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author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2025-05-28 22:48:17 +0300 |
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committer | GitHub <noreply@github.com> | 2025-05-28 22:48:17 +0300 |
commit | 91adb11d10fe0c18790be64fa7a6ce5b0bbdcb09 (patch) | |
tree | 3e5294e3b8ff07778e6134ed9dd41458386032ac /indra/newview/llvieweraudio.cpp | |
parent | b9ab6c3644da02bed6941dc8df433fb1c626f8c7 (diff) | |
parent | b08ba3fa7bc9e6309891e510fbfb5c4e2b5c922e (diff) |
Merge pull request #4183 from secondlife/marchcat/2505-merge
Marchcat/2505 merge
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
-rw-r--r-- | indra/newview/llvieweraudio.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index b3b4f43e57..aa0cbac91f 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -390,6 +390,7 @@ void init_audio() gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowClose"))); gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowOpen"))); gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndRestart"))); + gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndChatMention"))); } audio_update_volume(true); @@ -541,8 +542,8 @@ void audio_update_wind(bool force_update) // whereas steady-state avatar walk velocity is only 3.2 m/s. // Without this the world feels desolate on first login when you are // standing still. - const F32 WIND_LEVEL = 0.5f; - LLVector3 scaled_wind_vec = gWindVec * WIND_LEVEL; + static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f); + LLVector3 scaled_wind_vec = gWindVec * wind_level; // Mix in the avatar's motion, subtract because when you walk north, // the apparent wind moves south. |