diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2012-04-25 16:59:20 -0600 |
---|---|---|
committer | Xiaohong Bao <bao@lindenlab.com> | 2012-04-25 16:59:20 -0600 |
commit | 5ab4dadc703a0f7419929c7da57c471f2ece8a6c (patch) | |
tree | c96cda59be1b72bdb3b1068e6be09b6cf6f03cf5 /indra/newview/llviewerfloaterreg.cpp | |
parent | adf5b5c1efaed30dc043652b174d76c9088f4b18 (diff) |
for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086:
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation
Diffstat (limited to 'indra/newview/llviewerfloaterreg.cpp')
-rw-r--r-- | indra/newview/llviewerfloaterreg.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index bb870f7651..986b8ac3c5 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -103,6 +103,7 @@ #include "llfloatertelehub.h" #include "llfloatertestinspectors.h" #include "llfloatertestlistview.h" +#include "llfloatertexturefetchdebugger.h" #include "llfloatertools.h" #include "llfloatertos.h" #include "llfloatertopobjects.h" @@ -227,6 +228,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("land_holdings", "floater_land_holdings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterLandHoldings>); LLFloaterReg::add("mem_leaking", "floater_mem_leaking.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMemLeak>); + LLFloaterReg::add("tex_fetch_debugger", "floater_texture_fetch_debugger.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTextureFetchDebugger>); LLFloaterReg::add("media_settings", "floater_media_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterMediaSettings>); LLFloaterReg::add("message_critical", "floater_critical.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>); LLFloaterReg::add("message_tos", "floater_tos.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterTOS>); |