diff options
| author | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-04-15 13:55:01 -0400 |
|---|---|---|
| committer | Jonathan "Geenz" Goodman <geenz@geenzo.com> | 2025-04-15 13:55:01 -0400 |
| commit | 52cca995ccc30ac5aa989588a71c0a7f4a9804ae (patch) | |
| tree | 69aecdda91f34883bf38ac86eefe8df61b1c4f22 /indra/newview/llvieweraudio.cpp | |
| parent | 97085ed30057ce950184f057340e0ecbcfc7614b (diff) | |
| parent | e43baa755d9b91c029e7b5166317e76468baf896 (diff) | |
Merge branch 'release/2025.04' into rye/forevermac
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
| -rw-r--r-- | indra/newview/llvieweraudio.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index b3b4f43e57..404297c58f 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -541,8 +541,8 @@ void audio_update_wind(bool force_update) // whereas steady-state avatar walk velocity is only 3.2 m/s. // Without this the world feels desolate on first login when you are // standing still. - const F32 WIND_LEVEL = 0.5f; - LLVector3 scaled_wind_vec = gWindVec * WIND_LEVEL; + static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f); + LLVector3 scaled_wind_vec = gWindVec * wind_level; // Mix in the avatar's motion, subtract because when you walk north, // the apparent wind moves south. |
