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authorRichard Linden <none@none>2013-12-02 14:57:29 -0800
committerRichard Linden <none@none>2013-12-02 14:57:29 -0800
commit34ff2fc46ba8c623f0eab8fe1dccb5db327775a8 (patch)
tree7bc422dd969e1d18e9d83e52a9a6dcfa2bd6139f /indra/newview/llviewerdisplay.cpp
parent787ccaf297e81291469aaf269f563d862fb150a3 (diff)
parentd8e92867162f8c4ff9489d8eefde53546e907dff (diff)
merge with release
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rwxr-xr-xindra/newview/llviewerdisplay.cpp141
1 files changed, 85 insertions, 56 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index bbebeea3e0..981e4c40aa 100755
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -77,6 +77,7 @@
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llpostprocess.h"
+#include "llscenemonitor.h"
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
@@ -84,9 +85,6 @@ extern bool gShiftFrame;
LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
// used to toggle renderer back on after teleport
-const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
-const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
-const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
BOOL gTeleportDisplay = FALSE;
LLFrameTimer gTeleportDisplayTimer;
LLFrameTimer gTeleportArrivalTimer;
@@ -100,6 +98,11 @@ BOOL gWindowResized = FALSE;
BOOL gSnapshot = FALSE;
BOOL gShaderProfileFrame = FALSE;
+// This is how long the sim will try to teleport you before giving up.
+const F32 TELEPORT_EXPIRY = 15.0f;
+// Additional time (in seconds) to wait per attachment
+const F32 TELEPORT_EXPIRY_PER_ATTACHMENT = 3.f;
+
U32 gRecentFrameCount = 0; // number of 'recent' frames
LLFrameTimer gRecentFPSTime;
LLFrameTimer gRecentMemoryTime;
@@ -108,6 +111,7 @@ LLFrameTimer gRecentMemoryTime;
void pre_show_depth_buffer();
void post_show_depth_buffer();
void render_ui(F32 zoom_factor = 1.f, int subfield = 0);
+void swap();
void render_hud_attachments();
void render_ui_3d();
void render_ui_2d();
@@ -133,7 +137,7 @@ void display_startup()
//
if (!LLViewerFetchedTexture::sWhiteImagep.isNull())
{
- LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
+ LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName();
}
LLGLSDefault gls_default;
@@ -176,11 +180,11 @@ void display_startup()
glClear(GL_DEPTH_BUFFER_BIT);
}
-static LLFastTimer::DeclareTimer FTM_UPDATE_CAMERA("Update Camera");
+static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Update Camera");
void display_update_camera()
{
- LLFastTimer t(FTM_UPDATE_CAMERA);
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA);
// TODO: cut draw distance down if customizing avatar?
// TODO: cut draw distance on per-parcel basis?
@@ -202,51 +206,51 @@ void display_update_camera()
LLWorld::getInstance()->setLandFarClip(final_far);
}
-// Write some stats to llinfos
+// Write some stats to LL_INFOS()
void display_stats()
{
F32 fps_log_freq = gSavedSettings.getF32("FPSLogFrequency");
if (fps_log_freq > 0.f && gRecentFPSTime.getElapsedTimeF32() >= fps_log_freq)
{
F32 fps = gRecentFrameCount / fps_log_freq;
- llinfos << llformat("FPS: %.02f", fps) << llendl;
+ LL_INFOS() << llformat("FPS: %.02f", fps) << LL_ENDL;
gRecentFrameCount = 0;
gRecentFPSTime.reset();
}
F32 mem_log_freq = gSavedSettings.getF32("MemoryLogFrequency");
if (mem_log_freq > 0.f && gRecentMemoryTime.getElapsedTimeF32() >= mem_log_freq)
{
- gMemoryAllocated = LLMemory::getCurrentRSS();
- U32 memory = (U32)(gMemoryAllocated / (1024*1024));
- llinfos << llformat("MEMORY: %d MB", memory) << llendl;
+ gMemoryAllocated = (U64Bytes)LLMemory::getCurrentRSS();
+ U32Megabytes memory = gMemoryAllocated;
+ LL_INFOS() << llformat("MEMORY: %d MB", memory.value()) << LL_ENDL;
LLMemory::logMemoryInfo(TRUE) ;
gRecentMemoryTime.reset();
}
}
-static LLFastTimer::DeclareTimer FTM_PICK("Picking");
-static LLFastTimer::DeclareTimer FTM_RENDER("Render", true);
-static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky");
-static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Image Update Bump");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List");
-static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete");
-static LLFastTimer::DeclareTimer FTM_RESIZE_WINDOW("Resize Window");
-static LLFastTimer::DeclareTimer FTM_HUD_UPDATE("HUD Update");
-static LLFastTimer::DeclareTimer FTM_DISPLAY_UPDATE_GEOM("Update Geom");
-static LLFastTimer::DeclareTimer FTM_TEXTURE_UNBIND("Texture Unbind");
-static LLFastTimer::DeclareTimer FTM_TELEPORT_DISPLAY("Teleport Display");
+static LLTrace::BlockTimerStatHandle FTM_PICK("Picking");
+static LLTrace::BlockTimerStatHandle FTM_RENDER("Render");
+static LLTrace::BlockTimerStatHandle FTM_UPDATE_SKY("Update Sky");
+static LLTrace::BlockTimerStatHandle FTM_UPDATE_DYNAMIC_TEXTURES("Update Dynamic Textures");
+static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE("Update Images");
+static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_CLASS("Class");
+static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_BUMP("Image Update Bump");
+static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_LIST("List");
+static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_DELETE("Delete");
+static LLTrace::BlockTimerStatHandle FTM_RESIZE_WINDOW("Resize Window");
+static LLTrace::BlockTimerStatHandle FTM_HUD_UPDATE("HUD Update");
+static LLTrace::BlockTimerStatHandle FTM_DISPLAY_UPDATE_GEOM("Update Geom");
+static LLTrace::BlockTimerStatHandle FTM_TEXTURE_UNBIND("Texture Unbind");
+static LLTrace::BlockTimerStatHandle FTM_TELEPORT_DISPLAY("Teleport Display");
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
- LLFastTimer t(FTM_RENDER);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER);
if (gWindowResized)
{ //skip render on frames where window has been resized
- LLFastTimer t(FTM_RESIZE_WINDOW);
+ LL_RECORD_BLOCK_TIME(FTM_RESIZE_WINDOW);
gGL.flush();
glClear(GL_COLOR_BUFFER_BIT);
gViewerWindow->getWindow()->swapBuffers();
@@ -310,7 +314,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gViewerWindow->checkSettings();
{
- LLFastTimer ftm(FTM_PICK);
+ LL_RECORD_BLOCK_TIME(FTM_PICK);
LLAppViewer::instance()->pingMainloopTimeout("Display:Pick");
gViewerWindow->performPick();
}
@@ -346,7 +350,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// Bail out if we're in the startup state and don't want to try to
// render the world.
//
- if (LLStartUp::getStartupState() < STATE_STARTED)
+ if (LLStartUp::getStartupState() < STATE_PRECACHE)
{
LLAppViewer::instance()->pingMainloopTimeout("Display:Startup");
display_startup();
@@ -389,9 +393,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gTeleportDisplay)
{
- LLFastTimer t(FTM_TELEPORT_DISPLAY);
+ LL_RECORD_BLOCK_TIME(FTM_TELEPORT_DISPLAY);
LLAppViewer::instance()->pingMainloopTimeout("Display:Teleport");
- const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
+ static LLCachedControl<F32> teleport_arrival_delay(gSavedSettings, "TeleportArrivalDelay");
+ static LLCachedControl<F32> teleport_local_delay(gSavedSettings, "TeleportLocalDelay");
S32 attach_count = 0;
if (isAgentAvatarValid())
@@ -459,7 +464,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
case LLAgent::TELEPORT_ARRIVING:
// Make the user wait while content "pre-caches"
{
- F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / TELEPORT_ARRIVAL_DELAY);
+ F32 arrival_fraction = (gTeleportArrivalTimer.getElapsedTimeF32() / teleport_arrival_delay());
if( arrival_fraction > 1.f )
{
arrival_fraction = 1.f;
@@ -476,7 +481,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// Short delay when teleporting in the same sim (progress screen active but not shown - did not
// fall-through from TELEPORT_START)
{
- if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
+ if( gTeleportDisplayTimer.getElapsedTimeF32() > teleport_local_delay() )
{
//LLFirstUse::useTeleport();
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
@@ -554,6 +559,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
LLAppViewer::instance()->pingMainloopTimeout("Display:Disconnected");
render_ui();
+ swap();
}
//////////////////////////
@@ -584,7 +590,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_DYNAMIC_TEXTURES))
{
LLAppViewer::instance()->pingMainloopTimeout("Display:DynamicTextures");
- LLFastTimer t(FTM_UPDATE_TEXTURES);
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_DYNAMIC_TEXTURES);
if (LLViewerDynamicTexture::updateAllInstances())
{
gGL.setColorMask(true, true);
@@ -618,15 +624,15 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
// *TODO: merge these two methods
{
- LLFastTimer t(FTM_HUD_UPDATE);
+ LL_RECORD_BLOCK_TIME(FTM_HUD_UPDATE);
LLHUDManager::getInstance()->updateEffects();
LLHUDObject::updateAll();
stop_glerror();
}
{
- LLFastTimer t(FTM_DISPLAY_UPDATE_GEOM);
- const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
+ LL_RECORD_BLOCK_TIME(FTM_DISPLAY_UPDATE_GEOM);
+ const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds.value(); // 50 ms/second update time
gPipeline.createObjects(max_geom_update_time);
gPipeline.processPartitionQ();
gPipeline.updateGeom(max_geom_update_time);
@@ -764,29 +770,31 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLAppViewer::instance()->pingMainloopTimeout("Display:UpdateImages");
{
- LLFastTimer t(FTM_IMAGE_UPDATE);
+ LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE);
{
- LLFastTimer t(FTM_IMAGE_UPDATE_CLASS);
- LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(),
- LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean());
+ LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_CLASS);
+ LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat();
+ LLTrace::CountStatHandle<>* angular_velocity_stat = LLViewerCamera::getAngularVelocityStat();
+ LLViewerTexture::updateClass(LLTrace::get_frame_recording().getPeriodMeanPerSec(*velocity_stat),
+ LLTrace::get_frame_recording().getPeriodMeanPerSec(*angular_velocity_stat));
}
{
- LLFastTimer t(FTM_IMAGE_UPDATE_BUMP);
+ LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_BUMP);
gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first.
}
{
- LLFastTimer t(FTM_IMAGE_UPDATE_LIST);
- F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time
+ LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_LIST);
+ F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds.value(); // 50 ms/second decode time
max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame)
gTextureList.updateImages(max_image_decode_time);
}
/*{
- LLFastTimer t(FTM_IMAGE_UPDATE_DELETE);
+ LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_DELETE);
//remove dead textures from GL
LLImageGL::deleteDeadTextures();
stop_glerror();
@@ -822,6 +830,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
+ LLSceneMonitor::getInstance()->fetchQueryResult();
+
LLGLState::checkStates();
LLGLState::checkClientArrays();
@@ -829,7 +839,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
LLAppViewer::instance()->pingMainloopTimeout("Display:Sky");
- LLFastTimer t(FTM_UPDATE_SKY);
+ LL_RECORD_BLOCK_TIME(FTM_UPDATE_SKY);
gSky.updateSky();
}
@@ -961,7 +971,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
{
- LLFastTimer t(FTM_TEXTURE_UNBIND);
+ LL_RECORD_BLOCK_TIME(FTM_TEXTURE_UNBIND);
for (U32 i = 0; i < gGLManager.mNumTextureImageUnits; i++)
{ //dummy cleanup of any currently bound textures
if (gGL.getTexUnit(i)->getCurrType() != LLTexUnit::TT_NONE)
@@ -1009,11 +1019,17 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLPipeline::sUnderWaterRender = FALSE;
+ {
+ //capture the frame buffer.
+ LLSceneMonitor::getInstance()->capture();
+ }
+
LLAppViewer::instance()->pingMainloopTimeout("Display:RenderUI");
if (!for_snapshot)
{
- LLFastTimer t(FTM_RENDER_UI);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
render_ui();
+ swap();
}
@@ -1059,7 +1075,7 @@ void render_hud_attachments()
// clamp target zoom level to reasonable values
gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
// smoothly interpolate current zoom level
- gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
+ gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLSmoothInterpolation::getInterpolant(0.03f));
if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
{
@@ -1237,8 +1253,6 @@ BOOL setup_hud_matrices(const LLRect& screen_region)
return TRUE;
}
-static LLFastTimer::DeclareTimer FTM_SWAP("Swap");
-
void render_ui(F32 zoom_factor, int subfield)
{
LLGLState::checkStates();
@@ -1252,6 +1266,15 @@ void render_ui(F32 zoom_factor, int subfield)
glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
}
+ if(LLSceneMonitor::getInstance()->needsUpdate())
+ {
+ gGL.pushMatrix();
+ gViewerWindow->setup2DRender();
+ LLSceneMonitor::getInstance()->compare();
+ gViewerWindow->setup3DRender();
+ gGL.popMatrix();
+ }
+
{
BOOL to_texture = gPipeline.canUseVertexShaders() &&
LLPipeline::sRenderGlow;
@@ -1275,7 +1298,7 @@ void render_ui(F32 zoom_factor, int subfield)
gGL.color4f(1,1,1,1);
if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
{
- LLFastTimer t(FTM_RENDER_UI);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
if (!gDisconnected)
{
@@ -1306,10 +1329,16 @@ void render_ui(F32 zoom_factor, int subfield)
glh_set_current_modelview(saved_view);
gGL.popMatrix();
}
+}
+
+static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap");
+
+void swap()
+{
+ LL_RECORD_BLOCK_TIME(FTM_SWAP);
if (gDisplaySwapBuffers)
{
- LLFastTimer t(FTM_SWAP);
gViewerWindow->getWindow()->swapBuffers();
}
gDisplaySwapBuffers = TRUE;
@@ -1545,7 +1574,7 @@ void render_disconnected_background()
gGL.color4f(1,1,1,1);
if (!gDisconnectedImagep && gDisconnected)
{
- llinfos << "Loading last bitmap..." << llendl;
+ LL_INFOS() << "Loading last bitmap..." << LL_ENDL;
std::string temp_str;
temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter() + SCREEN_LAST_FILENAME;
@@ -1553,14 +1582,14 @@ void render_disconnected_background()
LLPointer<LLImageBMP> image_bmp = new LLImageBMP;
if( !image_bmp->load(temp_str) )
{
- //llinfos << "Bitmap load failed" << llendl;
+ //LL_INFOS() << "Bitmap load failed" << LL_ENDL;
return;
}
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!image_bmp->decode(raw, 0.0f))
{
- llinfos << "Bitmap decode failed" << llendl;
+ LL_INFOS() << "Bitmap decode failed" << LL_ENDL;
gDisconnectedImagep = NULL;
return;
}