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authorMonty Brandenberg <monty@lindenlab.com>2012-06-16 15:50:48 -0400
committerMonty Brandenberg <monty@lindenlab.com>2012-06-16 15:50:48 -0400
commit6193ee6a331e3dfd562400a32a961bad0b8bed12 (patch)
treee80c47af3030e3322809fa1a392c555b8e2e8a8a /indra/newview/lltexturefetch.h
parent57575339bb7dd4f67c5e4dc1c1ccc9eda6a2f8f5 (diff)
First round of basic tuning work (shorter sleeps, larger BufferArray blocks).
Beefed up the metrics gathering in http_texture_load to get memory sizes and cpu consumption on windows (still need to implement that on Mac & linux). Ran runs with various idle loops with sleeps from 20 ms down to pure spinning, varied Block allocation size from 1504 to 2^20 bytes. 2ms/2ms/65540 appears to be a good spot under the test conditions (Win7, danu grid, client in Boston).
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