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authorXiaohong Bao <bao@lindenlab.com>2012-04-25 16:59:20 -0600
committerXiaohong Bao <bao@lindenlab.com>2012-04-25 16:59:20 -0600
commit5ab4dadc703a0f7419929c7da57c471f2ece8a6c (patch)
treec96cda59be1b72bdb3b1068e6be09b6cf6f03cf5 /indra/newview/llviewerfloaterreg.cpp
parentadf5b5c1efaed30dc043652b174d76c9088f4b18 (diff)
for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
Diffstat (limited to 'indra/newview/llviewerfloaterreg.cpp')
-rw-r--r--indra/newview/llviewerfloaterreg.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index bb870f7651..986b8ac3c5 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -103,6 +103,7 @@
#include "llfloatertelehub.h"
#include "llfloatertestinspectors.h"
#include "llfloatertestlistview.h"
+#include "llfloatertexturefetchdebugger.h"
#include "llfloatertools.h"
#include "llfloatertos.h"
#include "llfloatertopobjects.h"
@@ -227,6 +228,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>);
LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>);
+ LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTextureFetchDebugger>);
LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>);
LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);
LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>);