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author | Monty Brandenberg <monty@lindenlab.com> | 2012-06-16 15:50:48 -0400 |
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committer | Monty Brandenberg <monty@lindenlab.com> | 2012-06-16 15:50:48 -0400 |
commit | 6193ee6a331e3dfd562400a32a961bad0b8bed12 (patch) | |
tree | e80c47af3030e3322809fa1a392c555b8e2e8a8a /indra/newview/lltexturefetch.h | |
parent | 57575339bb7dd4f67c5e4dc1c1ccc9eda6a2f8f5 (diff) |
First round of basic tuning work (shorter sleeps, larger BufferArray blocks).
Beefed up the metrics gathering in http_texture_load to get memory sizes and
cpu consumption on windows (still need to implement that on Mac & linux).
Ran runs with various idle loops with sleeps from 20 ms down to pure spinning,
varied Block allocation size from 1504 to 2^20 bytes. 2ms/2ms/65540 appears
to be a good spot under the test conditions (Win7, danu grid, client in Boston).
Diffstat (limited to 'indra/newview/lltexturefetch.h')
0 files changed, 0 insertions, 0 deletions