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authorRichard Linden <none@none>2011-03-18 11:38:47 -0700
committerRichard Linden <none@none>2011-03-18 11:38:47 -0700
commit6683b6edd5d32da51e7bbfbbec0f2fe68a78596f (patch)
tree01582d8fc6f6cb5f6c780fae046466d38370cbd2 /indra/newview/lltoolpie.cpp
parent1db1c3443ea4e9cde52bfb3c0e127426f02a742f (diff)
SOCIAL-760 FIX Make click-drag camera rotation more stable
Diffstat (limited to 'indra/newview/lltoolpie.cpp')
-rw-r--r--indra/newview/lltoolpie.cpp122
1 files changed, 73 insertions, 49 deletions
diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp
index 9549f180df..a84346ab84 100644
--- a/indra/newview/lltoolpie.cpp
+++ b/indra/newview/lltoolpie.cpp
@@ -1709,8 +1709,13 @@ void LLToolPie::showVisualContextMenuEffect()
effectp->setDuration(0.25f);
}
+typedef enum e_near_far
+{
+ NEAR_INTERSECTION,
+ FAR_INTERSECTION
+} ENearFar;
-bool intersect_ray_with_sphere( const LLVector3& ray_pt, const LLVector3& ray_dir, const LLVector3& sphere_center, F32 sphere_radius, LLVector3& intersection_pt)
+bool intersect_ray_with_sphere( const LLVector3& ray_pt, const LLVector3& ray_dir, const LLVector3& sphere_center, F32 sphere_radius, e_near_far near_far, LLVector3& intersection_pt)
{
// do ray/sphere intersection by solving quadratic equation
LLVector3 sphere_to_ray_start_vec = ray_pt - sphere_center;
@@ -1718,10 +1723,11 @@ bool intersect_ray_with_sphere( const LLVector3& ray_pt, const LLVector3& ray_di
F32 C = sphere_to_ray_start_vec.lengthSquared() - (sphere_radius * sphere_radius);
F32 discriminant = B*B - 4.f*C;
- if (discriminant > 0.f)
+ if (discriminant >= 0.f)
{ // intersection detected, now find closest one
F32 t0 = (-B - sqrtf(discriminant)) / 2.f;
- if (t0 > 0.f)
+
+ if (t0 > 0.f && near_far == NEAR_INTERSECTION)
{
intersection_pt = ray_pt + ray_dir * t0;
}
@@ -1732,8 +1738,10 @@ bool intersect_ray_with_sphere( const LLVector3& ray_pt, const LLVector3& ray_di
}
return true;
}
-
- return false;
+ else
+ { // no intersection
+ return false;
+ }
}
void LLToolPie::startCameraSteering()
@@ -1786,64 +1794,80 @@ void LLToolPie::startCameraSteering()
void LLToolPie::steerCameraWithMouse(S32 x, S32 y)
{
- const F32 MIN_ROTATION_RADIUS_FRACTION = 0.2f;
-
+ const LLViewerCamera& camera = LLViewerCamera::instance();
+ const LLCoordFrame& rotation_frame = gAgent.getFrameAgent();
const LLVector3 pick_pos = gAgent.getPosAgentFromGlobal(mSteerPick.mPosGlobal);
- const LLVector3 rotation_center = gAgent.getFrameAgent().getOrigin();
- // FIXME: get this to work with camera tilt (i.e. sitting on a rotating object)
- const LLVector3 rotation_up_axis(LLVector3::z_axis);
-
- LLVector3 object_rotation_center = rotation_center + parallel_component(pick_pos - rotation_center, rotation_up_axis);
- F32 min_rotation_radius = MIN_ROTATION_RADIUS_FRACTION * dist_vec(rotation_center, LLViewerCamera::instance().getOrigin());;
- F32 pick_distance_from_rotation_center = llclamp(dist_vec(pick_pos, object_rotation_center), min_rotation_radius, F32_MAX);
+ const LLVector3 pick_rotation_center = rotation_frame.getOrigin() + parallel_component(pick_pos - rotation_frame.getOrigin(), rotation_frame.getUpAxis());
+ const F32 MIN_ROTATION_RADIUS_FRACTION = 0.2f;
+ const F32 min_rotation_radius = MIN_ROTATION_RADIUS_FRACTION * dist_vec(pick_rotation_center, camera.getOrigin());;
+ const F32 pick_distance_from_rotation_center = llclamp(dist_vec(pick_pos, pick_rotation_center), min_rotation_radius, F32_MAX);
+ const LLVector3 camera_to_rotation_center = pick_rotation_center - camera.getOrigin();
+ const LLVector3 adjusted_camera_pos = LLViewerCamera::instance().getOrigin() + projected_vec(camera_to_rotation_center, rotation_frame.getUpAxis());
+ const F32 camera_distance_from_rotation_center = dist_vec(adjusted_camera_pos, pick_rotation_center);
- LLVector3 mouse_ray = orthogonal_component(gViewerWindow->mouseDirectionGlobal(x, y), rotation_up_axis);
+ LLVector3 mouse_ray = orthogonal_component(gViewerWindow->mouseDirectionGlobal(x, y), rotation_frame.getUpAxis());
mouse_ray.normalize();
- LLVector3 old_mouse_ray = orthogonal_component(gViewerWindow->mouseDirectionGlobal(mMouseSteerX, mMouseSteerY), rotation_up_axis);
+ LLVector3 old_mouse_ray = orthogonal_component(gViewerWindow->mouseDirectionGlobal(mMouseSteerX, mMouseSteerY), rotation_frame.getUpAxis());
old_mouse_ray.normalize();
- LLVector3 camera_pos = gAgentCamera.getCameraPositionAgent();
- LLVector3 camera_to_rotation_center = object_rotation_center - camera_pos;
- LLVector3 adjusted_camera_pos = camera_pos + projected_vec(camera_to_rotation_center, rotation_up_axis);
- LLVector3 rotation_fwd_axis = LLViewerCamera::instance().getAtAxis() - projected_vec(LLViewerCamera::instance().getAtAxis(), rotation_up_axis);
- rotation_fwd_axis.normalize();
- F32 pick_dist = dist_vec(pick_pos, adjusted_camera_pos);
-
+ F32 yaw_angle;
+ F32 old_yaw_angle;
LLVector3 mouse_on_sphere;
- bool mouse_hit_sphere = intersect_ray_with_sphere(adjusted_camera_pos + (mouse_ray * pick_dist * 1.1f),
- -1.f * mouse_ray,
- object_rotation_center,
- pick_distance_from_rotation_center,
- mouse_on_sphere);
-
LLVector3 old_mouse_on_sphere;
- intersect_ray_with_sphere(adjusted_camera_pos + (old_mouse_ray * pick_dist * 1.1f),
- -1.f * old_mouse_ray,
- object_rotation_center,
- pick_distance_from_rotation_center,
- old_mouse_on_sphere);
- if (mouse_hit_sphere)
+ if (intersect_ray_with_sphere(
+ adjusted_camera_pos,
+ mouse_ray,
+ pick_rotation_center,
+ pick_distance_from_rotation_center,
+ FAR_INTERSECTION,
+ mouse_on_sphere))
{
- // calculate rotation frame in screen space
- LLVector3 screen_rotation_up_axis = orthogonal_component(rotation_up_axis, LLViewerCamera::instance().getAtAxis());
- screen_rotation_up_axis.normalize();
-
- LLVector3 screen_rotation_left_axis = screen_rotation_up_axis % LLViewerCamera::instance().getAtAxis();
+ LLVector3 mouse_sphere_offset = mouse_on_sphere - pick_rotation_center;
+ yaw_angle = atan2f(mouse_sphere_offset * rotation_frame.getLeftAxis(), mouse_sphere_offset * rotation_frame.getAtAxis());
+ }
+ else
+ {
+ yaw_angle = F_PI_BY_TWO + asinf(pick_distance_from_rotation_center / camera_distance_from_rotation_center);
+ if (mouse_ray * rotation_frame.getLeftAxis() < 0.f)
+ {
+ yaw_angle *= -1.f;
+ }
+ }
- LLVector3 rotation_furthest_pt = object_rotation_center + pick_distance_from_rotation_center * rotation_fwd_axis;
- F32 mouse_lateral_distance = llclamp(((mouse_on_sphere - rotation_furthest_pt) * screen_rotation_left_axis) / pick_distance_from_rotation_center, -1.f, 1.f);
- F32 old_mouse_lateral_distance = llclamp(((old_mouse_on_sphere - rotation_furthest_pt) * screen_rotation_left_axis) / pick_distance_from_rotation_center, -1.f, 1.f);
+ if (intersect_ray_with_sphere(
+ adjusted_camera_pos,
+ old_mouse_ray,
+ pick_rotation_center,
+ pick_distance_from_rotation_center,
+ FAR_INTERSECTION,
+ old_mouse_on_sphere))
+ {
+ LLVector3 mouse_sphere_offset = old_mouse_on_sphere - pick_rotation_center;
+ old_yaw_angle = atan2f(mouse_sphere_offset * rotation_frame.getLeftAxis(), mouse_sphere_offset * rotation_frame.getAtAxis());
+ }
+ else
+ {
+ old_yaw_angle = F_PI_BY_TWO + asinf(pick_distance_from_rotation_center / camera_distance_from_rotation_center);
- F32 yaw_angle = asinf(mouse_lateral_distance);
- F32 old_yaw_angle = asinf(old_mouse_lateral_distance);
+ if (mouse_ray * rotation_frame.getLeftAxis() < 0.f)
+ {
+ old_yaw_angle *= -1.f;
+ }
+ }
- F32 delta_angle = yaw_angle - old_yaw_angle;
- if (!mClockwise) delta_angle *= -1.f;
+ const F32 delta_angle = yaw_angle - old_yaw_angle;
+ if (mClockwise)
+ {
gAgent.yaw(delta_angle);
- mMouseSteerX = x;
- mMouseSteerY = y;
}
+ else
+ {
+ gAgent.yaw(-delta_angle);
+ }
+
+ mMouseSteerX = x;
+ mMouseSteerY = y;
}