diff options
author | Kitty Barnett <develop@catznip.com> | 2024-09-30 15:54:20 +0200 |
---|---|---|
committer | Kitty Barnett <develop@catznip.com> | 2024-09-30 15:54:20 +0200 |
commit | ed2d4f02d93459bf114ebeab8727d507b7bfc0ef (patch) | |
tree | a216907e2c01db7932c83e212319cb7a8c790013 /indra/newview/llviewerdisplay.cpp | |
parent | a8d8314cb9af193ea7ce95456fb308217ba28e3c (diff) | |
parent | a409503653bebacbc498409806f9e1a4b97ed6ac (diff) |
Merge branch 'develop' into rlva/base
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 210 |
1 files changed, 152 insertions, 58 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 301ea5c5f6..1f4502323c 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -28,58 +28,69 @@ #include "llviewerdisplay.h" -#include "llgl.h" -#include "llrender.h" -#include "llglheaders.h" -#include "llgltfmateriallist.h" +#include "fsyspath.h" +#include "hexdump.h" #include "llagent.h" #include "llagentcamera.h" -#include "llviewercontrol.h" +#include "llappviewer.h" #include "llcoord.h" #include "llcriticaldamp.h" +#include "llcubemap.h" #include "lldir.h" -#include "lldynamictexture.h" #include "lldrawpoolalpha.h" +#include "lldrawpoolbump.h" +#include "lldrawpoolwater.h" +#include "lldynamictexture.h" +#include "llenvironment.h" +#include "llfasttimer.h" #include "llfeaturemanager.h" -//#include "llfirstuse.h" +#include "llfloatertools.h" +#include "llfocusmgr.h" +#include "llgl.h" +#include "llglheaders.h" +#include "llgltfmateriallist.h" #include "llhudmanager.h" #include "llimagepng.h" +#include "llmachineid.h" #include "llmemory.h" +#include "llparcel.h" +#include "llperfstats.h" +#include "llrender.h" +#include "llscenemonitor.h" +#include "llsdjson.h" #include "llselectmgr.h" #include "llsky.h" +#include "llspatialpartition.h" +#include "llstartup.h" #include "llstartup.h" +#include "lltooldraganddrop.h" #include "lltoolfocus.h" #include "lltoolmgr.h" -#include "lltooldraganddrop.h" #include "lltoolpie.h" #include "lltracker.h" #include "lltrans.h" #include "llui.h" +#include "lluuid.h" +#include "llversioninfo.h" #include "llviewercamera.h" +#include "llviewercontrol.h" +#include "llviewernetwork.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" +#include "llviewerregion.h" +#include "llviewershadermgr.h" +#include "llviewertexturelist.h" #include "llviewerwindow.h" #include "llvoavatarself.h" #include "llvograss.h" #include "llworld.h" #include "pipeline.h" -#include "llspatialpartition.h" -#include "llappviewer.h" -#include "llstartup.h" -#include "llviewershadermgr.h" -#include "llfasttimer.h" -#include "llfloatertools.h" -#include "llviewertexturelist.h" -#include "llfocusmgr.h" -#include "llcubemap.h" -#include "llviewerregion.h" -#include "lldrawpoolwater.h" -#include "lldrawpoolbump.h" -#include "llpostprocess.h" -#include "llscenemonitor.h" -#include "llenvironment.h" -#include "llperfstats.h" +#include <boost/json.hpp> + +#include <filesystem> +#include <iomanip> +#include <sstream> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> @@ -88,13 +99,13 @@ extern LLPointer<LLViewerTexture> gStartTexture; extern bool gShiftFrame; -LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; +LLPointer<LLViewerTexture> gDisconnectedImagep = nullptr; // used to toggle renderer back on after teleport bool gTeleportDisplay = false; LLFrameTimer gTeleportDisplayTimer; LLFrameTimer gTeleportArrivalTimer; -const F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain +constexpr F32 RESTORE_GL_TIME = 5.f; // Wait this long while reloading textures before we raise the curtain bool gForceRenderLandFence = false; bool gDisplaySwapBuffers = false; @@ -108,9 +119,9 @@ bool gSnapshotNoPost = false; bool gShaderProfileFrame = false; // This is how long the sim will try to teleport you before giving up. -const F32 TELEPORT_EXPIRY = 15.0f; +constexpr F32 TELEPORT_EXPIRY = 15.0f; // Additional time (in seconds) to wait per attachment -const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f; +constexpr F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f; U32 gRecentFrameCount = 0; // number of 'recent' frames LLFrameTimer gRecentFPSTime; @@ -118,8 +129,6 @@ LLFrameTimer gRecentMemoryTime; LLFrameTimer gAssetStorageLogTime; // Rendering stuff -void pre_show_depth_buffer(); -void post_show_depth_buffer(); void render_ui(F32 zoom_factor = 1.f, int subfield = 0); void swap(); void render_hud_attachments(); @@ -127,6 +136,9 @@ void render_ui_3d(); void render_ui_2d(); void render_disconnected_background(); +void getProfileStatsContext(boost::json::object& stats); +std::string getProfileStatsFilename(); + void display_startup() { if ( !gViewerWindow @@ -197,7 +209,8 @@ void display_update_camera() F32 final_far = gAgentCamera.mDrawDistance; if (gCubeSnapshot) { - final_far = gSavedSettings.getF32("RenderReflectionProbeDrawDistance"); + static LLCachedControl<F32> reflection_probe_draw_distance(gSavedSettings, "RenderReflectionProbeDrawDistance", 64.f); + final_far = reflection_probe_draw_distance(); } else if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) @@ -218,7 +231,7 @@ void display_update_camera() void display_stats() { LL_PROFILE_ZONE_SCOPED; - const F32 FPS_LOG_FREQUENCY = 10.f; + constexpr F32 FPS_LOG_FREQUENCY = 10.f; if (gRecentFPSTime.getElapsedTimeF32() >= FPS_LOG_FREQUENCY) { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - FPS"); @@ -227,7 +240,7 @@ void display_stats() gRecentFrameCount = 0; gRecentFPSTime.reset(); } - F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency"); + static LLCachedControl<F32> mem_log_freq(gSavedSettings, "MemoryLogFrequency", 600.f); if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq) { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Memory"); @@ -237,7 +250,7 @@ void display_stats() LLMemory::logMemoryInfo(true) ; gRecentMemoryTime.reset(); } - const F32 ASSET_STORAGE_LOG_FREQUENCY = 60.f; + constexpr F32 ASSET_STORAGE_LOG_FREQUENCY = 60.f; if (gAssetStorageLogTime.getElapsedTimeF32() >= ASSET_STORAGE_LOG_FREQUENCY) { LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Asset Storage"); @@ -524,8 +537,10 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) LLImageGL::updateStats(gFrameTimeSeconds); - LLVOAvatar::sRenderName = gSavedSettings.getS32("AvatarNameTagMode"); - LLVOAvatar::sRenderGroupTitles = (gSavedSettings.getBOOL("NameTagShowGroupTitles") && gSavedSettings.getS32("AvatarNameTagMode")); + static LLCachedControl<S32> avatar_name_tag_mode(gSavedSettings, "AvatarNameTagMode", 1); + static LLCachedControl<bool> name_tag_show_group_titles(gSavedSettings, "NameTagShowGroupTitles", true); + LLVOAvatar::sRenderName = avatar_name_tag_mode; + LLVOAvatar::sRenderGroupTitles = name_tag_show_group_titles && avatar_name_tag_mode > 0; gPipeline.mBackfaceCull = true; gFrameCount++; @@ -748,7 +763,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) } gGL.setColorMask(true, true); - glClearColor(0,0,0,0); + glClearColor(0.f, 0.f, 0.f, 0.f); LLGLState::checkStates(); @@ -918,7 +933,7 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) gPipeline.mRT->deferredScreen.bindTarget(); if (gUseWireframe) { - F32 g = 0.5f; + constexpr F32 g = 0.5f; glClearColor(g, g, g, 1.f); } else @@ -932,8 +947,8 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) gPipeline.mRT->screen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { - const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); - glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + const LLColor4& col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); + glClearColor(col.mV[VRED], col.mV[VGREEN], col.mV[VBLUE], 0.f); } gPipeline.mRT->screen.clear(); } @@ -948,11 +963,12 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 5") LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; - if (gSavedSettings.getBOOL("RenderDepthPrePass")) + static LLCachedControl<bool> render_depth_pre_pass(gSavedSettings, "RenderDepthPrePass", false); + if (render_depth_pre_pass) { gGL.setColorMask(false, false); - static const U32 types[] = { + constexpr U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY @@ -1027,8 +1043,87 @@ void display(bool rebuild, F32 zoom_factor, int subfield, bool for_snapshot) if (gShaderProfileFrame) { gShaderProfileFrame = false; - LLGLSLShader::finishProfile(); + boost::json::value stats{ boost::json::object_kind }; + getProfileStatsContext(stats.as_object()); + LLGLSLShader::finishProfile(stats); + + auto report_name = getProfileStatsFilename(); + std::ofstream outf(report_name); + if (! outf) + { + LL_WARNS() << "Couldn't write to " << std::quoted(report_name) << LL_ENDL; + } + else + { + outf << stats; + LL_INFOS() << "(also dumped to " << std::quoted(report_name) << ")" << LL_ENDL; + } + } +} + +void getProfileStatsContext(boost::json::object& stats) +{ + // populate the context with info from LLFloaterAbout + auto contextit = stats.emplace("context", + LlsdToJson(LLAppViewer::instance()->getViewerInfo())).first; + auto& context = contextit->value().as_object(); + + // then add a few more things + unsigned char unique_id[MAC_ADDRESS_BYTES]{}; + LLMachineID::getUniqueID(unique_id, sizeof(unique_id)); + context.emplace("machine", stringize(LL::hexdump(unique_id, sizeof(unique_id)))); + context.emplace("grid", LLGridManager::instance().getGrid()); + LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + context.emplace("regionid", stringize(region->getRegionID())); + } + LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel(); + if (parcel) + { + context.emplace("parcel", parcel->getName()); + context.emplace("parcelid", parcel->getLocalID()); } + context.emplace("time", LLDate::now().toHTTPDateString("%Y-%m-%dT%H:%M:%S")); +} + +std::string getProfileStatsFilename() +{ + std::ostringstream basebuff; + // viewer build + basebuff << "profile.v" << LLVersionInfo::instance().getBuild(); + // machine ID: zero-initialize unique_id in case LLMachineID fails + unsigned char unique_id[MAC_ADDRESS_BYTES]{}; + LLMachineID::getUniqueID(unique_id, sizeof(unique_id)); + basebuff << ".m" << LL::hexdump(unique_id, sizeof(unique_id)); + // region ID + LLViewerRegion *region = gAgent.getRegion(); + basebuff << ".r" << (region? region->getRegionID() : LLUUID()); + // local parcel ID + LLParcel* parcel = LLViewerParcelMgr::instance().getAgentParcel(); + basebuff << ".p" << (parcel? parcel->getLocalID() : 0); + // date/time -- omit seconds for now + auto now = LLDate::now(); + basebuff << ".t" << LLDate::now().toHTTPDateString("%Y-%m-%dT%H-%M-"); + // put this candidate file in our logs directory + auto base = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, basebuff.str()); + S32 sec; + now.split(nullptr, nullptr, nullptr, nullptr, nullptr, &sec); + // Loop over finished filename, incrementing sec until we find one that + // doesn't yet exist. Should rarely loop (only if successive calls within + // same second), may produce (e.g.) sec==61, but avoids collisions and + // preserves chronological filename sort order. + std::string name; + std::error_code ec; + do + { + // base + missing 2-digit seconds, append ".json" + // post-increment sec in case we have to try again + name = stringize(base, std::setw(2), std::setfill('0'), sec++, ".json"); + } while (std::filesystem::exists(fsyspath(name), ec)); + // Ignoring ec means we might potentially return a name that does already + // exist -- but if we can't check its existence, what more can we do? + return name; } // WIP simplified copy of display() that does minimal work @@ -1087,7 +1182,7 @@ void display_cube_face() gGL.setColorMask(true, true); - glClearColor(0, 0, 0, 0); + glClearColor(0.f, 0.f, 0.f, 0.f); gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); glClear(GL_DEPTH_BUFFER_BIT); // | GL_STENCIL_BUFFER_BIT); @@ -1123,7 +1218,7 @@ void display_cube_face() } else { - glClearColor(1, 0, 1, 1); + glClearColor(1.f, 0.f, 1.f, 1.f); } gPipeline.mRT->deferredScreen.clear(); @@ -1164,11 +1259,12 @@ void render_hud_attachments() { LLPipeline::sRenderingHUDs = true; LLCamera hud_cam = *LLViewerCamera::getInstance(); - hud_cam.setOrigin(-1.f,0,0); - hud_cam.setAxes(LLVector3(1,0,0), LLVector3(0,1,0), LLVector3(0,0,1)); + hud_cam.setOrigin(-1.f, 0.f, 0.f); + hud_cam.setAxes(LLVector3(1.f, 0.f, 0.f), LLVector3(0.f, 1.f, 0.f), LLVector3(0.f, 0.f, 1.f)); LLViewerCamera::updateFrustumPlanes(hud_cam, true); - bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && gSavedSettings.getBOOL("RenderHUDParticles"); + static LLCachedControl<bool> render_hud_particles(gSavedSettings, "RenderHUDParticles", false); + bool render_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) && render_hud_particles; //only render hud objects gPipeline.pushRenderTypeMask(); @@ -1528,10 +1624,11 @@ void render_ui_3d() stop_glerror(); gUIProgram.bind(); - gGL.color4f(1, 1, 1, 1); + gGL.color4f(1.f, 1.f, 1.f, 1.f); // Coordinate axes - if (gSavedSettings.getBOOL("ShowAxes")) + static LLCachedControl<bool> show_axes(gSavedSettings, "ShowAxes"); + if (show_axes()) { draw_axes(); } @@ -1591,7 +1688,7 @@ void render_ui_2d() gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - gGL.scalef(LLUI::getScaleFactor().mV[0], LLUI::getScaleFactor().mV[1], 1.f); + gGL.scalef(LLUI::getScaleFactor().mV[VX], LLUI::getScaleFactor().mV[VY], 1.f); gGL.translatef((F32)half_width, (F32)half_height, 0.f); F32 zoom = gAgentCamera.mHUDCurZoom; gGL.scalef(zoom,zoom,1.f); @@ -1613,7 +1710,7 @@ void render_ui_2d() gPipeline.mUIScreen.bindTarget(); gGL.setColorMask(true, true); { - static const S32 pad = 8; + constexpr S32 pad = 8; LLView::sDirtyRect.mLeft -= pad; LLView::sDirtyRect.mRight += pad; @@ -1666,8 +1763,6 @@ void render_ui_2d() gViewerWindow->draw(); } - - // reset current origin for font rendering, in case of tiling render LLFontGL::sCurOrigin.set(0, 0); } @@ -1676,7 +1771,7 @@ void render_disconnected_background() { gUIProgram.bind(); - gGL.color4f(1,1,1,1); + gGL.color4f(1.f, 1.f, 1.f, 1.f); if (!gDisconnectedImagep && gDisconnected) { LL_INFOS() << "Loading last bitmap..." << LL_ENDL; @@ -1716,7 +1811,7 @@ void render_disconnected_background() raw->expandToPowerOfTwo(); - gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), false ); + gDisconnectedImagep = LLViewerTextureManager::getLocalTexture(raw.get(), false); gStartTexture = gDisconnectedImagep; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } @@ -1751,6 +1846,5 @@ void render_disconnected_background() void display_cleanup() { - gDisconnectedImagep = NULL; + gDisconnectedImagep = nullptr; } - |