diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 21:25:21 +0200 |
---|---|---|
committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-22 22:40:26 +0300 |
commit | e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 (patch) | |
tree | 1bb897489ce524986f6196201c10ac0d8861aa5f /indra/newview/lltoolgrab.cpp | |
parent | 069ea06848f766466f1a281144c82a0f2bd79f3a (diff) |
Fix line endlings
Diffstat (limited to 'indra/newview/lltoolgrab.cpp')
-rw-r--r-- | indra/newview/lltoolgrab.cpp | 2424 |
1 files changed, 1212 insertions, 1212 deletions
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp index 4aacc47643..f3ec655f00 100644 --- a/indra/newview/lltoolgrab.cpp +++ b/indra/newview/lltoolgrab.cpp @@ -1,1212 +1,1212 @@ -/**
- * @file lltoolgrab.cpp
- * @brief LLToolGrab class implementation
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "lltoolgrab.h"
-
-// library headers
-#include "indra_constants.h" // for agent control flags
-#include "llviewercontrol.h"
-#include "llquaternion.h"
-#include "llbox.h"
-#include "message.h"
-#include "llview.h"
-#include "llfontgl.h"
-#include "llui.h"
-
-// newview headers
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "lldrawable.h"
-#include "llfloatertools.h"
-#include "llhudeffect.h"
-#include "llhudmanager.h"
-#include "llregionposition.h"
-#include "llselectmgr.h"
-#include "llstatusbar.h"
-#include "lltoolmgr.h"
-#include "lltoolpie.h"
-#include "llviewercamera.h"
-#include "llviewerinput.h"
-#include "llviewerobject.h"
-#include "llviewerobjectlist.h"
-#include "llviewerregion.h"
-#include "llvoavatarself.h"
-#include "llworld.h"
-#include "llmenugl.h"
-
-const S32 SLOP_DIST_SQ = 4;
-
-// Override modifier key behavior with these buttons
-bool gGrabBtnVertical = false;
-bool gGrabBtnSpin = false;
-LLTool* gGrabTransientTool = NULL;
-extern bool gDebugClicks;
-
-//
-// Methods
-//
-LLToolGrabBase::LLToolGrabBase( LLToolComposite* composite )
-: LLTool( std::string("Grab"), composite ),
- mMode( GRAB_INACTIVE ),
- mVerticalDragging( false ),
- mHitLand(false),
- mLastMouseX(0),
- mLastMouseY(0),
- mAccumDeltaX(0),
- mAccumDeltaY(0),
- mHasMoved( false ),
- mOutsideSlop(false),
- mDeselectedThisClick(false),
- mLastFace(0),
- mSpinGrabbing( false ),
- mSpinRotation(),
- mClickedInMouselook( false ),
- mHideBuildHighlight(false)
-{ }
-
-LLToolGrabBase::~LLToolGrabBase()
-{ }
-
-
-// virtual
-void LLToolGrabBase::handleSelect()
-{
- if(gFloaterTools)
- {
- // viewer can crash during startup if we don't check.
- gFloaterTools->setStatusText("grab");
- // in case we start from tools floater, we count any selection as valid
- mValidSelection = gFloaterTools->getVisible();
- }
- gGrabBtnVertical = false;
- gGrabBtnSpin = false;
-}
-
-void LLToolGrabBase::handleDeselect()
-{
- if( hasMouseCapture() )
- {
- setMouseCapture( false );
- }
-
- // Make sure that temporary(invalid) selection won't pass anywhere except pie tool.
- MASK override_mask = gKeyboard ? gKeyboard->currentMask(true) : 0;
- if (!mValidSelection && (override_mask != MASK_NONE || (gFloaterTools && gFloaterTools->getVisible())))
- {
- LLMenuGL::sMenuContainer->hideMenus();
- LLSelectMgr::getInstance()->validateSelection();
- }
-
-}
-
-bool LLToolGrabBase::handleDoubleClick(S32 x, S32 y, MASK mask)
-{
- if (gDebugClicks)
- {
- LL_INFOS() << "LLToolGrab handleDoubleClick (becoming mouseDown)" << LL_ENDL;
- }
-
- return false;
-}
-
-bool LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- if (gDebugClicks)
- {
- LL_INFOS() << "LLToolGrab handleMouseDown" << LL_ENDL;
- }
-
- LLTool::handleMouseDown(x, y, mask);
-
- // leftButtonGrabbed() checks if controls are reserved by scripts, but does not take masks into account
- if (!gAgent.leftButtonGrabbed() || ((mask & DEFAULT_GRAB_MASK) != 0 && !gAgentCamera.cameraMouselook()))
- {
- // can grab transparent objects (how touch event propagates, scripters rely on this)
- gViewerWindow->pickAsync(x, y, mask, pickCallback, /*bool pick_transparent*/ true);
- }
- mClickedInMouselook = gAgentCamera.cameraMouselook();
-
- if (mClickedInMouselook && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON))
- {
- // LLToolCompGun::handleMouseDown handles the event if ML controls are grabed,
- // but LLToolGrabBase is often the end point for mouselook clicks if ML controls
- // are not grabbed and LLToolGrabBase::handleMouseDown consumes the event,
- // so send clicks from here.
- // We are sending specifically CONTROL_LBUTTON_DOWN instead of _ML_ version.
- gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN);
-
- // Todo: LLToolGrabBase probably shouldn't consume the event if there is nothing
- // to grab in Mouselook, it intercepts handling in scanMouse
- }
- return true;
-}
-
-void LLToolGrabBase::pickCallback(const LLPickInfo& pick_info)
-{
- LLToolGrab::getInstance()->mGrabPick = pick_info;
- LLViewerObject *objectp = pick_info.getObject();
-
- bool extend_select = (pick_info.mKeyMask & MASK_SHIFT);
-
- if (!extend_select && !LLSelectMgr::getInstance()->getSelection()->isEmpty())
- {
- LLSelectMgr::getInstance()->deselectAll();
- LLToolGrab::getInstance()->mDeselectedThisClick = true;
- }
- else
- {
- LLToolGrab::getInstance()->mDeselectedThisClick = false;
- }
-
- // if not over object, do nothing
- if (!objectp)
- {
- LLToolGrab::getInstance()->setMouseCapture(true);
- LLToolGrab::getInstance()->mMode = GRAB_NOOBJECT;
- LLToolGrab::getInstance()->mGrabPick.mObjectID.setNull();
- }
- else
- {
- LLToolGrab::getInstance()->handleObjectHit(LLToolGrab::getInstance()->mGrabPick);
- }
-}
-
-bool LLToolGrabBase::handleObjectHit(const LLPickInfo& info)
-{
- mGrabPick = info;
- LLViewerObject* objectp = mGrabPick.getObject();
-
- if (gDebugClicks)
- {
- LL_INFOS() << "LLToolGrab handleObjectHit " << info.mMousePt.mX << "," << info.mMousePt.mY << LL_ENDL;
- }
-
- if (NULL == objectp) // unexpected
- {
- LL_WARNS() << "objectp was NULL; returning false" << LL_ENDL;
- return false;
- }
-
- if (objectp->isAvatar())
- {
- if (gGrabTransientTool)
- {
- gBasicToolset->selectTool( gGrabTransientTool );
- gGrabTransientTool = NULL;
- }
- return true;
- }
-
- setMouseCapture( true );
-
- // Grabs always start from the root
- // objectp = (LLViewerObject *)objectp->getRoot();
-
- LLViewerObject* parent = objectp->getRootEdit();
- bool script_touch = (objectp->flagHandleTouch()) || (parent && parent->flagHandleTouch());
-
- // Clicks on scripted or physical objects are temporary grabs, so
- // not "Build mode"
- mHideBuildHighlight = script_touch || objectp->flagUsePhysics();
-
- if (!objectp->flagUsePhysics())
- {
- if (script_touch)
- {
- mMode = GRAB_NONPHYSICAL; // if it has a script, use the non-physical grab
- }
- else
- {
- // In mouselook, we shouldn't be able to grab non-physical,
- // non-touchable objects. If it has a touch handler, we
- // do grab it (so llDetectedGrab works), but movement is
- // blocked on the server side. JC
- if (gAgentCamera.cameraMouselook())
- {
- mMode = GRAB_LOCKED;
- gViewerWindow->hideCursor();
- gViewerWindow->moveCursorToCenter();
- }
- else if (objectp->permMove() && !objectp->isPermanentEnforced())
- {
- mMode = GRAB_ACTIVE_CENTER;
- gViewerWindow->hideCursor();
- gViewerWindow->moveCursorToCenter();
- }
- else
- {
- mMode = GRAB_LOCKED;
- }
-
-
- }
- }
- else if( objectp->flagCharacter() || !objectp->permMove() || objectp->isPermanentEnforced())
- {
- // if mouse is over a physical object without move permission, show feedback if user tries to move it.
- mMode = GRAB_LOCKED;
-
- // Don't bail out here, go on and grab so buttons can get
- // their "touched" event.
- }
- else
- {
- // if mouse is over a physical object with move permission,
- // select it and enter "grab" mode (hiding cursor, etc.)
-
- mMode = GRAB_ACTIVE_CENTER;
-
- gViewerWindow->hideCursor();
- gViewerWindow->moveCursorToCenter();
- }
-
- // Always send "touched" message
-
- mLastMouseX = gViewerWindow->getCurrentMouseX();
- mLastMouseY = gViewerWindow->getCurrentMouseY();
- mAccumDeltaX = 0;
- mAccumDeltaY = 0;
- mHasMoved = false;
- mOutsideSlop = false;
-
- mVerticalDragging = (info.mKeyMask == MASK_VERTICAL) || gGrabBtnVertical;
-
- startGrab();
-
- if ((info.mKeyMask == MASK_SPIN) || gGrabBtnSpin)
- {
- startSpin();
- }
-
- LLSelectMgr::getInstance()->updateSelectionCenter(); // update selection beam
-
- // update point at
- LLViewerObject *edit_object = info.getObject();
- if (edit_object && info.mPickType != LLPickInfo::PICK_FLORA)
- {
- LLVector3 local_edit_point = gAgent.getPosAgentFromGlobal(info.mPosGlobal);
- local_edit_point -= edit_object->getPositionAgent();
- local_edit_point = local_edit_point * ~edit_object->getRenderRotation();
- gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point );
- gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point );
- }
-
- // on transient grabs (clicks on world objects), kill the grab immediately
- if (!gViewerWindow->getLeftMouseDown()
- && gGrabTransientTool
- && (mMode == GRAB_NONPHYSICAL || mMode == GRAB_LOCKED))
- {
- gBasicToolset->selectTool( gGrabTransientTool );
- gGrabTransientTool = NULL;
- }
-
- return true;
-}
-
-
-void LLToolGrabBase::startSpin()
-{
- LLViewerObject* objectp = mGrabPick.getObject();
- if (!objectp)
- {
- return;
- }
- mSpinGrabbing = true;
-
- // Was saveSelectedObjectTransform()
- LLViewerObject *root = (LLViewerObject *)objectp->getRoot();
- mSpinRotation = root->getRotation();
-
- LLMessageSystem *msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_ObjectSpinStart);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addUUIDFast(_PREHASH_ObjectID, mGrabPick.mObjectID );
- msg->sendMessage( objectp->getRegion()->getHost() );
-}
-
-
-void LLToolGrabBase::stopSpin()
-{
- mSpinGrabbing = false;
-
- LLViewerObject* objectp = mGrabPick.getObject();
- if (!objectp)
- {
- return;
- }
-
- LLMessageSystem *msg = gMessageSystem;
- switch(mMode)
- {
- case GRAB_ACTIVE_CENTER:
- case GRAB_NONPHYSICAL:
- case GRAB_LOCKED:
- msg->newMessageFast(_PREHASH_ObjectSpinStop);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
- msg->sendMessage( objectp->getRegion()->getHost() );
- break;
-
- case GRAB_NOOBJECT:
- case GRAB_INACTIVE:
- default:
- // do nothing
- break;
- }
-}
-
-
-void LLToolGrabBase::startGrab()
-{
- // Compute grab_offset in the OBJECT's root's coordinate frame
- // (sometimes root == object)
- LLViewerObject* objectp = mGrabPick.getObject();
- if (!objectp)
- {
- return;
- }
-
- LLViewerObject *root = (LLViewerObject *)objectp->getRoot();
-
- // drag from center
- LLVector3d grab_start_global = root->getPositionGlobal();
-
- // Where the grab starts, relative to the center of the root object of the set.
- // JC - This code looks wonky, but I believe it does the right thing.
- // Otherwise, when you grab a linked object set, it "pops" on the start
- // of the drag.
- LLVector3d grab_offsetd = root->getPositionGlobal() - objectp->getPositionGlobal();
-
- LLVector3 grab_offset;
- grab_offset.setVec(grab_offsetd);
-
- LLQuaternion rotation = root->getRotation();
- rotation.conjQuat();
- grab_offset = grab_offset * rotation;
-
- // This planar drag starts at the grab point
- mDragStartPointGlobal = grab_start_global;
- mDragStartFromCamera = grab_start_global - gAgentCamera.getCameraPositionGlobal();
-
- send_ObjectGrab_message(objectp, mGrabPick, grab_offset);
-
- mGrabOffsetFromCenterInitial = grab_offset;
- mGrabHiddenOffsetFromCamera = mDragStartFromCamera;
-
- mGrabTimer.reset();
-
- mLastUVCoords = mGrabPick.mUVCoords;
- mLastSTCoords = mGrabPick.mSTCoords;
- mLastFace = mGrabPick.mObjectFace;
- mLastIntersection = mGrabPick.mIntersection;
- mLastNormal = mGrabPick.mNormal;
- mLastBinormal = mGrabPick.mBinormal;
- mLastGrabPos = LLVector3(-1.f, -1.f, -1.f);
-}
-
-
-bool LLToolGrabBase::handleHover(S32 x, S32 y, MASK mask)
-{
- if (!gViewerWindow->getLeftMouseDown())
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB);
- setMouseCapture(false);
- return true;
- }
-
- // Do the right hover based on mode
- switch( mMode )
- {
- case GRAB_ACTIVE_CENTER:
- handleHoverActive( x, y, mask ); // cursor hidden
- break;
-
- case GRAB_NONPHYSICAL:
- handleHoverNonPhysical(x, y, mask);
- break;
-
- case GRAB_INACTIVE:
- handleHoverInactive( x, y, mask ); // cursor set here
- break;
-
- case GRAB_NOOBJECT:
- case GRAB_LOCKED:
- handleHoverFailed( x, y, mask );
- break;
-
- }
-
- mLastMouseX = x;
- mLastMouseY = y;
-
- return true;
-}
-
-const F32 GRAB_SENSITIVITY_X = 0.0075f;
-const F32 GRAB_SENSITIVITY_Y = 0.0075f;
-
-
-
-
-// Dragging.
-void LLToolGrabBase::handleHoverActive(S32 x, S32 y, MASK mask)
-{
- LLViewerObject* objectp = mGrabPick.getObject();
- if (!objectp || !hasMouseCapture() ) return;
- if (objectp->isDead())
- {
- // Bail out of drag because object has been killed
- setMouseCapture(false);
- return;
- }
-
- //--------------------------------------------------
- // Determine target mode
- //--------------------------------------------------
- bool vertical_dragging = false;
- bool spin_grabbing = false;
- if ((mask == MASK_VERTICAL)
- || (gGrabBtnVertical && (mask != MASK_SPIN)))
- {
- vertical_dragging = true;
- }
- else if ((mask == MASK_SPIN)
- || (gGrabBtnSpin && (mask != MASK_VERTICAL)))
- {
- spin_grabbing = true;
- }
-
- //--------------------------------------------------
- // Toggle spinning
- //--------------------------------------------------
- if (mSpinGrabbing && !spin_grabbing)
- {
- // user released or switched mask key(s), stop spinning
- stopSpin();
- }
- else if (!mSpinGrabbing && spin_grabbing)
- {
- // user pressed mask key(s), start spinning
- startSpin();
- }
- mSpinGrabbing = spin_grabbing;
-
- //--------------------------------------------------
- // Toggle vertical dragging
- //--------------------------------------------------
- if (mVerticalDragging && !vertical_dragging)
- {
- // ...switch to horizontal dragging
- mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp);
- mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal();
- }
- else if (!mVerticalDragging && vertical_dragging)
- {
- // ...switch to vertical dragging
- mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp);
- mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal();
- }
- mVerticalDragging = vertical_dragging;
-
- const F32 RADIANS_PER_PIXEL_X = 0.01f;
- const F32 RADIANS_PER_PIXEL_Y = 0.01f;
-
- S32 dx = gViewerWindow->getCurrentMouseDX();
- S32 dy = gViewerWindow->getCurrentMouseDY();
-
- if (dx != 0 || dy != 0)
- {
- mAccumDeltaX += dx;
- mAccumDeltaY += dy;
- S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY;
- if (dist_sq > SLOP_DIST_SQ)
- {
- mOutsideSlop = true;
- }
-
- // mouse has moved outside center
- mHasMoved = true;
-
- if (mSpinGrabbing)
- {
- //------------------------------------------------------
- // Handle spinning
- //------------------------------------------------------
-
- // x motion maps to rotation around vertical axis
- LLVector3 up(0.f, 0.f, 1.f);
- LLQuaternion rotation_around_vertical( dx*RADIANS_PER_PIXEL_X, up );
-
- // y motion maps to rotation around left axis
- const LLVector3 &agent_left = LLViewerCamera::getInstance()->getLeftAxis();
- LLQuaternion rotation_around_left( dy*RADIANS_PER_PIXEL_Y, agent_left );
-
- // compose with current rotation
- mSpinRotation = mSpinRotation * rotation_around_vertical;
- mSpinRotation = mSpinRotation * rotation_around_left;
-
- // TODO: Throttle these
- LLMessageSystem *msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_ObjectSpinUpdate);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
- msg->addQuatFast(_PREHASH_Rotation, mSpinRotation );
- msg->sendMessage( objectp->getRegion()->getHost() );
- }
- else
- {
- //------------------------------------------------------
- // Handle grabbing
- //------------------------------------------------------
-
- LLVector3d x_part;
- x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis());
- x_part.mdV[VZ] = 0.0;
- x_part.normVec();
-
- LLVector3d y_part;
- if( mVerticalDragging )
- {
- y_part.setVec(LLViewerCamera::getInstance()->getUpAxis());
- // y_part.setVec(0.f, 0.f, 1.f);
- }
- else
- {
- // drag toward camera
- y_part = x_part % LLVector3d::z_axis;
- y_part.mdV[VZ] = 0.0;
- y_part.normVec();
- }
-
- mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera
- + (x_part * (-dx * GRAB_SENSITIVITY_X))
- + (y_part * ( dy * GRAB_SENSITIVITY_Y));
-
-
- // Send the message to the viewer.
- F32 dt = mGrabTimer.getElapsedTimeAndResetF32();
- U32 dt_milliseconds = (U32) (1000.f * dt);
-
- // need to return offset from mGrabStartPoint
- LLVector3d grab_point_global;
-
- grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
-
- /* Snap to grid disabled for grab tool - very confusing
- // Handle snapping to grid, but only when the tool is formally selected.
- bool snap_on = gSavedSettings.getBOOL("SnapEnabled");
- if (snap_on && !gGrabTransientTool)
- {
- F64 snap_size = gSavedSettings.getF32("GridResolution");
- U8 snap_dimensions = (mVerticalDragging ? 3 : 2);
-
- for (U8 i = 0; i < snap_dimensions; i++)
- {
- grab_point_global.mdV[i] += snap_size / 2;
- grab_point_global.mdV[i] -= fmod(grab_point_global.mdV[i], snap_size);
- }
- }
- */
-
- // Don't let object centers go underground.
- F32 land_height = LLWorld::getInstance()->resolveLandHeightGlobal(grab_point_global);
-
- if (grab_point_global.mdV[VZ] < land_height)
- {
- grab_point_global.mdV[VZ] = land_height;
- }
-
- // For safety, cap heights where objects can be dragged
- if (grab_point_global.mdV[VZ] > MAX_OBJECT_Z)
- {
- grab_point_global.mdV[VZ] = MAX_OBJECT_Z;
- }
-
- grab_point_global = LLWorld::getInstance()->clipToVisibleRegions(mDragStartPointGlobal, grab_point_global);
- // propagate constrained grab point back to grab offset
- mGrabHiddenOffsetFromCamera = grab_point_global - gAgentCamera.getCameraPositionGlobal();
-
- // Handle auto-rotation at screen edge.
- LLVector3 grab_pos_agent = gAgent.getPosAgentFromGlobal( grab_point_global );
-
- LLCoordGL grab_center_gl( gViewerWindow->getWorldViewWidthScaled() / 2, gViewerWindow->getWorldViewHeightScaled() / 2);
- LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_pos_agent, grab_center_gl);
-
- const S32 ROTATE_H_MARGIN = gViewerWindow->getWorldViewWidthScaled() / 20;
- const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD;
- const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped;
- // ...build mode moves camera about focus point
- if (grab_center_gl.mX < ROTATE_H_MARGIN)
- {
- if (gAgentCamera.getFocusOnAvatar())
- {
- gAgent.yaw(rotate_angle);
- }
- else
- {
- gAgentCamera.cameraOrbitAround(rotate_angle);
- }
- }
- else if (grab_center_gl.mX > gViewerWindow->getWorldViewWidthScaled() - ROTATE_H_MARGIN)
- {
- if (gAgentCamera.getFocusOnAvatar())
- {
- gAgent.yaw(-rotate_angle);
- }
- else
- {
- gAgentCamera.cameraOrbitAround(-rotate_angle);
- }
- }
-
- // Don't move above top of screen or below bottom
- if ((grab_center_gl.mY < gViewerWindow->getWorldViewHeightScaled() - 6)
- && (grab_center_gl.mY > 24))
- {
- // Transmit update to simulator
- LLVector3 grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global );
-
- LLMessageSystem *msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_ObjectGrabUpdate);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
- msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial );
- msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region );
- msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds );
- msg->nextBlock("SurfaceInfo");
- msg->addVector3("UVCoord", LLVector3(mGrabPick.mUVCoords));
- msg->addVector3("STCoord", LLVector3(mGrabPick.mSTCoords));
- msg->addS32Fast(_PREHASH_FaceIndex, mGrabPick.mObjectFace);
- msg->addVector3("Position", mGrabPick.mIntersection);
- msg->addVector3("Normal", mGrabPick.mNormal);
- msg->addVector3("Binormal", mGrabPick.mBinormal);
-
- msg->sendMessage( objectp->getRegion()->getHost() );
- }
- }
-
- gViewerWindow->moveCursorToCenter();
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
-
- }
-
- // once we've initiated a drag, lock the camera down
- if (mHasMoved)
- {
- if (!gAgentCamera.cameraMouselook() &&
- !objectp->isHUDAttachment() &&
- objectp->getRoot() == gAgentAvatarp->getRoot())
- {
- // we are essentially editing object position
- if (!gSavedSettings.getBOOL("EditCameraMovement"))
- {
- // force focus to point in space where we were looking previously
- // Example of use: follow cam scripts shouldn't affect you when movng objects arouns
- gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
- gAgentCamera.setFocusOnAvatar(false, ANIMATE);
- }
- }
- else
- {
- gAgentCamera.clearFocusObject();
- }
- }
-
- // HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
- gViewerWindow->setCursor(UI_CURSOR_ARROW);
-
- LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (active) [cursor hidden]" << LL_ENDL;
-}
-
-
-void LLToolGrabBase::handleHoverNonPhysical(S32 x, S32 y, MASK mask)
-{
- LLViewerObject* objectp = mGrabPick.getObject();
- if (!objectp || !hasMouseCapture() ) return;
- if (objectp->isDead())
- {
- // Bail out of drag because object has been killed
- setMouseCapture(false);
- return;
- }
-
- LLPickInfo pick = mGrabPick;
- pick.mMousePt = LLCoordGL(x, y);
- pick.getSurfaceInfo();
-
- // compute elapsed time
- F32 dt = mGrabTimer.getElapsedTimeAndResetF32();
- U32 dt_milliseconds = (U32) (1000.f * dt);
-
- // i'm not a big fan of the following code - it's been culled from the physical grab case.
- // ideally these two would be nicely integrated - but the code in that method is a serious
- // mess of spaghetti. so here we go:
-
- LLVector3 grab_pos_region(0,0,0);
-
- const bool SUPPORT_LLDETECTED_GRAB = true;
- if (SUPPORT_LLDETECTED_GRAB)
- {
- //--------------------------------------------------
- // Toggle vertical dragging
- //--------------------------------------------------
- if (!(mask == MASK_VERTICAL) && !gGrabBtnVertical)
- {
- mVerticalDragging = false;
- }
-
- else if ((gGrabBtnVertical && (mask != MASK_SPIN))
- || (mask == MASK_VERTICAL))
- {
- mVerticalDragging = true;
- }
-
- S32 dx = x - mLastMouseX;
- S32 dy = y - mLastMouseY;
-
- if (dx != 0 || dy != 0)
- {
- mAccumDeltaX += dx;
- mAccumDeltaY += dy;
-
- S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY;
- if (dist_sq > SLOP_DIST_SQ)
- {
- mOutsideSlop = true;
- }
-
- // mouse has moved
- mHasMoved = true;
-
- //------------------------------------------------------
- // Handle grabbing
- //------------------------------------------------------
-
- LLVector3d x_part;
- x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis());
- x_part.mdV[VZ] = 0.0;
- x_part.normVec();
-
- LLVector3d y_part;
- if( mVerticalDragging )
- {
- y_part.setVec(LLViewerCamera::getInstance()->getUpAxis());
- // y_part.setVec(0.f, 0.f, 1.f);
- }
- else
- {
- // drag toward camera
- y_part = x_part % LLVector3d::z_axis;
- y_part.mdV[VZ] = 0.0;
- y_part.normVec();
- }
-
- mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera
- + (x_part * (-dx * GRAB_SENSITIVITY_X))
- + (y_part * ( dy * GRAB_SENSITIVITY_Y));
-
- }
-
- // need to return offset from mGrabStartPoint
- LLVector3d grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
- grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global );
- }
-
-
- // only send message if something has changed since last message
-
- bool changed_since_last_update = false;
-
- // test if touch data needs to be updated
- if ((pick.mObjectFace != mLastFace) ||
- (pick.mUVCoords != mLastUVCoords) ||
- (pick.mSTCoords != mLastSTCoords) ||
- (pick.mIntersection != mLastIntersection) ||
- (pick.mNormal != mLastNormal) ||
- (pick.mBinormal != mLastBinormal) ||
- (grab_pos_region != mLastGrabPos))
- {
- changed_since_last_update = true;
- }
-
- if (changed_since_last_update)
- {
- LLMessageSystem *msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_ObjectGrabUpdate);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() );
- msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial );
- msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region );
- msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds );
- msg->nextBlock("SurfaceInfo");
- msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
- msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
- msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
- msg->addVector3("Position", pick.mIntersection);
- msg->addVector3("Normal", pick.mNormal);
- msg->addVector3("Binormal", pick.mBinormal);
-
- msg->sendMessage( objectp->getRegion()->getHost() );
-
- mLastUVCoords = pick.mUVCoords;
- mLastSTCoords = pick.mSTCoords;
- mLastFace = pick.mObjectFace;
- mLastIntersection = pick.mIntersection;
- mLastNormal= pick.mNormal;
- mLastBinormal= pick.mBinormal;
- mLastGrabPos = grab_pos_region;
- }
-
- // update point-at / look-at
- if (pick.mObjectFace != -1) // if the intersection was on the surface of the obejct
- {
- LLVector3 local_edit_point = pick.mIntersection;
- local_edit_point -= objectp->getPositionAgent();
- local_edit_point = local_edit_point * ~objectp->getRenderRotation();
- gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point );
- gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point );
- }
-
-
-
- gViewerWindow->setCursor(UI_CURSOR_HAND);
-}
-
-
-// Not dragging. Just showing affordances
-void LLToolGrabBase::handleHoverInactive(S32 x, S32 y, MASK mask)
-{
- // JC - TODO - change cursor based on gGrabBtnVertical, gGrabBtnSpin
- LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (inactive-not over editable object)" << LL_ENDL;
- gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB);
-}
-
-// User is trying to do something that's not allowed.
-void LLToolGrabBase::handleHoverFailed(S32 x, S32 y, MASK mask)
-{
- if( GRAB_NOOBJECT == mMode )
- {
- gViewerWindow->setCursor(UI_CURSOR_NO);
- LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (not on object)" << LL_ENDL;
- }
- else
- {
- S32 dist_sq = (x-mGrabPick.mMousePt.mX) * (x-mGrabPick.mMousePt.mX) + (y-mGrabPick.mMousePt.mY) * (y-mGrabPick.mMousePt.mY);
- if( mOutsideSlop || dist_sq > SLOP_DIST_SQ )
- {
- mOutsideSlop = true;
-
- switch( mMode )
- {
- case GRAB_LOCKED:
- gViewerWindow->setCursor(UI_CURSOR_GRABLOCKED);
- LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, no move permission)" << LL_ENDL;
- break;
-
-// Non physical now handled by handleHoverActive - CRO
-// case GRAB_NONPHYSICAL:
-// gViewerWindow->setCursor(UI_CURSOR_ARROW);
-// LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, nonphysical)" << LL_ENDL;
-// break;
- default:
- llassert(0);
- }
- }
- else
- {
- gViewerWindow->setCursor(UI_CURSOR_ARROW);
- LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed but within slop)" << LL_ENDL;
- }
- }
-}
-
-
-
-
-bool LLToolGrabBase::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- LLTool::handleMouseUp(x, y, mask);
-
- if (gAgentCamera.cameraMouselook() && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON))
- {
- // LLToolCompGun::handleMouseUp handles the event if ML controls are grabed,
- // but LLToolGrabBase is often the end point for mouselook clicks if ML controls
- // are not grabbed and LToolGrabBase::handleMouseUp consumes the event,
- // so send clicks from here.
- // We are sending specifically CONTROL_LBUTTON_UP instead of _ML_ version.
- gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP);
- }
-
- if( hasMouseCapture() )
- {
- setMouseCapture( false );
- }
-
- mMode = GRAB_INACTIVE;
-
- if(mClickedInMouselook && !gAgentCamera.cameraMouselook())
- {
- mClickedInMouselook = false;
- }
- else
- {
- // HACK: Make some grabs temporary
- if (gGrabTransientTool)
- {
- gBasicToolset->selectTool( gGrabTransientTool );
- gGrabTransientTool = NULL;
- }
- }
-
- //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject"));
-
- return true;
-}
-
-void LLToolGrabBase::stopEditing()
-{
- if( hasMouseCapture() )
- {
- setMouseCapture( false );
- }
-}
-
-void LLToolGrabBase::onMouseCaptureLost()
-{
- LLViewerObject* objectp = mGrabPick.getObject();
- if (!objectp)
- {
- gViewerWindow->showCursor();
- return;
- }
- // First, fix cursor placement
- if( !gAgentCamera.cameraMouselook()
- && (GRAB_ACTIVE_CENTER == mMode))
- {
- if (objectp->isHUDAttachment())
- {
- // ...move cursor "naturally", as if it had moved when hidden
- S32 x = mGrabPick.mMousePt.mX + mAccumDeltaX;
- S32 y = mGrabPick.mMousePt.mY + mAccumDeltaY;
- LLUI::getInstance()->setMousePositionScreen(x, y);
- }
- else if (mHasMoved)
- {
- // ...move cursor back to the center of the object
- LLVector3 grab_point_agent = objectp->getRenderPosition();
-
- LLCoordGL gl_point;
- if (LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_point_agent, gl_point))
- {
- LLUI::getInstance()->setMousePositionScreen(gl_point.mX, gl_point.mY);
- }
- }
- else
- {
- // ...move cursor back to click position
- LLUI::getInstance()->setMousePositionScreen(mGrabPick.mMousePt.mX, mGrabPick.mMousePt.mY);
- }
-
- gViewerWindow->showCursor();
- }
-
- stopGrab();
- if (mSpinGrabbing)
- stopSpin();
-
- mMode = GRAB_INACTIVE;
-
- mHideBuildHighlight = false;
-
- mGrabPick.mObjectID.setNull();
-
- LLSelectMgr::getInstance()->updateSelectionCenter();
- gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR);
- gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR);
-
- dialog_refresh_all();
-}
-
-
-void LLToolGrabBase::stopGrab()
-{
- LLViewerObject* objectp = mGrabPick.getObject();
- if (!objectp)
- {
- return;
- }
-
- LLPickInfo pick = mGrabPick;
-
- if (mMode == GRAB_NONPHYSICAL)
- {
- // for non-physical (touch) grabs,
- // gather surface info for this degrab (mouse-up)
- S32 x = gViewerWindow->getCurrentMouseX();
- S32 y = gViewerWindow->getCurrentMouseY();
- pick.mMousePt = LLCoordGL(x, y);
- pick.getSurfaceInfo();
- }
-
- // Next, send messages to simulator
- switch(mMode)
- {
- case GRAB_ACTIVE_CENTER:
- case GRAB_NONPHYSICAL:
- case GRAB_LOCKED:
- send_ObjectDeGrab_message(objectp, pick);
- mVerticalDragging = false;
- break;
-
- case GRAB_NOOBJECT:
- case GRAB_INACTIVE:
- default:
- // do nothing
- break;
- }
-
- mHideBuildHighlight = false;
-}
-
-
-void LLToolGrabBase::draw()
-{ }
-
-void LLToolGrabBase::render()
-{ }
-
-bool LLToolGrabBase::isEditing()
-{
- return (mGrabPick.getObject().notNull());
-}
-
-LLViewerObject* LLToolGrabBase::getEditingObject()
-{
- return mGrabPick.getObject();
-}
-
-
-LLVector3d LLToolGrabBase::getEditingPointGlobal()
-{
- return getGrabPointGlobal();
-}
-
-LLVector3d LLToolGrabBase::getGrabPointGlobal()
-{
- switch(mMode)
- {
- case GRAB_ACTIVE_CENTER:
- case GRAB_NONPHYSICAL:
- case GRAB_LOCKED:
- return gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera;
-
- case GRAB_NOOBJECT:
- case GRAB_INACTIVE:
- default:
- return gAgent.getPositionGlobal();
- }
-}
-
-
-void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset)
-{
- if (!object) return;
-
- LLMessageSystem *msg = gMessageSystem;
-
- msg->newMessageFast(_PREHASH_ObjectGrab);
- msg->nextBlockFast( _PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast( _PREHASH_ObjectData);
- msg->addU32Fast( _PREHASH_LocalID, object->mLocalID);
- msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset);
- msg->nextBlock("SurfaceInfo");
- msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
- msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
- msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
- msg->addVector3("Position", pick.mIntersection);
- msg->addVector3("Normal", pick.mNormal);
- msg->addVector3("Binormal", pick.mBinormal);
- msg->sendMessage( object->getRegion()->getHost());
-
- /* Diagnostic code
- LL_INFOS() << "mUVCoords: " << pick.mUVCoords
- << ", mSTCoords: " << pick.mSTCoords
- << ", mObjectFace: " << pick.mObjectFace
- << ", mIntersection: " << pick.mIntersection
- << ", mNormal: " << pick.mNormal
- << ", mBinormal: " << pick.mBinormal
- << LL_ENDL;
-
- LL_INFOS() << "Avatar pos: " << gAgent.getPositionAgent() << LL_ENDL;
- LL_INFOS() << "Object pos: " << object->getPosition() << LL_ENDL;
- */
-}
-
-
-void send_ObjectDeGrab_message(LLViewerObject* object, const LLPickInfo & pick)
-{
- if (!object) return;
-
- LLMessageSystem *msg = gMessageSystem;
-
- msg->newMessageFast(_PREHASH_ObjectDeGrab);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_ObjectData);
- msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
- msg->nextBlock("SurfaceInfo");
- msg->addVector3("UVCoord", LLVector3(pick.mUVCoords));
- msg->addVector3("STCoord", LLVector3(pick.mSTCoords));
- msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace);
- msg->addVector3("Position", pick.mIntersection);
- msg->addVector3("Normal", pick.mNormal);
- msg->addVector3("Binormal", pick.mBinormal);
- msg->sendMessage(object->getRegion()->getHost());
-}
-
-
-
+/** + * @file lltoolgrab.cpp + * @brief LLToolGrab class implementation + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lltoolgrab.h" + +// library headers +#include "indra_constants.h" // for agent control flags +#include "llviewercontrol.h" +#include "llquaternion.h" +#include "llbox.h" +#include "message.h" +#include "llview.h" +#include "llfontgl.h" +#include "llui.h" + +// newview headers +#include "llagent.h" +#include "llagentcamera.h" +#include "lldrawable.h" +#include "llfloatertools.h" +#include "llhudeffect.h" +#include "llhudmanager.h" +#include "llregionposition.h" +#include "llselectmgr.h" +#include "llstatusbar.h" +#include "lltoolmgr.h" +#include "lltoolpie.h" +#include "llviewercamera.h" +#include "llviewerinput.h" +#include "llviewerobject.h" +#include "llviewerobjectlist.h" +#include "llviewerregion.h" +#include "llvoavatarself.h" +#include "llworld.h" +#include "llmenugl.h" + +const S32 SLOP_DIST_SQ = 4; + +// Override modifier key behavior with these buttons +bool gGrabBtnVertical = false; +bool gGrabBtnSpin = false; +LLTool* gGrabTransientTool = NULL; +extern bool gDebugClicks; + +// +// Methods +// +LLToolGrabBase::LLToolGrabBase( LLToolComposite* composite ) +: LLTool( std::string("Grab"), composite ), + mMode( GRAB_INACTIVE ), + mVerticalDragging( false ), + mHitLand(false), + mLastMouseX(0), + mLastMouseY(0), + mAccumDeltaX(0), + mAccumDeltaY(0), + mHasMoved( false ), + mOutsideSlop(false), + mDeselectedThisClick(false), + mLastFace(0), + mSpinGrabbing( false ), + mSpinRotation(), + mClickedInMouselook( false ), + mHideBuildHighlight(false) +{ } + +LLToolGrabBase::~LLToolGrabBase() +{ } + + +// virtual +void LLToolGrabBase::handleSelect() +{ + if(gFloaterTools) + { + // viewer can crash during startup if we don't check. + gFloaterTools->setStatusText("grab"); + // in case we start from tools floater, we count any selection as valid + mValidSelection = gFloaterTools->getVisible(); + } + gGrabBtnVertical = false; + gGrabBtnSpin = false; +} + +void LLToolGrabBase::handleDeselect() +{ + if( hasMouseCapture() ) + { + setMouseCapture( false ); + } + + // Make sure that temporary(invalid) selection won't pass anywhere except pie tool. + MASK override_mask = gKeyboard ? gKeyboard->currentMask(true) : 0; + if (!mValidSelection && (override_mask != MASK_NONE || (gFloaterTools && gFloaterTools->getVisible()))) + { + LLMenuGL::sMenuContainer->hideMenus(); + LLSelectMgr::getInstance()->validateSelection(); + } + +} + +bool LLToolGrabBase::handleDoubleClick(S32 x, S32 y, MASK mask) +{ + if (gDebugClicks) + { + LL_INFOS() << "LLToolGrab handleDoubleClick (becoming mouseDown)" << LL_ENDL; + } + + return false; +} + +bool LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask) +{ + if (gDebugClicks) + { + LL_INFOS() << "LLToolGrab handleMouseDown" << LL_ENDL; + } + + LLTool::handleMouseDown(x, y, mask); + + // leftButtonGrabbed() checks if controls are reserved by scripts, but does not take masks into account + if (!gAgent.leftButtonGrabbed() || ((mask & DEFAULT_GRAB_MASK) != 0 && !gAgentCamera.cameraMouselook())) + { + // can grab transparent objects (how touch event propagates, scripters rely on this) + gViewerWindow->pickAsync(x, y, mask, pickCallback, /*bool pick_transparent*/ true); + } + mClickedInMouselook = gAgentCamera.cameraMouselook(); + + if (mClickedInMouselook && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON)) + { + // LLToolCompGun::handleMouseDown handles the event if ML controls are grabed, + // but LLToolGrabBase is often the end point for mouselook clicks if ML controls + // are not grabbed and LLToolGrabBase::handleMouseDown consumes the event, + // so send clicks from here. + // We are sending specifically CONTROL_LBUTTON_DOWN instead of _ML_ version. + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_DOWN); + + // Todo: LLToolGrabBase probably shouldn't consume the event if there is nothing + // to grab in Mouselook, it intercepts handling in scanMouse + } + return true; +} + +void LLToolGrabBase::pickCallback(const LLPickInfo& pick_info) +{ + LLToolGrab::getInstance()->mGrabPick = pick_info; + LLViewerObject *objectp = pick_info.getObject(); + + bool extend_select = (pick_info.mKeyMask & MASK_SHIFT); + + if (!extend_select && !LLSelectMgr::getInstance()->getSelection()->isEmpty()) + { + LLSelectMgr::getInstance()->deselectAll(); + LLToolGrab::getInstance()->mDeselectedThisClick = true; + } + else + { + LLToolGrab::getInstance()->mDeselectedThisClick = false; + } + + // if not over object, do nothing + if (!objectp) + { + LLToolGrab::getInstance()->setMouseCapture(true); + LLToolGrab::getInstance()->mMode = GRAB_NOOBJECT; + LLToolGrab::getInstance()->mGrabPick.mObjectID.setNull(); + } + else + { + LLToolGrab::getInstance()->handleObjectHit(LLToolGrab::getInstance()->mGrabPick); + } +} + +bool LLToolGrabBase::handleObjectHit(const LLPickInfo& info) +{ + mGrabPick = info; + LLViewerObject* objectp = mGrabPick.getObject(); + + if (gDebugClicks) + { + LL_INFOS() << "LLToolGrab handleObjectHit " << info.mMousePt.mX << "," << info.mMousePt.mY << LL_ENDL; + } + + if (NULL == objectp) // unexpected + { + LL_WARNS() << "objectp was NULL; returning false" << LL_ENDL; + return false; + } + + if (objectp->isAvatar()) + { + if (gGrabTransientTool) + { + gBasicToolset->selectTool( gGrabTransientTool ); + gGrabTransientTool = NULL; + } + return true; + } + + setMouseCapture( true ); + + // Grabs always start from the root + // objectp = (LLViewerObject *)objectp->getRoot(); + + LLViewerObject* parent = objectp->getRootEdit(); + bool script_touch = (objectp->flagHandleTouch()) || (parent && parent->flagHandleTouch()); + + // Clicks on scripted or physical objects are temporary grabs, so + // not "Build mode" + mHideBuildHighlight = script_touch || objectp->flagUsePhysics(); + + if (!objectp->flagUsePhysics()) + { + if (script_touch) + { + mMode = GRAB_NONPHYSICAL; // if it has a script, use the non-physical grab + } + else + { + // In mouselook, we shouldn't be able to grab non-physical, + // non-touchable objects. If it has a touch handler, we + // do grab it (so llDetectedGrab works), but movement is + // blocked on the server side. JC + if (gAgentCamera.cameraMouselook()) + { + mMode = GRAB_LOCKED; + gViewerWindow->hideCursor(); + gViewerWindow->moveCursorToCenter(); + } + else if (objectp->permMove() && !objectp->isPermanentEnforced()) + { + mMode = GRAB_ACTIVE_CENTER; + gViewerWindow->hideCursor(); + gViewerWindow->moveCursorToCenter(); + } + else + { + mMode = GRAB_LOCKED; + } + + + } + } + else if( objectp->flagCharacter() || !objectp->permMove() || objectp->isPermanentEnforced()) + { + // if mouse is over a physical object without move permission, show feedback if user tries to move it. + mMode = GRAB_LOCKED; + + // Don't bail out here, go on and grab so buttons can get + // their "touched" event. + } + else + { + // if mouse is over a physical object with move permission, + // select it and enter "grab" mode (hiding cursor, etc.) + + mMode = GRAB_ACTIVE_CENTER; + + gViewerWindow->hideCursor(); + gViewerWindow->moveCursorToCenter(); + } + + // Always send "touched" message + + mLastMouseX = gViewerWindow->getCurrentMouseX(); + mLastMouseY = gViewerWindow->getCurrentMouseY(); + mAccumDeltaX = 0; + mAccumDeltaY = 0; + mHasMoved = false; + mOutsideSlop = false; + + mVerticalDragging = (info.mKeyMask == MASK_VERTICAL) || gGrabBtnVertical; + + startGrab(); + + if ((info.mKeyMask == MASK_SPIN) || gGrabBtnSpin) + { + startSpin(); + } + + LLSelectMgr::getInstance()->updateSelectionCenter(); // update selection beam + + // update point at + LLViewerObject *edit_object = info.getObject(); + if (edit_object && info.mPickType != LLPickInfo::PICK_FLORA) + { + LLVector3 local_edit_point = gAgent.getPosAgentFromGlobal(info.mPosGlobal); + local_edit_point -= edit_object->getPositionAgent(); + local_edit_point = local_edit_point * ~edit_object->getRenderRotation(); + gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, edit_object, local_edit_point ); + gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, edit_object, local_edit_point ); + } + + // on transient grabs (clicks on world objects), kill the grab immediately + if (!gViewerWindow->getLeftMouseDown() + && gGrabTransientTool + && (mMode == GRAB_NONPHYSICAL || mMode == GRAB_LOCKED)) + { + gBasicToolset->selectTool( gGrabTransientTool ); + gGrabTransientTool = NULL; + } + + return true; +} + + +void LLToolGrabBase::startSpin() +{ + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + return; + } + mSpinGrabbing = true; + + // Was saveSelectedObjectTransform() + LLViewerObject *root = (LLViewerObject *)objectp->getRoot(); + mSpinRotation = root->getRotation(); + + LLMessageSystem *msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectSpinStart); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, mGrabPick.mObjectID ); + msg->sendMessage( objectp->getRegion()->getHost() ); +} + + +void LLToolGrabBase::stopSpin() +{ + mSpinGrabbing = false; + + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + return; + } + + LLMessageSystem *msg = gMessageSystem; + switch(mMode) + { + case GRAB_ACTIVE_CENTER: + case GRAB_NONPHYSICAL: + case GRAB_LOCKED: + msg->newMessageFast(_PREHASH_ObjectSpinStop); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); + msg->sendMessage( objectp->getRegion()->getHost() ); + break; + + case GRAB_NOOBJECT: + case GRAB_INACTIVE: + default: + // do nothing + break; + } +} + + +void LLToolGrabBase::startGrab() +{ + // Compute grab_offset in the OBJECT's root's coordinate frame + // (sometimes root == object) + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + return; + } + + LLViewerObject *root = (LLViewerObject *)objectp->getRoot(); + + // drag from center + LLVector3d grab_start_global = root->getPositionGlobal(); + + // Where the grab starts, relative to the center of the root object of the set. + // JC - This code looks wonky, but I believe it does the right thing. + // Otherwise, when you grab a linked object set, it "pops" on the start + // of the drag. + LLVector3d grab_offsetd = root->getPositionGlobal() - objectp->getPositionGlobal(); + + LLVector3 grab_offset; + grab_offset.setVec(grab_offsetd); + + LLQuaternion rotation = root->getRotation(); + rotation.conjQuat(); + grab_offset = grab_offset * rotation; + + // This planar drag starts at the grab point + mDragStartPointGlobal = grab_start_global; + mDragStartFromCamera = grab_start_global - gAgentCamera.getCameraPositionGlobal(); + + send_ObjectGrab_message(objectp, mGrabPick, grab_offset); + + mGrabOffsetFromCenterInitial = grab_offset; + mGrabHiddenOffsetFromCamera = mDragStartFromCamera; + + mGrabTimer.reset(); + + mLastUVCoords = mGrabPick.mUVCoords; + mLastSTCoords = mGrabPick.mSTCoords; + mLastFace = mGrabPick.mObjectFace; + mLastIntersection = mGrabPick.mIntersection; + mLastNormal = mGrabPick.mNormal; + mLastBinormal = mGrabPick.mBinormal; + mLastGrabPos = LLVector3(-1.f, -1.f, -1.f); +} + + +bool LLToolGrabBase::handleHover(S32 x, S32 y, MASK mask) +{ + if (!gViewerWindow->getLeftMouseDown()) + { + gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB); + setMouseCapture(false); + return true; + } + + // Do the right hover based on mode + switch( mMode ) + { + case GRAB_ACTIVE_CENTER: + handleHoverActive( x, y, mask ); // cursor hidden + break; + + case GRAB_NONPHYSICAL: + handleHoverNonPhysical(x, y, mask); + break; + + case GRAB_INACTIVE: + handleHoverInactive( x, y, mask ); // cursor set here + break; + + case GRAB_NOOBJECT: + case GRAB_LOCKED: + handleHoverFailed( x, y, mask ); + break; + + } + + mLastMouseX = x; + mLastMouseY = y; + + return true; +} + +const F32 GRAB_SENSITIVITY_X = 0.0075f; +const F32 GRAB_SENSITIVITY_Y = 0.0075f; + + + + +// Dragging. +void LLToolGrabBase::handleHoverActive(S32 x, S32 y, MASK mask) +{ + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp || !hasMouseCapture() ) return; + if (objectp->isDead()) + { + // Bail out of drag because object has been killed + setMouseCapture(false); + return; + } + + //-------------------------------------------------- + // Determine target mode + //-------------------------------------------------- + bool vertical_dragging = false; + bool spin_grabbing = false; + if ((mask == MASK_VERTICAL) + || (gGrabBtnVertical && (mask != MASK_SPIN))) + { + vertical_dragging = true; + } + else if ((mask == MASK_SPIN) + || (gGrabBtnSpin && (mask != MASK_VERTICAL))) + { + spin_grabbing = true; + } + + //-------------------------------------------------- + // Toggle spinning + //-------------------------------------------------- + if (mSpinGrabbing && !spin_grabbing) + { + // user released or switched mask key(s), stop spinning + stopSpin(); + } + else if (!mSpinGrabbing && spin_grabbing) + { + // user pressed mask key(s), start spinning + startSpin(); + } + mSpinGrabbing = spin_grabbing; + + //-------------------------------------------------- + // Toggle vertical dragging + //-------------------------------------------------- + if (mVerticalDragging && !vertical_dragging) + { + // ...switch to horizontal dragging + mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp); + mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal(); + } + else if (!mVerticalDragging && vertical_dragging) + { + // ...switch to vertical dragging + mDragStartPointGlobal = gViewerWindow->clickPointInWorldGlobal(x, y, objectp); + mDragStartFromCamera = mDragStartPointGlobal - gAgentCamera.getCameraPositionGlobal(); + } + mVerticalDragging = vertical_dragging; + + const F32 RADIANS_PER_PIXEL_X = 0.01f; + const F32 RADIANS_PER_PIXEL_Y = 0.01f; + + S32 dx = gViewerWindow->getCurrentMouseDX(); + S32 dy = gViewerWindow->getCurrentMouseDY(); + + if (dx != 0 || dy != 0) + { + mAccumDeltaX += dx; + mAccumDeltaY += dy; + S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY; + if (dist_sq > SLOP_DIST_SQ) + { + mOutsideSlop = true; + } + + // mouse has moved outside center + mHasMoved = true; + + if (mSpinGrabbing) + { + //------------------------------------------------------ + // Handle spinning + //------------------------------------------------------ + + // x motion maps to rotation around vertical axis + LLVector3 up(0.f, 0.f, 1.f); + LLQuaternion rotation_around_vertical( dx*RADIANS_PER_PIXEL_X, up ); + + // y motion maps to rotation around left axis + const LLVector3 &agent_left = LLViewerCamera::getInstance()->getLeftAxis(); + LLQuaternion rotation_around_left( dy*RADIANS_PER_PIXEL_Y, agent_left ); + + // compose with current rotation + mSpinRotation = mSpinRotation * rotation_around_vertical; + mSpinRotation = mSpinRotation * rotation_around_left; + + // TODO: Throttle these + LLMessageSystem *msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectSpinUpdate); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() ); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); + msg->addQuatFast(_PREHASH_Rotation, mSpinRotation ); + msg->sendMessage( objectp->getRegion()->getHost() ); + } + else + { + //------------------------------------------------------ + // Handle grabbing + //------------------------------------------------------ + + LLVector3d x_part; + x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis()); + x_part.mdV[VZ] = 0.0; + x_part.normVec(); + + LLVector3d y_part; + if( mVerticalDragging ) + { + y_part.setVec(LLViewerCamera::getInstance()->getUpAxis()); + // y_part.setVec(0.f, 0.f, 1.f); + } + else + { + // drag toward camera + y_part = x_part % LLVector3d::z_axis; + y_part.mdV[VZ] = 0.0; + y_part.normVec(); + } + + mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera + + (x_part * (-dx * GRAB_SENSITIVITY_X)) + + (y_part * ( dy * GRAB_SENSITIVITY_Y)); + + + // Send the message to the viewer. + F32 dt = mGrabTimer.getElapsedTimeAndResetF32(); + U32 dt_milliseconds = (U32) (1000.f * dt); + + // need to return offset from mGrabStartPoint + LLVector3d grab_point_global; + + grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; + + /* Snap to grid disabled for grab tool - very confusing + // Handle snapping to grid, but only when the tool is formally selected. + bool snap_on = gSavedSettings.getBOOL("SnapEnabled"); + if (snap_on && !gGrabTransientTool) + { + F64 snap_size = gSavedSettings.getF32("GridResolution"); + U8 snap_dimensions = (mVerticalDragging ? 3 : 2); + + for (U8 i = 0; i < snap_dimensions; i++) + { + grab_point_global.mdV[i] += snap_size / 2; + grab_point_global.mdV[i] -= fmod(grab_point_global.mdV[i], snap_size); + } + } + */ + + // Don't let object centers go underground. + F32 land_height = LLWorld::getInstance()->resolveLandHeightGlobal(grab_point_global); + + if (grab_point_global.mdV[VZ] < land_height) + { + grab_point_global.mdV[VZ] = land_height; + } + + // For safety, cap heights where objects can be dragged + if (grab_point_global.mdV[VZ] > MAX_OBJECT_Z) + { + grab_point_global.mdV[VZ] = MAX_OBJECT_Z; + } + + grab_point_global = LLWorld::getInstance()->clipToVisibleRegions(mDragStartPointGlobal, grab_point_global); + // propagate constrained grab point back to grab offset + mGrabHiddenOffsetFromCamera = grab_point_global - gAgentCamera.getCameraPositionGlobal(); + + // Handle auto-rotation at screen edge. + LLVector3 grab_pos_agent = gAgent.getPosAgentFromGlobal( grab_point_global ); + + LLCoordGL grab_center_gl( gViewerWindow->getWorldViewWidthScaled() / 2, gViewerWindow->getWorldViewHeightScaled() / 2); + LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_pos_agent, grab_center_gl); + + const S32 ROTATE_H_MARGIN = gViewerWindow->getWorldViewWidthScaled() / 20; + const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD; + const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped; + // ...build mode moves camera about focus point + if (grab_center_gl.mX < ROTATE_H_MARGIN) + { + if (gAgentCamera.getFocusOnAvatar()) + { + gAgent.yaw(rotate_angle); + } + else + { + gAgentCamera.cameraOrbitAround(rotate_angle); + } + } + else if (grab_center_gl.mX > gViewerWindow->getWorldViewWidthScaled() - ROTATE_H_MARGIN) + { + if (gAgentCamera.getFocusOnAvatar()) + { + gAgent.yaw(-rotate_angle); + } + else + { + gAgentCamera.cameraOrbitAround(-rotate_angle); + } + } + + // Don't move above top of screen or below bottom + if ((grab_center_gl.mY < gViewerWindow->getWorldViewHeightScaled() - 6) + && (grab_center_gl.mY > 24)) + { + // Transmit update to simulator + LLVector3 grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global ); + + LLMessageSystem *msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectGrabUpdate); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); + msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial ); + msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region ); + msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds ); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(mGrabPick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(mGrabPick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, mGrabPick.mObjectFace); + msg->addVector3("Position", mGrabPick.mIntersection); + msg->addVector3("Normal", mGrabPick.mNormal); + msg->addVector3("Binormal", mGrabPick.mBinormal); + + msg->sendMessage( objectp->getRegion()->getHost() ); + } + } + + gViewerWindow->moveCursorToCenter(); + + LLSelectMgr::getInstance()->updateSelectionCenter(); + + } + + // once we've initiated a drag, lock the camera down + if (mHasMoved) + { + if (!gAgentCamera.cameraMouselook() && + !objectp->isHUDAttachment() && + objectp->getRoot() == gAgentAvatarp->getRoot()) + { + // we are essentially editing object position + if (!gSavedSettings.getBOOL("EditCameraMovement")) + { + // force focus to point in space where we were looking previously + // Example of use: follow cam scripts shouldn't affect you when movng objects arouns + gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null); + gAgentCamera.setFocusOnAvatar(false, ANIMATE); + } + } + else + { + gAgentCamera.clearFocusObject(); + } + } + + // HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden. + gViewerWindow->setCursor(UI_CURSOR_ARROW); + + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (active) [cursor hidden]" << LL_ENDL; +} + + +void LLToolGrabBase::handleHoverNonPhysical(S32 x, S32 y, MASK mask) +{ + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp || !hasMouseCapture() ) return; + if (objectp->isDead()) + { + // Bail out of drag because object has been killed + setMouseCapture(false); + return; + } + + LLPickInfo pick = mGrabPick; + pick.mMousePt = LLCoordGL(x, y); + pick.getSurfaceInfo(); + + // compute elapsed time + F32 dt = mGrabTimer.getElapsedTimeAndResetF32(); + U32 dt_milliseconds = (U32) (1000.f * dt); + + // i'm not a big fan of the following code - it's been culled from the physical grab case. + // ideally these two would be nicely integrated - but the code in that method is a serious + // mess of spaghetti. so here we go: + + LLVector3 grab_pos_region(0,0,0); + + const bool SUPPORT_LLDETECTED_GRAB = true; + if (SUPPORT_LLDETECTED_GRAB) + { + //-------------------------------------------------- + // Toggle vertical dragging + //-------------------------------------------------- + if (!(mask == MASK_VERTICAL) && !gGrabBtnVertical) + { + mVerticalDragging = false; + } + + else if ((gGrabBtnVertical && (mask != MASK_SPIN)) + || (mask == MASK_VERTICAL)) + { + mVerticalDragging = true; + } + + S32 dx = x - mLastMouseX; + S32 dy = y - mLastMouseY; + + if (dx != 0 || dy != 0) + { + mAccumDeltaX += dx; + mAccumDeltaY += dy; + + S32 dist_sq = mAccumDeltaX * mAccumDeltaX + mAccumDeltaY * mAccumDeltaY; + if (dist_sq > SLOP_DIST_SQ) + { + mOutsideSlop = true; + } + + // mouse has moved + mHasMoved = true; + + //------------------------------------------------------ + // Handle grabbing + //------------------------------------------------------ + + LLVector3d x_part; + x_part.setVec(LLViewerCamera::getInstance()->getLeftAxis()); + x_part.mdV[VZ] = 0.0; + x_part.normVec(); + + LLVector3d y_part; + if( mVerticalDragging ) + { + y_part.setVec(LLViewerCamera::getInstance()->getUpAxis()); + // y_part.setVec(0.f, 0.f, 1.f); + } + else + { + // drag toward camera + y_part = x_part % LLVector3d::z_axis; + y_part.mdV[VZ] = 0.0; + y_part.normVec(); + } + + mGrabHiddenOffsetFromCamera = mGrabHiddenOffsetFromCamera + + (x_part * (-dx * GRAB_SENSITIVITY_X)) + + (y_part * ( dy * GRAB_SENSITIVITY_Y)); + + } + + // need to return offset from mGrabStartPoint + LLVector3d grab_point_global = gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; + grab_pos_region = objectp->getRegion()->getPosRegionFromGlobal( grab_point_global ); + } + + + // only send message if something has changed since last message + + bool changed_since_last_update = false; + + // test if touch data needs to be updated + if ((pick.mObjectFace != mLastFace) || + (pick.mUVCoords != mLastUVCoords) || + (pick.mSTCoords != mLastSTCoords) || + (pick.mIntersection != mLastIntersection) || + (pick.mNormal != mLastNormal) || + (pick.mBinormal != mLastBinormal) || + (grab_pos_region != mLastGrabPos)) + { + changed_since_last_update = true; + } + + if (changed_since_last_update) + { + LLMessageSystem *msg = gMessageSystem; + msg->newMessageFast(_PREHASH_ObjectGrabUpdate); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addUUIDFast(_PREHASH_ObjectID, objectp->getID() ); + msg->addVector3Fast(_PREHASH_GrabOffsetInitial, mGrabOffsetFromCenterInitial ); + msg->addVector3Fast(_PREHASH_GrabPosition, grab_pos_region ); + msg->addU32Fast(_PREHASH_TimeSinceLast, dt_milliseconds ); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); + msg->addVector3("Position", pick.mIntersection); + msg->addVector3("Normal", pick.mNormal); + msg->addVector3("Binormal", pick.mBinormal); + + msg->sendMessage( objectp->getRegion()->getHost() ); + + mLastUVCoords = pick.mUVCoords; + mLastSTCoords = pick.mSTCoords; + mLastFace = pick.mObjectFace; + mLastIntersection = pick.mIntersection; + mLastNormal= pick.mNormal; + mLastBinormal= pick.mBinormal; + mLastGrabPos = grab_pos_region; + } + + // update point-at / look-at + if (pick.mObjectFace != -1) // if the intersection was on the surface of the obejct + { + LLVector3 local_edit_point = pick.mIntersection; + local_edit_point -= objectp->getPositionAgent(); + local_edit_point = local_edit_point * ~objectp->getRenderRotation(); + gAgentCamera.setPointAt(POINTAT_TARGET_GRAB, objectp, local_edit_point ); + gAgentCamera.setLookAt(LOOKAT_TARGET_SELECT, objectp, local_edit_point ); + } + + + + gViewerWindow->setCursor(UI_CURSOR_HAND); +} + + +// Not dragging. Just showing affordances +void LLToolGrabBase::handleHoverInactive(S32 x, S32 y, MASK mask) +{ + // JC - TODO - change cursor based on gGrabBtnVertical, gGrabBtnSpin + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (inactive-not over editable object)" << LL_ENDL; + gViewerWindow->setCursor(UI_CURSOR_TOOLGRAB); +} + +// User is trying to do something that's not allowed. +void LLToolGrabBase::handleHoverFailed(S32 x, S32 y, MASK mask) +{ + if( GRAB_NOOBJECT == mMode ) + { + gViewerWindow->setCursor(UI_CURSOR_NO); + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (not on object)" << LL_ENDL; + } + else + { + S32 dist_sq = (x-mGrabPick.mMousePt.mX) * (x-mGrabPick.mMousePt.mX) + (y-mGrabPick.mMousePt.mY) * (y-mGrabPick.mMousePt.mY); + if( mOutsideSlop || dist_sq > SLOP_DIST_SQ ) + { + mOutsideSlop = true; + + switch( mMode ) + { + case GRAB_LOCKED: + gViewerWindow->setCursor(UI_CURSOR_GRABLOCKED); + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, no move permission)" << LL_ENDL; + break; + +// Non physical now handled by handleHoverActive - CRO +// case GRAB_NONPHYSICAL: +// gViewerWindow->setCursor(UI_CURSOR_ARROW); +// LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed, nonphysical)" << LL_ENDL; +// break; + default: + llassert(0); + } + } + else + { + gViewerWindow->setCursor(UI_CURSOR_ARROW); + LL_DEBUGS("UserInput") << "hover handled by LLToolGrab (grab failed but within slop)" << LL_ENDL; + } + } +} + + + + +bool LLToolGrabBase::handleMouseUp(S32 x, S32 y, MASK mask) +{ + LLTool::handleMouseUp(x, y, mask); + + if (gAgentCamera.cameraMouselook() && gViewerInput.isLMouseHandlingDefault(MODE_FIRST_PERSON)) + { + // LLToolCompGun::handleMouseUp handles the event if ML controls are grabed, + // but LLToolGrabBase is often the end point for mouselook clicks if ML controls + // are not grabbed and LToolGrabBase::handleMouseUp consumes the event, + // so send clicks from here. + // We are sending specifically CONTROL_LBUTTON_UP instead of _ML_ version. + gAgent.setControlFlags(AGENT_CONTROL_LBUTTON_UP); + } + + if( hasMouseCapture() ) + { + setMouseCapture( false ); + } + + mMode = GRAB_INACTIVE; + + if(mClickedInMouselook && !gAgentCamera.cameraMouselook()) + { + mClickedInMouselook = false; + } + else + { + // HACK: Make some grabs temporary + if (gGrabTransientTool) + { + gBasicToolset->selectTool( gGrabTransientTool ); + gGrabTransientTool = NULL; + } + } + + //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); + + return true; +} + +void LLToolGrabBase::stopEditing() +{ + if( hasMouseCapture() ) + { + setMouseCapture( false ); + } +} + +void LLToolGrabBase::onMouseCaptureLost() +{ + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + gViewerWindow->showCursor(); + return; + } + // First, fix cursor placement + if( !gAgentCamera.cameraMouselook() + && (GRAB_ACTIVE_CENTER == mMode)) + { + if (objectp->isHUDAttachment()) + { + // ...move cursor "naturally", as if it had moved when hidden + S32 x = mGrabPick.mMousePt.mX + mAccumDeltaX; + S32 y = mGrabPick.mMousePt.mY + mAccumDeltaY; + LLUI::getInstance()->setMousePositionScreen(x, y); + } + else if (mHasMoved) + { + // ...move cursor back to the center of the object + LLVector3 grab_point_agent = objectp->getRenderPosition(); + + LLCoordGL gl_point; + if (LLViewerCamera::getInstance()->projectPosAgentToScreen(grab_point_agent, gl_point)) + { + LLUI::getInstance()->setMousePositionScreen(gl_point.mX, gl_point.mY); + } + } + else + { + // ...move cursor back to click position + LLUI::getInstance()->setMousePositionScreen(mGrabPick.mMousePt.mX, mGrabPick.mMousePt.mY); + } + + gViewerWindow->showCursor(); + } + + stopGrab(); + if (mSpinGrabbing) + stopSpin(); + + mMode = GRAB_INACTIVE; + + mHideBuildHighlight = false; + + mGrabPick.mObjectID.setNull(); + + LLSelectMgr::getInstance()->updateSelectionCenter(); + gAgentCamera.setPointAt(POINTAT_TARGET_CLEAR); + gAgentCamera.setLookAt(LOOKAT_TARGET_CLEAR); + + dialog_refresh_all(); +} + + +void LLToolGrabBase::stopGrab() +{ + LLViewerObject* objectp = mGrabPick.getObject(); + if (!objectp) + { + return; + } + + LLPickInfo pick = mGrabPick; + + if (mMode == GRAB_NONPHYSICAL) + { + // for non-physical (touch) grabs, + // gather surface info for this degrab (mouse-up) + S32 x = gViewerWindow->getCurrentMouseX(); + S32 y = gViewerWindow->getCurrentMouseY(); + pick.mMousePt = LLCoordGL(x, y); + pick.getSurfaceInfo(); + } + + // Next, send messages to simulator + switch(mMode) + { + case GRAB_ACTIVE_CENTER: + case GRAB_NONPHYSICAL: + case GRAB_LOCKED: + send_ObjectDeGrab_message(objectp, pick); + mVerticalDragging = false; + break; + + case GRAB_NOOBJECT: + case GRAB_INACTIVE: + default: + // do nothing + break; + } + + mHideBuildHighlight = false; +} + + +void LLToolGrabBase::draw() +{ } + +void LLToolGrabBase::render() +{ } + +bool LLToolGrabBase::isEditing() +{ + return (mGrabPick.getObject().notNull()); +} + +LLViewerObject* LLToolGrabBase::getEditingObject() +{ + return mGrabPick.getObject(); +} + + +LLVector3d LLToolGrabBase::getEditingPointGlobal() +{ + return getGrabPointGlobal(); +} + +LLVector3d LLToolGrabBase::getGrabPointGlobal() +{ + switch(mMode) + { + case GRAB_ACTIVE_CENTER: + case GRAB_NONPHYSICAL: + case GRAB_LOCKED: + return gAgentCamera.getCameraPositionGlobal() + mGrabHiddenOffsetFromCamera; + + case GRAB_NOOBJECT: + case GRAB_INACTIVE: + default: + return gAgent.getPositionGlobal(); + } +} + + +void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset) +{ + if (!object) return; + + LLMessageSystem *msg = gMessageSystem; + + msg->newMessageFast(_PREHASH_ObjectGrab); + msg->nextBlockFast( _PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast( _PREHASH_ObjectData); + msg->addU32Fast( _PREHASH_LocalID, object->mLocalID); + msg->addVector3Fast(_PREHASH_GrabOffset, grab_offset); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); + msg->addVector3("Position", pick.mIntersection); + msg->addVector3("Normal", pick.mNormal); + msg->addVector3("Binormal", pick.mBinormal); + msg->sendMessage( object->getRegion()->getHost()); + + /* Diagnostic code + LL_INFOS() << "mUVCoords: " << pick.mUVCoords + << ", mSTCoords: " << pick.mSTCoords + << ", mObjectFace: " << pick.mObjectFace + << ", mIntersection: " << pick.mIntersection + << ", mNormal: " << pick.mNormal + << ", mBinormal: " << pick.mBinormal + << LL_ENDL; + + LL_INFOS() << "Avatar pos: " << gAgent.getPositionAgent() << LL_ENDL; + LL_INFOS() << "Object pos: " << object->getPosition() << LL_ENDL; + */ +} + + +void send_ObjectDeGrab_message(LLViewerObject* object, const LLPickInfo & pick) +{ + if (!object) return; + + LLMessageSystem *msg = gMessageSystem; + + msg->newMessageFast(_PREHASH_ObjectDeGrab); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->nextBlockFast(_PREHASH_ObjectData); + msg->addU32Fast(_PREHASH_LocalID, object->mLocalID); + msg->nextBlock("SurfaceInfo"); + msg->addVector3("UVCoord", LLVector3(pick.mUVCoords)); + msg->addVector3("STCoord", LLVector3(pick.mSTCoords)); + msg->addS32Fast(_PREHASH_FaceIndex, pick.mObjectFace); + msg->addVector3("Position", pick.mIntersection); + msg->addVector3("Normal", pick.mNormal); + msg->addVector3("Binormal", pick.mBinormal); + msg->sendMessage(object->getRegion()->getHost()); +} + + + |