diff options
author | Richard Linden <none@none> | 2013-12-02 14:57:29 -0800 |
---|---|---|
committer | Richard Linden <none@none> | 2013-12-02 14:57:29 -0800 |
commit | 34ff2fc46ba8c623f0eab8fe1dccb5db327775a8 (patch) | |
tree | 7bc422dd969e1d18e9d83e52a9a6dcfa2bd6139f /indra/newview/llviewerdisplay.cpp | |
parent | 787ccaf297e81291469aaf269f563d862fb150a3 (diff) | |
parent | d8e92867162f8c4ff9489d8eefde53546e907dff (diff) |
merge with release
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rwxr-xr-x | indra/newview/llviewerdisplay.cpp | 141 |
1 files changed, 85 insertions, 56 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index bbebeea3e0..981e4c40aa 100755 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -77,6 +77,7 @@ #include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llpostprocess.h" +#include "llscenemonitor.h" extern LLPointer<LLViewerTexture> gStartTexture; extern bool gShiftFrame; @@ -84,9 +85,6 @@ extern bool gShiftFrame; LLPointer<LLViewerTexture> gDisconnectedImagep = NULL; // used to toggle renderer back on after teleport -const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain -const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. -const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport. BOOL gTeleportDisplay = FALSE; LLFrameTimer gTeleportDisplayTimer; LLFrameTimer gTeleportArrivalTimer; @@ -100,6 +98,11 @@ BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; BOOL gShaderProfileFrame = FALSE; +// This is how long the sim will try to teleport you before giving up. +const F32 TELEPORT_EXPIRY = 15.0f; +// Additional time (in seconds) to wait per attachment +const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f; + U32 gRecentFrameCount = 0; // number of 'recent' frames LLFrameTimer gRecentFPSTime; LLFrameTimer gRecentMemoryTime; @@ -108,6 +111,7 @@ LLFrameTimer gRecentMemoryTime; void pre_show_depth_buffer(); void post_show_depth_buffer(); void render_ui(F32 zoom_factor = 1.f, int subfield = 0); +void swap(); void render_hud_attachments(); void render_ui_3d(); void render_ui_2d(); @@ -133,7 +137,7 @@ void display_startup() // if (!LLViewerFetchedTexture::sWhiteImagep.isNull()) { - LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); } LLGLSDefault gls_default; @@ -176,11 +180,11 @@ void display_startup() glClear(GL_DEPTH_BUFFER_BIT); } -static LLFastTimer::DeclareTimer FTM_UPDATE_CAMERA("Update Camera"); +static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Update Camera"); void display_update_camera() { - LLFastTimer t(FTM_UPDATE_CAMERA); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA); // TODO: cut draw distance down if customizing avatar? // TODO: cut draw distance on per-parcel basis? @@ -202,51 +206,51 @@ void display_update_camera() LLWorld::getInstance()->setLandFarClip(final_far); } -// Write some stats to llinfos +// Write some stats to LL_INFOS() void display_stats() { F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency"); if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq) { F32 fps = gRecentFrameCount / fps_log_freq; - llinfos << llformat("FPS: %.02f", fps) << llendl; + LL_INFOS() << llformat("FPS: %.02f", fps) << LL_ENDL; gRecentFrameCount = 0; gRecentFPSTime.reset(); } F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency"); if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq) { - gMemoryAllocated = LLMemory::getCurrentRSS(); - U32 memory = (U32)(gMemoryAllocated / (1024*1024)); - llinfos << llformat("MEMORY: %d MB", memory) << llendl; + gMemoryAllocated = (U64Bytes)LLMemory::getCurrentRSS(); + U32Megabytes memory = gMemoryAllocated; + LL_INFOS() << llformat("MEMORY: %d MB", memory.value()) << LL_ENDL; LLMemory::logMemoryInfo(TRUE) ; gRecentMemoryTime.reset(); } } -static LLFastTimer::DeclareTimer FTM_PICK("Picking"); -static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); -static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); -static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Image Update Bump"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); -static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); -static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window"); -static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update"); -static LLFastTimer::DeclareTimer FTM_DISPLAY_UPDATE_GEOM("Update Geom"); -static LLFastTimer::DeclareTimer FTM_TEXTURE_UNBIND("Texture Unbind"); -static LLFastTimer::DeclareTimer FTM_TELEPORT_DISPLAY("Teleport Display"); +static LLTrace::BlockTimerStatHandle FTM_PICK("Picking"); +static LLTrace::BlockTimerStatHandle FTM_RENDER("Render"); +static LLTrace::BlockTimerStatHandle FTM_UPDATE_SKY("Update Sky"); +static LLTrace::BlockTimerStatHandle FTM_UPDATE_DYNAMIC_TEXTURES("Update Dynamic Textures"); +static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE("Update Images"); +static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_CLASS("Class"); +static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_BUMP("Image Update Bump"); +static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_LIST("List"); +static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_DELETE("Delete"); +static LLTrace::BlockTimerStatHandle FTM_RESIZE_WINDOW("Resize Window"); +static LLTrace::BlockTimerStatHandle FTM_HUD_UPDATE("HUD Update"); +static LLTrace::BlockTimerStatHandle FTM_DISPLAY_UPDATE_GEOM("Update Geom"); +static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UNBIND("Texture Unbind"); +static LLTrace::BlockTimerStatHandle FTM_TELEPORT_DISPLAY("Teleport Display"); // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { - LLFastTimer t(FTM_RENDER); + LL_RECORD_BLOCK_TIME(FTM_RENDER); if (gWindowResized) { //skip render on frames where window has been resized - LLFastTimer t(FTM_RESIZE_WINDOW); + LL_RECORD_BLOCK_TIME(FTM_RESIZE_WINDOW); gGL.flush(); glClear(GL_COLOR_BUFFER_BIT); gViewerWindow->getWindow()->swapBuffers(); @@ -310,7 +314,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gViewerWindow->checkSettings(); { - LLFastTimer ftm(FTM_PICK); + LL_RECORD_BLOCK_TIME(FTM_PICK); LLAppViewer::instance()->pingMainloopTimeout("Display:Pick"); gViewerWindow->performPick(); } @@ -346,7 +350,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Bail out if we're in the startup state and don't want to try to // render the world. // - if (LLStartUp::getStartupState() < STATE_STARTED) + if (LLStartUp::getStartupState() < STATE_PRECACHE) { LLAppViewer::instance()->pingMainloopTimeout("Display:Startup"); display_startup(); @@ -389,9 +393,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gTeleportDisplay) { - LLFastTimer t(FTM_TELEPORT_DISPLAY); + LL_RECORD_BLOCK_TIME(FTM_TELEPORT_DISPLAY); LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport"); - const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived. + static LLCachedControl<F32> teleport_arrival_delay(gSavedSettings, "TeleportArrivalDelay"); + static LLCachedControl<F32> teleport_local_delay(gSavedSettings, "TeleportLocalDelay"); S32 attach_count = 0; if (isAgentAvatarValid()) @@ -459,7 +464,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) case LLAgent::TELEPORT_ARRIVING: // Make the user wait while content "pre-caches" { - F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY); + F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / teleport_arrival_delay()); if( arrival_fraction > 1.f ) { arrival_fraction = 1.f; @@ -476,7 +481,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Short delay when teleporting in the same sim (progress screen active but not shown - did not // fall-through from TELEPORT_START) { - if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY ) + if( gTeleportDisplayTimer.getElapsedTimeF32() > teleport_local_delay() ) { //LLFirstUse::useTeleport(); gAgent.setTeleportState( LLAgent::TELEPORT_NONE ); @@ -554,6 +559,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected"); render_ui(); + swap(); } ////////////////////////// @@ -584,7 +590,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES)) { LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures"); - LLFastTimer t(FTM_UPDATE_TEXTURES); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_DYNAMIC_TEXTURES); if (LLViewerDynamicTexture::updateAllInstances()) { gGL.setColorMask(true, true); @@ -618,15 +624,15 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // *TODO: merge these two methods { - LLFastTimer t(FTM_HUD_UPDATE); + LL_RECORD_BLOCK_TIME(FTM_HUD_UPDATE); LLHUDManager::getInstance()->updateEffects(); LLHUDObject::updateAll(); stop_glerror(); } { - LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM); - const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time + LL_RECORD_BLOCK_TIME(FTM_DISPLAY_UPDATE_GEOM); + const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds.value(); // 50 ms/second update time gPipeline.createObjects(max_geom_update_time); gPipeline.processPartitionQ(); gPipeline.updateGeom(max_geom_update_time); @@ -764,29 +770,31 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages"); { - LLFastTimer t(FTM_IMAGE_UPDATE); + LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE); { - LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); - LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), - LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); + LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_CLASS); + LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); + LLTrace::CountStatHandle<>* angular_velocity_stat = LLViewerCamera::getAngularVelocityStat(); + LLViewerTexture::updateClass(LLTrace::get_frame_recording().getPeriodMeanPerSec(*velocity_stat), + LLTrace::get_frame_recording().getPeriodMeanPerSec(*angular_velocity_stat)); } { - LLFastTimer t(FTM_IMAGE_UPDATE_BUMP); + LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP); gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. } { - LLFastTimer t(FTM_IMAGE_UPDATE_LIST); - F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time + LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_LIST); + F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds.value(); // 50 ms/second decode time max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) gTextureList.updateImages(max_image_decode_time); } /*{ - LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); + LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_DELETE); //remove dead textures from GL LLImageGL::deleteDeadTextures(); stop_glerror(); @@ -822,6 +830,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } + LLSceneMonitor::getInstance()->fetchQueryResult(); + LLGLState::checkStates(); LLGLState::checkClientArrays(); @@ -829,7 +839,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLAppViewer::instance()->pingMainloopTimeout("Display:Sky"); - LLFastTimer t(FTM_UPDATE_SKY); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKY); gSky.updateSky(); } @@ -961,7 +971,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } { - LLFastTimer t(FTM_TEXTURE_UNBIND); + LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UNBIND); for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++) { //dummy cleanup of any currently bound textures if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE) @@ -1009,11 +1019,17 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUnderWaterRender = FALSE; + { + //capture the frame buffer. + LLSceneMonitor::getInstance()->capture(); + } + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI"); if (!for_snapshot) { - LLFastTimer t(FTM_RENDER_UI); + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); render_ui(); + swap(); } @@ -1059,7 +1075,7 @@ void render_hud_attachments() // clamp target zoom level to reasonable values gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f); // smoothly interpolate current zoom level - gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f)); + gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLSmoothInterpolation::getInterpolant(0.03f)); if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices()) { @@ -1237,8 +1253,6 @@ BOOL setup_hud_matrices(const LLRect& screen_region) return TRUE; } -static LLFastTimer::DeclareTimer FTM_SWAP("Swap"); - void render_ui(F32 zoom_factor, int subfield) { LLGLState::checkStates(); @@ -1252,6 +1266,15 @@ void render_ui(F32 zoom_factor, int subfield) glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); } + if(LLSceneMonitor::getInstance()->needsUpdate()) + { + gGL.pushMatrix(); + gViewerWindow->setup2DRender(); + LLSceneMonitor::getInstance()->compare(); + gViewerWindow->setup3DRender(); + gGL.popMatrix(); + } + { BOOL to_texture = gPipeline.canUseVertexShaders() && LLPipeline::sRenderGlow; @@ -1275,7 +1298,7 @@ void render_ui(F32 zoom_factor, int subfield) gGL.color4f(1,1,1,1); if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLFastTimer t(FTM_RENDER_UI); + LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); if (!gDisconnected) { @@ -1306,10 +1329,16 @@ void render_ui(F32 zoom_factor, int subfield) glh_set_current_modelview(saved_view); gGL.popMatrix(); } +} + +static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap"); + +void swap() +{ + LL_RECORD_BLOCK_TIME(FTM_SWAP); if (gDisplaySwapBuffers) { - LLFastTimer t(FTM_SWAP); gViewerWindow->getWindow()->swapBuffers(); } gDisplaySwapBuffers = TRUE; @@ -1545,7 +1574,7 @@ void render_disconnected_background() gGL.color4f(1,1,1,1); if (!gDisconnectedImagep && gDisconnected) { - llinfos << "Loading last bitmap..." << llendl; + LL_INFOS() << "Loading last bitmap..." << LL_ENDL; std::string temp_str; temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME; @@ -1553,14 +1582,14 @@ void render_disconnected_background() LLPointer<LLImageBMP> image_bmp = new LLImageBMP; if( !image_bmp->load(temp_str) ) { - //llinfos << "Bitmap load failed" << llendl; + //LL_INFOS() << "Bitmap load failed" << LL_ENDL; return; } LLPointer<LLImageRaw> raw = new LLImageRaw; if (!image_bmp->decode(raw, 0.0f)) { - llinfos << "Bitmap decode failed" << llendl; + LL_INFOS() << "Bitmap decode failed" << LL_ENDL; gDisconnectedImagep = NULL; return; } |