diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2024-05-15 09:07:21 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2024-05-15 09:07:21 -0400 |
commit | 5d43bc166d011e911e0492579b2f4f8bf015b48f (patch) | |
tree | ccc4cda5c2c2c3a5689f4a33dcfda2a896f21b8c /indra/newview/llviewercamera.h | |
parent | a3f2cacf542e1d770698ef6c7e6ea1c0a5cd3368 (diff) | |
parent | e7eced3c87310b15ac20cc3cd470d67686104a14 (diff) |
Merge commit 'e7eced3' into release/luau-scripting: whitespace fix.
Diffstat (limited to 'indra/newview/llviewercamera.h')
-rw-r--r-- | indra/newview/llviewercamera.h | 156 |
1 files changed, 78 insertions, 78 deletions
diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h index 78ca2b3076..3bbb33f82c 100644 --- a/indra/newview/llviewercamera.h +++ b/indra/newview/llviewercamera.h @@ -1,25 +1,25 @@ -/** +/** * @file llviewercamera.h * @brief LLViewerCamera class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -44,86 +44,86 @@ class alignas(16) LLViewerCamera : public LLCamera, public LLSimpleton<LLViewerC public: LLViewerCamera(); - typedef enum - { - CAMERA_WORLD = 0, - CAMERA_SUN_SHADOW0, - CAMERA_SUN_SHADOW1, - CAMERA_SUN_SHADOW2, - CAMERA_SUN_SHADOW3, - CAMERA_SPOT_SHADOW0, - CAMERA_SPOT_SHADOW1, - CAMERA_WATER0, - CAMERA_WATER1, - NUM_CAMERAS - } eCameraID; - - static eCameraID sCurCameraID; - - void updateCameraLocation(const LLVector3 ¢er, - const LLVector3 &up_direction, - const LLVector3 &point_of_interest); - - static void updateFrustumPlanes(LLCamera& camera, BOOL ortho = FALSE, BOOL zflip = FALSE, BOOL no_hacks = FALSE); - static void updateCameraAngle(void* user_data, const LLSD& value); - void setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near = 0, F32 z_far = 0); - - const LLMatrix4 &getProjection() const; - const LLMatrix4 &getModelview() const; - - // Warning! These assume the current global matrices are correct - void projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent ) const; - BOOL projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp = TRUE) const; - BOOL projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const; - - LLVector3 getVelocityDir() const {return mVelocityDir;} - static LLTrace::CountStatHandle<>* getVelocityStat() {return &sVelocityStat; } - static LLTrace::CountStatHandle<>* getAngularVelocityStat() {return &sAngularVelocityStat; } - F32 getCosHalfFov() {return mCosHalfCameraFOV;} - F32 getAverageSpeed() {return mAverageSpeed ;} - F32 getAverageAngularSpeed() {return mAverageAngularSpeed;} - - void getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right); - LLVector3 roundToPixel(const LLVector3 &pos_agent); - - // Sets the current matrix - /* virtual */ void setView(F32 vertical_fov_rads); // NOTE: broadcasts to simulator + typedef enum + { + CAMERA_WORLD = 0, + CAMERA_SUN_SHADOW0, + CAMERA_SUN_SHADOW1, + CAMERA_SUN_SHADOW2, + CAMERA_SUN_SHADOW3, + CAMERA_SPOT_SHADOW0, + CAMERA_SPOT_SHADOW1, + CAMERA_WATER0, + CAMERA_WATER1, + NUM_CAMERAS + } eCameraID; + + static eCameraID sCurCameraID; + + void updateCameraLocation(const LLVector3 ¢er, + const LLVector3 &up_direction, + const LLVector3 &point_of_interest); + + static void updateFrustumPlanes(LLCamera& camera, BOOL ortho = FALSE, BOOL zflip = FALSE, BOOL no_hacks = FALSE); + static void updateCameraAngle(void* user_data, const LLSD& value); + void setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near = 0, F32 z_far = 0); + + const LLMatrix4 &getProjection() const; + const LLMatrix4 &getModelview() const; + + // Warning! These assume the current global matrices are correct + void projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent ) const; + BOOL projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp = TRUE) const; + BOOL projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const; + + LLVector3 getVelocityDir() const {return mVelocityDir;} + static LLTrace::CountStatHandle<>* getVelocityStat() {return &sVelocityStat; } + static LLTrace::CountStatHandle<>* getAngularVelocityStat() {return &sAngularVelocityStat; } + F32 getCosHalfFov() {return mCosHalfCameraFOV;} + F32 getAverageSpeed() {return mAverageSpeed ;} + F32 getAverageAngularSpeed() {return mAverageAngularSpeed;} + + void getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right); + LLVector3 roundToPixel(const LLVector3 &pos_agent); + + // Sets the current matrix + /* virtual */ void setView(F32 vertical_fov_rads); // NOTE: broadcasts to simulator void setViewNoBroadcast(F32 vertical_fov_rads); // set FOV without broadcasting to simulator (for temporary local cameras) - void setDefaultFOV(F32 fov) ; - F32 getDefaultFOV() { return mCameraFOVDefault; } + void setDefaultFOV(F32 fov) ; + F32 getDefaultFOV() { return mCameraFOVDefault; } - BOOL isDefaultFOVChanged(); + BOOL isDefaultFOVChanged(); - BOOL cameraUnderWater() const; - BOOL areVertsVisible(LLViewerObject* volumep, BOOL all_verts); + BOOL cameraUnderWater() const; + BOOL areVertsVisible(LLViewerObject* volumep, BOOL all_verts); - const LLVector3 &getPointOfInterest() { return mLastPointOfInterest; } - F32 getPixelMeterRatio() const { return mPixelMeterRatio; } - S32 getScreenPixelArea() const { return mScreenPixelArea; } + const LLVector3 &getPointOfInterest() { return mLastPointOfInterest; } + F32 getPixelMeterRatio() const { return mPixelMeterRatio; } + S32 getScreenPixelArea() const { return mScreenPixelArea; } - void setZoomParameters(F32 factor, S16 subregion) { mZoomFactor = factor; mZoomSubregion = subregion; } - F32 getZoomFactor() { return mZoomFactor; } - S16 getZoomSubRegion() { return mZoomSubregion; } + void setZoomParameters(F32 factor, S16 subregion) { mZoomFactor = factor; mZoomSubregion = subregion; } + F32 getZoomFactor() { return mZoomFactor; } + S16 getZoomSubRegion() { return mZoomSubregion; } protected: - void calcProjection(const F32 far_distance) const; - - static LLTrace::CountStatHandle<> sVelocityStat; - static LLTrace::CountStatHandle<> sAngularVelocityStat; - - LLVector3 mVelocityDir ; - F32 mAverageSpeed ; - F32 mAverageAngularSpeed ; - mutable LLMatrix4 mProjectionMatrix; // Cache of perspective matrix - mutable LLMatrix4 mModelviewMatrix; - F32 mCameraFOVDefault; - F32 mPrevCameraFOVDefault; - F32 mCosHalfCameraFOV; - LLVector3 mLastPointOfInterest; - F32 mPixelMeterRatio; // Divide by distance from camera to get pixels per meter at that distance. - S32 mScreenPixelArea; // Pixel area of entire window - F32 mZoomFactor; - S16 mZoomSubregion; + void calcProjection(const F32 far_distance) const; + + static LLTrace::CountStatHandle<> sVelocityStat; + static LLTrace::CountStatHandle<> sAngularVelocityStat; + + LLVector3 mVelocityDir ; + F32 mAverageSpeed ; + F32 mAverageAngularSpeed ; + mutable LLMatrix4 mProjectionMatrix; // Cache of perspective matrix + mutable LLMatrix4 mModelviewMatrix; + F32 mCameraFOVDefault; + F32 mPrevCameraFOVDefault; + F32 mCosHalfCameraFOV; + LLVector3 mLastPointOfInterest; + F32 mPixelMeterRatio; // Divide by distance from camera to get pixels per meter at that distance. + S32 mScreenPixelArea; // Pixel area of entire window + F32 mZoomFactor; + S16 mZoomSubregion; public: }; |