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| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2026-07-06 19:59:40 -0400 |
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2026-07-06 19:59:40 -0400 |
| commit | 3e756b57f42e61f6aad3991c7bfa0a581c894244 (patch) | |
| tree | 8c2e30cad360b114849bc06d6ccf5b86754fa289 /indra/newview/llviewercontrol.cpp | |
| parent | d6154bdfc43e48bbb1549ab228aa27b528e60c3a (diff) | |
Remove some old unused settings, and rename mis-labeled ones to the current nomenclature
Diffstat (limited to 'indra/newview/llviewercontrol.cpp')
| -rw-r--r-- | indra/newview/llviewercontrol.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index e2af54539a..dd2357ae8f 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -138,7 +138,7 @@ namespace // floor (down to 0 = deepest mips), so there is no per-tier minimum. // - the channel ratios coarsen specular/emissive/normal relative to base // color (each is a multiplier on the global ratio). - // The watermarks (TextureWatermarkHigh/Low) are NOT tiered - they're a + // The pressure water marks (TexturePressureHighWater/LowWater) are NOT tiered - they're a // physical "crossed the budget" threshold (0.90 / 0.70), constant across // tiers. Lower tiers start blurrier (lower R_max) and tighten faster. // max_res Rmax tight relax N BC S E @@ -884,7 +884,6 @@ void settings_setup_listeners() setting_setup_signal_listener(gSavedSettings, "OctreeMaxNodeCapacity", handleRepartition); setting_setup_signal_listener(gSavedSettings, "OctreeAlphaDistanceFactor", handleRepartition); setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition); - setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged); setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized); setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged); setting_setup_signal_listener(gSavedSettings, "RenderFSAAType", handleReleaseGLBufferChanged); |
