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authorBrad Kittenbrink <brad@lindenlab.com>2022-04-27 10:27:48 -0700
committerBrad Kittenbrink <brad@lindenlab.com>2022-04-27 10:27:48 -0700
commita3ffa9f006b008b5faad248f700c8c2fbc6b74fd (patch)
treef674d4d4e3ab2d4ef4a7419594ea507506238232 /indra/newview/llviewerdisplay.cpp
parent030d61ac58be38f9f8aafeb68b383d88d670080b (diff)
parentbafa869c21cb8b329f94be6fa930a43d11699082 (diff)
Merge remote-tracking branch 'origin/DRTVWR-546' into DRTVWR-559
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp166
1 files changed, 71 insertions, 95 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 109dc93261..6a2b06d9b5 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -124,7 +124,8 @@ void display_startup()
if ( !gViewerWindow
|| !gViewerWindow->getActive()
|| !gViewerWindow->getWindow()->getVisible()
- || gViewerWindow->getWindow()->getMinimized() )
+ || gViewerWindow->getWindow()->getMinimized()
+ || gNonInteractive)
{
return;
}
@@ -165,8 +166,6 @@ void display_startup()
if (gViewerWindow)
gViewerWindow->setup2DRender();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
gGL.color4f(1,1,1,1);
if (gViewerWindow)
gViewerWindow->draw();
@@ -208,9 +207,11 @@ void display_update_camera()
// Write some stats to LL_INFOS()
void display_stats()
{
+ LL_PROFILE_ZONE_SCOPED
F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency");
if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - FPS");
F32 fps = gRecentFrameCount / fps_log_freq;
LL_INFOS() << llformat("FPS: %.02f", fps) << LL_ENDL;
gRecentFrameCount = 0;
@@ -219,6 +220,7 @@ void display_stats()
F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Memory");
gMemoryAllocated = U64Bytes(LLMemory::getCurrentRSS());
U32Megabytes memory = gMemoryAllocated;
LL_INFOS() << "MEMORY: " << memory << LL_ENDL;
@@ -228,6 +230,7 @@ void display_stats()
F32 asset_storage_log_freq = gSavedSettings.getF32("AssetStorageLogFrequency");
if (asset_storage_log_freq > 0.f && gAssetStorageLogTime.getElapsedTimeF32() >= asset_storage_log_freq)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("DS - Asset Storage");
gAssetStorageLogTime.reset();
gAssetStorage->logAssetStorageInfo();
}
@@ -309,7 +312,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// Attempting to draw into a minimized window causes a GL error. JC
if ( !gViewerWindow->getActive()
|| !gViewerWindow->getWindow()->getVisible()
- || gViewerWindow->getWindow()->getMinimized() )
+ || gViewerWindow->getWindow()->getMinimized()
+ || gNonInteractive)
{
// Clean up memory the pools may have allocated
if (rebuild)
@@ -572,8 +576,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
LLAppViewer::instance()->pingMainloopTimeout("Display:Camera");
- LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
- LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
+ if (LLViewerCamera::instanceExists())
+ {
+ LLViewerCamera::getInstance()->setZoomParameters(zoom_factor, subfield);
+ LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE);
+ }
//////////////////////////
//
@@ -630,6 +637,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!gDisconnected)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1");
LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
{ //don't draw hud objects in this frame
@@ -641,9 +649,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
}
- //upkeep gl name pools
- LLGLNamePool::upkeepPools();
-
stop_glerror();
display_update_camera();
stop_glerror();
@@ -675,21 +680,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
- S32 water_clip = 0;
- if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT) > 1) &&
- (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER) ||
- gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOIDWATER)))
- {
- if (LLViewerCamera::getInstance()->cameraUnderWater())
- {
- water_clip = -1;
- }
- else
- {
- water_clip = 1;
- }
- }
-
LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");
//Increment drawable frame counter
@@ -707,21 +697,20 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
static LLCullResult result;
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater();
- gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
+ gPipeline.updateCull(*LLViewerCamera::getInstance(), result);
stop_glerror();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
-
+
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 2")
if (gResizeScreenTexture)
{
gResizeScreenTexture = FALSE;
@@ -733,7 +722,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
if (!for_snapshot)
{
@@ -747,7 +735,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
glh::matrix4f proj = get_current_projection();
glh::matrix4f mod = get_current_modelview();
@@ -766,17 +753,16 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLGLState::checkClientArrays();
}
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
LLGLState::checkStates();
- LLGLState::checkClientArrays();
//if (!for_snapshot)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 3")
LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery");
gPipeline.generateWaterReflection(*LLViewerCamera::getInstance());
gPipeline.generateHighlight(*LLViewerCamera::getInstance());
@@ -784,7 +770,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
LLGLState::checkStates();
- LLGLState::checkClientArrays();
//////////////////////////////////////
//
@@ -800,13 +785,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_CLASS);
- LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
- LLTrace::CountStatHandle<>* angular_velocity_stat = LLViewerCamera::getAngularVelocityStat();
- LLViewerTexture::updateClass(LLTrace::get_frame_recording().getPeriodMeanPerSec(*velocity_stat),
- LLTrace::get_frame_recording().getPeriodMeanPerSec(*angular_velocity_stat));
+ LLViewerTexture::updateClass();
}
-
+ LLImageGLThread::updateClass();
+
{
LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP);
gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
@@ -825,10 +808,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLImageGL::deleteDeadTextures();
stop_glerror();
}*/
- }
+ }
LLGLState::checkStates();
- LLGLState::checkClientArrays();
///////////////////////////////////
//
@@ -840,6 +822,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
//
LLAppViewer::instance()->pingMainloopTimeout("Display:StateSort");
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 4")
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
gPipeline.stateSort(*LLViewerCamera::getInstance(), result);
stop_glerror();
@@ -859,13 +842,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLSceneMonitor::getInstance()->fetchQueryResult();
LLGLState::checkStates();
- LLGLState::checkClientArrays();
LLPipeline::sUseOcclusion = occlusion;
{
LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKY);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_ENVIRONMENT("update sky"); //LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKY);
gSky.updateSky();
}
@@ -918,7 +900,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
LLGLState::checkStates();
- LLGLState::checkClientArrays();
stop_glerror();
@@ -948,9 +929,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
&& !gRestoreGL)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 5")
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
- if (gSavedSettings.getBOOL("RenderDepthPrePass") && LLGLSLShader::sNoFixedFunction)
+ if (gSavedSettings.getBOOL("RenderDepthPrePass"))
{
gGL.setColorMask(false, false);
@@ -1259,7 +1241,7 @@ bool setup_hud_matrices(const LLRect& screen_region)
void render_ui(F32 zoom_factor, int subfield)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
LLGLState::checkStates();
@@ -1274,7 +1256,6 @@ void render_ui(F32 zoom_factor, int subfield)
if(LLSceneMonitor::getInstance()->needsUpdate())
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_SCENE_MON);
gGL.pushMatrix();
gViewerWindow->setup2DRender();
LLSceneMonitor::getInstance()->compare();
@@ -1282,55 +1263,61 @@ void render_ui(F32 zoom_factor, int subfield)
gGL.popMatrix();
}
- // Finalize scene
- gPipeline.renderFinalize();
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD);
- render_hud_elements();
- render_hud_attachments();
+ // Finalize scene
+ gPipeline.renderFinalize();
- LLGLSDefault gls_default;
- LLGLSUIDefault gls_ui;
{
- gPipeline.disableLights();
- }
+ // SL-15709
+ // NOTE: Tracy only allows one ZoneScoped per function.
+ // Solutions are:
+ // 1. Use a new scope
+ // 2. Use named zones
+ // 3. Use transient zones
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("HUD"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD);
+ render_hud_elements();
+ render_hud_attachments();
+
+ LLGLSDefault gls_default;
+ LLGLSUIDefault gls_ui;
+ {
+ gPipeline.disableLights();
+ }
- {
- gGL.color4f(1,1,1,1);
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- if (!gDisconnected)
+ gGL.color4f(1,1,1,1);
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
- render_ui_3d();
+ if (!gDisconnected)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 3D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_3D);
+ render_ui_3d();
+ LLGLState::checkStates();
+ }
+ else
+ {
+ render_disconnected_background();
+ }
+
+ LL_PROFILE_ZONE_NAMED_CATEGORY_UI("UI 2D"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
+ render_ui_2d();
LLGLState::checkStates();
}
- else
- {
- render_disconnected_background();
- }
+ gGL.flush();
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_2D);
- render_ui_2d();
- LLGLState::checkStates();
- }
- gGL.flush();
-
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_UI_DEBUG_TEXT);
gViewerWindow->setup2DRender();
gViewerWindow->updateDebugText();
gViewerWindow->drawDebugText();
+
+ LLVertexBuffer::unbind();
}
- LLVertexBuffer::unbind();
- }
+ if (!gSnapshot)
+ {
+ set_current_modelview(saved_view);
+ gGL.popMatrix();
+ }
- if (!gSnapshot)
- {
- set_current_modelview(saved_view);
- gGL.popMatrix();
- }
+ } // Tracy integration
}
static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap");
@@ -1435,10 +1422,7 @@ void render_ui_3d()
stop_glerror();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
// Coordinate axes
if (gSavedSettings.getBOOL("ShowAxes"))
@@ -1478,7 +1462,6 @@ void render_ui_2d()
}
stop_glerror();
- //gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
// render outline for HUD
if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
@@ -1568,10 +1551,7 @@ void render_ui_2d()
void render_disconnected_background()
{
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.bind();
- }
+ gUIProgram.bind();
gGL.color4f(1,1,1,1);
if (!gDisconnectedImagep && gDisconnected)
@@ -1643,11 +1623,7 @@ void render_disconnected_background()
}
gGL.flush();
- if (LLGLSLShader::sNoFixedFunction)
- {
- gUIProgram.unbind();
- }
-
+ gUIProgram.unbind();
}
void display_cleanup()