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authorJames Cook <james@lindenlab.com>2010-05-11 16:11:09 -0700
committerJames Cook <james@lindenlab.com>2010-05-11 16:11:09 -0700
commit2b7153c26a6dd5284218253910f466a0faeff708 (patch)
tree8b8f54545c540d4e5f28d4a91215280117f52dff /indra/newview/llviewerdisplay.cpp
parentbae06b4b62587bd567495e3940a323e4c635a63e (diff)
parent8e1dbbbb5628eee210a0a7c25f32287d7b754a8b (diff)
merge from dessie/viewer-public right before SLE code landed
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 9682dc7af8..944f4b74b7 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -38,6 +38,7 @@
#include "llrender.h"
#include "llglheaders.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llcoord.h"
#include "llcriticaldamp.h"
@@ -168,14 +169,13 @@ void display_startup()
void display_update_camera()
{
LLMemType mt_uc(LLMemType::MTYPE_DISPLAY_UPDATE_CAMERA);
- llpushcallstacks ;
// TODO: cut draw distance down if customizing avatar?
// TODO: cut draw distance on per-parcel basis?
// Cut draw distance in half when customizing avatar,
// but on the viewer only.
- F32 final_far = gAgent.mDrawDistance;
- if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode())
+ F32 final_far = gAgentCamera.mDrawDistance;
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode())
{
final_far *= 0.5f;
}
@@ -344,9 +344,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
S32 attach_count = 0;
- if (gAgent.getAvatarObject())
+ if (isAgentAvatarValid())
{
- attach_count = gAgent.getAvatarObject()->getAttachmentCount();
+ attach_count = gAgentAvatarp->getAttachmentCount();
}
F32 teleport_save_time = TELEPORT_EXPIRY + TELEPORT_EXPIRY_PER_ATTACHMENT * attach_count;
F32 teleport_elapsed = gTeleportDisplayTimer.getElapsedTimeF32();
@@ -393,7 +393,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gAgent.setTeleportMessage(
LLAgent::sTeleportProgressMessages["arriving"]);
gTextureList.mForceResetTextureStats = TRUE;
- gAgent.resetView(TRUE, TRUE);
+ gAgentCamera.resetView(TRUE, TRUE);
break;
case LLAgent::TELEPORT_ARRIVING:
@@ -920,9 +920,9 @@ void render_hud_attachments()
glh::matrix4f current_mod = glh_get_current_modelview();
// clamp target zoom level to reasonable values
- gAgent.mHUDTargetZoom = llclamp(gAgent.mHUDTargetZoom, 0.1f, 1.f);
+ gAgentCamera.mHUDTargetZoom = llclamp(gAgentCamera.mHUDTargetZoom, 0.1f, 1.f);
// smoothly interpolate current zoom level
- gAgent.mHUDCurZoom = lerp(gAgent.mHUDCurZoom, gAgent.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
+ gAgentCamera.mHUDCurZoom = lerp(gAgentCamera.mHUDCurZoom, gAgentCamera.mHUDTargetZoom, LLCriticalDamp::getInterpolant(0.03f));
if (LLPipeline::sShowHUDAttachments && !gDisconnected && setup_hud_matrices())
{
@@ -1031,11 +1031,10 @@ LLRect get_whole_screen_region()
bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::matrix4f &model)
{
- LLVOAvatar* my_avatarp = gAgent.getAvatarObject();
- if (my_avatarp && my_avatarp->hasHUDAttachment())
+ if (isAgentAvatarValid() && gAgentAvatarp->hasHUDAttachment())
{
- F32 zoom_level = gAgent.mHUDCurZoom;
- LLBBox hud_bbox = my_avatarp->getHUDBBox();
+ F32 zoom_level = gAgentCamera.mHUDCurZoom;
+ LLBBox hud_bbox = gAgentAvatarp->getHUDBBox();
F32 hud_depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
proj = gl_ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, hud_depth);
@@ -1299,14 +1298,14 @@ void render_ui_2d()
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
// render outline for HUD
- if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f)
+ if (isAgentAvatarValid() && gAgentCamera.mHUDCurZoom < 0.98f)
{
glPushMatrix();
S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
glTranslatef((F32)half_width, (F32)half_height, 0.f);
- F32 zoom = gAgent.mHUDCurZoom;
+ F32 zoom = gAgentCamera.mHUDCurZoom;
glScalef(zoom,zoom,1.f);
gGL.color4fv(LLColor4::white.mV);
gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE);