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authorTofu Linden <tofu.linden@lindenlab.com>2010-01-14 14:44:43 -0800
committerTofu Linden <tofu.linden@lindenlab.com>2010-01-14 14:44:43 -0800
commit1a8008ea150d1eb9a8f4036988ef971fb1901cb3 (patch)
treea09d45e10d3b03c94256424ecd8f881e75551aae /indra/newview/llviewerdisplay.cpp
parent04fe0399443cf4a5852e94cd3950ba1fd2d50562 (diff)
Backed out changeset f34a69c2af56
(this backs-out my backout, now that I'm happy the original merge works okay :))
Diffstat (limited to 'indra/newview/llviewerdisplay.cpp')
-rw-r--r--indra/newview/llviewerdisplay.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 66451f47a3..b16134cc28 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -1005,7 +1005,7 @@ void render_hud_attachments()
LLRect get_whole_screen_region()
{
- LLRect whole_screen = gViewerWindow->getWindowRectScaled();
+ LLRect whole_screen = gViewerWindow->getWorldViewRectScaled();
// apply camera zoom transform (for high res screenshots)
F32 zoom_factor = LLViewerCamera::getInstance()->getZoomFactor();
@@ -1013,13 +1013,13 @@ LLRect get_whole_screen_region()
if (zoom_factor > 1.f)
{
S32 num_horizontal_tiles = llceil(zoom_factor);
- S32 tile_width = llround((F32)gViewerWindow->getWindowWidthScaled() / zoom_factor);
- S32 tile_height = llround((F32)gViewerWindow->getWindowHeightScaled() / zoom_factor);
+ S32 tile_width = llround((F32)gViewerWindow->getWorldViewWidthScaled() / zoom_factor);
+ S32 tile_height = llround((F32)gViewerWindow->getWorldViewHeightScaled() / zoom_factor);
int tile_y = sub_region / num_horizontal_tiles;
int tile_x = sub_region - (tile_y * num_horizontal_tiles);
glh::matrix4f mat;
- whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWindowHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
+ whole_screen.setLeftTopAndSize(tile_x * tile_width, gViewerWindow->getWorldViewHeightScaled() - (tile_y * tile_height), tile_width, tile_height);
}
return whole_screen;
}
@@ -1039,12 +1039,12 @@ bool get_hud_matrices(const LLRect& screen_region, glh::matrix4f &proj, glh::mat
F32 aspect_ratio = LLViewerCamera::getInstance()->getAspect();
glh::matrix4f mat;
- F32 scale_x = (F32)gViewerWindow->getWindowWidthScaled() / (F32)screen_region.getWidth();
- F32 scale_y = (F32)gViewerWindow->getWindowHeightScaled() / (F32)screen_region.getHeight();
+ F32 scale_x = (F32)gViewerWindow->getWorldViewWidthScaled() / (F32)screen_region.getWidth();
+ F32 scale_y = (F32)gViewerWindow->getWorldViewHeightScaled() / (F32)screen_region.getHeight();
mat.set_scale(glh::vec3f(scale_x, scale_y, 1.f));
mat.set_translate(
- glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWindowWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
- clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWindowHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
+ glh::vec3f(clamp_rescale((F32)screen_region.getCenterX(), 0.f, (F32)gViewerWindow->getWorldViewWidthScaled(), 0.5f * scale_x * aspect_ratio, -0.5f * scale_x * aspect_ratio),
+ clamp_rescale((F32)screen_region.getCenterY(), 0.f, (F32)gViewerWindow->getWorldViewHeightScaled(), 0.5f * scale_y, -0.5f * scale_y),
0.f));
proj *= mat;
@@ -1294,8 +1294,8 @@ void render_ui_2d()
if (gAgent.getAvatarObject() && gAgent.mHUDCurZoom < 0.98f)
{
glPushMatrix();
- S32 half_width = (gViewerWindow->getWindowWidthScaled() / 2);
- S32 half_height = (gViewerWindow->getWindowHeightScaled() / 2);
+ S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2);
+ S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2);
glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f);
glTranslatef((F32)half_width, (F32)half_height, 0.f);
F32 zoom = gAgent.mHUDCurZoom;