diff options
author | Richard Linden <none@none> | 2013-06-21 11:00:47 -0700 |
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committer | Richard Linden <none@none> | 2013-06-21 11:00:47 -0700 |
commit | 090fa057b5ff17170d846473a2bc9ebc315c99d3 (patch) | |
tree | 781dff230ab8d1fc651e453cdd568df5aff8487a /indra/newview/llvieweraudio.cpp | |
parent | 5de2f0a8970244866dc8b511caa3c8626955264f (diff) | |
parent | a2a6bf20d71f923e9a5e43f71213fffbfea5a2a6 (diff) |
merge
Diffstat (limited to 'indra/newview/llvieweraudio.cpp')
-rwxr-xr-x | indra/newview/llvieweraudio.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index ffdaa21c84..c1518833bd 100755 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -502,11 +502,11 @@ void audio_update_wind(bool force_update) // standing still. static LLUICachedControl<F32> wind_level("AudioLevelWind", 0.5f); LLVector3 scaled_wind_vec = gWindVec * wind_level; - + // Mix in the avatar's motion, subtract because when you walk north, // the apparent wind moves south. LLVector3 final_wind_vec = scaled_wind_vec - gAgent.getVelocity(); - + // rotate the wind vector to be listener (agent) relative gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal( final_wind_vec ); |