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author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-10-27 14:54:57 -0400 |
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committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-10-27 14:54:57 -0400 |
commit | 8c318d16393229044a401243a95fc8bb5e805c7f (patch) | |
tree | 56edab693a1977fb117eb7e2d85b60648898cee1 /indra/newview/llviewerdisplay.cpp | |
parent | 1eda81eac813447cd357ac1972654ee9c1ec5506 (diff) | |
parent | e062be734ae421cc793a4c5e2e077a0c1d22262d (diff) |
reconciled .hgtags
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 19326c4e30..d6512207ae 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -114,8 +114,8 @@ void render_disconnected_background(); void display_startup() { if ( !gViewerWindow->getActive() - || !gViewerWindow->mWindow->getVisible() - || gViewerWindow->mWindow->getMinimized() ) + || !gViewerWindow->getWindow()->getVisible() + || gViewerWindow->getWindow()->getMinimized() ) { return; } @@ -157,7 +157,7 @@ void display_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); - gViewerWindow->mWindow->swapBuffers(); + gViewerWindow->getWindow()->swapBuffers(); glClear(GL_DEPTH_BUFFER_BIT); } @@ -223,7 +223,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { //skip render on frames where window has been resized gGL.flush(); glClear(GL_COLOR_BUFFER_BIT); - gViewerWindow->mWindow->swapBuffers(); + gViewerWindow->getWindow()->swapBuffers(); gPipeline.resizeScreenTexture(); gResizeScreenTexture = FALSE; gWindowResized = FALSE; @@ -260,8 +260,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // In fact, must explicitly check the minimized state before drawing. // Attempting to draw into a minimized window causes a GL error. JC if ( !gViewerWindow->getActive() - || !gViewerWindow->mWindow->getVisible() - || gViewerWindow->mWindow->getMinimized() ) + || !gViewerWindow->getWindow()->getVisible() + || gViewerWindow->getWindow()->getMinimized() ) { // Clean up memory the pools may have allocated if (rebuild) @@ -1237,7 +1237,7 @@ void render_ui(F32 zoom_factor, int subfield) if (gDisplaySwapBuffers) { LLFastTimer t(FTM_SWAP); - gViewerWindow->mWindow->swapBuffers(); + gViewerWindow->getWindow()->swapBuffers(); } gDisplaySwapBuffers = TRUE; } |