over( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitUpKey( get_orbit_rate() );
+ //gMorphView->orbitUp( get_orbit_rate() );
+ return true;
+}
+
+
+bool edit_avatar_spin_under( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitDownKey( get_orbit_rate() );
+ //gMorphView->orbitDown( get_orbit_rate() );
+ return true;
+}
+
+bool edit_avatar_move_forward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitInKey( get_orbit_rate() );
+ //gMorphView->orbitIn();
+ return true;
+}
+
+
+bool edit_avatar_move_backward( EKeystate s )
+{
+ if( KEYSTATE_UP == s ) return true;
+ gMorphView->setCameraDrivenByKeys( TRUE );
+ gAgentCamera.setOrbitOutKey( get_orbit_rate() );
+ //gMorphView->orbitOut();
+ return true;
+}
+
+bool stop_moving( EKeystate s )
+{
+ if( KEYSTATE_DOWN != s ) return true;
+ // stop agent
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ // cancel autopilot
+ gAgent.stopAutoPilot();
+ return true;
+}
+
+bool start_chat( EKeystate s )
+{
+ if (LLAppViewer::instance()->quitRequested())
+ {
+ return true; // can't talk, gotta go, kthxbye!
+ }
+ if (KEYSTATE_DOWN != s) return true;
+
+ // start chat
+ LLFloaterIMNearbyChat::startChat(NULL);
+ return true;
+}
+
+bool start_gesture( EKeystate s )
+{
+ LLUICtrl* focus_ctrlp = dynamic_cast<LLUICtrl*>(gFocusMgr.getKeyboardFocus());
+ if (KEYSTATE_UP == s &&
+ ! (focus_ctrlp && focus_ctrlp->acceptsTextInput()))
+ {
+ if ((LLFloaterReg::getTypedInstance<LLFloaterIMNearbyChat>("nearby_chat"))->getCurrentChat().empty())
+ {
+ // No existing chat in chat editor, insert '/'
+ LLFloaterIMNearbyChat::startChat("/");
+ }
+ else
+ {
+ // Don't overwrite existing text in chat editor
+ LLFloaterIMNearbyChat::startChat(NULL);
+ }
+ }
+ return true;
+}
+
+bool toggle_run(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ bool run = gAgent.getAlwaysRun();
+ if (run)
+ {
+ gAgent.clearAlwaysRun();
+ gAgent.clearRunning();
+ }
+ else
+ {
+ gAgent.setAlwaysRun();
+ gAgent.setRunning();
+ }
+ gAgent.sendWalkRun(!run);
+ return true;
+}
+
+bool toggle_sit(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ if (gAgent.isSitting())
+ {
+ gAgent.standUp();
+ }
+ else
+ {
+ gAgent.sitDown();
+ }
+ return true;
+}
+
+bool toggle_pause_media(EKeystate s) // analogue of play/pause button in top bar
+{
+ if (KEYSTATE_DOWN != s) return true;
+ bool pause = LLViewerMedia::isAnyMediaPlaying();
+ LLViewerMedia::setAllMediaPaused(pause);
+ return true;
+}
+
+bool toggle_enable_media(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ bool pause = LLViewerMedia::isAnyMediaPlaying() || LLViewerMedia::isAnyMediaShowing();
+ LLViewerMedia::setAllMediaEnabled(!pause);
+ return true;
+}
+
+bool walk_to(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ return LLToolPie::getInstance()->walkToClickedLocation();
+}
+
+bool teleport_to(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ return LLToolPie::getInstance()->teleportToClickedLocation();
+}
+
+bool toggle_voice(EKeystate s)
+{
+ if (KEYSTATE_DOWN != s) return true;
+ if (!LLAgent::isActionAllowed("speak")) return false;
+ LLVoiceClient::getInstance()->toggleUserPTTState();
+ return true;
+}
+
+bool voice_follow_key(EKeystate s)
+{
+ if (KEYSTATE_DOWN == s)
+ {
+ if (!LLAgent::isActionAllowed("speak")) return false;
+ LLVoiceClient::getInstance()->setUserPTTState(true);
+ return true;
+ }
+ else if (KEYSTATE_UP == s && LLVoiceClient::getInstance()->getUserPTTState())
+ {
+ LLVoiceClient::getInstance()->setUserPTTState(false);
+ return true;
+ }
+ return false;
+}
+
+bool agen_control_lbutton_handle(EKeystate s)
+{
+ switch (s)
+ {
+ case KEYSTATE_DOWN:
+ gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
+ break;
+ case KEYSTATE_UP:
+ gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+#define REGISTER_KEYBOARD_ACTION(KEY, ACTION) LLREGISTER_STATIC(LLKeyboardActionRegistry, KEY, ACTION);
+REGISTER_KEYBOARD_ACTION("jump", agent_jump);
+REGISTER_KEYBOARD_ACTION("push_down", agent_push_down);
+REGISTER_KEYBOARD_ACTION("push_forward", agent_push_forward);
+REGISTER_KEYBOARD_ACTION("push_backward", agent_push_backward);
+REGISTER_KEYBOARD_ACTION("look_up", agent_look_up);
+REGISTER_KEYBOARD_ACTION("look_down", agent_look_down);
+REGISTER_KEYBOARD_ACTION("toggle_fly", agent_toggle_fly);
+REGISTER_KEYBOARD_ACTION("turn_left", agent_turn_left);
+REGISTER_KEYBOARD_ACTION("turn_right", agent_turn_right);
+REGISTER_KEYBOARD_ACTION("slide_left", agent_slide_left);
+REGISTER_KEYBOARD_ACTION("slide_right", agent_slide_right);
+REGISTER_KEYBOARD_ACTION("spin_around_ccw", camera_spin_around_ccw);
+REGISTER_KEYBOARD_ACTION("spin_around_cw", camera_spin_around_cw);
+REGISTER_KEYBOARD_ACTION("spin_around_ccw_sitting", camera_spin_around_ccw_sitting);
+REGISTER_KEYBOARD_ACTION("spin_around_cw_sitting", camera_spin_around_cw_sitting);
+REGISTER_KEYBOARD_ACTION("spin_over", camera_spin_over);
+REGISTER_KEYBOARD_ACTION("spin_under", camera_spin_under);
+REGISTER_KEYBOARD_ACTION("spin_over_sitting", camera_spin_over_sitting);
+REGISTER_KEYBOARD_ACTION("spin_under_sitting", camera_spin_under_sitting);
+REGISTER_KEYBOARD_ACTION("move_forward", camera_move_forward);
+REGISTER_KEYBOARD_ACTION("move_backward", camera_move_backward);
+REGISTER_KEYBOARD_ACTION("move_forward_sitting", camera_move_forward_sitting);
+REGISTER_KEYBOARD_ACTION("move_backward_sitting", camera_move_backward_sitting);
+REGISTER_KEYBOARD_ACTION("pan_up", camera_pan_up);
+REGISTER_KEYBOARD_ACTION("pan_down", camera_pan_down);
+REGISTER_KEYBOARD_ACTION("pan_left", camera_pan_left);
+REGISTER_KEYBOARD_ACTION("pan_right", camera_pan_right);
+REGISTER_KEYBOARD_ACTION("pan_in", camera_pan_in);
+REGISTER_KEYBOARD_ACTION("pan_out", camera_pan_out);
+REGISTER_KEYBOARD_ACTION("move_forward_fast", camera_move_forward_fast);
+REGISTER_KEYBOARD_ACTION("move_backward_fast", camera_move_backward_fast);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_ccw", edit_avatar_spin_ccw);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_cw", edit_avatar_spin_cw);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_over", edit_avatar_spin_over);
+REGISTER_KEYBOARD_ACTION("edit_avatar_spin_under", edit_avatar_spin_under);
+REGISTER_KEYBOARD_ACTION("edit_avatar_move_forward", edit_avatar_move_forward);
+REGISTER_KEYBOARD_ACTION("edit_avatar_move_backward", edit_avatar_move_backward);
+REGISTER_KEYBOARD_ACTION("stop_moving", stop_moving);
+REGISTER_KEYBOARD_ACTION("start_chat", start_chat);
+REGISTER_KEYBOARD_ACTION("start_gesture", start_gesture);
+REGISTER_KEYBOARD_ACTION("toggle_run", toggle_run);
+REGISTER_KEYBOARD_ACTION("toggle_sit", toggle_sit);
+REGISTER_KEYBOARD_ACTION("toggle_pause_media", toggle_pause_media);
+REGISTER_KEYBOARD_ACTION("toggle_enable_media", toggle_enable_media);
+REGISTER_KEYBOARD_ACTION("teleport_to", teleport_to);
+REGISTER_KEYBOARD_ACTION("walk_to", walk_to);
+REGISTER_KEYBOARD_ACTION("toggle_voice", toggle_voice);
+REGISTER_KEYBOARD_ACTION("voice_follow_key", voice_follow_key);
+#undef REGISTER_KEYBOARD_ACTION
+
+LLViewerInput::LLViewerInput()
+{
+ resetBindings();
+
+ for (S32 i = 0; i < KEY_COUNT; i++)
+ {
+ mKeyHandledByUI[i] = FALSE;
+ }
+ for (S32 i = 0; i < CLICK_COUNT; i++)
+ {
+ mMouseLevel[i] = MOUSE_STATE_SILENT;
+ }
+ // we want the UI to never see these keys so that they can always control the avatar/camera
+ for(KEY k = KEY_PAD_UP; k <= KEY_PAD_DIVIDE; k++)
+ {
+ mKeysSkippedByUI.insert(k);
+ }
+}
+
+BOOL LLViewerInput::modeFromString(const std::string& string, S32 *mode) const
+{
+ if (string == "FIRST_PERSON")
+ {
+ *mode = MODE_FIRST_PERSON;
+ return TRUE;
+ }
+ else if (string == "THIRD_PERSON")
+ {
+ *mode = MODE_THIRD_PERSON;
+ return TRUE;
+ }
+ else if (string == "EDIT")
+ {
+ *mode = MODE_EDIT;
+ return TRUE;
+ }
+ else if (string == "EDIT_AVATAR")
+ {
+ *mode = MODE_EDIT_AVATAR;
+ return TRUE;
+ }
+ else if (string == "SITTING")
+ {
+ *mode = MODE_SITTING;
+ return TRUE;
+ }
+ else
+ {
+ *mode = MODE_THIRD_PERSON;
+ return FALSE;
+ }
+}
+
+BOOL LLViewerInput::mouseFromString(const std::string& string, EMouseClickType *mode) const
+{
+ if (string == "LMB")
+ {
+ *mode = CLICK_LEFT;
+ return TRUE;
+ }
+ else if (string == "Double LMB")
+ {
+ *mode = CLICK_DOUBLELEFT;
+ return TRUE;
+ }
+ else if (string == "MMB")
+ {
+ *mode = CLICK_MIDDLE;
+ return TRUE;
+ }
+ else if (string == "MB4")
+ {
+ *mode = CLICK_BUTTON4;
+ return TRUE;
+ }
+ else if (string == "MB5")
+ {
+ *mode = CLICK_BUTTON5;
+ return TRUE;
+ }
+ else
+ {
+ *mode = CLICK_NONE;
+ return FALSE;
+ }
+}
+
+BOOL LLViewerInput::handleKey(KEY translated_key, MASK translated_mask, BOOL repeated)
+{
+ // check for re-map
+ EKeyboardMode mode = gViewerInput.getMode();
+ U32 keyidx = (translated_mask<<16) | translated_key;
+ key_remap_t::iterator iter = mRemapKeys[mode].find(keyidx);
+ if (iter != mRemapKeys[mode].end())
+ {
+ translated_key = (iter->second) & 0xff;
+ translated_mask = (iter->second)>>16;
+ }
+
+ // No repeats of F-keys
+ BOOL repeatable_key = (translated_key < KEY_F1 || translated_key > KEY_F12);
+ if (!repeatable_key && repeated)
+ {
+ return FALSE;
+ }
+
+ LL_DEBUGS("UserInput") << "keydown -" << translated_key << "-" << LL_ENDL;
+ // skip skipped keys
+ if(mKeysSkippedByUI.find(translated_key) != mKeysSkippedByUI.end())
+ {
+ mKeyHandledByUI[translated_key] = FALSE;
+ LL_INFOS("KeyboardHandling") << "Key wasn't handled by UI!" << LL_ENDL;
+ }
+ else
+ {
+ // it is sufficient to set this value once per call to handlekey
+ // without clearing it, as it is only used in the subsequent call to scanKey
+ mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
+ // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress)
+ // NOT whether some UI shortcut wishes to handle the keypress
+
+ }
+ return mKeyHandledByUI[translated_key];
+}
+
+BOOL LLViewerInput::handleKeyUp(KEY translated_key, MASK translated_mask)
+{
+ return gViewerWindow->handleKeyUp(translated_key, translated_mask);
+}
+
+BOOL LLViewerInput::bindKey(const S32 mode, const KEY key, const MASK mask, const bool ignore, const std::string& function_name)
+{
+ S32 index;
+ typedef boost::function<bool(EKeystate)> function_t;
+ function_t function = NULL;
+ std::string name;
+
+ // Allow remapping of F2-F12
+ if (function_name[0] == 'F')
+ {
+ int c1 = function_name[1] - '0';
+ int c2 = function_name[2] ? function_name[2] - '0' : -1;
+ if (c1 >= 0 && c1 <= 9 && c2 >= -1 && c2 <= 9)
+ {
+ int idx = c1;
+ if (c2 >= 0)
+ idx = idx*10 + c2;
+ if (idx >=2 && idx <= 12)
+ {
+ U32 keyidx = ((mask<<16)|key);
+ (mRemapKeys[mode])[keyidx] = ((0<<16)|(KEY_F1+(idx-1)));
+ return TRUE;
+ }
+ }
+ }
+
+ // Not remapped, look for a function
+
+ function_t* result = LLKeyboardActionRegistry::getValue(function_name);
+ if (result)
+ {
+ function = *result;
+ }
+
+ if (!function)
+ {
+ LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL;
+ return FALSE;
+ }
+
+ // check for duplicate first and overwrite
+ if (ignore)
+ {
+ for (index = 0; index < mKeyIgnoreMaskCount[mode]; index++)
+ {
+ if (key == mKeyIgnoreMask[mode][index].mKey)
+ break;
+ }
+ }
+ else
+ {
+ for (index = 0; index < mKeyBindingCount[mode]; index++)
+ {
+ if (key == mKeyBindings[mode][index].mKey && mask == mKeyBindings[mode][index].mMask)
+ break;
+ }
+ }
+
+ if (index >= MAX_KEY_BINDINGS)
+ {
+ LL_ERRS() << "LLKeyboard::bindKey() - too many keys for mode " << mode << LL_ENDL;
+ return FALSE;
+ }
+
+ if (mode >= MODE_COUNT)
+ {
+ LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
+ return FALSE;
+ }
+
+ if (ignore)
+ {
+ mKeyIgnoreMask[mode][index].mKey = key;
+ mKeyIgnoreMask[mode][index].mFunction = function;
+
+ if (index == mKeyIgnoreMaskCount[mode])
+ mKeyIgnoreMaskCount[mode]++;
+ }
+ else
+ {
+ mKeyBindings[mode][index].mKey = key;
+ mKeyBindings[mode][index].mMask = mask;
+ mKeyBindings[mode][index].mFunction = function;
+
+ if (index == mKeyBindingCount[mode])
+ mKeyBindingCount[mode]++;
+ }
+
+ return TRUE;
+}
+
+BOOL LLViewerInput::bindMouse(const S32 mode, const EMouseClickType mouse, const MASK mask, const bool ignore, const std::string& function_name)
+{
+ S32 index;
+ typedef boost::function<bool(EKeystate)> function_t;
+ function_t function = NULL;
+
+ function_t* result = LLKeyboardActionRegistry::getValue(function_name);
+ if (result)
+ {
+ function = *result;
+ }
+
+ if (!function)
+ {
+ LL_ERRS() << "Can't bind key to function " << function_name << ", no function with this name found" << LL_ENDL;
+ return FALSE;
+ }
+
+ // check for duplicate first and overwrite
+ if (ignore)
+ {
+ for (index = 0; index < mMouseIgnoreMaskCount[mode]; index++)
+ {
+ if (mouse == mMouseIgnoreMask[mode][index].mMouse)
+ break;
+ }
+ }
+ else
+ {
+ for (index = 0; index < mMouseBindingCount[mode]; index++)
+ {
+ if (mouse == mMouseBindings[mode][index].mMouse && mask == mMouseBindings[mode][index].mMask)
+ break;
+ }
+ }
+
+ if (index >= MAX_KEY_BINDINGS)
+ {
+ LL_ERRS() << "LLKeyboard::bindKey() - too many keys for mode " << mode << LL_ENDL;
+ return FALSE;
+ }
+
+ if (mode >= MODE_COUNT)
+ {
+ LL_ERRS() << "LLKeyboard::bindKey() - unknown mode passed" << mode << LL_ENDL;
+ return FALSE;
+ }
+
+ if (ignore)
+ {
+ mMouseIgnoreMask[mode][index].mMouse = mouse;
+ mMouseIgnoreMask[mode][index].mFunction = function;
+
+ if (index == mMouseIgnoreMaskCount[mode])
+ mMouseIgnoreMaskCount[mode]++;
+ }
+ else
+ {
+ mMouseBindings[mode][index].mMouse = mouse;
+ mMouseBindings[mode][index].mMask = mask;
+ mMouseBindings[mode][index].mFunction = function;
+
+ if (index == mMouseBindingCount[mode])
+ mMouseBindingCount[mode]++;
+ }
+
+ return TRUE;
+}
+
+LLViewerInput::KeyBinding::KeyBinding()
+: key("key"),
+ mouse("mouse"),
+ mask("mask"),
+ command("command"),
+ ignore("ignore", false)
+{}
+
+LLViewerInput::KeyMode::KeyMode()
+: bindings("binding")
+{}
+
+LLViewerInput::Keys::Keys()
+: first_person("first_person"),
+ third_person("third_person"),
+ edit("edit"),
+ sitting("sitting"),
+ edit_avatar("edit_avatar")
+{}
+
+void LLViewerInput::resetBindings()
+{
+ for (S32 i = 0; i < MODE_COUNT; i++)
+ {
+ mKeyBindingCount[i] = 0;
+ mKeyIgnoreMaskCount[i] = 0;
+ mMouseBindingCount[i] = 0;
+ mMouseIgnoreMaskCount[i] = 0;
+ }
+}
+
+S32 LLViewerInput::loadBindingsXML(const std::string& filename)
+{
+ resetBindings();
+
+ S32 binding_count = 0;
+ Keys keys;
+ LLSimpleXUIParser parser;
+
+ if (parser.readXUI(filename, keys)
+ && keys.validateBlock())
+ {
+ binding_count += loadBindingMode(keys.first_person, MODE_FIRST_PERSON);
+ binding_count += loadBindingMode(keys.third_person, MODE_THIRD_PERSON);
+ binding_count += loadBindingMode(keys.edit, MODE_EDIT);
+ binding_count += loadBindingMode(keys.sitting, MODE_SITTING);
+ binding_count += loadBindingMode(keys.edit_avatar, MODE_EDIT_AVATAR);
+ }
+ return binding_count;
+}
+
+S32 LLViewerInput::loadBindingMode(const LLViewerInput::KeyMode& keymode, S32 mode)
+{
+ S32 binding_count = 0;
+ for (LLInitParam::ParamIterator<KeyBinding>::const_iterator it = keymode.bindings.begin(),
+ end_it = keymode.bindings.end();
+ it != end_it;
+ ++it)
+ {
+ bool processed = false;
+ if (!it->key.getValue().empty())
+ {
+ KEY key;
+ LLKeyboard::keyFromString(it->key, &key);
+ if (key != KEY_NONE)
+ {
+ MASK mask;
+ bool ignore = it->ignore.isProvided() ? it->ignore.getValue() : false;
+ LLKeyboard::maskFromString(it->mask, &mask);
+ bindKey(mode, key, mask, ignore, it->command);
+ processed = true;
+ }
+ else
+ {
+ LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
+ }
+ }
+ if (!processed && it->mouse.isProvided() && !it->mouse.getValue().empty())
+ {
+ EMouseClickType mouse;
+ mouseFromString(it->mouse.getValue(), &mouse);
+ if (mouse != CLICK_NONE)
+ {
+ MASK mask;
+ bool ignore = it->ignore.isProvided() ? it->ignore.getValue() : false;
+ LLKeyboard::maskFromString(it->mask, &mask);
+ bindMouse(mode, mouse, mask, ignore, it->command);
+ processed = true;
+ }
+ else
+ {
+ LL_WARNS_ONCE() << "There might be issues in keybindings' file" << LL_ENDL;
+ }
+ }
+ if (processed)
+ {
+ // total
+ binding_count++;
+ }
+ }
+
+ return binding_count;
+}
+
+EKeyboardMode LLViewerInput::getMode() const
+{
+ if ( gAgentCamera.cameraMouselook() )
+ {
+ return MODE_FIRST_PERSON;
+ }
+ else if ( gMorphView && gMorphView->getVisible())
+ {
+ return MODE_EDIT_AVATAR;
+ }
+ else if (isAgentAvatarValid() && gAgentAvatarp->isSitting())
+ {
+ return MODE_SITTING;
+ }
+ else
+ {
+ return MODE_THIRD_PERSON;
+ }
+}
+
+bool LLViewerInput::scanKey(const LLKeyboardBinding* binding,
+ S32 binding_count,
+ KEY key,
+ MASK mask,
+ BOOL key_down,
+ BOOL key_up,
+ BOOL key_level,
+ bool repeat) const
+{
+ for (S32 i = 0; i < binding_count; i++)
+ {
+ if (binding[i].mKey == key)
+ {
+ if (binding[i].mMask == mask)
+ {
+ bool res = false;
+ if (key_down && !repeat)
+ {
+ // ...key went down this frame, call function
+ res = binding[i].mFunction( KEYSTATE_DOWN );
+ return true;
+ }
+ else if (key_up)
+ {
+ // ...key went down this frame, call function
+ res = binding[i].mFunction( KEYSTATE_UP );
+ }
+ else if (key_level)
+ {
+ // ...key held down from previous frame
+ // Not windows, just call the function.
+ res = binding[i].mFunction( KEYSTATE_LEVEL );
+ }//if
+ // Key+Mask combinations are supposed to be unique, so we won't find anything else
+ return res;
+ }//if
+ }//if
+ }//for
+ return false;
+}
+
+// Called from scanKeyboard.
+bool LLViewerInput::scanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) const
+{
+ if (LLApp::isExiting())
+ {
+ return;
+ }
+
+ S32 mode = getMode();
+ // Consider keyboard scanning as NOT mouse event. JC
+ MASK mask = gKeyboard->currentMask(FALSE);
+
+ if (mKeyHandledByUI[key])
+ {
+ return false;
+ }
+
+ // don't process key down on repeated keys
+ BOOL repeat = gKeyboard->getKeyRepeated(key);
+
+ bool res = scanKey(mKeyBindings[mode], mKeyBindingCount[mode], key, mask, key_down, key_up, key_level, repeat);
+ if (!res)
+ {
+ // Nothing found, try ignore list
+ res = scanKey(mKeyIgnoreMask[mode], mKeyIgnoreMaskCount[mode], key, MASK_NONE, key_down, key_up, key_level, repeat);
+ }
+
+ if (!res && agent_control_lbutton.canHandle(CLICK_NONE, key, mask))
+ {
+ if (key_down && !repeat)
+ {
+ res = agen_control_lbutton_handle(KEYSTATE_DOWN);
+ }
+ if (key_up)
+ {
+ res = agen_control_lbutton_handle(KEYSTATE_UP);
+ }
+ }
+ return res;
+}
+
+BOOL LLViewerInput::handleMouse(LLWindow *window_impl, LLCoordGL pos, MASK mask, EMouseClickType clicktype, BOOL down)
+{
+ BOOL handled = gViewerWindow->handleAnyMouseClick(window_impl, pos, mask, clicktype, down);
+
+ if (clicktype != CLICK_NONE)
+ {
+ // Special case
+ // If UI doesn't handle double click, LMB click is issued, so supres LMB 'down' when doubleclick is set
+ // handle !down as if we are handling doubleclick
+
+ bool double_click_sp = (clicktype == CLICK_LEFT
+ && (mMouseLevel[CLICK_DOUBLELEFT] != MOUSE_STATE_SILENT)
+ && mMouseLevel[CLICK_LEFT] == MOUSE_STATE_SILENT);
+ if (double_click_sp && !down)
+ {
+ // Process doubleclick instead
+ clicktype = CLICK_DOUBLELEFT;
+ }
+
+
+ if (double_click_sp && down)
+ {
+ // Consume click.
+ // Due to handling, double click that is not handled will be immediately followed by LMB click
+ }
+ // If UI handled 'down', it should handle 'up' as well
+ // If we handle 'down' not by UI, then we should handle 'up'/'level' regardless of UI
+ else if (handled)
+ {
+ // UI handled new 'down' so iterupt whatever state we were in.
+ if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT)
+ {
+ if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_CLICK;
+ }
+ else
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_UP;
+ }
+ }
+ }
+ else if (down)
+ {
+ if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
+ {
+ // this is repeated hit (mouse does not repeat event until release)
+ // for now treat rapid clicking like mouse being held
+ mMouseLevel[clicktype] = MOUSE_STATE_LEVEL;
+ }
+ else
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_DOWN;
+ }
+ }
+ else if (mMouseLevel[clicktype] != MOUSE_STATE_SILENT)
+ {
+ // Released mouse key
+ if (mMouseLevel[clicktype] == MOUSE_STATE_DOWN)
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_CLICK;
+ }
+ else
+ {
+ mMouseLevel[clicktype] = MOUSE_STATE_UP;
+ }
+ }
+ }
+
+ return handled;
+}
+
+bool LLViewerInput::scanMouse(const LLMouseBinding *binding, S32 binding_count, EMouseClickType mouse, MASK mask, EMouseState state) const
+{
+ for (S32 i = 0; i < binding_count; i++)
+ {
+ if (binding[i].mMouse == mouse && binding[i].mMask == mask)
+ {
+ bool res = false;
+ switch (state)
+ {
+ case MOUSE_STATE_DOWN:
+ res = binding[i].mFunction(KEYSTATE_DOWN);
+ break;
+ case MOUSE_STATE_CLICK:
+ // Button went down and up in scope of single frame
+ // might not work best with some functions,
+ // but some function need specific states specifically
+ res = binding[i].mFunction(KEYSTATE_DOWN);
+ res |= binding[i].mFunction(KEYSTATE_UP);
+ break;
+ case MOUSE_STATE_LEVEL:
+ res = binding[i].mFunction(KEYSTATE_LEVEL);
+ break;
+ case MOUSE_STATE_UP:
+ res = binding[i].mFunction(KEYSTATE_UP);
+ break;
+ default:
+ break;
+ }
+ // Key+Mask combinations are supposed to be unique, no need to continue
+ return res;
+ }
+ }
+ return false;
+}
+
+// todo: this recods key, scanMouse() triggers functions with EKeystate
+bool LLViewerInput::scanMouse(EMouseClickType click, EMouseState state) const
+{
+ bool res = false;
+ S32 mode = getMode();
+ MASK mask = gKeyboard->currentMask(TRUE);
+ res = scanMouse(mMouseBindings[mode], mMouseBindingCount[mode], click, mask, state);
+ if (!res)
+ {
+ res = scanMouse(mMouseIgnoreMask[mode], mMouseIgnoreMaskCount[mode], click, MASK_NONE, state);
+ }
+ // no user defined actions found or those actions can't handle the key/button, handle control if nessesary
+ if (!res && agent_control_lbutton.canHandle(click, KEY_NONE, mask))
+ {
+ switch (state)
+ {
+ case MOUSE_STATE_DOWN:
+ agen_control_lbutton_handle(KEYSTATE_DOWN);
+ res = true;
+ break;
+ case MOUSE_STATE_CLICK:
+ // might not work best with some functions,
+ // but some function need specific states too specifically
+ agen_control_lbutton_handle(KEYSTATE_DOWN);
+ agen_control_lbutton_handle(KEYSTATE_UP);
+ res = true;
+ break;
+ case MOUSE_STATE_UP:
+ agen_control_lbutton_handle(KEYSTATE_UP);
+ res = true;
+ break;
+ default:
+ break;
+ }
+ }
+ return res;
+}
+
+void LLViewerInput::scanMouse()
+{
+ for (S32 i = 0; i < CLICK_COUNT; i++)
+ {
+ if (mMouseLevel[i] != MOUSE_STATE_SILENT)
+ {
+ scanMouse((EMouseClickType)i, mMouseLevel[i]);
+ if (mMouseLevel[i] == MOUSE_STATE_DOWN)
+ {
+ // mouse doesn't support 'continued' state, so after handling, switch to LEVEL
+ mMouseLevel[i] = MOUSE_STATE_LEVEL;
+ }
+ else if (mMouseLevel[i] == MOUSE_STATE_UP || mMouseLevel[i] == MOUSE_STATE_CLICK)
+ {
+ mMouseLevel[i] = MOUSE_STATE_SILENT;
+ }
+ }
+ }
+}