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authorNat Goodspeed <nat@lindenlab.com>2024-05-15 09:07:21 -0400
committerNat Goodspeed <nat@lindenlab.com>2024-05-15 09:07:21 -0400
commit5d43bc166d011e911e0492579b2f4f8bf015b48f (patch)
treeccc4cda5c2c2c3a5689f4a33dcfda2a896f21b8c /indra/newview/llviewercamera.h
parenta3f2cacf542e1d770698ef6c7e6ea1c0a5cd3368 (diff)
parente7eced3c87310b15ac20cc3cd470d67686104a14 (diff)
Merge commit 'e7eced3' into release/luau-scripting: whitespace fix.
Diffstat (limited to 'indra/newview/llviewercamera.h')
-rw-r--r--indra/newview/llviewercamera.h156
1 files changed, 78 insertions, 78 deletions
diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h
index 78ca2b3076..3bbb33f82c 100644
--- a/indra/newview/llviewercamera.h
+++ b/indra/newview/llviewercamera.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llviewercamera.h
* @brief LLViewerCamera class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,86 +44,86 @@ class alignas(16) LLViewerCamera : public LLCamera, public LLSimpleton<LLViewerC
public:
LLViewerCamera();
- typedef enum
- {
- CAMERA_WORLD = 0,
- CAMERA_SUN_SHADOW0,
- CAMERA_SUN_SHADOW1,
- CAMERA_SUN_SHADOW2,
- CAMERA_SUN_SHADOW3,
- CAMERA_SPOT_SHADOW0,
- CAMERA_SPOT_SHADOW1,
- CAMERA_WATER0,
- CAMERA_WATER1,
- NUM_CAMERAS
- } eCameraID;
-
- static eCameraID sCurCameraID;
-
- void updateCameraLocation(const LLVector3 &center,
- const LLVector3 &up_direction,
- const LLVector3 &point_of_interest);
-
- static void updateFrustumPlanes(LLCamera& camera, BOOL ortho = FALSE, BOOL zflip = FALSE, BOOL no_hacks = FALSE);
- static void updateCameraAngle(void* user_data, const LLSD& value);
- void setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near = 0, F32 z_far = 0);
-
- const LLMatrix4 &getProjection() const;
- const LLMatrix4 &getModelview() const;
-
- // Warning! These assume the current global matrices are correct
- void projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent ) const;
- BOOL projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp = TRUE) const;
- BOOL projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const;
-
- LLVector3 getVelocityDir() const {return mVelocityDir;}
- static LLTrace::CountStatHandle<>* getVelocityStat() {return &sVelocityStat; }
- static LLTrace::CountStatHandle<>* getAngularVelocityStat() {return &sAngularVelocityStat; }
- F32 getCosHalfFov() {return mCosHalfCameraFOV;}
- F32 getAverageSpeed() {return mAverageSpeed ;}
- F32 getAverageAngularSpeed() {return mAverageAngularSpeed;}
-
- void getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right);
- LLVector3 roundToPixel(const LLVector3 &pos_agent);
-
- // Sets the current matrix
- /* virtual */ void setView(F32 vertical_fov_rads); // NOTE: broadcasts to simulator
+ typedef enum
+ {
+ CAMERA_WORLD = 0,
+ CAMERA_SUN_SHADOW0,
+ CAMERA_SUN_SHADOW1,
+ CAMERA_SUN_SHADOW2,
+ CAMERA_SUN_SHADOW3,
+ CAMERA_SPOT_SHADOW0,
+ CAMERA_SPOT_SHADOW1,
+ CAMERA_WATER0,
+ CAMERA_WATER1,
+ NUM_CAMERAS
+ } eCameraID;
+
+ static eCameraID sCurCameraID;
+
+ void updateCameraLocation(const LLVector3 &center,
+ const LLVector3 &up_direction,
+ const LLVector3 &point_of_interest);
+
+ static void updateFrustumPlanes(LLCamera& camera, BOOL ortho = FALSE, BOOL zflip = FALSE, BOOL no_hacks = FALSE);
+ static void updateCameraAngle(void* user_data, const LLSD& value);
+ void setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near = 0, F32 z_far = 0);
+
+ const LLMatrix4 &getProjection() const;
+ const LLMatrix4 &getModelview() const;
+
+ // Warning! These assume the current global matrices are correct
+ void projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent ) const;
+ BOOL projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoordGL &out_point, const BOOL clamp = TRUE) const;
+ BOOL projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLCoordGL &out_point) const;
+
+ LLVector3 getVelocityDir() const {return mVelocityDir;}
+ static LLTrace::CountStatHandle<>* getVelocityStat() {return &sVelocityStat; }
+ static LLTrace::CountStatHandle<>* getAngularVelocityStat() {return &sAngularVelocityStat; }
+ F32 getCosHalfFov() {return mCosHalfCameraFOV;}
+ F32 getAverageSpeed() {return mAverageSpeed ;}
+ F32 getAverageAngularSpeed() {return mAverageAngularSpeed;}
+
+ void getPixelVectors(const LLVector3 &pos_agent, LLVector3 &up, LLVector3 &right);
+ LLVector3 roundToPixel(const LLVector3 &pos_agent);
+
+ // Sets the current matrix
+ /* virtual */ void setView(F32 vertical_fov_rads); // NOTE: broadcasts to simulator
void setViewNoBroadcast(F32 vertical_fov_rads); // set FOV without broadcasting to simulator (for temporary local cameras)
- void setDefaultFOV(F32 fov) ;
- F32 getDefaultFOV() { return mCameraFOVDefault; }
+ void setDefaultFOV(F32 fov) ;
+ F32 getDefaultFOV() { return mCameraFOVDefault; }
- BOOL isDefaultFOVChanged();
+ BOOL isDefaultFOVChanged();
- BOOL cameraUnderWater() const;
- BOOL areVertsVisible(LLViewerObject* volumep, BOOL all_verts);
+ BOOL cameraUnderWater() const;
+ BOOL areVertsVisible(LLViewerObject* volumep, BOOL all_verts);
- const LLVector3 &getPointOfInterest() { return mLastPointOfInterest; }
- F32 getPixelMeterRatio() const { return mPixelMeterRatio; }
- S32 getScreenPixelArea() const { return mScreenPixelArea; }
+ const LLVector3 &getPointOfInterest() { return mLastPointOfInterest; }
+ F32 getPixelMeterRatio() const { return mPixelMeterRatio; }
+ S32 getScreenPixelArea() const { return mScreenPixelArea; }
- void setZoomParameters(F32 factor, S16 subregion) { mZoomFactor = factor; mZoomSubregion = subregion; }
- F32 getZoomFactor() { return mZoomFactor; }
- S16 getZoomSubRegion() { return mZoomSubregion; }
+ void setZoomParameters(F32 factor, S16 subregion) { mZoomFactor = factor; mZoomSubregion = subregion; }
+ F32 getZoomFactor() { return mZoomFactor; }
+ S16 getZoomSubRegion() { return mZoomSubregion; }
protected:
- void calcProjection(const F32 far_distance) const;
-
- static LLTrace::CountStatHandle<> sVelocityStat;
- static LLTrace::CountStatHandle<> sAngularVelocityStat;
-
- LLVector3 mVelocityDir ;
- F32 mAverageSpeed ;
- F32 mAverageAngularSpeed ;
- mutable LLMatrix4 mProjectionMatrix; // Cache of perspective matrix
- mutable LLMatrix4 mModelviewMatrix;
- F32 mCameraFOVDefault;
- F32 mPrevCameraFOVDefault;
- F32 mCosHalfCameraFOV;
- LLVector3 mLastPointOfInterest;
- F32 mPixelMeterRatio; // Divide by distance from camera to get pixels per meter at that distance.
- S32 mScreenPixelArea; // Pixel area of entire window
- F32 mZoomFactor;
- S16 mZoomSubregion;
+ void calcProjection(const F32 far_distance) const;
+
+ static LLTrace::CountStatHandle<> sVelocityStat;
+ static LLTrace::CountStatHandle<> sAngularVelocityStat;
+
+ LLVector3 mVelocityDir ;
+ F32 mAverageSpeed ;
+ F32 mAverageAngularSpeed ;
+ mutable LLMatrix4 mProjectionMatrix; // Cache of perspective matrix
+ mutable LLMatrix4 mModelviewMatrix;
+ F32 mCameraFOVDefault;
+ F32 mPrevCameraFOVDefault;
+ F32 mCosHalfCameraFOV;
+ LLVector3 mLastPointOfInterest;
+ F32 mPixelMeterRatio; // Divide by distance from camera to get pixels per meter at that distance.
+ S32 mScreenPixelArea; // Pixel area of entire window
+ F32 mZoomFactor;
+ S16 mZoomSubregion;
public:
};