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authorandreykproductengine <andreykproductengine@lindenlab.com>2019-08-01 19:33:20 +0300
committerandreykproductengine <andreykproductengine@lindenlab.com>2019-08-01 19:33:20 +0300
commitaf011f924165ec895bd087cfeb27876ca656630e (patch)
tree0d4b240dec77cbd51ea4844a0bd780ecdaf1a16f /indra/newview/lltoolgrab.cpp
parentaf4329dbdabff4eb2bf7b93d42f44334f00904ea (diff)
SL-7628 Camera doesn't follow avatar, while avatar is sitting on physical object
Diffstat (limited to 'indra/newview/lltoolgrab.cpp')
-rw-r--r--indra/newview/lltoolgrab.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp
index f3e661e71a..429664e743 100644
--- a/indra/newview/lltoolgrab.cpp
+++ b/indra/newview/lltoolgrab.cpp
@@ -721,9 +721,14 @@ void LLToolGrabBase::handleHoverActive(S32 x, S32 y, MASK mask)
!objectp->isHUDAttachment() &&
objectp->getRoot() == gAgentAvatarp->getRoot())
{
- // force focus to point in space where we were looking previously
- gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
- gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ // we are essentially editing object position
+ if (!gSavedSettings.getBOOL("EditCameraMovement"))
+ {
+ // force focus to point in space where we were looking previously
+ // Example of use: follow cam scripts shouldn't affect you when movng objects arouns
+ gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
+ }
}
else
{