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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2024-02-01 10:59:25 -0800
committerGitHub <noreply@github.com>2024-02-01 10:59:25 -0800
commit78b57a4bf2ee5205a1c064e7390f7bf04475db5f (patch)
tree6e4b6e5b6bae2b64236c725c57e4d6ebc0a33a90 /indra/newview/llviewerdisplay.cpp
parenta4225663ac3feb641fb8fb416889fd46b52763f5 (diff)
parent78140786ce4a89a4ee252dabc74e3a28461e9c15 (diff)
Merge pull request #717 from secondlife/geenz/mirror-stuttering
#689 Fix for mirror stuttering.
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 6261f62fbe..1d168de80d 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -656,6 +656,14 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (!gDisconnected)
{
+ // Render mirrors and associated hero probes before we render the rest of the scene.
+ // This ensures the scene state in the hero probes are exactly the same as the rest of the scene before we render it.
+ if (gPipeline.RenderMirrors && !gSnapshot)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("Update hero probes");
+ gPipeline.mHeroProbeManager.update();
+ }
+
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("display - 1");
LLAppViewer::instance()->pingMainloopTimeout("Display:Update");
if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
@@ -696,7 +704,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
gPipeline.updateGL();
-
+
stop_glerror();
LLAppViewer::instance()->pingMainloopTimeout("Display:Cull");